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Dr Pepper posted:I've heard that the game allows absolutely massive army sizes. Like, 20 characters or so on a single stage. Actually lategame stages look to be around 13-15 each.
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| # ? Apr 22, 2012 17:43 |
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| # ? May 21, 2013 08:15 |
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Dr Pepper posted:I've heard that the game allows absolutely massive army sizes. Like, 20 characters or so on a single stage. I can't imagine how that many units would be that useful. FE7 let you take 18 on Sands of Time, and if you had done even the minimal amount of proper training, you needed like, 12 or 13 units to cover the map at best, and that was one of the larger maps in that game. The map would have to be loving massive and have 50, maybe even 60+ enemies before 20 units would actually be worth bringing.
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| # ? Apr 22, 2012 22:00 |
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Then again, FE4 let you use all your troops at once. That's up to 24 simultaneous characters, and while some were certainly not great, they all had uses. I know of about 23 or so playable characters before you get into the kids. I can imagine they may have set a compromise since people liked bringing everybody in 4.
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| # ? Apr 22, 2012 22:37 |
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Based on a video of the Marth DLC, it seems that Fire Emblem Awakening : Fire Emblem series :: Dragon Quest IX : Dragon Quest series.
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| # ? Apr 22, 2012 22:53 |
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And don't forget that you can essentially stack characters on top of each other now so there's actually mechanical benefit to bringing more than you "need." 20 characters all Double-ing makes 10 boosted units that are also gaining love points.
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| # ? Apr 23, 2012 00:37 |
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Ok, so I've been playing Path of Radiance pretty much the same way I play Radiant Dawn (focusing on the same characters, etc) and haven't run into any real difficulty spikes yet. No battle saves mean I play it a lot safer than RD though. I'm on Stage 9 with Ike already at level 20, but he's not quite the powerhouse he becomes later. Does this happen for him in PoR after his promotion? Also I've been using Mia, Boyd and Oscar to pretty great effect and I'm starting to cycle Titania in to boss kill (mostly on the 'defend' maps). How large will my core force be towards the end? I usually focus on 8-10 real killers so I tend to under-deploy units.
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| # ? Apr 23, 2012 17:13 |
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Levantine posted:Ok, so I've been playing Path of Radiance pretty much the same way I play Radiant Dawn (focusing on the same characters, etc) and haven't run into any real difficulty spikes yet. No battle saves mean I play it a lot safer than RD though. I'm on Stage 9 with Ike already at level 20, but he's not quite the powerhouse he becomes later. Does this happen for him in PoR after his promotion? Ike becomes a powerhouse when he promotes, Aether is better than it was in RD, but all the other Mastery Skills are much worse. 8-10 should be fine, 10 would probably be best though, although that just tends to be how I play too. If you ever feel like you need more characters, you should be fine sending in a Laguz or one of the stronger prepremotes. You're only on chapter 9 though, there are plenty of real good characters you still haven't gotten yet.
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| # ? Apr 23, 2012 17:18 |
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Cake Attack posted:Ike becomes a powerhouse when he promotes, Aether is better than it was in RD, but all the other Mastery Skills are much worse. How many swordmasters or whatever is a viable number in the endgame? I have Mia and I hate benching anyone I've put work into - are Zihark or Stefan better? Who are considered the toughest characters in PoR overall?
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| # ? Apr 23, 2012 17:22 |
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Levantine posted:How many swordmasters or whatever is a viable number in the endgame? I have Mia and I hate benching anyone I've put work into - are Zihark or Stefan better? Who are considered the toughest characters in PoR overall? Bring however many you want, all three swordmasters are pretty good units, and the game doesn't need super optimal deployment. Zihark has an Earth affinity, but Mia has innate vantage (which goes really well with a certain other skill.) Stefan won't be as good as the others at a similar level, but he starts off so good that he can pretty much come along whenever. The best characters are pretty much anyone on a horse. Horses wreck poo poo in this game. Flying horses especially, Jill and Marcia are awesome.
