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Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Defenestration posted:

You felt the need to write 500 words about why Civ V sucks a year and a half after its release, and right before they make a major expansion upgrade?

Also I don't find those things Bad Things so good job proving subjectivity exists I guess?

Whoa, someone expressed some opinions and backed them up with his reasoning :O gotta shut that poo poo down.

All these new civs seem like they're getting huge UAs, it's starting to make some of the older civs look positively dinky.

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Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


What about Shaka? C'mon I know sometimes it was hard to get along with him, but he only hurt us because his love is so fierce. I think we should give him another chance guys.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


I guess. If we count Carthage and Egypt that's four African civs though. It's not like each region has a limit but I'd like to see another one from south-east Asia.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


When the Huns are in, all bets are off. There's only one left we don't know of right? Throwing a dart at a map I predict Harappan.

just joshin it'll be Portugal.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Do you guys think there's a place in the game for a post colonial South American civ? Or would adding another modern nation state be a step in the wrong direction?

I'm of two minds on it. On one hand you could cite precedent and say well America and Germany are in so why not? But that's not really a fair comparison, both of those were legit super powers dominating the world stage in the 20th century, you can't really say that about Brazil or Argentina or Venezuela.

But I do think it could be pretty cool. Civ's definition of 'civilization' is weak as hell already so who cares. Ugh but then if they put Brazil in maybe they'd get angry emails from Argentinians and Venezuelans demanding to know why Brazil is more 'worthy' of inclusion. If you can't tell I was thinking about this for a while.


Actually, how about post colonial African? Instead of Zulu, South Africa. Mandela as leader and all that.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


That's Simón José Antonio de la Santísima Trinidad Bolívar y Palacios Ponte y Blanco to you.









VVV I'll freely admit to learning poo poo from the civilopedia. No, I had never heard of Shonghai before 5, and prior to 4 I had never heard of the Khmer outside the context of the Khmer Rouge. But then I flunked out of jr. college so take that as you will.

Fledgling Gulps fucked around with this message at Apr 8, 2012 around 01:29

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Uhh adding African civs instead of Poland-Lithuania DEFIES LOGIC

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Info on the religious beliefs sounds cool. I'm all for making your starting terrain more relevant to how you play.

Turtles?

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


If there's a real gameplay need to be able to do it, then they had to come up with something. What would the alternative be? Gestapo units?

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Kajeesus posted:

I guess it does makes sense from a gameplay perspective, but that doesn't mean I have to like it. (I'll shut up about it, though)

I agree with you. The names of the policies are arbitrary, there's no gameplay reason a policy named Free Religion needs to be in the Piety tree along with Theocracy as opposed to Liberty or Freedom. Likewise with Socialism. It doesn't really matter so most people won't care one way or the other but I bet there's a mod that addresses it.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Defenestration posted:

Welp I miffed it. Completed my war with Sulieman and I was so many techs behind that I missed both Cristo Redentor and the Eiffel Tower. Squeaked into the Sydney opera house but I was still 5-6 policies out when someone triggered UN. (Emperor difficulty)

Bah on Korea

Babylon all day erry day

I started a Korean culture game on emperor so I could be all

I started right next to England and France who declared war on me pretty much constantly the whole game, but I beat them back every time. Greece was in too so I had real trouble holding on to city states but with 5 cities at 775 cpt I thought I was doing ok... until Hiawatha started building space ship parts. All he has left is the stasis chamber and I'm ~12 turns from finishing the fifth tree

Think I'll just quit so I don't get another loss on the wall of fame.

I'll say I kinda hate the turtle ship. Not being able to send caravels out to meet new culture city states sucks.


e: ayup, lost 2 turns out. Still got a higher score than 4 of my wins though!

Fledgling Gulps fucked around with this message at Apr 13, 2012 around 01:30

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


See above for horsemen tips on early wars. I'll say that all you really need is a few archers and forgiving terrain if you go early enough. You can run in and take small cities with a scout once you bombard it. And go Honor.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


The Human Crouton posted:

I recently returned the Songhai's capitol to them after they were completely wiped out by Greece, with the promise that Songhai would be eternally grateful. Upon reinventing their entire civilization I was not only denied any positive modifier, but the old negative modifier caused from me not giving them free cotton was still there. And they still coveted my lands, of course.

They will vote for you in the diplo race though.

Something that could be cool would be to return vassal states as puppet civilizations. At the point an AI is willing to hand over all its cities for peace it'll instead offer to be your puppet. It will pay some % of its gold/science/culture per turn to you (depending on your policies?) and you can freely demand resources. It'll also always support you in war but if it gets significantly larger or more powerful than you it can rebel.

