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Handsome Ralph
Sep 3, 2004

Johnny Pussy?


Spoon Man posted:

This was patched into the game a while ago.

Map trading or satellites? My fault for the oversight, I haven't played a full game since last summer.

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Contest Winner
May 8, 2006

My head, she has an equator!

The Human Crouton posted:

I hope the AI can realize when it's losing a war. I'm sick of seeing my adviser saying "The war with Rome is not going well" after I have just killed 10 of their units, and taken a city." Then Rome proposes a treaty where I give them all of my gold and resources in exchange for peace.

This too. Basically, I would like to see the factions play more like self-interested factions trying to win, and less like pawns of an overarching AI player that just wants the player to lose.

El_Matarife
Sep 28, 2002


Boondock Saint posted:

Map trading or satellites? My fault for the oversight, I haven't played a full game since last summer.

Satellites reveal the map. Map trading is still not in. It'd fit nicely on Navigation or Compass though, giving a bonus to sea techs that are useless on land heavy maps.

El_Matarife fucked around with this message at Apr 10, 2012 around 19:51

Poil
Mar 17, 2007



I just had a weird game where Denmark quickly declared war on Russia and then immediately signed peace the next turn and then proceeded to do it against all other AI civs on the continent. Under teched, under expanded, broke from fielding so many warriors and having pissed off all other civs. Things did not work out so well for them.

bpower
Feb 19, 2011


Gort posted:

99% of the time, yes, the best thing to do is burn him for a tech.

If you're going to plant it for an academy do it as early as possible, if you're getting a free tech do it as late as possible. I usually keep 3 or 4 and burn them so I leap frog my biggest treat in military. Have lots of money, cannons and rifles, bulb to arty and infantry, upgrade all and kill.

I planted a GE in a recent game as Russia early on and it worked nicely, I stuck it on some horses and the tile was producing 8 hammers and 2 food with a stable. Well worth trying. The cost/benefit is easy to work out , 4 extra hammers * (lets say) 250 turns = 1000 hammers. Thats way more than any early wonder.

First time I ever wrote a formula relating to a game. drat you Civ

SlightlyMadman
Jan 14, 2005



It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time.

A GS is a bit more of a balanced decision, since the extra science will be getting you many techs along the way sooner than you'd otherwise get them, but never underestimate the advantage of an early tech slingshot. If it means you're the first to reach a key tech, it can ultimately have a massive effect on your empire that's greater than simple accumulated free beakers.

Fryhtaning
Jul 21, 2010



SlightlyMadman posted:

It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time.

A GS is a bit more of a balanced decision, since the extra science will be getting you many techs along the way sooner than you'd otherwise get them, but never underestimate the advantage of an early tech slingshot. If it means you're the first to reach a key tech, it can ultimately have a massive effect on your empire that's greater than simple accumulated free beakers.

Very well put, o wise one. Are you sure you're not the guy in the intro movie?

foobardog
Apr 19, 2007



Contest Winner posted:

This too. Basically, I would like to see the factions play more like self-interested factions trying to win, and less like pawns of an overarching AI player that just wants the player to lose.

Hopefully the preferences for Freedom, Autocracy, and Order help do this, as well as religion. But regarding to noticing when they are lost, I think the basic thing is that the AI needs to take recent results into mind. Sure, you have more troops and cities in other areas, but if I just wiped out your invasion force, at least be willing to seek white peace while you regroup.

Lucinice
Feb 15, 2012

Aw hey that's cute.


So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do?

Fryhtaning
Jul 21, 2010



Lucinice posted:

So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do?

Start building a defense.

Gully Foyle
Feb 29, 2008


Quodio Stotes posted:

When you get a free scientist the best option is to burn him for a free tech right? (assuming one that takes many turns is available) I always burn or wait and burn, I don't use any of his other features.

