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Momomo
Dec 25, 2009



Tribladeofchaos posted:

I sure hope you didn't use that line of thought in Sacred Stones for characters like Amelia, Ewan and Ross. With a bit of babying they become probably the best units in the game. Especially Amelia if you make her a general, taking 0 damage from everything and attacking twice most of the time.

Also Seth and Titania are the best Jeigans characters.

Growth rates:

code:
Name	HP	S/M	Skl	Spd	Lck	Def	Res
Seth	90	50	45	45	25	40	30
Ross	70	50	35	30	40	25	20
Amelia	60	35	40	40	50	30	15
Ewan	50	45	40	35	50	15	40
Other than Luck and Res (and that's only because of Ewan), and tying Ross in Strength, Seth beats them in every single stat. They start off terribly and the only advantage they can sort of have is having ten extra levels, which doesn't help much when their growths aren't good enough to accommodate this. They're awful.

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ImpAtom
May 24, 2007

Are you mocking me?

Momomo posted:

Growth rates:

code:
Name	HP	S/M	Skl	Spd	Lck	Def	Res
Seth	90	50	45	45	25	40	30
Ross	70	50	35	30	40	25	20
Amelia	60	35	40	40	50	30	15
Ewan	50	45	40	35	50	15	40
Other than Luck and Res (and that's only because of Ewan), and tying Ross in Strength, Seth beats them in every single stat. They start off terribly and the only advantage they can sort of have is having ten extra levels, which doesn't help much when their growths aren't good enough to accommodate this. They're awful.

You're severely underestimating how big a gain 10 levels and an extra promote are. Yes, they can get RNG screwed like anyone else, but the advantage is still in their favor. They start out weak but it takes a lot of bad luck to get them to the point they don't wreck everything. At least Ross and Amelia, I admit I've never bothered with Ewan.

Zore
Sep 21, 2010


Momomo posted:

Growth rates:

code:
Name	HP	S/M	Skl	Spd	Lck	Def	Res
Seth	90	50	45	45	25	40	30
Ross	70	50	35	30	40	25	20
Amelia	60	35	40	40	50	30	15
Ewan	50	45	40	35	50	15	40
Other than Luck and Res (and that's only because of Ewan), and tying Ross in Strength, Seth beats them in every single stat. They start off terribly and the only advantage they can sort of have is having ten extra levels, which doesn't help much when their growths aren't good enough to accommodate this. They're awful.


code:
Name   HP   S/M  Ski   Spd   Lck   Def   Res
Seth   38.1 18.5 17.05  16.05 15.25 14.6 10.7 Level -/10
Ross   43.4 23	 14.2	14.6 20.8  14	8.4  Level 10/20/5 (Berzerker)
Amelia 37.2 16.2 18.8	20.8 22	   13.6	11.8  10/20/5 (Great Knight)
Ewan   36   19.6 14.8	20.2 21	   7.8	19.8  10/20/5 (Druid)
Here are their average stats at Promoted level 10 for Seth and 5 for the Trainees to account partially for the fact he starts 30 levels higher. All of them have better offense than Seth, especially because both Amelia and Ross have access to Axes and Ewan's using magic, and that disparity continues as they level.

They don't have god growths, but on average they will kick Seth's rear end. Paladins are pretty bad in FE8 anyways.

Zore fucked around with this message at Apr 28, 2012 around 00:09

Momomo
Dec 25, 2009



ImpAtom posted:

You're severely underestimating how big a gain 10 levels and an extra promote are. Yes, they can get RNG screwed like anyone else, but the advantage is still in their favor. They start out weak but it takes a lot of bad luck to get them to the point they don't wreck everything. At least Ross and Amelia, I admit I've never bothered with Ewan.
It's more a question of why you'd do this. I have an entire team of other guys that don't need as much babying as those three trainees do, why should I?

Zore posted:

Here are their average stats at Promoted level 10 for Seth and 5 for the Trainees to account partially for the fact he starts 30 levels higher. All of them have better offense than Seth, especially because both Amelia and Ross have access to Axes and Ewan's using magic, and that disparity continues as they level.

