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Spoon Man posted:This was patched into the game a while ago. Map trading or satellites? My fault for the oversight, I haven't played a full game since last summer.
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| # ? Apr 10, 2012 19:39 |
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| # ? May 24, 2013 21:10 |
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The Human Crouton posted:I hope the AI can realize when it's losing a war. I'm sick of seeing my adviser saying "The war with Rome is not going well" after I have just killed 10 of their units, and taken a city." Then Rome proposes a treaty where I give them all of my gold and resources in exchange for peace. This too. Basically, I would like to see the factions play more like self-interested factions trying to win, and less like pawns of an overarching AI player that just wants the player to lose.
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| # ? Apr 10, 2012 19:45 |
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Boondock Saint posted:Map trading or satellites? My fault for the oversight, I haven't played a full game since last summer. Satellites reveal the map. Map trading is still not in. It'd fit nicely on Navigation or Compass though, giving a bonus to sea techs that are useless on land heavy maps. El_Matarife fucked around with this message at Apr 10, 2012 around 19:51 |
| # ? Apr 10, 2012 19:49 |
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I just had a weird game where Denmark quickly declared war on Russia and then immediately signed peace the next turn and then proceeded to do it against all other AI civs on the continent. Under teched, under expanded, broke from fielding so many warriors and having pissed off all other civs. Things did not work out so well for them.
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| # ? Apr 10, 2012 20:32 |
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Gort posted:99% of the time, yes, the best thing to do is burn him for a tech. If you're going to plant it for an academy do it as early as possible, if you're getting a free tech do it as late as possible. I usually keep 3 or 4 and burn them so I leap frog my biggest treat in military. Have lots of money, cannons and rifles, bulb to arty and infantry, upgrade all and kill. I planted a GE in a recent game as Russia early on and it worked nicely, I stuck it on some horses and the tile was producing 8 hammers and 2 food with a stable. Well worth trying. The cost/benefit is easy to work out , 4 extra hammers * (lets say) 250 turns = 1000 hammers. Thats way more than any early wonder. First time I ever wrote a formula relating to a game. drat you Civ
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| # ? Apr 10, 2012 21:08 |
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It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time. A GS is a bit more of a balanced decision, since the extra science will be getting you many techs along the way sooner than you'd otherwise get them, but never underestimate the advantage of an early tech slingshot. If it means you're the first to reach a key tech, it can ultimately have a massive effect on your empire that's greater than simple accumulated free beakers.
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| # ? Apr 10, 2012 22:59 |
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SlightlyMadman posted:It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time. Very well put, o wise one. Are you sure you're not the guy in the intro movie?
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| # ? Apr 10, 2012 23:06 |
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Contest Winner posted:This too. Basically, I would like to see the factions play more like self-interested factions trying to win, and less like pawns of an overarching AI player that just wants the player to lose. Hopefully the preferences for Freedom, Autocracy, and Order help do this, as well as religion. But regarding to noticing when they are lost, I think the basic thing is that the AI needs to take recent results into mind. Sure, you have more troops and cities in other areas, but if I just wiped out your invasion force, at least be willing to seek white peace while you regroup.
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| # ? Apr 10, 2012 23:18 |
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So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do?
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| # ? Apr 10, 2012 23:21 |
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Lucinice posted:So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do? Start building a defense.
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| # ? Apr 10, 2012 23:25 |
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Quodio Stotes posted:When you get a free scientist the best option is to burn him for a free tech right? (assuming one that takes many turns is available) I always burn or wait and burn, I don't use any of his other features. Early academy can be really useful too. 6 extra science is a lot in the beginning of the game. I like to do this with the free Liberty great person, or an early Great Library. Probably works best with Babylon, with the free Great Scientist on researching Writing. Once you get past the first third or so of the tech tree though, burning will nearly always be better. Exceptions do exist though. FOr One City Challenges, multiple academies are fun as hell. Particularly if you plan on getting the Freedom policy that doubles the output of Great People terrain. You can get upwards of 14 science per academy, before multipliers. Industrial and later, always burn. You will never get enough from a settled GS to make up the thousands of beakers that techs cost. Plus there are so many hilarious opportunities to jump forward huge leaps. Like saving two GSs for Telegraph -> Electronics the instant you research Electricity (or, if you have three saved up, skip the entire Industrial Era). Bam, you can go from Riflemen to Mech Inf. Since Electricity reveals Aluminum, you can use your insanely powerful Mech Infantry to secure a source if you don't have it. I think this will be changed in the expansion, since it looks like they are rejigging the Industrial era to include a new generation of units.