Early academy can be really useful too. 6 extra science is a lot in the beginning of the game. I like to do this with the free Liberty great person, or an early Great Library. Probably works best with Babylon, with the free Great Scientist on researching Writing.

Once you get past the first third or so of the tech tree though, burning will nearly always be better. Exceptions do exist though. FOr One City Challenges, multiple academies are fun as hell. Particularly if you plan on getting the Freedom policy that doubles the output of Great People terrain. You can get upwards of 14 science per academy, before multipliers.

Industrial and later, always burn. You will never get enough from a settled GS to make up the thousands of beakers that techs cost. Plus there are so many hilarious opportunities to jump forward huge leaps. Like saving two GSs for Telegraph -> Electronics the instant you research Electricity (or, if you have three saved up, skip the entire Industrial Era). Bam, you can go from Riflemen to Mech Inf. Since Electricity reveals Aluminum, you can use your insanely powerful Mech Infantry to secure a source if you don't have it. I think this will be changed in the expansion, since it looks like they are rejigging the Industrial era to include a new generation of units.

Kajeesus
Jun 1, 2011


SlightlyMadman posted:

It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time.

A GS is a bit more of a balanced decision, since the extra science will be getting you many techs along the way sooner than you'd otherwise get them, but never underestimate the advantage of an early tech slingshot. If it means you're the first to reach a key tech, it can ultimately have a massive effect on your empire that's greater than simple accumulated free beakers.

I wanna say it's the opposite, actually. Burning a scientist immediately gets you x beakers, and even if you can get that many beakers in 200 turns, you'll spend those 200 turns being behind the tech level you could've had. I wouldn't settle a great scientist unless I'm shooting for the Freedom finisher or still in the Classical era.

On the other hand, you will constantly get new building options as the game progresses. Settling an engineer will give you hammers toward everything you will ever build in that city. Settling also gets you four hammers versus six beakers from the academy, even though an equivalent wonder costs a third to a fifth of what a tech of the same era would cost.

Every beaker goes in the same pool, while getting 200 free hammers won't actually help you build a wonder in the next era.

Sacro
Jul 21, 2008


Save all your scientists for the modern age unless you think that burning a few to get a particularly critical tech will allow you to win the game at that point. King difficulty and lower you can generally just save up 2-4 scientists and then grab riflemen or mech infantry and blindly steamroll everyone with units that take 1 damage from all enemy attacks. The principle still works on higher difficulties but the AI will have such a bonus that it doesn't seem quite so abusive.

Captain Fargle
Feb 16, 2011

You have unleashed a horde of barbarians!

Lucinice posted:

So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do?

If you're still in the Medieval Era then the answer is Hwachas.

DrManiac
Feb 29, 2012


The best way to use Great engineers is to quickly scoop up wonders right?



[e] I still see this game has problems with the AI trying to demand a bunch of poo poo from the person who conquered them to the last city.

DrManiac fucked around with this message at Apr 11, 2012 around 00:51

Zigmidge
May 12, 2002

"You got to be one of the good guys, cause there's way too many of the bad."


Sometimes I just don't want to build wonders. Instead I build wonderful cities with GPs on every plot!

Defenestration
Aug 10, 2006

This title certifies that Defenestration knows something about literature.

Zigmidge posted:

Sometimes I just don't want to build wonders. Instead I build wonderful cities with GPs on every plot!


Whoever it was told me to try culture victory for Korea, thanks, it's working like gangbusters. Sulieman got uppity almost from turn 20 so I destroyed him and made his capital my third and final city.

Just trying my damndest to keep Bismarck happy with me (he had infantry when I was still killing suleiman with longswordsmen) and wait for the inevitable DOW rush late game.

tzirean
May 1, 2007



DrManiac posted:

[e] I still see this game has problems with the AI trying to demand a bunch of poo poo from the person who conquered them to the last city.

