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the black husserl posted:This game might be fun but that is hands down the worst plot summary I've ever read. Alcatraz is probably still the main character, at the end of 2 Prophet's thoughts/whatever merged with his because of the suit and they became one entity. The story of this game so far sounds like the Crysis 1-2 transition in that it seems like they skipped an entire game.
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| # ? Apr 16, 2012 21:14 |
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| # ? May 24, 2013 08:50 |
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As long as this game lets you impale or launch people in stupid/hilarious ways with a arrow fired from super strength, I'm interested. I'm also a hideous sci-fi/cyberpunk nerd and like a cyber enchanced stereotypical super soldier story. And as far as Alcatraz from two is concerned, he's probably very dead. Especially when you find out from a body scan the suit is growing and fusing into his body via his injuries It'd be pretty easy to replace him anyway. Think he only got like two lines of dialogue, and those were in Prophet's voice anyway during cutscenes?
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| # ? Apr 16, 2012 21:21 |
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This article briefly had an interview with Rasmus Hojengaard (Crytek senior creative director) that due to embargo got taken down until the 24th. One interesting tidbit that was revealed though was Psycho would be returning and helping Prophet.
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| # ? Apr 16, 2012 21:25 |
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Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead?
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| # ? Apr 16, 2012 21:37 |
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the black husserl posted:Is this going to be the first game with a black protagonist? I was a Redguard in Morrowind so that counts.
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| # ? Apr 16, 2012 21:37 |
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Toadsniff posted:Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead? The real prophet died at the beginning of Crysis 2. At the end of Crysis 2, Alcatraz is still in the suit, but Prophet is still mindlinked into the software. I believe that Alcatraz was just referring to himself as Prophet though since he basically was at that point.
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| # ? Apr 16, 2012 21:43 |
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Wiseblood posted:This article briefly had an interview with Rasmus Hojengaard (Crytek senior creative director) that due to embargo got taken down until the 24th. One interesting tidbit that was revealed though was Psycho would be returning and helping Prophet. I'm friends with both Rasmus and his lovely wife. Very nice people and he's a drat fine designer. NTT posted:The real prophet died at the beginning of Crysis 2. At the end of Crysis 2, Alcatraz is still in the suit, but Prophet is still mindlinked into the software. I believe that Alcatraz was just referring to himself as Prophet though since he basically was at that point. The suit is Legion.
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| # ? Apr 16, 2012 21:44 |
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I wish they had made an actual sequel to Crysis, not Crysis: reborn or whatever they gently caress it is they made. Any chance Crysis 3 will go back to being king of graphics and destructible environments, and sandbox-ness?
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| # ? Apr 16, 2012 22:32 |
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NaDy posted:I was a Redguard in Morrowind so that counts. I was a Redguard in The Elder Scrolls Adventures: Redguard.
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| # ? Apr 16, 2012 22:36 |
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anti_strunt posted:I was a Redguard in The Elder Scrolls Adventures: Redguard. Yes but we don't talk about that one. (I joke, I've never played it Speaking of Crysis, I really enjoyed Both 1 and 2. I did miss the semi-openness from the first one but I still had a blast with the second. Count me in as being disappointed it's being set in New York again though. They really need to sort out the story.
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| # ? Apr 16, 2012 23:03 |
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The multiplayer in Crysis 2 was pretty fun when no one was hacking/glitching, which was basically never. Not sure whether to laugh, cry or be completely indifferent when Crysis 3 multiplayer can be played with no CD Key or authentication of any kind required - and any kind of multiplayer cheat can be activated by changing some local client variables.
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| # ? Apr 16, 2012 23:52 |
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Toadsniff posted:Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead? We learn that the original Prophet is still in the suit to some extent, even though his body died. At the end of the game Prophet and Alcatraz "merge" and then the player character refers to himself as "Prophet" just before the game ends zimm posted:I wish they had made an actual sequel to Crysis, not Crysis: reborn or whatever they gently caress it is they made. Any chance Crysis 3 will go back to being king of graphics and destructible environments, and sandbox-ness? Probably not all of those if they want to make it work on consoles Zzulu fucked around with this message at Apr 17, 2012 around 00:34 |
| # ? Apr 17, 2012 00:31 |
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Toadsniff posted:It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2 It seems pretty clear from the ending that Alcatraz was near-vegetative and that Prophet's consciousness had more or less uploaded to the suit and taken over control/merged with him. Jim DiGriz posted:Didn't he "just" write the official novelization later? Nah, he was a technical adviser on some random stuff. You can see hints of his work in the Nanosuit 2 brochure that came out way before Crysis 2 release.
