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SweaterGear posted:I think it'd be nice if there was a FE game that showed a unit's growth rates so you'd have a basic idea if a person is worthwhile (without RNG blessing) or not. This is one thing I liked about the Shining Force GBA remake. It didn't give exact numbers (which would be silly because SF's growth system isn't really compatible with that) but it did show little graphs that gave a basic idea of whether the character has a just plain bad growth, a growth that starts off slow and gets better, etc. They didn't take up much space and were pretty intuitive. For FE all you'd really need is a good-medium-bad icon, really. Green/yellow/red dot? Good would be, say, 45% and up, bad 20% and down, and medium in between. Or whatever other arbitrary numbers.
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| # ? Apr 30, 2012 00:30 |
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| # ? May 24, 2013 15:05 |
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Characters also seem to have their own personal caps, since guys in the same class are maxing stats at different numbers. Also, I mentioned showing growth rates ingame before and someone argued it would be too hard to display them on the status screen.
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| # ? Apr 30, 2012 00:30 |
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Momomo posted:Also, I mentioned showing growth rates ingame before and someone argued it would be too hard to display them on the status screen. Well, maybe they would only show up if you turned an option on in the menu or something. And then next to the stat number just show an icon like Zurai said. Edit: \/\/\/ what SweaterGear fucked around with this message at Apr 30, 2012 around 03:28 |
| # ? Apr 30, 2012 01:31 |
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SweaterGear posted:Also, how do people find out the growth rates? I assume that someone hacks/cracks the game and puts it on SF or a similar site. The FE7 rates were first discovered by constantly restarting chapters and figuring out the RN sequence, then running the same scenario and seeing whether those RNs give a level or not. People will find a way.
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| # ? Apr 30, 2012 01:56 |
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Wind God Sety posted:FE9 is probably my favorite in the series. I've completed it about 7 times, and I love every minute of it. Man, I'm glad to hear somebody else say this because it's always made me feel a little crazy. Everybody I ever talk to about Fire Emblem always holds 7 up on a pedestal from the rest of the series, and while I agree it's very good I consider 9 to be a slight cut above and the best of the lot. Which makes me all the more sad because my friend's roommate borrowed my copy and then loving lost it.
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| # ? Apr 30, 2012 06:33 |
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My favorite game in the series is probably FE8 or FE11. FE8 has that open-ended feeling and allows for MAXIMUM POWERGAMING, while FE11 has the best user interface and rather good balance (as far as I can tell). I'm weird like that. New topic: Would anyone like a FE game where characters all have "insane" growths like FE11 Wolf/Sedgar, but with the game's difficulty adjusted to fit these growths? It'd reduce the amount of RNG-screwage and allow for more super-powered awesomeness.
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| # ? Apr 30, 2012 06:44 |
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ungulateman posted:New topic: Would anyone like a FE game where characters all have "insane" growths like FE11 Wolf/Sedgar, but with the game's difficulty adjusted to fit these growths? It'd reduce the amount of RNG-screwage and allow for more super-powered awesomeness. I see where you're coming from, but I wouldn't really be much into that. RNG chaos is part of the FE charm for me, I'll go to Advance Wars or something whenever I want minimal luck screwage in my precious stratergies. Plus I think it contributes to most of the replay value. Sure you might want to use Rebecca or Soren or whomever, but as the RNGod giveth, it so taketh away. It can be fun seeing your favorite character turn out horrible or some random dude turn out fantastic! Though the numbers, the numbers are tempting.
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| # ? Apr 30, 2012 07:18 |
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Think about it: Every level would contain +1s. Most of them would contain many +1s. I know you can't resist. Not to mention the fun you could get with the really high caps. With, say, a 110% Strength growth on a non-promote, you'd need a cap of something like 50 to not make them always cap it, including promotion gains.
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| # ? Apr 30, 2012 07:44 |
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Are there any good romhacks at all, specifically for the GBA games? I've looked but all I've been able to find are dumb insane difficulty hacks or attempts at making a completely new game that are incomplete and probably awful anyway. I just want something simple like a hack that re-balances stats/growths or something that just gives everyone a new class but is still fun, does anything like that exist?