This is believed to be working as intended and is one of the few things that may not actually be a problem. The AI knows it's defeated. They're telling you you're past the point where they'll accept your offer of simple peace; they're content to fight to the last rather than take your offer to let their last city stand and spend the rest of the game present but meaningless. If you genuinely want peace (to preserve your reputation, or whatever), you are going to have to make concessions, not them. They've come to terms with their loss.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


During one of my first games I went to war with Washington very early on, and after a lot of defensive skirmishes I finally moved out some forces and sacked a couple cities. He then offered me a peace treaty that involved him giving me all of his cities save Washington, and not thinking about it I accepted. I shot down to around -20 or -25 happiness immediately, with barbarian infantry springing up near my capital for the next few turns while I desperately struggled to pull my now-massive empire together. I never properly recouped from that setback, and lost the game, though not before eradicating Washington.

I still don't know if the AI realized how that move was, but because of that event I tend to give it a little more credit than most players do.

The Human Crouton
Sep 20, 2002

THRESHOLD!!!



Geight posted:

During one of my first games I went to war with Washington very early on, and after a lot of defensive skirmishes I finally moved out some forces and sacked a couple cities. He then offered me a peace treaty that involved him giving me all of his cities save Washington, and not thinking about it I accepted. I shot down to around -20 or -25 happiness immediately, with barbarian infantry springing up near my capital for the next few turns while I desperately struggled to pull my now-massive empire together. I never properly recouped from that setback, and lost the game, though not before eradicating Washington.

I still don't know if the AI realized how that move was, but because of that event I tend to give it a little more credit than most players do.

I had something similar happen to me as Bluetooth just last night. Hiawatha declared war on me, and I had planned on slowly taking every one of this cities. After I took three, he offered me most of his cities. I accepted, knowing that I would take a huge happiness hit (-27). I recovered by completely putting everything I had into gold making activities, and buying happiness structures. I call this period for my people "The Great Sadness"

Now my people are happy again, and I have a lot of military to rebuild. I'm sure I'm behind in that by now. The cities were worth it though.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

Yeah I'm not sure if that is a deliberate design or just a very clever trick that happens due to how bad the AI is. I'm assuming the latter but who knows, it does it a lot.

SlightlyMadman
Jan 14, 2005



I think it's more of a side-effect than an intentional outcome, but I wouldn't be surprised if at some point devs and/or testers made note of it, and decided it was a good feature so should be left in.

Echo Chamber
Oct 16, 2008


When that happens I usually take them and trade them away to other civs.

SlightlyMadman
Jan 14, 2005



Yeah, or just burn that poo poo to the ground.

Kajeesus
Jun 1, 2011


The most devious trick the AI's pulled on me was when I'd started on a small continent with two civs, and the remaining six were all on one massive continent. After taking the small continent for myself, I eventually landed on the other continent and met Germany. I did not intend to be a warmonger, so I set up trade and eventually we set up a DoF and a Defense Pact. Soon after, I met the Iroquois, and we set up another DoF and started trading. Two turns after the declaration of friendship, Hiawatha declares war on Bismarck, and I'm dragged into the war on Germany's side.

I do the most diplomatic thing I can think of, which is to amass a huge gently caress-off army and place it between their two nations. I then negotiate a peace deal with Hiawatha, asking for nothing other than that he also make peace with Germany. The damage is done, however, and every civilization on the continent rallies against us. My only other ally is Siam, who eventually asks me to denounce Germany, and denounces me when I refuse. Hiawatha attacks me again later, and I start razing his cities because enough is enough, which oddly enough causes Egypt to start being friendly.

Since Germany is my only friend, I'm thrilled, and set up all manner of generous trades, but one day, as I'm sending off some scouts to map the western part of the continent, I notice he has a huge fleet at my borders, and sure enough, he declares war and lands them. I almost lose my coastal cities, but manage to call up the fleet and repel him. He's also attacking Germany, so I land some troops to aid Germany, and I think I end up giving him an Egyptian city or two before signing peace.

