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Yodzilla posted:Crysis 2 was fun as hell and I've been a fan of everything else Crytek has ever done. Bring on da Crysis 3. I really wish Crytek's designers was as good as their engineers. I've never felt like Far Cry and Crysis were anything special design wise, but Crysis came out 5 years ago and no game has come close to it graphics wise. They're so far ahead of the pack its absurd.
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| # ? Apr 16, 2012 15:29 |
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| # ? May 18, 2013 19:51 |
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I think their biggest weakness has been art direction all the way back to Far Cry. Great technical art sure, but no characters or flair.
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| # ? Apr 16, 2012 15:37 |
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Monster w21 Faces posted:I think their biggest weakness has been art direction all the way back to Far Cry. Great technical art sure, but no characters or flair. Yeah I'll agree with that too, I can't remember anything distinct about Far Cry's art direction except for the main character's Hawaiian shirt. Also it reminds me of when I got stuck in Crysis. Its when you encounter (early game spoilers?) the NK troops in the suits. One laid prone in active camo in a random corner of the arena and I spent an hour trying to figure out why the game wasn't advancing. But then, the point of active camo was to stay hidden, so what was he doing?
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| # ? Apr 16, 2012 15:45 |
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Shimrra Jamaane posted:I still don't understand how the relatively simple plot in Crysis 1 turned into...this. They hired some sci-fi author for the new plot developments didn't they?
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| # ? Apr 16, 2012 15:46 |
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Irish Taxi Driver posted:I really wish Crytek's designers was as good as their engineers. I've never felt like Far Cry and Crysis were anything special design wise, but Crysis came out 5 years ago and no game has come close to it graphics wise. They're so far ahead of the pack its absurd. I wish we got another giant graphical leap like Crysis in 2007. I remember people drooling over the graphics in Medieval 2, Halo 3 or STALKER, and then Crysis comes out and shows everyone out the door. Part of why Crysis 2 wasn't as well received was because there was no way they could live up to the hype, especially when designing parallel with consoles. It's still a great shooter with a very long campaign and superb gameplay. edit: Are there any good tech videos of 4A engine (used in Metro 2033 / Last Light)? It's about the only game that for me surpassed Crysis graphically, though it is like comparing apples to oranges. Skilleddk fucked around with this message at Apr 16, 2012 around 16:58 |
| # ? Apr 16, 2012 16:52 |
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Hopefully the level design is better in this one. In Crysis 2 I ended up skipping 80% of the church level on my replay because restricted, small levels with several objectives close to one another, and an insanely useful stealth system do not mesh all that well. You could do something similar in Crysis 1 but at least there you'd usually have to be crawling on your rear end and hiding behind trees for half an hour, instead of the 3-5 minutes it took me in the second one. Most of the game gets around this issue by having what feels like forced encounters, but I'm not sure if that's really a desirable solution.
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| # ? Apr 16, 2012 17:02 |
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Shimrra Jamaane posted:I still don't understand how the relatively simple plot in Crysis 1 turned into...this. It didn't. They completely ignored Crysis 1 retconning it for Crysis 2. And they've done the same for Crysis 3. Crysis 1 ending - We just woke up an alien menace who wants to turn the world to ice, fully charged their batteries with a nuke, defeated one of their giant flying battleships and are now going 3-man army on their asses! To be loving continued, hell yeah! Crysis 2 - aliens now love tropics, aren't squids anymore, don't like ice, forgot they have energy absorbers and oh yeah, all of the awesome set-up from the end of Crysis 1? That poo poo never happened, you're in NEW YORK NOW FUCKA. End of Crysis 2 - We just figured out there's alien bases all over the planet, we're gonna go globe-trotting and kicking some alien rear end! Crysis 3 - Back in New York again, gotta reuse those Crysis 2 graphical assets.
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| # ? Apr 16, 2012 17:44 |
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I said come in! posted:The creative art direction of Crysis 2 is what killed it. The whole thing was just very uninspired and boring looking, despite all of the really fancy special effects, and high-resolution textures thrown at everything. What was really annoying was that the city it takes place in was suppose to be New York City. Yet I don't think there was a single location actually modeled after the real place at all. The whole fight in "Wall Street Church" was modeled around the church on Trinity Street (and was very close to the real thing, might I add, at least during the outdoors "blow poo poo up" part). I worked in the financial district and spent a lot of time in the areas that Crysis 2 was set in. Even if it wasn't 1:1, it definitely felt like the area in NYC it was supposed to be representing.