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| # ? Apr 30, 2012 07:53 |
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EnterYourNameHere posted:Are there any good romhacks at all, specifically for the GBA games? I've looked but all I've been able to find are dumb insane difficulty hacks or attempts at making a completely new game that are incomplete and probably awful anyway. I just want something simple like a hack that re-balances stats/growths or something that just gives everyone a new class but is still fun, does anything like that exist? I haven't actually tried any of them, but here's a list of romhacks for all the games in the series. http://www.serenesforest.net/general/patch.html Edit: All of those look kind of bad. Cake Attack fucked around with this message at Apr 30, 2012 around 08:00 |
| # ? Apr 30, 2012 07:54 |
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Is FE10 the only game that has an option for fixed growths? I've tried and fiddled around with that mode, but I never finished a game even halfway with that mode.
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| # ? Apr 30, 2012 10:41 |
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Tae posted:Is FE10 the only game that has an option for fixed growths? I think 9 has that mode as well. Grozz Nuy posted:Man, I'm glad to hear somebody else say this because it's always made me feel a little crazy. Everybody I ever talk to about Fire Emblem always holds 7 up on a pedestal from the rest of the series, and while I agree it's very good I consider 9 to be a slight cut above and the best of the lot. 9's probably my favorite as well, or at least I had the easiest time motivating myself to play it (7 and sometimes even 8 were a chore to get through, but with 9 the only reason it took me so long to get through it was because I got Morrowind right around the same time )
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| # ? Apr 30, 2012 12:54 |
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Ok, explain to me how data transfer works from PoR to RD. I was under the impression that Sothe retains his stats from PoR but reading http://serenesforest.net/fe10/char_base.html seems to indicate any returning character is affected. Is it a straight 1:1 transfer or do characters get bonus stats or something? EDIT: Nevermind, I didn't read enough. If they cap a stat they get a bonus depending on that stat, correct? Does the character have to reach 20 to get the bonus or just cap the stat though?
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| # ? Apr 30, 2012 13:04 |
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They get some bonuses for MAXED OUT stats. Sothe gets a 1:1 transfer. Easy mode saves can't be transfered I think beause there is no "easy" difficulty in RD, they're just renamed normal/hard/maniac modes.
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| # ? Apr 30, 2012 13:07 |
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Arbitrary Coin posted:12's gameplay is pretty good and Palla is loving ridiculous. Thanks to her, I'm having a hard time picking a Dracoknight over a Pegasus Knight. Cake Attack posted:I haven't actually tried any of them, but here's a list of romhacks for all the games in the series. I've tried Will of Good and Evil and well, you know how you never saw Assassins as enemies you could fight? Well it's because of their Silencer Skill. IntSys knew how evil facing an enemy that had a chance to kill you in one hit regardless of the defense stat. This game has one as a boss. At least. On the other hand, alot of characters are replaced for other FE characters. A notable one is Gerik, being removed in favor of Necromancer Nergal!
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| # ? Apr 30, 2012 14:51 |
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Levantine posted:Ok, explain to me how data transfer works from PoR to RD. I was under the impression that Sothe retains his stats from PoR but reading http://serenesforest.net/fe10/char_base.html seems to indicate any returning character is affected. Is it a straight 1:1 transfer or do characters get bonus stats or something? If Sothe reaches level 20 in Path of Radiance, then in Radiant Dawn he'll have the same stats. For every other returning character who reaches level 20, any stat they take to their cap in Path of Radiance will have a +2 bonus in Radiant Dawn, except for Largo, who doesn't return; I think his bonuses get applied to Calill in addition to her own.
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| # ? Apr 30, 2012 15:47 |
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Bongo Bill posted:If Sothe reaches level 20 in Path of Radiance, then in Radiant Dawn he'll have the same stats. Only if Largo and Calil's capped stats don't overlap though. She still only gets a +2 bonus to any individual stat. There are very few people who really benefit from Transfer bonuses though. Nephenee, Jill and Ike are definitely up there though (Nephenee is a forced character who has to use a lance that's too heavy for her bases, Ike's speed growth is shaky and he needs it, and Jill just sort of has crappy bases)
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| # ? Apr 30, 2012 15:51 |
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The only purpose of Sothe in Radiant Dawn is to incite bitterness and resentment from the player, like an underachieving child constantly disappointing his mother. I hate you so much Sothe how dare you take up a required character slot and force me to use both you and Volke who is better than you in ever way. Get out.