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| # ? Apr 23, 2012 17:29 |
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Cake Attack posted:Bring however many you want, all three swordmasters are pretty good units, and the game doesn't need super optimal deployment. Zihark has an Earth affinity, but Mia has innate vantage (which goes really well with a certain other skill.) Stefan won't be as good as the others at a similar level, but he starts off so good that he can pretty much come along whenever. Woop woop! Air superiority rules! I have noticed, at least early on, they throw a ton of spear wielders at you so that's what sparked my question about swordsmen. It seems like RD just builds off this game so there aren't a ton of differences overall. Sounds like I can just keep trucking with it.
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| # ? Apr 23, 2012 17:33 |
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That said, this is still Fire Emblem. God alone knows who will actually end up being good, and even with their higher growths, I've seen pretty much everyone possible end up screwed in one way or another. Strength- or speed-screwed Ike is a painful experience, especially on the higher difficulties. For non-mounted unit recommendations, Soren is pretty reliable, and you're probably going to want to sink some experience into Mist regardless of how well she actually ends up turning out. Nephenee is also a pretty reliable pick as long as she picks up strength and defense.
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| # ? Apr 23, 2012 17:37 |
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Artix74 posted:That said, this is still Fire Emblem. God alone knows who will actually end up being good, and even with their higher growths, I've seen pretty much everyone possible end up screwed in one way or another. Strength- or speed-screwed Ike is a painful experience, especially on the higher difficulties. For non-mounted unit recommendations, Soren is pretty reliable, and you're probably going to want to sink some experience into Mist regardless of how well she actually ends up turning out. Nephenee is also a pretty reliable pick as long as she picks up strength and defense. True, I tend to savescum a bit with BEXP to get competitive stats where I can though. In RD I can actually map-save and do it but it's a little harder in PoR. The downside to doing this is level-ups in maps occasional yield no stat increases at all. Speaking of, does PoR highlight capped stats in green like RD does?
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| # ? Apr 23, 2012 17:45 |
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Levantine posted:True, I tend to savescum a bit with BEXP to get competitive stats where I can though. In RD I can actually map-save and do it but it's a little harder in PoR. The downside to doing this is level-ups in maps occasional yield no stat increases at all. Speaking of, does PoR highlight capped stats in green like RD does? Yup, although you're much less likely to get all green than you were in RD. Capping 4 or so stats on a blessed character/Ike is entirely within reason though (Ike caps Str, Skl, and Spd on average, and ends less than a point away from capping defense.) To elaborate on Ike, I'm sure you've already realised but PoR Ike is a different beast than RD Ike. In RD, Ike had pretty poor growths but fantastic bases, and was strong and defensive (with magic being his big weakness.) Here, Ike's stats are mostly even across the board (50%Str, 50%Skl, 55%Spd, 40%Def, 40%Res, some stats omitted) but very high, and so he just keeps getting stronger and stronger until he's pretty much as good as specialized units in their area (almost as strong as a Warrior, almost as fast as a Swordmaster etc.) Cake Attack fucked around with this message at Apr 23, 2012 around 18:05 |
| # ? Apr 23, 2012 17:54 |
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^^ you monsterLevantine posted:True, I tend to savescum a bit with BEXP to get competitive stats where I can though. In RD I can actually map-save and do it but it's a little harder in PoR. The downside to doing this is level-ups in maps occasional yield no stat increases at all. Speaking of, does PoR highlight capped stats in green like RD does? Yup. Man, I should finish playing through Radiant Dawn, I got about halfway through Ike's chapter and had to put the game down for Real-Life Stuff. Never really picked it up again. Really hope Awakening gets localized, I'd seriously buy a 3DS for it and Kid Icarus
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| # ? Apr 23, 2012 17:57 |
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Artix74 posted:That said, this is still Fire Emblem. God alone knows who will actually end up being good, and even with their higher growths, I've seen pretty much everyone possible end up screwed in one way or another. Strength- or speed-screwed Ike is a painful experience, especially on the higher difficulties. For non-mounted unit recommendations, Soren is pretty reliable, and you're probably going to want to sink some experience into Mist regardless of how well she actually ends up turning out. Nephenee is also a pretty reliable pick as long as she picks up strength and defense. My current PoR playthrough has Mist promoted level 1 with 20 Strength where as Ike is level 20 with 13 Strength. Mist also has like 19 Speed and 16 Defense she is a monster
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| # ? Apr 23, 2012 18:07 |
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Do we know what classes the My Unit in Awakening is specifically barred from? The shapeshifting ones and lord I think are the only ones confirmed. It seems to me that it'd be pretty useful to turn into a Villager for a bit to get the Good Growths skill, but I don't know if Villager counts as a regular class.