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| # ? Apr 10, 2012 23:27 |
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SlightlyMadman posted:It can be a bit more complicated than a pure hammer comparison. You have to take into account any multipliers (present and future) in the city, as well as the benefits that the immediate bonus would be getting you for that time. With Great Engineers, it's almost always best to use them for a wonder if one is available, because even if you might eventually produce more hammers than the wonder costs, you'll have been missing out on the beneficial effects of the wonder for all that time. I wanna say it's the opposite, actually. Burning a scientist immediately gets you x beakers, and even if you can get that many beakers in 200 turns, you'll spend those 200 turns being behind the tech level you could've had. I wouldn't settle a great scientist unless I'm shooting for the Freedom finisher or still in the Classical era. On the other hand, you will constantly get new building options as the game progresses. Settling an engineer will give you hammers toward everything you will ever build in that city. Settling also gets you four hammers versus six beakers from the academy, even though an equivalent wonder costs a third to a fifth of what a tech of the same era would cost. Every beaker goes in the same pool, while getting 200 free hammers won't actually help you build a wonder in the next era.
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| # ? Apr 11, 2012 00:07 |
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Save all your scientists for the modern age unless you think that burning a few to get a particularly critical tech will allow you to win the game at that point. King difficulty and lower you can generally just save up 2-4 scientists and then grab riflemen or mech infantry and blindly steamroll everyone with units that take 1 damage from all enemy attacks. The principle still works on higher difficulties but the AI will have such a bonus that it doesn't seem quite so abusive.
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| # ? Apr 11, 2012 00:32 |
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Lucinice posted:So I'm in a bit of a pickle. I'm playing a game as Korea and I'm friendly with everyone. However Babylon keeps starting wars with everyone, even the ones their friends with. Problem is they keep asking me to join, I have no army and I'm afraid if I refuse he's going to try and destroy me. What should I do? If you're still in the Medieval Era then the answer is Hwachas.
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| # ? Apr 11, 2012 00:32 |
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The best way to use Great engineers is to quickly scoop up wonders right? [e] I still see this game has problems with the AI trying to demand a bunch of poo poo from the person who conquered them to the last city. DrManiac fucked around with this message at Apr 11, 2012 around 00:51 |
| # ? Apr 11, 2012 00:49 |
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Sometimes I just don't want to build wonders. Instead I build wonderful cities with GPs on every plot!
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| # ? Apr 11, 2012 00:53 |
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Zigmidge posted:Sometimes I just don't want to build wonders. Instead I build wonderful cities with GPs on every plot! ![]() Whoever it was told me to try culture victory for Korea, thanks, it's working like gangbusters. Sulieman got uppity almost from turn 20 so I destroyed him and made his capital my third and final city. Just trying my damndest to keep Bismarck happy with me (he had infantry when I was still killing suleiman with longswordsmen) and wait for the inevitable DOW rush late game.
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| # ? Apr 11, 2012 04:07 |
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DrManiac posted:[e] I still see this game has problems with the AI trying to demand a bunch of poo poo from the person who conquered them to the last city. This is believed to be working as intended and is one of the few things that may not actually be a problem. The AI knows it's defeated. They're telling you you're past the point where they'll accept your offer of simple peace; they're content to fight to the last rather than take your offer to let their last city stand and spend the rest of the game present but meaningless. If you genuinely want peace (to preserve your reputation, or whatever), you are going to have to make concessions, not them. They've come to terms with their loss.