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| # ? Apr 30, 2012 15:52 |
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Captain Oblivious posted:The only purpose of Sothe in Radiant Dawn is to incite bitterness and resentment from the player, like an underachieving child constantly disappointing his mother. Sothe's still great for the majority of the game, and Volke is a pretty bad choice for Endgame anyway (and that's the only chapter you can use him in). I mean yea he's better than Sothe for that chapter, but just about any non-magic, non-Trueblade class is better than him for Endgame.
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| # ? Apr 30, 2012 16:43 |
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Wind God Sety posted:Sothe's still great for the majority of the game, and Volke is a pretty bad choice for Endgame anyway (and that's the only chapter you can use him in). I mean yea he's better than Sothe for that chapter, but just about any non-magic, non-Trueblade class is better than him for Endgame. Yes but when one of your slots forces you to bring along the shittiest rogue-type, the comparison is inevitable. Sothe is pretty worthless.
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| # ? Apr 30, 2012 16:44 |
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Wind God Sety posted:Sothe's still great for the majority of the game, and Volke is a pretty bad choice for Endgame anyway (and that's the only chapter you can use him in). I mean yea he's better than Sothe for that chapter, but just about any non-magic, non-Trueblade class is better than him for Endgame. Ugh, Radiant Dawn's big battles were cool, but the availability issues were awful... I want to use the pyromancer Freedom Fighter guys!
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| # ? Apr 30, 2012 17:16 |
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Arbitrary Coin posted:Ugh, Radiant Dawn's big battles were cool, but the availability issues were awful... I want to use the pyromancer Freedom Fighter guys! Tormod loving sucked man. Soren supremacy. What I hated most about Sothe was his stupid Occult skill. Oh sure it's hell of useful if it activates on his first hit, but if it activated on his second, when the enemy is already low on health, hitting itfor only like, 5 HP. THAT'S a pain in the rear end. Especially since by that time most characters' Occult skill would OHKO any enemy bar the occasional dragon.
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| # ? Apr 30, 2012 17:39 |
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Calaveron posted:Tormod loving sucked man. Soren supremacy. It serves to be a less reliable Mercy overall. It's helpful for levelling other characters if it goes off on the second attack but not real helpful for unit clearing. Sothe can get by pretty well but he's far from an optimal unit. He is still great in Chapter 1 though.
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| # ? Apr 30, 2012 18:47 |
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Calaveron posted:Tormod loving sucked man. Soren supremacy. Even if Tormod wasn't great, there was absolutely no reason why they couldn't have him join Ike's team in Part 3. And yea, for whatever reason they decided to make Sothe's mastery suck compared to everyone else's. Well I guess the mages didn't have great ones either. But at least they had the foresight to make it so that Bane can't activate if a normal hit would kill the enemy.
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| # ? Apr 30, 2012 20:18 |
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Calaveron posted:Tormod loving sucked man. Soren supremacy. Dude, I wanted both since they were great and mages are great. Except that their speed got incredibly nerfed in FE10.
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| # ? Apr 30, 2012 22:51 |
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Arbitrary Coin posted:Dude, I wanted both since they were great and mages are great. Except that their speed got incredibly nerfed in FE10. The screwing over of mages, and thieves, is the worst part of FE10 to be honest. Why are they only barely faster than a general? Or at least why are the ones I want to use the ones with the terrible speed caps? It sort of felt like the game was trolling me with Calil's speed cap.
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| # ? Apr 30, 2012 22:54 |
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A thought just occurred to me; since Awakening seems to have very powerful characters/options for characters, what will Maniac/Lunatic/Super-Hard be like? Some of the enemy only skills on Serenes Forest look positively nasty, but if every player character is so powerful, that might not matter. So the solution I devised was that the hardest difficulty lowered growth rates. Not so powerful anymore, are you player?!
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| # ? Apr 30, 2012 23:27 |
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SweaterGear posted:A thought just occurred to me; since Awakening seems to have very powerful characters/options for characters, what will Maniac/Lunatic/Super-Hard be like? Alternatively, you could just do this
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| # ? May 1, 2012 00:13 |
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SweaterGear posted:A thought just occurred to me; since Awakening seems to have very powerful characters/options for characters, what will Maniac/Lunatic/Super-Hard be like? Maybe the enemies will get to utilize the new mechanics as well like dual attackers, unit stacking and the like. Or be like Radiant Dawn and throw hoards of promoted units at you. I'd like more progressively challenging scenarios where you have to complete condition X by the end of turn Y or else we're gonna throw in reinforcements out the wazoo or spawn a very aggressive boss unit and his posse who'll hunt you down like a dog. Or have an AI that will actively go after Krom if they can.