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| # ? Apr 23, 2012 18:09 |
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Is there going to be a limited amount of class change items? It always bummed me out in some of the older games where I had to choose carefully who to promote or had a very limited amount of time to do so.
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| # ? Apr 23, 2012 18:19 |
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MotU posted:My current PoR playthrough has Mist promoted level 1 with 20 Strength where as Ike is level 20 with 13 Strength. Yeah, I got pretty poor STR growth on Ike up to level 20, about the same as you. How does Mist have that much STR though? I thought her caps were really low. EDIT: Oh, haha, gotcha. That's some crazy growth early on though. VVVVV Levantine fucked around with this message at Apr 23, 2012 around 18:35 |
| # ? Apr 23, 2012 18:25 |
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20 is her Strength cap.
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| # ? Apr 23, 2012 18:32 |
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Artix74 posted:Nephenee is also a pretty reliable pick as long as she picks up strength and defense. Funny you should mention that, I'm playing PoR on Maniac and well: ![]()
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| # ? Apr 23, 2012 18:39 |
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Lotish posted:Do we know what classes the My Unit in Awakening is specifically barred from? The shapeshifting ones and lord I think are the only ones confirmed. It seems to me that it'd be pretty useful to turn into a Villager for a bit to get the Good Growths skill, but I don't know if Villager counts as a regular class. My Unit is barred from Lord, Dancer, Manakete, Taguel, and Villager. yellowcar posted:Is there going to be a limited amount of class change items? It always bummed me out in some of the older games where I had to choose carefully who to promote or had a very limited amount of time to do so. They're buyable.
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| # ? Apr 23, 2012 19:58 |
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I guess that means Donny is the real hero.
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| # ? Apr 23, 2012 20:18 |
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So could somebody else who's following all this Awakening info clarify something for me? The Awakening segment on SerenesForest lists two different types of support options, common supports and other supports. The common supports are pretty much every man with every woman, while the other supports are specific character pairs. Is this just a convenient way of organizing information, or is there more to it? There are so many support options I couldn't help but think the "common" supports might be generic exchanges for the purpose of the Lover system, while the other supports are actual conversations. I couldn't find any answers in a cursory search, so I'm wondering if anyone here knows.
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| # ? Apr 23, 2012 23:23 |
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All supports are real supports as far as I know. I just think Vincent (the guy who runs sf) was being lazy when putting the info up initially so he didn't have to type in all the repeated information. You shouldn't be surprised if one day you load up the supports page and see the common supports section gone.
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| # ? Apr 23, 2012 23:35 |
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Case in point, it has already changed so that marriages are in red and all others are in black.
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| # ? Apr 24, 2012 01:12 |
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Lotish posted:What is Deltora Quest? A bunch of Australian novels for young adults which I can best sum up as "Fire Emblem set in fiction-Australia" (although with a much smaller cast and less straight-up fighting). For whatever reason Japan fell in love with it a few years back and made an anime and several games of it. (Next person who asks me gets a free TV Tropes link.
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| # ? Apr 24, 2012 01:30 |
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It's going to be kind of hard to justify switching out of the Strategist class, really. The Magnificent Flame ability on the Grandmaster promote looks extremely attractive in light of My Unit's balanced Str/Mag Plus swords and magic is just classy
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| # ? Apr 24, 2012 01:47 |
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ungulateman posted:A bunch of Australian novels for young adults which I can best sum up as "Fire Emblem set in fiction-Australia" (although with a much smaller cast and less straight-up fighting). Yes other people read Deltora Quest Captain Oblivious posted:It's going to be kind of hard to justify switching out of the Strategist class, really. The Magnificent Flame ability on the Grandmaster promote looks extremely attractive in light of My Unit's balanced Str/Mag Yeah, Grandmaster looks like it'll be overpowered as hell, although I've been remiss in updating the skill list (check SerenesForest for a better one), and it turns out Magnificent Flame has an activation rate, it's not passive. Still, it seems pretty powerful.