I just thought that up while I was typing it so I dunno how/if it would balance. Could be a cool mod at least.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


AI in 4 would also compare themselves to the average power of other civs, so you could actually screw yourself by taking small weak vassals because other AI would look at the average and say "hey I'm stronger than that!" and you'd have to beat them down more than you would have otherwise.

I also get AI in 5 offering white peace after I crush their invasion force all the time, more so early game. Usually there's also a jerk that will never take peace ever ever, but I don't find that's the norm. IMO some of you guys have some confirmation bias going on and should maybe take note of how often this stuff actually happens.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


thehumandignity posted:

And they still can't reach the poles or even just pass over the northern or southern borders of the map.

I'm dumb, the north pole is just floating ice but Antarctica is an actual continent right? You can't sail underneath it irl can you?

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Serain posted:

Wow, okay. Thanks! I was getting the impression that there was something big I was missing about the game... now I'm wondering if there's anything else. As I said, totally and completely clueless. I'm used to being led around by the nose by games!

I do like to give myself a challenge though, and I got fairly far without being annihilated. Now I am excited for how much farther I will get.

I don't /think/ tech costs scale with the number of cities like culture does, so when I go science I try to settle or take as many cities as possible. Focus on food obviously, so I'll snatch up every fish or wheat I can find. Settling next to a mountain lets you build observatories (+50% science) so I'll look out for those too even if they're not entirely optimal.

For keeping your gold up for RA's it's always a good idea to sell your extra resources. Luxuries will get you $240.



Anyone play in strategic mode a lot? I remember when that feature was first announced a lot of people were saying it'd be how they'd play all the time. I like it in the early game but eventually it gets a little cluttered, and you have to zoom in to see what your cities are building.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


I wish I could get all worked up about my cultural heritage being presented in civ, but being Venezuelan I don't really get the chance ;_; (well I did make that post-colonial SA post but w/e)

You brought up Nixon, but how cool would Tom Jefferson or Teddy have been? Better than stuffy old Bill Clinton sounding Washington.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Sid Meier's Eurocentric White Oligarchy

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Of note to who? Europeans? Well no poo poo.



e; I'm not actually mad or anything. Which civs are in is arbitrary and not beholden to any historical accuracy though, so just for the sake of diversity if nothing else I'd have liked to seen another non-euro.

That's assuming Sweden really is confirmed.

Fledgling Gulps fucked around with this message at Apr 20, 2012 around 22:48

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Quodio Stotes posted:

Of note, as in large and or powerful with a rich historical record.

And of course speaking from a European frame of reference the "large/powerful/rich history" category is dominated by Europeans right?

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


OK. The Swedes look like they'll be fun to play and that's all that actually matters.

Have any of the new civ's peace/war themes been released like the OST was before the base game dropped?

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


telcontar posted:

You think Europe is the best place to find "large and or powerful" empires? Really? Try reading a freaking book. The history of Europe after 476 is basically the history of the death of universal empire. Europe devolved into regional kingdoms, and nobody was able to put together a stable, longlasting empire within Europe ever again (despite some really ambitious efforts to do so). A handful of European states acquired extra-European empires, starting 3-4 centuries ago, but you just need to look at a modern atlas to see that those weren't stable or longlasting either.

On the other hand, in most other parts of the world huge empires being toppled and succeeded by other huge empires is much more normal. The history of pre-modern Iran or China is literally just a list of large and powerful empires succeeding each other.

Also if we want to bring this back to concrete examples and not just talk fuzzy generalities: Sweden was never a large and powerful empire. At best, it was a mid-tier regional power, and it lost virtually everything by the beginning of the 19th century.

While I agree and Eurocentrism chat is interesting, I also agree with the OP in that it doesn't really have a whole lot to do with Sid Meier's Civilization 5: Gods & Kings so doesn't /really/ belong here. (But thanks for making a more eloquent post than I could)

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Shaman Ooglaboogla posted:

I wish you could place your starting settler within 3 hexes of the starting location for free, I hate when I start in a place where two tiles away is the perfect spot, but I don't want to get behind.

For some reason 5 removed the advanced start option 4 had and the ability to quickly re-roll your start :/ I'd like to see both of those come back.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Here's a weird one. ~1500 AD Siam declared war on me and sent in his ollyphants, some archers... and a slinger. The Inca were not at any point in the game.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


From my experience city states don't gift UUs, even if your civ has a replacement they'll give you the base unit. It must be a bug I've never encountered before in like 250 hrs of play.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


InfoAddict was mentioned earlier, which is great, so I thought I'd post a few of the more minor mods I like.