Seth is around for longer than all three of them, why did he get nine levels in the same amount of time they got 35? Of course they're going to be better if you baby them for no reason.

code:
HP	Str	Skl	Spd	Lck	Def	Res
42.6	21	19.3	18.3	16.5	16.6	12.2
Those are his level 15 stats, something he'd much more likely be at if you used him as a member of your team. Their stats are comparable with Seth still losing a bit to Amalia and Ewan in speed, but this doesn't take into account the fact that you lugged their asses around for 35 levels and they can only barely scrape a win past, and Seth is still beating them all in move (don't make Amelia a Great Knight) and weapon levels. They are not worth using.

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

Ross is the only trainee I like, he joins early enough that even in hard leveling him is pretty trivial, and Berserkers are really good. I could take or leave the rest, they're just way too much effort for a decent reward. Not even in a metagame analysis definition of effort, just gently caress leveling them in the tower and trying to feed them kills and keep them alive. Ewan especially, screw you I'll just use Lute.

Zore
Sep 21, 2010


Momomo posted:

It's more a question of why you'd do this. I have an entire team of other guys that don't need as much babying as those three trainees do, why should I?


Seth is around for longer than all three of them, why did he get nine levels in the same amount of time they got 35? Of course they're going to be better if you baby them for no reason.

code:
HP	Str	Skl	Spd	Lck	Def	Res
42.6	21	19.3	18.3	16.5	16.6	12.2
Those are his level 15 stats, something he'd much more likely be at if you used him as a member of your team. Their stats are comparable with Seth still losing a bit to Amalia and Ewan in speed, but this doesn't take into account the fact that you lugged their asses around for 35 levels and they can only barely scrape a win past, and Seth is still beating them all in move (don't make Amelia a Great Knight) and weapon levels. They are not worth using.

Seth's also losing to Ross in HP and Str (which means Ross and Ewan are both beating him on Offense) and they both have utility he can never have (healing/waterwalking). The Trainees can also hold their own from roughly the point you promote them to their Tier 1 class while Seth is just hilariously overkill until the endgame and postgame where he totally peters out in comparison to almost everyone else. You get Ross early enough that you really don't have to baby him (he can easily promote at the end of Chapter 5 thanks to the monster map you recruit Lute and Artur on) and he's got utility as a Pirate with all the water maps. Ewan is likewise an early enough get on Ephraim's route that he is useful if if you want someone to use Dark Magic (which is great) besides Knoll (who is terrible).

I will concede that Amelia sucks and there is really no reason to ever use her though.

If I'm being honest though, I just don't use Seth because he has a terrible portrait and is somehow both creepy and incredibly bland when interacting with Eirika. I don't really like Paladins anyways and find it more fun to use both Druids and Berzerkers.

Zore fucked around with this message at Apr 28, 2012 around 00:44

RoboCicero
Oct 22, 2009

Soda, soda, everywhere, but not a drop to drink.

Doesn't Ewan get the ability to summon skeletons in one of his final promotes? Skeletons that have a chance to spawn with Killer Axes? I felt so justified in training him up the moment that happened.

Bongo Bill
Jan 17, 2012

MORT


RoboCicero posted:

Doesn't Ewan get the ability to summon skeletons in one of his final promotes? Skeletons that have a chance to spawn with Killer Axes? I felt so justified in training him up the moment that happened.

Knoll and Ewan can both become Summoners, and if you take the effort to go through the Ruins three times, the last bonus character also has the ability to summon phantoms.

Expendable flying ghost decoys are incredibly useful and more than make up for the Summoner's inferior stats, but as good as they are, I never found myself needing more than one Phantom at a time.

Troffen
Aug 17, 2010



Well, this is The Sacred Stones we're talking about. Even the worst units can get you through the game without too much hassle. And the trainees are hardly bad, you just need to spend a little time in the Tower of Valni getting them up to speed. Though I get why people may not want to use em - they're good, but hardly necessary. That's one of the things I like about Sacred Stones, you can just use whoever the hell you feel like!

RickDaedalus
Aug 2, 2009


Troffen posted:

you can just use whoever the hell you feel like!

I do this in every FE game. It doesn't matter how good a character can turn out, I'll never use that unit if I don't like him/her. I think a particular case in FE10 is where Aran (Tier 1) can be statistically better than Nephenee (Tier 2) by the time they reach Tier 3. I don't remember much about the game since I think it sucks (story and character wise; I thought the mechanics were a step in the right direction) but, I did not like any of the new characters. Even though he turned out to have better numbers, Nephenee was still the better unit. She plowed through just about anything and was available for a lot more chapters. I couldn't justify bringing Aran up to speed considering how much time and effort it would take when Nephenee was readily available and didn't require baby sitting; especially when I had others who needed the experience. Also I hate everyone in the Dawn Brigade.