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| # ? Apr 24, 2012 01:51 |
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Captain Oblivious posted:It's going to be kind of hard to justify switching out of the Strategist class, really. The Magnificent Flame ability on the Grandmaster promote looks extremely attractive in light of My Unit's balanced Str/Mag ftfy I'm going barbarian Just kidding. Strategist does look good, I'm just sad that Grandmaster doesn't get any more weapon types. Course, you get to keep your skills after class change so getting some grandmaster abilities and switching to berserker may be nice, especially since you can then take Axe Mastery to improve your use of magic axes.
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| # ? Apr 24, 2012 02:16 |
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Captain Oblivious posted:It's going to be kind of hard to justify switching out of the Strategist class, really. The Magnificent Flame ability on the Grandmaster promote looks extremely attractive in light of My Unit's balanced Str/Mag He'll keep the skill even when you reclass him. He also gets a skill that adds +4 to every stat to people in a 3x3 range of him. poo poo's insane.
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| # ? Apr 24, 2012 02:27 |
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Momomo posted:He'll keep the skill even when you reclass him. He also gets a skill that adds +4 to every stat to people in a 3x3 range of him. poo poo's insane. I don't know reclassing after promotion rubs me the wrong way. I'm not sure I like that system. I want to be stuck with my choices to some degree.
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| # ? Apr 24, 2012 02:34 |
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Well it's a compromise between the DS system and Sacred Stones, because you have to spend limited resources to reclass. The Seals are buyable, but how much money are you going to have to spare for that? And any character you reclass is one more you can't or who you have to wait to change. It complicates things when figuring out average stats and the like because reclassing resets level just like with promotion, so everyone kind of becomes like Lara from FE5 (between no promotions and a bunch) only not terrible.
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| # ? Apr 24, 2012 02:44 |
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Magnificent Flame being activated by skill is tempting me to pick Skill as my favorite ability when making my My Unit. Assuming of course that adds a bunch to the growth rate and not something useless. But first I need a 3DS and the game to be in the States.
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| # ? Apr 24, 2012 02:49 |
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Can you literally not make a non-white in this My Unit creation?
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| # ? Apr 24, 2012 02:54 |
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^^^That's because it's Japan^^^Lotish posted:The Seals are buyable, but how much money are you going to have to spare for that? Can't you just grind out the arena? yellowcar fucked around with this message at Apr 24, 2012 around 03:00 |
| # ? Apr 24, 2012 02:58 |
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I hadn't heard if they had returned, but supposedly we can explore the map a la Sacred Stones so there may be something similar. Personally I'd love a return to FE4 style arenas but I know that won't happen.
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| # ? Apr 24, 2012 03:53 |
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Lotish posted:I hadn't heard if they had returned, but supposedly we can explore the map a la Sacred Stones so there may be something similar. Personally I'd love a return to FE4 style arenas but I know that won't happen. Wasn't 4 the one where you could only enter the arena 10 times the whole game?
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| # ? Apr 24, 2012 03:56 |
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Tribladeofchaos posted:Wasn't 4 the one where you could only enter the arena 10 times the whole game? Each character could enter 10 times a chapter, using their own weapons and could be healed at any point during these ten matches. It was yet another thing in that game just begging to be broken in half.
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| # ? Apr 24, 2012 04:00 |
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Well, on the one hand you didn't put your characters at risk of permanent death, and on the other you could only use it 10 times per character per chapter so there was a hard cap on how much you could grind. And given how expensive things are in that game the money was necessary more than anything. I mean, in a typical FE I think 50,000 can handle most of the expenses for a full playthrough, while in FE4 a single character could blow through that in a single trip to the blacksmith.
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| # ? Apr 24, 2012 04:17 |
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| # ? May 21, 2013 08:15 |
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It could also only be used 7 times per chapter. C'mon people
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| # ? Apr 24, 2012 04:20 |



