WondersRebalance is the only one that actually makes changes, nerfing the Fountain of Youth by removing the promotion and changing the tile yield to 8 food. El Dorado is reduced to 200 gold. Old Faithful on the other hand is boosted to +3 hammers/3 science and all wonders give +3 . I think it's a good rebalance.

Copacetic UI Tweaks adds some new UI functionality, most notably IMO holding shift over a city displays which tiles are being worked, and a culture counter is added to the city name thingy, you can see it next to the food counter


It also makes selecting stacked units easier


City State Leaders gives city states some needed personality



Without SDK this is basically the type of stuff mods are limited to, but there's still some good ones if you go digging.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


SlightlyMadman posted:

Speaking of indispensable mods, the game is almost unplayable to me without the Flag Promotions mod (also included in Thal's Unofficial Patch):
http://forums.civfanatics.com/showt...239#post9735239

This way you don't have to hunt through every single drat swordsman to find the one you promoted to rough terrain so you can put it on that hill. Even more than that though, it lets you see the enemy's promotions as well.

edit: Apparently that mod doesn't work stand-alone anymore, but you might as well install Thal's Unofficial Patch anyway: http://civmodding.wordpress.com/

Trying out Thal's CivUP ans wow there are a lot of changes to unique abilities/units/buildings. Can someone who's played it a bunch comment on how well its balanced? ATM I'm just slogging through the civilopedia trying to take it all in.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


SlightlyMadman posted:

That sounds like you've installed the full VEM mod. CivUP doesn't have any actual changes to gameplay, mostly just UI and some bug fixes or oversights (like the railroad production bonus not affecting the capital).

VEM is more of a full-on rebalance of the game, and it's certainly worth trying (I go back and forth on it). It changes constantly, so the best way to keep up with it is just by checking the blog: http://civmodding.wordpress.com/vem/ . There's some feature lists on that site, but they're not kept very up to date.

Thanks, I was able to get a game going with just CiVUP. After playing 150 turns I'll say the mod is a mixed bag. Some of the stuff is really good, the visibility of promotions, having the symbol of the allied civ within a city state's placard, and the new trade screen are probably my favorite additions.

However I think the modder falls victim to the kitchen sink approach which hurts a lot of mods. There are changes made that feel arbitrary, probably addressing pet peeves of the creator, but which don't really add anything. Re-arranging the policy trees for example. Or always opening the full tree when choosing the next tech to start. Or changing the civilopedia button from HELP to ? which only serves to make it harder to click.

The most baffling change by far however is removing the load game option from the in-game menu, to load you need to exit to the main menu. That's bizarre. Was the creator terrified of people save scumming or something?

All in all, a worthwhile mod that I wish was a la carte.


e; oh and it's incompatible with City State Leaders so...

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Jesus, being separated by water from all other players is easy mode. I just finished an immortal culture game that might as well have been on settler because I had a couple hexes of coast between my island and the other continents.

The rest of the world was embroiled in constant war forever and the only military I ever had was 3 warriors and a couple caravels. No one ever so much as threatened me though, I enjoyed friendly relations all around.

I was Gandhi though so I decided it was in character. Shaved off 50 turns from my last culture win too.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


spacetimecontinuu posted:

Curse you, goons! You hath wrenched fifteen bucks from my precious, tiny paycheck to buy this game on sale. Do we have a Goon Approved list of mods, by any chance?

Fledgling Gulps posted:

InfoAddict was mentioned earlier, which is great, so I thought I'd post a few of the more minor mods I like.

WondersRebalance is the only one that actually makes changes, nerfing the Fountain of Youth by removing the promotion and changing the tile yield to 8 food. El Dorado is reduced to 200 gold. Old Faithful on the other hand is boosted to +3 hammers/3 science and all wonders give +3 . I think it's a good rebalance.

Copacetic UI Tweaks adds some new UI functionality, most notably IMO holding shift over a city displays which tiles are being worked, and a culture counter is added to the city name thingy, you can see it next to the food counter


It also makes selecting stacked units easier


City State Leaders gives city states some needed personality



Without SDK this is basically the type of stuff mods are limited to, but there's still some good ones if you go digging.