Zore
Sep 21, 2010


Sometimes I feel like the only person who just unconditionally loved FE10. I think I've beaten it as many times as I've beaten every other Fire Emblem game combined (sixish times or so). I could never force myself through Hector mode in FE7, or beat FE8 or 9 after I beat them on hard, but FE10 is a game I can just pop in and play forever for whatever reason.

I sort of wish I could play FE4, but the game is set up to favor all the classes I hate and there is so much obtuse bullshit in it I just gave up after two maps.

Lotish
Dec 10, 2008

I pick up my Devil Axe...
...and DEVIL!


RoboCicero posted:

Doesn't Ewan get the ability to summon skeletons in one of his final promotes? Skeletons that have a chance to spawn with Killer Axes? I felt so justified in training him up the moment that happened.

Knoll is better at the summoning thing. He rather arbitrarily gets better phantoms for some reason. He's still pretty much the worst character in FE8 but those phantoms can be hilariously awesome. I've had one of them single-handedly tank 8 waves of gargoyle reinforcements on the second to last map--keep in mind these phantoms have 1 hit point and no defense ratings whatsoever.

Also Ross especially doesn't require that much babying. You get him almost immediately and is only fragile for two or three levels. Even on hard mode he can take a hit from a soldier and he gains levels ridiculously fast--someone is going to get a kill in any given phase and it's not hard to give it to him with his accurate ranged weapon. I usually go ahead and get him to 10 as soon as I recruit him so he can promote to pirate and then march his one-man army rear end straight into the next couple of bosses.

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


Count me for one of the folks who thinks FE9/10 are by far the best story/character Fire Emblems. Did they have a different writer? They felt very tonally different from the usual fare.

Also for whatever reason my Aran always flips the gently caress out and goes super beast mode and leaves Nephenee in the dust. I can't even bother to use her anymore. I guess he had a chip on his shoulder after I ignored him for like three playthroughs.

yellowcar
Feb 14, 2010

Gone to outer space
to shoot that dickbag in his face


RickDaedalus posted:

Also I hate everyone in the Dawn Brigade.

Nolan owns. It's just a shame that he was stuck with Team Babytown Frolics.

ultimateluigi987
Feb 14, 2012


I find that the Trainees are made for casual runs: with so many levels to gain they could go just about anywhere statwise, depending on how the RNG favors (or screws) you. They're still not good without babying/grinding (Ross requires the least), but that's a small price to pay if you love rolling the dice a lot. I've had a Lv. 1 Mage Ewan with 14 Spd (5 Magic, though), Amelia deciding to get tons of Resistance (note the 15% rate), and a different Ewan that gained 1 Magic and 2 Speed over 9 levels.

Leave the babies behind (well, Ross is still possible) when you go anywhere near resembling efficiency, though.

Lotish
Dec 10, 2008

I pick up my Devil Axe...
...and DEVIL!


yellowcar posted:

Nolan owns. It's just a shame that he was stuck with Team Babytown Frolics.

This is true. Even though my only experience with FE10 is the LP because I don't have a Wii, Nolan is the man.

Kajeesus
Jun 1, 2011


I have an unhealthy fondness for babying the weakest characters up to powerhouses. I would always make an effort to raise Nino to be the murderbeast that she grows into if you let her.

And why are you guys talking about Halberdiers, but ignoring the best one? Danved is a man's man.

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


Fiona, Aran, and Nolan are the only worthwhile people in the Dawn Brigade. Let the rest burn.

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

Captain Oblivious posted:

Fiona, Aran, and Nolan are the only worthwhile people in the Dawn Brigade. Let the rest burn.

One of these things is not like the others.

Tribladeofchaos
Jul 2, 2008

IT'S SHOWTIME!

With Radiant Dawn it really felt like they had no idea where to go with the writing. Like it was supposed to be some big moral conflict. And then Ike stole the spotlight effortlessly and then right afterwards the story went to hell with Michiah getting the worst character twists I've ever seen and it just doesn't recover from there.

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


Cake Attack posted:

One of these things is not like the others.

One of these things has Earth affinity and acceptable stats. Earth Affinity makes everything better.

And it's relatively simple to cheese her up to snuff.