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| # ? Apr 17, 2012 00:35 |
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Heck yah, this is going to be great. I loved Crysis 1 and Crysis 2. Never really understood all the hate for Crysis 2, although less sandboxy than Crysis it was more sandboxy than 90% of the other shooters available then, and now. I love where they're going with the environments, the 'Seven Wonders' thing has me quite interested.
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| # ? Apr 17, 2012 01:53 |
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DatonKallandor posted:End of Crysis 2 - We just figured out there's alien bases all over the planet, we're gonna go globe-trotting and kicking some alien rear end!
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| # ? Apr 17, 2012 02:20 |
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I look at the separate Crysis games as sort of "reimaginings" of the same basic story. "Ok, Crysis 2 is like 1, but the aliens are totally tropical and have dreadlocks cuz kids love dreadlocks and they're going to NEW YORK FUCKIN CITY!" And now Crysis 3 is "like Crysis 2 but gently caress the global thing because researching/designing/modelling a bunch of cities around the globe would be a pain in the dick so let's just stick to NYC. But now it's a jungle cuz Dick Burglar fucked around with this message at Apr 17, 2012 around 05:25 |
| # ? Apr 17, 2012 05:22 |
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General Battuta posted:Nah, he was a technical adviser on some random stuff. You can see hints of his work in the Nanosuit 2 brochure that came out way before Crysis 2 release. Oh, I didn't see them, only in the book. I hope they involve him in some way, guy provided some nice background theories to the "nanoscience". Anyway, I love the series, probably my favourite FPS franchise ever. As long as I can kick cars, throw motherfuckers from rooftops, slide to unsuspecting soldiers while cloaked, and wield .50 machine guns as some pistol, I'm buying whatever they sell.
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| # ? Apr 17, 2012 05:38 |
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I can't wait to see how lovely the multiplayer unlock system is, or how much real money EA will charge to just get the guns you want.
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| # ? Apr 17, 2012 05:54 |
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I'm really confused as to why this isn't the warhead to crysis 2 as opposed to a full fledged sequel, but I'm pleased it's coming out anyway. I really liked both Crysis games.General Battuta posted:It seems pretty clear from the ending that Alcatraz was near-vegetative and that Prophet's consciousness had more or less uploaded to the suit and taken over control/merged with him. That's what Hargreave was going on and on about, and also why he sort of gave up at the end. It doesn't fully connect the first game to the second, but it goes a great distance in explaining why Prophet freaked out and the whole 'dead man walking' thing too, maybe. (ie he doesn't mean they are dead he means they can never truly die unless the suit is destroyed)
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| # ? Apr 17, 2012 05:56 |
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Lots of eye candy with weak shooter underneath again, I'm afraid. Let's hope not. But Crysis story gets shittier every time especially since it wasn't that great to begin with.
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| # ? Apr 17, 2012 05:58 |
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You know...those screenshots don't really look any different from Crysis 2 (except for the bow). NYC already was an "urban jungle" in that game since it was so destroyed. Even the enemies are all things we've seen before. Hopefully other screenshots will show something new.
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| # ? Apr 17, 2012 06:04 |
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Yodzilla posted:Also their engine just keeps getting nicer and nicer looking: It is very impressive. Does anyone actually work with the CryEngine besides Crytech?
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| # ? Apr 17, 2012 07:24 |
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Iacen posted:It is very impressive. Does anyone actually work with the CryEngine besides Crytech? A few. http://en.wikipedia.org/wiki/CryEngine
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| # ? Apr 17, 2012 07:45 |
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Monster w21 Faces posted:A few. The CryEngine SDK has actually gotten super interesting for indie FPS developers since they very recently removed the multiplayer player upper limit. I was playing around with it and you can generate some massive terrain: ![]() Of course, there's nothing in it but that map's 4km by 4km.
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| # ? Apr 17, 2012 08:02 |
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Disease posted:The multiplayer in Crysis 2 was pretty fun when no one was hacking/glitching, which was basically never. Not sure whether to laugh, cry or be completely indifferent when Crysis 3 multiplayer can be played with no CD Key or authentication of any kind required - and any kind of multiplayer cheat can be activated by changing some local client variables. Hey, that totally sounds like ME3! Possibility to be fixed in Crysis 3: close to 0%. Maxwell Adams posted:I can't wait to see how lovely the multiplayer unlock system is, or how much real money EA will charge to just get the guns you want and don't even bother to ensure the transaction actually went through. Fixed.
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| # ? Apr 17, 2012 08:16 |
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fookolt posted:The CryEngine SDK has actually gotten super interesting for indie FPS developers since they very recently removed the multiplayer player upper limit. Oh really? Interesting...hmm. Thinking...thinking...