SlightlyMadman posted:

Speaking of indispensable mods, the game is almost unplayable to me without the Flag Promotions mod (also included in Thal's Unofficial Patch):
http://forums.civfanatics.com/showt...239#post9735239

This way you don't have to hunt through every single drat swordsman to find the one you promoted to rough terrain so you can put it on that hill. Even more than that though, it lets you see the enemy's promotions as well.

edit: Apparently that mod doesn't work stand-alone anymore, but you might as well install Thal's Unofficial Patch anyway: http://civmodding.wordpress.com/

And most off all, InfoAddict

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


SlothfulCobra posted:

I miss having proper government types in the game. The policy trees just don't give me the feeling of affecting my society's social values at all.

Probably because there's so many policies you scarcely notice the names of the individual policies you're taking. In 4 you were choosing emancipation as opposed to slavery, police state as opposed to representation etc. And some (most? can't remember) unlocked abilities otherwise not available so they felt more impactful. That said I still think social policies is the better system overall.

I didn't play 3 but I'm glad 2's government system hasn't come back. gently caress you congress I'll declare war on whoever I want.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Finally going all out for a honest-to-god domination victory. Standard size pangaea with an extra civ tossed in, Oda on immortal. Not even a hundred turns in and every civ in the game, myself included, has either denounced or is at war with Korea.

I built up 3 cities and got the Statue of Zeus and Heroic Epic but I only have 2 iron so I'll try to smash into Egypt's 10 cities with a couple catapults and a carpet of horses.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Captain Fargle posted:

Horses have a penalty when attacking cities. Pikes will do a much better job.

Actually it worked fairly well. The +15% from Statue of Zeus vs cities and +15% from Heroic Epic plus the great general and +10% from Honor more than made up for horseman's inherent -33%. I was able to take 3 of Rameses' cities and a city state before pikemen density forced me to stop. And I secured enough iron for a samurai rush to finish him off later.


Edit: as for adding an extra civ making it easier, that makes sense logically because each one has that much less land to grab, but in practice there's always going to be a civ or two that only settle a couple cities regardless of how much open primo land is around them. And it's one more capital I have to take. That was my thinking anyway, guess I'll see if it pans out.

Fledgling Gulps fucked around with this message at May 1, 2012 around 20:12

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Personally, I think barbs are handled much better in 5 than 4. Having a specific spawn point you can destroy (and get some gold) is better than them popping out of thin air. I mean, the camps do pop out of thin air, but at least now if you see a barb you know there's a camp somewhere over there you can take out and not worry about it for a while. In 4 you pretty much had to stake out a perimeter of units to deflect barbs and now that's not really necessary even on the highest levels. And now they can't steal your cities or kill your civilians. No one liked that bullshit.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Thanks to that +50% experience policy I was able to milk a city state for archer xp and eventually conquered 2 and a half civs and a buttload of city states with a couple knights and 4 crossbows with range, logistics, and indirect fire. They also had the Zeus bonus. This was on immortal.

e; not that the AI any better at war on immortal, they just always have a ton of more advanced units.

Fledgling Gulps fucked around with this message at May 3, 2012 around 04:03

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Are promotions broken after a certain level? I swear after level 8 or 9 promotions don't 'stick'. I tried giving my super crossbows morale multiple times but after a turn or two it would disappear.


edit: I disagree with guys talking about early conquests being really hard. Small border cities can be taken with a couple archers and a scout. Capitals are tougher, you'll probably need 3-4 archers and a couple warriors. XP farm the smaller cities or a city state and you can get logistics on your archers pretty quickly.

Fledgling Gulps fucked around with this message at May 4, 2012 around 03:59

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


Something that made me laugh was when I ended a war with Cathy but she didn't make peace with all my city state allies. She called me up and was all "I'm having a big party conquering your little friends you loser lol."

I tell her she'll loving pay for that poo poo of course and she gives the standard "we'll see about that chump" response, and then IMMEDIATELY makes peace with all of them. Guess we did see bitch

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


HappyHelmet posted:

I know this has been said before, but there really need to be a difficulty setting between Prince and King. For players who don't like to micromanage every city like me. My last game on King was basically me getting zerg rushed by barbs that completely ignored Siam (I play with raging barbs on) until Siam arrived on my border with about 6 archers and 5 warriors at turn 250 or so to wipe me out. All the while Babylon was off in a corner of the continent popping off wonders like it was nobodies business .

Warriors and archers at turn 250? Are you playing on marathon? Even so, 250 turns should be enough time to prepare a proper defense against that.

Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


FMV leaders in Civ 6. Calling it.

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Fledgling Gulps
Jul 4, 2007

I'll meet you in Meereen,
we'll grub out.


I like how many leaders commit suicide when you beat them

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