Tribladeofchaos posted:

With Radiant Dawn it really felt like they had no idea where to go with the writing. Like it was supposed to be some big moral conflict. And then Ike stole the spotlight effortlessly and then right afterwards the story went to hell with Michiah getting the worst character twists I've ever seen and it just doesn't recover from there.

I can't really call the story direction in Radiant Dawn post Chapter 3 going to hell. Everything involving Micaiah is pretty loving stupid but also pretty ignoreable.

Artix
Apr 26, 2010

Roy's To-Do List
  • Conquer the entire continent.
  • Stop a dragon uprising.
  • Marry Lilina, declare self King of Lycia.
  • Be declared a Nintendo All-Star before game is even released


Captain Oblivious posted:

I can't really call the story direction in Radiant Dawn post Chapter 3 going to hell. Everything involving Micaiah is pretty loving stupid but also pretty ignoreable.

Not that I disagree that Micaiah's plot poo poo was stupid, but ignorable? The rise of Daein as a country again? The point that she is, for all intents and purposes, the proper apostle of Begnoin? That she housed a goddess and is the only reason Ike and co were able to save the world? Not exactly minor parts in the whole Radiant Dawn narrative.

Also, on a totally different note, someone familiar with FE3 needs to go LP it so we have the full set (until that FE12 translation patch is done, at any rate).

RickDaedalus
Aug 2, 2009


Captain Oblivious posted:

Count me for one of the folks who thinks FE9/10 are by far the best story/character Fire Emblems. Did they have a different writer? They felt very tonally different from the usual fare.

I agree that FE9 has the best story out of all the Fire Emblems so far. FE10 felt like the writers went nuts and were inspired by terrible fanfiction. I'd talk about it but, I don't remember half of what happens and for why. I just remember that I don't like it and would rather not remember why.

Nolan wasn't too bad now that I'm remembering the game. I still wouldn't mind losing him if it cut the Dawn Brigade from the game, gotta take one for the team. Nailah was pretty good. I killed Pelleas even though I had an idea that whatever it was that he was planning wouldn't work (I also don't remember having a choice, just a different method). I don't even remember why he wanted to die. I think it had something to do with mind control? Dude was a chump and I don't regret losing him, even if he was the only Dark mage in the game.

I do like that you can support virtually anybody. What I don't like is that you can only support one person and that the conversations were only two lines long.

Perfect Potato
Mar 4, 2009


Tribladeofchaos posted:

With Radiant Dawn it really felt like they had no idea where to go with the writing. Like it was supposed to be some big moral conflict. And then Ike stole the spotlight effortlessly and then right afterwards the story went to hell with Michiah getting the worst character twists I've ever seen and it just doesn't recover from there.

For me, Ike felt more like a force of a nature than a character in Radiant Dawn. He's just there to kick rear end and spout variations of "You are already dead" to the bosses. And I am okay with that.

Gils
Aug 23, 2008

take it smugly


Lotish posted:

Knoll is better at the summoning thing. He rather arbitrarily gets better phantoms for some reason. He's still pretty much the worst character in FE8 but those phantoms can be hilariously awesome. I've had one of them single-handedly tank 8 waves of gargoyle reinforcements on the second to last map--keep in mind these phantoms have 1 hit point and no defense ratings whatsoever.

The first time I played through FE8 I was really terrible and way too nervous about losing characters, so once I got Knoll, I instantly promoted him to summoner, and every boss strategy except a few at the end was "skeletons until the boss runs out of weapon charges."

It was really funny at the credits where it shows turn count and there's this sudden spike in the last third of the game. 20, 15, 18, ...130?

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


Artix74 posted:

Not that I disagree that Micaiah's plot poo poo was stupid, but ignorable? The rise of Daein as a country again? The point that she is, for all intents and purposes, the proper apostle of Begnoin? That she housed a goddess and is the only reason Ike and co were able to save the world? Not exactly minor parts in the whole Radiant Dawn narrative.

Also, on a totally different note, someone familiar with FE3 needs to go LP it so we have the full set (until that FE12 translation patch is done, at any rate).

There was nothing wrong with The rise of Daein as a country again plot wise. That was fine. The "oh by the way you're the real Apostle lol but Sanaki doesn't have any of the Branded powers for no apparent reason despite having the same heritage but being younger lolololol" thing was loving retarded, yes. Her housing Yune is precisely WHY she's so ignoreable. Yune steps all over her relevance and ensures I never have to listen to the real Micaiah

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!