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| # ? Apr 17, 2012 10:50 |
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Woohoo posted:Lots of eye candy with weak shooter underneath again, I'm afraid. I found Crysis 2 to be a very solid shooter in fact, especially on Delta difficulty. The question I have though is where the gently caress is Nomad?
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| # ? Apr 17, 2012 10:59 |
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I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG.
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| # ? Apr 17, 2012 10:59 |
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Aliginge posted:The question I have though is where the gently caress is Nomad? He was killed off in the comic.
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| # ? Apr 17, 2012 11:23 |
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Welp, I had no idea. I wouldn't say I'm particularly invested in the story much, but commissioning a comic comes off as a bit of a cheap-to-make get-out. Same as when comic writers are brought in to tie up the plot tatters made by the latest modern warfaredecrypt key posted:I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG. Aliginge fucked around with this message at Apr 17, 2012 around 11:48 |
| # ? Apr 17, 2012 11:31 |
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decrypt key posted:I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG. The problem is 90% of the Crysis games is set-up for the most awesome sequel - and they retcon it every single time to just make another Crysis game that's 90% set-up for an awesome sequel. Which they ignore again.
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| # ? Apr 17, 2012 11:32 |
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Aliginge posted:Welp, I had no idea. I wouldn't say I'm particularly invested in the story much, but commissioning a comic comes off as a bit of a cheap-to-make get-out. Same as when comic writers are brought in to tie up the plot tatters made by the latest modern warfare T R A N S M E D I A
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| # ? Apr 17, 2012 11:57 |
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Crysis does not need an amazing story but it'd be nice with a coherent one. Right now it's pretty schizofrenic
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| # ? Apr 17, 2012 11:58 |
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It's not the awesome story that isn't there but messy aliens-military-whatisthis story that currently is. Also, it's not Space Invaders or Tetris and there's no high score. If i'm to tackle difficulties and challenges, I'll need a motive and sense of progress. Which in first-person shooters, more often than not, is provided by story. This has been missing from all three(?) Crysis games so far. Drop-dead-gorgeous should-be-made-only-legal-one-to-use engine is of course cool and so are suit powers, but probably not enough to dish out whatever price tag it gets. At least for me.
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| # ? Apr 17, 2012 13:14 |
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The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them. The second game makes it clear that Nomad is dead, and also that Prophet has taken over the suit. I love how these threads always have people are whining about how bad video game stories are, at the same time being completely confused trying to follow incredibly simplistic sci-fi stories unless they are literaly hit over the head constantly with what is going on.
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| # ? Apr 17, 2012 13:37 |
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James Cameron's Avatar is the most successful movie ever.
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| # ? Apr 17, 2012 13:50 |
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kuddles posted:The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them. The aliens clearly try very hard to freeze everything. Their weaponry is literally "ice beams" and the first thing they do is terraform the island into a snowy, icey wasteland The nuke didnt make them "evolve" in Crysis, it made the ice-sphere they had over the island expand even further. It was never hinted that the ice-theme the aliens revolved around was just a temporary thing Maybe they retconned all of this in a comic or whatever but as far as the first game is concerned, the story was very different from the 2nd
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| # ? Apr 17, 2012 13:53 |
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This'll be as good a place as any to find things out. http://crysis.wikia.com/wiki/Ceph
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| # ? Apr 17, 2012 13:56 |
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kuddles posted:The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them. Bullshit. The first game makes it clear what the alien tech looks like, and has looked like, for the last million years. Nothing indicates they "evolve" their tech. What happens is them terraforming the planet into a colder climate cause that's what they like, and their giant energy bubble happens to absorb energy and use it to freeze everything inside of it. When it's nuked, it rapidly expands because of the energy it gets. The aliens in Crysis 1 are actually well thought out - they're originally aquatic cephalopods, so they think in 3 dimensions. That's why the ship is a crazy descent-style 3D maze and the power armor they use can fly. Incidentally another reason Crysis 2's alien retcons really suck - why would they go from flying troopers that can use the environment as weapons (by freezing it and firing it) to walking troopers with hands and generic plasma rifles? DatonKallandor fucked around with this message at Apr 17, 2012 around 14:14 |
| # ? Apr 17, 2012 13:58 |
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| # ? May 24, 2013 08:50 |
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I invented a way to explain the Ceph: The idea is that they were on Earth millions of years ago, terraforming the planet or whatever, right? Then they went into cryogenic stasis. Well, maybe the Ceph didn't all go into stasis at the same time. Some of them could have kept their little cities going for centuries, modifying their biology and tech however they wanted.
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| # ? Apr 17, 2012 15:01 |


