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| # ? Apr 16, 2012 17:53 |
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Domes over cities? No wait, Nanodomes? Are they trying to contain the aliens/infection or something? I thought the aliens were all over the planet at the end of Crysis 2. I don't geeeet it Zzulu fucked around with this message at Apr 16, 2012 around 18:03 |
| # ? Apr 16, 2012 17:58 |
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I said come in! posted:The creative art direction of Crysis 2 is what killed it. The whole thing was just very uninspired and boring looking, despite all of the really fancy special effects, and high-resolution textures thrown at everything. What was really annoying was that the city it takes place in was suppose to be New York City. Yet I don't think there was a single location actually modeled after the real place at all. You're wrong, there were a bunch of locations modeled on NYC, to the point that after playing the game I went to NYC for the first time and was like 'holy gently caress, I was fighting Ceph here, in this room. drat.' The game is bad at making environments feel as big as they really are, but the fidelity is there. I loved Crysis 2 and Crysis 1 for completely different reasons; they're both among my favorite games (though I had to do a bunch of AI modding on Crysis 2 to make it really satisying outside of the surprisingly excellent MP.) Hope Peter Watts and Richard Morgan are involved in this one too. The plot seems completely off the wall, I'm not really sure what to make of it. General Battuta fucked around with this message at Apr 16, 2012 around 18:15 |
| # ? Apr 16, 2012 18:12 |
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Zzulu posted:Domes over cities? The nanodomes are like, evil or something. They're trapping people or some poo poo. I dunno, I don't get it either.
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| # ? Apr 16, 2012 18:20 |
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This game might be fun but that is hands down the worst plot summary I've ever read. Also isn't Prophet hella dead?
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| # ? Apr 16, 2012 18:33 |
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thetrin posted:The nanodomes are like, evil or something. They're trapping people or some poo poo. I dunno, I don't get it either. Yeah I'm not sure why you would build a dome over a city that was hit by a plague, invaded by aliens and subject to a full scale war.
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| # ? Apr 16, 2012 18:37 |
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the black husserl posted:This game might be fun but that is hands down the worst plot summary I've ever read. I thought that at the end of 2 prophet had basically rewritten who ever was in the suit and they were prophet.
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| # ? Apr 16, 2012 18:38 |
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Gravy Jones posted:The emphasis on the bow make this look like Hawkeye: The Game.... and I'm down with that. I'd rather have Saint's Row 3: Hawkeye.
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| # ? Apr 16, 2012 18:39 |
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Is this going to be the first game with a black protagonist? edit: besides GTA
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| # ? Apr 16, 2012 18:40 |
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I hate how they portray CELL in these games, their reason for going after Prophet and doing a lot of things that they did in Crysis 2 could have been completely justifiable if they didn't make every single person in CELL a mustache twirling evil doer. Of course, who really cares they didn't take the high road, the game story is pretty beyond salvagable at this point.
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| # ? Apr 16, 2012 18:42 |
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Re: plot. It's because military shooters have been in a race to the loving bottom for years now. It shouldn't come as a surprise that the story is insultingly moronic when, for quite a while now, the #1 goal of developers is to shovel in as much meaningless spectacle and player-fellating "LOOK HOW BAD rear end YOU ARE " set-piece moments into their games to paper over how utterly devoid of creativity and substance they are.
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| # ? Apr 16, 2012 18:44 |
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Mr. Peepers posted:Re: plot. It's because military shooters have been in a race to the loving bottom for years now. It shouldn't come as a surprise that the story is insultingly moronic when, for quite a while now, the #1 goal of developers is to shovel in as much meaningless spectacle and player-fellating "LOOK HOW BAD rear end YOU ARE Crysis 2 actually had some genuinely interesting science fiction buried inside it, though the plot for the most part completely squandered it. The real battle in the game occurs between two adaptive, self-replicating systems - the nanosuit and the Ceph spore - and there are some intriguing themes about the role of the human component in a trans-human weapon system. It's a somewhat more bleak, naturalistic take on the alien invasion story than video games usually offer: instead of trying to beat us by shooting us with lasers, they're just going to eat our entire ecosystem alive with self-replicating nanomachines, and the struggle of guns and tanks is secondary except as a delivery vehicle. Peter Watts, a marine biologist and capable SF writer, was an advisor on Crysis 2, which is probably where the criminally underused hard-SF material came from. Unfortunately, I just asked him if he was involved in Crysis 3 and he said he's heard nothing from CryTek so far. e: Crysis 2 also had the opportunity for a BioShock-style twist, if they'd just paid off the hints that the player in the game isn't Alcatraz wearing the suit - you're actually the suit wearing Alcatraz. General Battuta fucked around with this message at Apr 16, 2012 around 18:50 |
| # ? Apr 16, 2012 18:47 |
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Prototype 2 also has a black protagonist And we never saw the face of the protagonist in Crysis did we?