At this point, I've given up on diplomatic relations and start aiming for building space ships and getting my people away from this war-torn earth. I might bring the Germans, so Bismarck and I could be space bros. Bismarck, however, eventually decides that associating with me would be political suicide, so one day he rings me up and tells me that I'm a bad person and everything is my fault. This is the point where I snapped and burned everyone to the ground, even though I've had to keep my space plans in the space garage for half a century before I accomplished it.

It was so frustrating when I was actually playing the game, but it was probably my most memorable game in retrospect.

Kajeesus fucked around with this message at Apr 11, 2012 around 18:54

The Human Crouton
Sep 20, 2002

THRESHOLD!!!



Kajeesus posted:

The most devious trick the AI's pulled on me was when I'd started on a small continent with two civs, and the remaining six were all on one massive continent. After taking the small continent for myself, I eventually landed on the other continent and met Germany. I did not intend to be a warmonger, so I set up trade and eventually we set up a DoF and a Defense Pact. Soon after, I met the Iroquois, and we set up another DoF and started trading. Two turns after the declaration of friendship, Hiawatha declares war on Bismarck, and I'm dragged into the war on Germany's side.

I do the most diplomatic thing I can think of, which is to amass a huge gently caress-off army and place it between their two nations. I then negotiate a peace deal with Hiawatha, asking for nothing other than that he also make peace with Germany. The damage is done, however, and every civilization on the continent rallies against us. My only other ally is Siam, who eventually asks me to denounce Germany, and denounces me when I refuse. Hiawatha attacks me again later, and I start razing his cities because enough is enough, which oddly enough causes Egypt to start being friendly.

Since Germany is my only friend, I'm thrilled, and set up all manner of generous trades, but one day, as I'm sending off some scouts to map the western part of the continent, I notice he has a huge fleet at my borders, and sure enough, he declares war and lands them. I almost lose my coastal cities, but manage to call up the fleet and repel him. He's also attacking Germany, so I land some troops to aid Germany, and I think I end up giving him an Egyptian city or two before signing peace.

At this point, I've given up on diplomatic relations and start aiming for building space ships and getting my people away from this war-torn earth. I might bring the Germans, so Bismarck and I could be space bros. Bismarck, however, eventually decides that associating with me would be political suicide, so one day he rings me up and tells me that I'm a bad person and everything is my fault. This is the point where I snapped and burned everyone to the ground, even though I've had to keep my space plans in the space garage for half a century before I accomplished it.

It was so frustrating when I was actually playing the game, but it was probably my most memorable game in retrospect.

This is why they really need multi-party negotiations in this game.

HappyHelmet
Apr 9, 2003

Hail to the king baby!

The Human Crouton posted:

This is why they really need multi-party negotiations in this game.

I'd rather have joint victories make a comeback. Especially with religions returning. I prefer the power blocs that would always appear in Civ4 to the loosely defined "friendships" in Civ5.

Defenestration
Aug 10, 2006

This title certifies that Defenestration knows something about literature.

Defenestration posted:

Whoever it was told me to try culture victory for Korea, thanks, it's working like gangbusters. Sulieman got uppity almost from turn 20 so I destroyed him and made his capital my third and final city.

Just trying my damndest to keep Bismarck happy with me (he had infantry when I was still killing suleiman with longswordsmen) and wait for the inevitable DOW rush late game.
Welp I miffed it. Completed my war with Sulieman and I was so many techs behind that I missed both Cristo Redentor and the Eiffel Tower. Squeaked into the Sydney opera house but I was still 5-6 policies out when someone triggered UN. (Emperor difficulty)

Bah on Korea

Babylon all day erry day

Revitalized
Sep 13, 2007

A free custom title is a free custom title

What were the Civ 4 expansions priced at when they came out? I'm just wondering on a ballpark price when the Gods and Kings hits. I love my Civ5 but...