Radiant Dawn I love for the gameplay. Story wise? Bleh.

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

Captain Oblivious posted:

There was nothing wrong with The rise of Daein as a country again plot wise. That was fine. The "oh by the way you're the real Apostle lol but Sanaki doesn't have any of the Branded powers for no apparent reason despite having the same heritage but being younger lolololol" thing was loving retarded, yes. Her housing Yune is precisely WHY she's so ignoreable. Yune steps all over her relevance and ensures I never have to listen to the real Micaiah

Micky's plot is downright ridiculous She's psychic, she's the host for a god, she's got silver-hair and super special magic abilities, she can predict the future (okay, some of these are related), she's the legit apostle (but also the queen of Daein, she's a branded (the best kind of branded too, Heron reyolty) and she's also part kitsune and Sasuke is totally in love with her and

I still like the game's plot though. I am easily amused.

Cake Attack fucked around with this message at Apr 28, 2012 around 04:21

Tribladeofchaos
Jul 2, 2008

IT'S SHOWTIME!

Pretty much all that stuff is why Micaiah is terrible and why the Radiant Dawn's story is a train wreck. I pretty much welcomed Ike coming back in every way.

I thought the base conversations were funny but it came at the cost of supports being incredibly boring. They all ended up being "Oh hi [character name] how are you doing? Stay safe out there!"

Zore
Sep 21, 2010


I still feel like FE10's plot was a nice experiment, and interesting way to structure the game. Controlling different factions of characters, fighting other characters you control and toying with story structure are all things I hope they return to at some point as it gave room for a lot more characters to be deployed and shine. I also appreciate what they tried to do with Elincia and Crimea, even if they didn't quite hit the mark, and thought they really needed to strip the compulsion from the Daein and Kilvas storylines. Force Michiah to actually make a difficult choice between supporting the country she just uplifted as it descends back to its insane warlike ways or depose another king and throw them back into chaos. The compulsion gave her, and Naesala, an easy out that let them excuse some pretty horrific actions.

Also, they should have played with more characters changing faction. I like that Ilyana does repeatedly, but goddamn why the gently caress does Volug stick with the Dawn Brigade when they start genociding Laguz? That whole chapter should have been the point where he, Jill, and Zihark at the very least just up and told Micaiah to gently caress right off and left.

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

Zore posted:

Also, they should have played with more characters changing faction. I like that Ilyana does repeatedly, but goddamn why the gently caress does Volug stick with the Dawn Brigade when they start genociding Laguz? That whole chapter should have been the point where he, Jill, and Zihark at the very least just up and told Micaiah to gently caress right off and left.

To be fair you can make them do just that. Forcing Jill and Zihark to bail would suck, because the Dawn brigade is lovely enough as it is. Giving you the choice to recuit them to Greil's Merc's is a far better way of handling things.

Yeah, I like RD's plot, I just don't like Micky. The rest is pretty good. Even the character's around Micky aren't so bad, Sothe is a pretty cool guy (who has great pre-battle conversations), and I unironically like Pelleas.

Factions were awesome, I don't care what people say, and people talk about Ike being awesome but ignore Elincia, who went from dainty princess to amazing flying badass over three years. Elincia rules.

Cake Attack fucked around with this message at Apr 28, 2012 around 04:53

FighterKnuckles
Apr 17, 2010

The truth is in sight!

Cake Attack posted:

Broken spoiler tags in his quote

Hey, you might wanna fix that before someone sees that.

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

FighterKnuckles posted:

Hey, you might wanna fix that before someone sees that.

Whoops, my bad. Sorry if I spoiled anyone.

Zore
Sep 21, 2010


Cake Attack posted:

To be fair you can make them do just that. Forcing Jill and Zihark to bail would suck, because the Dawn brigade is lovely enough as it is. Giving you the choice to recuit them to Greil's Merc's is a far better way of handling things.

Yeah, I like RD's plot, I just don't like Micky. The rest is pretty good. Even the character's around Micky aren't so bad, Sothe is a pretty cool guy (who has great pre-battle conversations), and I unironically like Pelleas.

Factions were awesome, I don't care what people say, and people talk about Ike being awesome but ignore Elincia, who went from dainty princess to amazing flying badass over three years. Elincia rules.

I like Michiah almost solely for her interaction with Sothe honestly. How irritated she gets about his hero worship of Ike is amazing and hilarious.