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| # ? May 1, 2012 00:15 |
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Hikarusa posted:Alternatively, you could just do this Good Lord, the numbers Enemies using game mechanics against the player would be super cool. Suddenly the entire enemy army is one giant support chain!
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| # ? May 1, 2012 00:31 |
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SweaterGear posted:Good Lord, the numbers Suddenly, the entire enemy army has A-rank Earth supports with each other.
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| # ? May 1, 2012 00:58 |
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yellowcar posted:Or have an AI that will actively go after Krom if they can. Apparently there's at least one stage in which you have to defend a single unit, there's no cover or choke points, and the enemies will all swarm this one unit.
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| # ? May 1, 2012 00:59 |
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Dr Pepper posted:Apparently there's at least one stage in which you have to defend a single unit, there's no cover or choke points, and the enemies will all swarm this one unit. And how is that different from any other time you have to keep a unit alive to clear the map?
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| # ? May 1, 2012 01:00 |
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In lunatic+ enemies have skills that make them always attack first, prevent you from using duel attacks, take half damage from all weapons, always have a luna effect on their attacks, and never miss. And they have those stats and forged weapons.
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| # ? May 1, 2012 03:02 |
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Yo FE dudes, are there any other SRPGs out there that are directly cut from the Femblem cloth? There's Shining Force, of course (although the Camelot brothers deny they were influenced by FE and say they don't even like it, sure thing dudes) as well as that one PSX game made by the ex-FE dude that got sued by Nintendo, but what else is there?
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| # ? May 1, 2012 03:13 |
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PaletteSwappedNinja posted:(although the Camelot brothers deny they were influenced by FE and say they don't even like it, sure thing dudes) To be fair, Fire Emblem and Shining Force are very, very different games with very, very different mechanics. They basically share nothing at all aside from genre and subgenre (fantasy SRPG). Anyway, the only other SRPGs that are very similar to Fire Emblem are the various Nintendo Wars games, the most famous of which is Advance Wars and its sequels. This shouldn't be surprising, as both Advance Wars and FE are made by the same company. Other fantasy SRPGs in general include Langrisser (aka Warsong), Growlanser, Final Fantasy Tactics (although I'd avoid FFT Advance and Advance 2, they're nowhere near as good), Arc the Lad, and Tactics Ogre. There are others too, of course, but those are the ones I've played and beaten and enjoyed.
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| # ? May 1, 2012 03:58 |
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There's not really any reason to believe Shining Force didn't develop independently of Fire Emblem. They don't really play anything like aside from the vague similarities they both have as tactic-RPGs.
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| # ? May 1, 2012 04:00 |
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PaletteSwappedNinja posted:Yo FE dudes, are there any other SRPGs out there that are directly cut from the Femblem cloth? There's Shining Force, of course (although the Camelot brothers deny they were influenced by FE and say they don't even like it, sure thing dudes) as well as that one PSX game made by the ex-FE dude that got sued by Nintendo, but what else is there? Ghost Recon: Shadow Wars for 3DS looks pretty different at first, but the relatively simple math and character progression, smooth interface, and heavy emphasis on positioning and counterattacks means it feels a lot like Fire Emblem With Guns. The story's basically ignorable and there aren't many characters, so don't go into it looking for a decent yarn, but it is a very good game. Intelligent Systems' other flagship series, Advance Wars, is a pure strategy game without RPG elements of any sort, but spend enough time with it and you can clearly see their common ancestry. Among other straight TRPGs, I'd guess that Tactics Ogre is the most similar after Shining Force. The metric I use is the extent to which battles are decided by tactical decisions as opposed to party composition. Bongo Bill fucked around with this message at May 1, 2012 around 04:02 |
| # ? May 1, 2012 04:00 |
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Aside from unit promotions, Shining Force is very dissimilar to Fire Emblem. I can understand why some people would see the promotions and go AHA though.
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| # ? May 1, 2012 04:07 |
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| # ? May 24, 2013 15:05 |
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Captain Oblivious posted:Aside from unit promotions, Shining Force is very dissimilar to Fire Emblem. I can understand why some people would see the promotions and go AHA though. Yeah, but even then, "promote to a higher class" is/was kind of a RPG staple. Even Final Fantasy 1 had it.
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| # ? May 1, 2012 04:08 |














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