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| # ? Apr 11, 2012 16:51 |
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During one of my first games I went to war with Washington very early on, and after a lot of defensive skirmishes I finally moved out some forces and sacked a couple cities. He then offered me a peace treaty that involved him giving me all of his cities save Washington, and not thinking about it I accepted. I shot down to around -20 or -25 happiness immediately, with barbarian infantry springing up near my capital for the next few turns while I desperately struggled to pull my now-massive empire together. I never properly recouped from that setback, and lost the game, though not before eradicating Washington. I still don't know if the AI realized how
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| # ? Apr 11, 2012 17:26 |
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Geight posted:During one of my first games I went to war with Washington very early on, and after a lot of defensive skirmishes I finally moved out some forces and sacked a couple cities. He then offered me a peace treaty that involved him giving me all of his cities save Washington, and not thinking about it I accepted. I shot down to around -20 or -25 happiness immediately, with barbarian infantry springing up near my capital for the next few turns while I desperately struggled to pull my now-massive empire together. I never properly recouped from that setback, and lost the game, though not before eradicating Washington. I had something similar happen to me as Bluetooth just last night. Hiawatha declared war on me, and I had planned on slowly taking every one of this cities. After I took three, he offered me most of his cities. I accepted, knowing that I would take a huge happiness hit (-27). I recovered by completely putting everything I had into gold making activities, and buying happiness structures. I call this period for my people "The Great Sadness" Now my people are happy again, and I have a lot of military to rebuild. I'm sure I'm behind in that by now. The cities were worth it though.
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| # ? Apr 11, 2012 17:33 |
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Yeah I'm not sure if that is a deliberate design or just a very clever trick that happens due to how bad the AI is. I'm assuming the latter but who knows, it does it a lot.
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| # ? Apr 11, 2012 17:54 |
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I think it's more of a side-effect than an intentional outcome, but I wouldn't be surprised if at some point devs and/or testers made note of it, and decided it was a good feature so should be left in.
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| # ? Apr 11, 2012 18:03 |
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When that happens I usually take them and trade them away to other civs.
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| # ? Apr 11, 2012 18:30 |
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Yeah, or just burn that poo poo to the ground.
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| # ? Apr 11, 2012 18:46 |
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The most devious trick the AI's pulled on me was when I'd started on a small continent with two civs, and the remaining six were all on one massive continent. After taking the small continent for myself, I eventually landed on the other continent and met Germany. I did not intend to be a warmonger, so I set up trade and eventually we set up a DoF and a Defense Pact. Soon after, I met the Iroquois, and we set up another DoF and started trading. Two turns after the declaration of friendship, Hiawatha declares war on Bismarck, and I'm dragged into the war on Germany's side. I do the most diplomatic thing I can think of, which is to amass a huge gently caress-off army and place it between their two nations. I then negotiate a peace deal with Hiawatha, asking for nothing other than that he also make peace with Germany. The damage is done, however, and every civilization on the continent rallies against us. My only other ally is Siam, who eventually asks me to denounce Germany, and denounces me when I refuse. Hiawatha attacks me again later, and I start razing his cities because enough is enough, which oddly enough causes Egypt to start being friendly. Since Germany is my only friend, I'm thrilled, and set up all manner of generous trades, but one day, as I'm sending off some scouts to map the western part of the continent, I notice he has a huge fleet at my borders, and sure enough, he declares war and lands them. I almost lose my coastal cities, but manage to call up the fleet and repel him. He's also attacking Germany, so I land some troops to aid Germany, and I think I end up giving him an Egyptian city or two before signing peace. At this point, I've given up on diplomatic relations and start aiming for building space ships and getting my people away from this war-torn earth. I might bring the Germans, so Bismarck and I could be space bros. Bismarck, however, eventually decides that associating with me would be political suicide, so one day he rings me up and tells me that I'm a bad person and everything is my fault. This is the point where I snapped and burned everyone to the ground, even though I've had to keep my space plans in the space garage for half a century before I accomplished it. It was so frustrating when I was actually playing the game, but it was probably my most memorable game in retrospect. Kajeesus fucked around with this message at Apr 11, 2012 around 18:54 |
| # ? Apr 11, 2012 18:51 |
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Kajeesus posted:The most devious trick the AI's pulled on me was when I'd started on a small continent with two civs, and the remaining six were all on one massive continent. After taking the small continent for myself, I eventually landed on the other continent and met Germany. I did not intend to be a warmonger, so I set up trade and eventually we set up a DoF and a Defense Pact. Soon after, I met the Iroquois, and we set up another DoF and started trading. Two turns after the declaration of friendship, Hiawatha declares war on Bismarck, and I'm dragged into the war on Germany's side. This is why they really need multi-party negotiations in this game.
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| # ? Apr 11, 2012 18:54 |
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The Human Crouton posted:This is why they really need multi-party negotiations in this game. I'd rather have joint victories make a comeback. Especially with religions returning. I prefer the power blocs that would always appear in Civ4 to the loosely defined "friendships" in Civ5.