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| # ? Apr 16, 2012 18:49 |
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Mr. Peepers posted:Re: plot. It's because military shooters have been in a race to the loving bottom for years now. It shouldn't come as a surprise that the story is insultingly moronic when, for quite a while now, the #1 goal of developers is to shovel in as much meaningless spectacle and player-fellating "LOOK HOW BAD rear end YOU ARE Oh man. I remember this same quote after DOOM II came out.
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| # ? Apr 16, 2012 18:50 |
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Wait, is this a prequel? Didn't prophet die at the start of Crysis 2? Or is this the "prophet in the suit" thing with the merged minds/body clusterfuck they had going on near the end?
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| # ? Apr 16, 2012 18:53 |
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Zzulu posted:Prototype 2 also has a black protagonist The spawn series on the snes.
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| # ? Apr 16, 2012 18:54 |
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Zzulu posted:Wait, is this a prequel? Didn't prophet die at the start of Crysis 2? Or is this the "prophet in the suit" thing with the merged minds/body clusterfuck they had going on near the end? Crysis Expanded Universe Alternate Timeline Reality
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| # ? Apr 16, 2012 18:56 |
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I haven't played Crysis 2, but I really didn't get too worked up over the plot in the first game as I was too busy hiding in the bushes for 10 minutes waiting for the scouting party to pass by again so I could take out the next guy on the end without the others noticing.
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| # ? Apr 16, 2012 18:56 |
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the black husserl posted:Is this going to be the first game with a black protagonist? I'm fairly sure 50 Cent: Blood on the Sand had a black protagonist too.
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| # ? Apr 16, 2012 19:07 |
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Whooping Toff posted:I'm fairly sure 50 Cent: Blood on the Sand had a black protagonist too. He asked about games, not immortalized works of art.
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| # ? Apr 16, 2012 19:09 |
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Zzulu posted:Wasn't Crysis 2 less visually impressive than Crysis 1? I doubt we'll see much of a graphical leap this time either Yep. Any textures that they recycled from Crysis 1 had the resolution cut in half.
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| # ? Apr 16, 2012 19:09 |
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Whooping Toff posted:I'm fairly sure 50 Cent: Blood on the Sand had a black protagonist too. What about the first 50 Cent game?
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| # ? Apr 16, 2012 19:09 |
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What about the Michael Jackson moonwalker game
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| # ? Apr 16, 2012 19:10 |
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Category Fun! posted:What about the first 50 Cent game? I believe the protagonist was a white man who believed himself to be 50 Cent.
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| # ? Apr 16, 2012 19:10 |
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Zzulu posted:What about the Michael Jackson moonwalker game THAT'S A GREY AREA! Hahaha I'm so funny.
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| # ? Apr 16, 2012 19:24 |
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the black husserl posted:Is this going to be the first game with a black protagonist? Prophet was black in Crysis.
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| # ? Apr 16, 2012 19:27 |
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Ah Pook posted:Prophet was black in Crysis. He wasn't the protagonist, though, iirc.
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| # ? Apr 16, 2012 19:32 |
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the black husserl posted:Is this going to be the first game with a black protagonist?
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| # ? Apr 16, 2012 19:33 |
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Zzulu posted:Wasn't Crysis 2 less visually impressive than Crysis 1? I doubt we'll see much of a graphical leap this time either If you're on the fence about C2's visuals, give this mod a shot. If you want more than edge AA that does nothing and spent $800 on a video card, toss in an SSAA injector
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| # ? Apr 16, 2012 19:37 |
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Whooping Toff posted:I'm fairly sure 50 Cent: Blood on the Sand had a black protagonist too. Oh snap I also forgot about Deus Ex: You Picked The Black Avatar
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| # ? Apr 16, 2012 19:46 |
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There's also Bad Day L.A. but that's probably not helpful. I can't tell if the guy from Sin is black or not.
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| # ? Apr 16, 2012 20:15 |
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General Battuta posted:Peter Watts, a marine biologist and capable SF writer, was an advisor on Crysis 2, which is probably where the criminally underused hard-SF material came from. Unfortunately, I just asked him if he was involved in Crysis 3 and he said he's heard nothing from CryTek so far. Didn't he "just" write the official novelization later?
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| # ? Apr 16, 2012 20:17 |
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| # ? May 18, 2013 19:51 |
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Hey, let's not forget about :
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| # ? Apr 16, 2012 20:54 |













" set-piece moments into their games to paper over how utterly devoid of creativity and substance they are.