Also, PelleasI do sort of love that the big reveal for him is that he is just a random Spirit Charmer that Izuka picked up to manipulate. Poor kid got in way over his head, and I respect him for the decisions he makes once he realizes just how badly he screwed up.

Now if only he came half a game earlier and Archsage caps weren't awful

Arbitrary Coin
Feb 17, 2012


Regarding Radiant Dawn: Chalk me up as another person who thinks that the faction switching thing and the story structure could were cool ideas. Cool ideas that would have worked much better if there was any semblance of power balance between the Mercs and Brigade, not going to even start on availability issues here. Hell, even if it's a story thing where one side has more power/resources, at least try to make the gameplay challenging for both.

I really, really was not fond of the Blood Treaty thing. It felt so stupid and contrived. Hey, there's this random thing that was never mentioned before that if one random dude signs a piece of paper, everyone in the country will die one by one if you don;t listen to what another arbitrarily defined group says! Not to mention if Naesala really was bound by that thing, why the gently caress was he able to hoodwink the Senators in the previous games?

I'm also not fond of all the things concerning Micaiah, but out of curiosity, do you think it'd be better or more accepted if she had a similar role in a new world/setting?

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


The entire reason I love FE10s plot is "And then they lived happily ever after and everything was...oh. Oh dear. Ruling countries is hard."

Cake Attack
Mar 26, 2010

Partying. Partying never changes.

For people who don't like playing the Dawn Brigade, here's a little trick I came up with to completely trivialize all their segments in part 3. In 3-7, deploy nobody but Micky (with a healing staff), Sothe, and Jill equipped with Paragon (doesn't have to be Jill, any other good character will do, although flying makes Jill best). Use your Partner units as decoys until The BK shows up. Then, move into one corner of the map, have the BK rescue Sothe and unequip his weapon. From there, make a little triangle in the corner, having Jill, the BK and the corner protecting Micky from all sides. Use her to heal as necessary, while Jill kills all the enemies she can. By the end of it, Jill should be a couple of levels into her third tier, and she can pretty much solo any future maps. It's fun.

RickDaedalus
Aug 2, 2009


Captain Oblivious posted:

The entire reason I love FE10s plot is "And then they lived happily ever after and everything was...oh. Oh dear. Ruling countries is hard."

Not really, most of the political tension is due to people backstabbing each other. You get Crimean rebellions, corrupt Senators in Begnion, Ashera planning to destroy everything, and the mind control or whatever the blood magic thing was.

I will say that my favorite story moment is when you're playing as the Dawn Brigade. Not because they were doing something cool but, because Ike shows up out of nowhere and starts killing everything in sight.

MaterialConceptual
Jan 18, 2011

"It is rather that precisely in that which is newest the face of the world never alters, that this newest remains, in every aspect, the same. - This constitutes the eternity of hell."

-Walter Benjamin, "The Arcades Project"

This has probably been addressed before, but any idea why FE4 hasn't got a proper translation patch yet? I mean, there are some VERY obscure SFC/SNES games that have been translated by now, why has the FE series been so neglected?

EDIT: I was the chief translator for the Front Mission Fan Translation Project so I know these things aren't a cakewalk, but still you'd think a game this old from a series this popular would be translated by now.

MaterialConceptual fucked around with this message at Apr 28, 2012 around 08:48

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Levantine
Feb 14, 2005

GUNDAM!!!


I think I said it before in this thread but FE9/10 are my favorite of the series. Ike is an excellent character, almost a western hero in a lot of ways. I've never really had a problem with Micaiah - she seems more the typical JRPG hero rather than an FE Lord but it works. She tries really hard but Ike just totally overshadows her in every way which I find hilarious every time.

I think the music (especially in RD) is the best in the series as well and until the newest game the aesthetic is great. The maps show a lot of detail and there isn't a lot of re-use. It's not a lazy game.

There are a ton of ways to play and most every character is usable in the endgame, granted with some babying. My favorite game is to make Edward/Nolan my Dawn Brigade killers. The chapters where the DB fights the Greil Mercs are some of my favorite because it gives you a real idea of what a few years can do for experienced soldiers. The DB are basically pretenders, both mechanically and storywise.

I've probably played RD 5 times now, though I'm still on my first playthrough of PoR (which is also excellent). I'm glad Awakening seems to be coming but I want more console FE games!

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