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| # ? Apr 12, 2012 00:09 |
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Defenestration posted:Whoever it was told me to try culture victory for Korea, thanks, it's working like gangbusters. Sulieman got uppity almost from turn 20 so I destroyed him and made his capital my third and final city. Bah on Korea Babylon all day erry day
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| # ? Apr 12, 2012 00:11 |
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What were the Civ 4 expansions priced at when they came out? I'm just wondering on a ballpark price when the Gods and Kings hits. I love my Civ5 but...
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| # ? Apr 12, 2012 01:28 |
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Revitalized posted:What were the Civ 4 expansions priced at when they came out? I'm just wondering on a ballpark price when the Gods and Kings hits. I love my Civ5 but... $30 for each one. It's a given that Gods and Kings will be $30 as well.
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| # ? Apr 12, 2012 01:32 |
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Niiice, I can do that. Was Civ4 really good when it first came out or only after the expansions?
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| # ? Apr 12, 2012 01:34 |
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Civ 4 became the gold standard it is now after two expansions, Warlords which didn't really add anything of value (woopty doo Great Generals) and BTS which made the game amazing.
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| # ? Apr 12, 2012 01:37 |
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^^^^^^ Warlords also added in unique buildings and vassal states.Revitalized posted:Niiice, I can do that. It did have a bit of a rough launch, but after a couple patches, it became really good. The expansions eventually set it in stone as the best 4x game ever, but it was pretty solid even before them.
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| # ? Apr 12, 2012 01:37 |
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As I think of multi-party negotiations, I find myself wishing there was a peacemaker diplomacy bump to counter the warmaking one. Like if I manage to convince a civ to make peace with a city-state or another civ, the civ that war was declared on should be happy. Especially if they were losing the war. I want to be Switzerland, dammit.
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| # ? Apr 12, 2012 02:30 |
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Dr. Video Games 0031 posted:
I did a double take when I first read that, but on consideration I find myself inclined to agree. I like Civ V for what it is, and I'm sure Gods and Kings will help it along, but IV really is an exceptional example of the genre. The only thing I could put roughly on par with it is Alpha Centauri, which gets points for being drat intelligent, and quite ahead of its time mechanics wise (at least some of which ended up being polished and put into IV).
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| # ? Apr 12, 2012 03:31 |
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The ability to design custom units based on what research path you had taken was probably one of the most fun things about Alpha Centauri; I'd love to see something like that in a multiplayer setting.
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| # ? Apr 12, 2012 04:01 |
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I'd really like to see Alpha Centauri with more streamlined interface. It's still a deep and rewarding game, but the interface is a pain in the rear end at times, and I find it very ugly. Not in the sense of being low res or anything, but the map just has this very drab and depressing color scheme that's ugly to look at.
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| # ? Apr 12, 2012 04:50 |
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RagnarokAngel posted:I'd really like to see Alpha Centauri with more streamlined interface. It's still a deep and rewarding game, but the interface is a pain in the rear end at times, and I find it very ugly. Not in the sense of being low res or anything, but the map just has this very drab and depressing color scheme that's ugly to look at. Moving unit support to an empire-wide system would, IMO, also be a huge improvement to SMAC. It's the one thing I always miss whenever I come back to it.
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| # ? Apr 12, 2012 15:01 |
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SlightlyMadman posted:Are you trying to argue that Civ5's happiness system isn't a simpler system than Civ4's? I'm pretty sure that was the developer's intent and I feel like they succeeded. I liked Civ4's economic model better, that's all I'm saying. I know we're all really sick of people making GBS threads up the thread with "DURR CIV5 SUCKS" but you don't have to jump all over anyone who says they liked one aspect of the previous game better. I'm not arguing anything other than that there are multiple strategies for defeating growing unhappiness from conquests, in response to a post that seemed to imply there weren't enough ways to defeat unhappiness from conquest. I didn't "jump all over" anybody.
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| # ? Apr 12, 2012 15:51 |
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| # ? May 24, 2013 21:10 |
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I hope someone can help here, last night I booted up Civ 5 for the first time in ages and was greeted with this:![]() I tried validating the game cache and it said one file failed to validate and would be reaquired, but that didn't help the issue. I deleted the local content and reinstalled the game today, but I'm still facing the exact same issue. Where should the localisation file that contains all the text keys be?
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| # ? Apr 12, 2012 20:35 |






