Dr. Video Games 0031
Jul 16, 2004



Revitalized posted:

What were the Civ 4 expansions priced at when they came out? I'm just wondering on a ballpark price when the Gods and Kings hits. I love my Civ5 but...

$30 for each one. It's a given that Gods and Kings will be $30 as well.

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Niiice, I can do that.

Was Civ4 really good when it first came out or only after the expansions?

Eej
Jun 17, 2007

HEAVYARMS


Civ 4 became the gold standard it is now after two expansions, Warlords which didn't really add anything of value (woopty doo Great Generals) and BTS which made the game amazing.

Dr. Video Games 0031
Jul 16, 2004



^^^^^^ Warlords also added in unique buildings and vassal states.

Revitalized posted:

Niiice, I can do that.

Was Civ4 really good when it first came out or only after the expansions?

It did have a bit of a rough launch, but after a couple patches, it became really good. The expansions eventually set it in stone as the best 4x game ever, but it was pretty solid even before them.

foobardog
Apr 19, 2007



As I think of multi-party negotiations, I find myself wishing there was a peacemaker diplomacy bump to counter the warmaking one. Like if I manage to convince a civ to make peace with a city-state or another civ, the civ that war was declared on should be happy. Especially if they were losing the war. I want to be Switzerland, dammit.

Fuligin
Oct 27, 2010

ahh..what!? what?!
huh?!

Dr. Video Games 0031 posted:


It did have a bit of a rough launch, but after a couple patches, it became really good. The expansions eventually set it in stone as the best 4x game ever, but it was pretty solid even before them.

I did a double take when I first read that, but on consideration I find myself inclined to agree. I like Civ V for what it is, and I'm sure Gods and Kings will help it along, but IV really is an exceptional example of the genre. The only thing I could put roughly on par with it is Alpha Centauri, which gets points for being drat intelligent, and quite ahead of its time mechanics wise (at least some of which ended up being polished and put into IV).

Efexeye
Jan 25, 2007



The ability to design custom units based on what research path you had taken was probably one of the most fun things about Alpha Centauri; I'd love to see something like that in a multiplayer setting.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

I'd really like to see Alpha Centauri with more streamlined interface. It's still a deep and rewarding game, but the interface is a pain in the rear end at times, and I find it very ugly. Not in the sense of being low res or anything, but the map just has this very drab and depressing color scheme that's ugly to look at.

gradenko_2000
Oct 5, 2010

Some missions, you just can't get rid of a bomb

RagnarokAngel posted:

I'd really like to see Alpha Centauri with more streamlined interface. It's still a deep and rewarding game, but the interface is a pain in the rear end at times, and I find it very ugly. Not in the sense of being low res or anything, but the map just has this very drab and depressing color scheme that's ugly to look at.

Moving unit support to an empire-wide system would, IMO, also be a huge improvement to SMAC. It's the one thing I always miss whenever I come back to it.

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


SlightlyMadman posted:

Are you trying to argue that Civ5's happiness system isn't a simpler system than Civ4's? I'm pretty sure that was the developer's intent and I feel like they succeeded. I liked Civ4's economic model better, that's all I'm saying. I know we're all really sick of people making GBS threads up the thread with "DURR CIV5 SUCKS" but you don't have to jump all over anyone who says they liked one aspect of the previous game better.

I'm not arguing anything other than that there are multiple strategies for defeating growing unhappiness from conquests, in response to a post that seemed to imply there weren't enough ways to defeat unhappiness from conquest. I didn't "jump all over" anybody.

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Reveilled
Apr 19, 2007

Take up your rifles


I hope someone can help here, last night I booted up Civ 5 for the first time in ages and was greeted with this:



I tried validating the game cache and it said one file failed to validate and would be reaquired, but that didn't help the issue. I deleted the local content and reinstalled the game today, but I'm still facing the exact same issue.

Where should the localisation file that contains all the text keys be?

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