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GUI
Nov 5, 2005



the black husserl posted:

This game might be fun but that is hands down the worst plot summary I've ever read.

Also isn't Prophet hella dead?

Alcatraz is probably still the main character, at the end of 2 Prophet's thoughts/whatever merged with his because of the suit and they became one entity.

The story of this game so far sounds like the Crysis 1-2 transition in that it seems like they skipped an entire game.

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limited
Dec 10, 2005
Limited Sanity

As long as this game lets you impale or launch people in stupid/hilarious ways with a arrow fired from super strength, I'm interested.

I'm also a hideous sci-fi/cyberpunk nerd and like a cyber enchanced stereotypical super soldier story.

And as far as Alcatraz from two is concerned, he's probably very dead. Especially when you find out from a body scan the suit is growing and fusing into his body via his injuries

It'd be pretty easy to replace him anyway. Think he only got like two lines of dialogue, and those were in Prophet's voice anyway during cutscenes?

Wiseblood
Dec 31, 2000

Bullets still kill motherfuckers, right? Don't get much simpler than that.



This article briefly had an interview with Rasmus Hojengaard (Crytek senior creative director) that due to embargo got taken down until the 24th. One interesting tidbit that was revealed though was Psycho would be returning and helping Prophet.

Toadsniff
Apr 10, 2006

Fire Down Below: Crab Company 2

Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead?

NaDy
Jan 29, 2006



the black husserl posted:

Is this going to be the first game with a black protagonist?

edit: besides GTA

I was a Redguard in Morrowind so that counts.

NTT
Nov 14, 2011


TIME TO END
THIS SO THE
FANS CANS STOP
COMPLAINING
LIKE LITTLE CRY
BABY BITCHES

Toadsniff posted:

Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead?

The real prophet died at the beginning of Crysis 2. At the end of Crysis 2, Alcatraz is still in the suit, but Prophet is still mindlinked into the software. I believe that Alcatraz was just referring to himself as Prophet though since he basically was at that point.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


Wiseblood posted:

This article briefly had an interview with Rasmus Hojengaard (Crytek senior creative director) that due to embargo got taken down until the 24th. One interesting tidbit that was revealed though was Psycho would be returning and helping Prophet.

I'm friends with both Rasmus and his lovely wife. Very nice people and he's a drat fine designer.

NTT posted:

The real prophet died at the beginning of Crysis 2. At the end of Crysis 2, Alcatraz is still in the suit, but Prophet is still mindlinked into the software. I believe that Alcatraz was just referring to himself as Prophet though since he basically was at that point.

The suit is Legion.

zimm
Apr 7, 2012


I wish they had made an actual sequel to Crysis, not Crysis: reborn or whatever they gently caress it is they made. Any chance Crysis 3 will go back to being king of graphics and destructible environments, and sandbox-ness?

anti_strunt
Feb 14, 2012


NaDy posted:

I was a Redguard in Morrowind so that counts.

I was a Redguard in The Elder Scrolls Adventures: Redguard.

NaDy
Jan 29, 2006



anti_strunt posted:

I was a Redguard in The Elder Scrolls Adventures: Redguard.

Yes but we don't talk about that one.


(I joke, I've never played it )

Speaking of Crysis, I really enjoyed Both 1 and 2. I did miss the semi-openness from the first one but I still had a blast with the second. Count me in as being disappointed it's being set in New York again though. They really need to sort out the story.

Disease
Oct 6, 2011


The multiplayer in Crysis 2 was pretty fun when no one was hacking/glitching, which was basically never. Not sure whether to laugh, cry or be completely indifferent when Crysis 3 multiplayer can be played with no CD Key or authentication of any kind required - and any kind of multiplayer cheat can be activated by changing some local client variables.

Zzulu
May 15, 2009


Toadsniff posted:

Has there ever been an interview with the dev's explaining why they decided to reboot the franchise after every interation? It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2. I actually wanted to find out what happened after C1, or am I just to assume Octopi invade earth, earth dead?

We learn that the original Prophet is still in the suit to some extent, even though his body died. At the end of the game Prophet and Alcatraz "merge" and then the player character refers to himself as "Prophet" just before the game ends


zimm posted:

I wish they had made an actual sequel to Crysis, not Crysis: reborn or whatever they gently caress it is they made. Any chance Crysis 3 will go back to being king of graphics and destructible environments, and sandbox-ness?

Probably not all of those if they want to make it work on consoles

Zzulu fucked around with this message at Apr 17, 2012 around 00:34

General Battuta
Feb 7, 2011


Toadsniff posted:

It's established that the story makes no sense when trying to connect them together, but Prophet being alive in 3 seems to be a glaring oversight of the first 3 minutes of Crysis 2

It seems pretty clear from the ending that Alcatraz was near-vegetative and that Prophet's consciousness had more or less uploaded to the suit and taken over control/merged with him.

Jim DiGriz posted:

Didn't he "just" write the official novelization later?

Nah, he was a technical adviser on some random stuff. You can see hints of his work in the Nanosuit 2 brochure that came out way before Crysis 2 release.

.Ataraxia.
Apr 3, 2007

I think my NES is broken....

Heck yah, this is going to be great. I loved Crysis 1 and Crysis 2. Never really understood all the hate for Crysis 2, although less sandboxy than Crysis it was more sandboxy than 90% of the other shooters available then, and now.

I love where they're going with the environments, the 'Seven Wonders' thing has me quite interested.

FlamingLiberal
Jan 18, 2009

DAMMIT WESLEY!!!


DatonKallandor posted:

End of Crysis 2 - We just figured out there's alien bases all over the planet, we're gonna go globe-trotting and kicking some alien rear end!

Crysis 3 - Back in New York again, gotta reuse those Crysis 2 graphical assets.
Yeah this is what bothers me the most about this announcement. They tease traveling around the globe to stop the same alien devices present in NYC, but instead we're just going back to NYC and it's a jungle now? Very lazy. Hopefully the sandbox environments make up for the re-use of the setting, as I don't take it as a good sign.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

I look at the separate Crysis games as sort of "reimaginings" of the same basic story. "Ok, Crysis 2 is like 1, but the aliens are totally tropical and have dreadlocks cuz kids love dreadlocks and they're going to NEW YORK FUCKIN CITY!" And now Crysis 3 is "like Crysis 2 but gently caress the global thing because researching/designing/modelling a bunch of cities around the globe would be a pain in the dick so let's just stick to NYC. But now it's a jungle cuz nanomachines FOXDIE nanodomes or something, right??"

Dick Burglar fucked around with this message at Apr 17, 2012 around 05:25

Jim DiGriz
Apr 28, 2008

Maybe there is no room for guys like us.


General Battuta posted:

Nah, he was a technical adviser on some random stuff. You can see hints of his work in the Nanosuit 2 brochure that came out way before Crysis 2 release.

Oh, I didn't see them, only in the book. I hope they involve him in some way, guy provided some nice background theories to the "nanoscience".

Anyway, I love the series, probably my favourite FPS franchise ever. As long as I can kick cars, throw motherfuckers from rooftops, slide to unsuspecting soldiers while cloaked, and wield .50 machine guns as some pistol, I'm buying whatever they sell.

Maxwell Adams
Oct 21, 2000

T E E F S

I can't wait to see how lovely the multiplayer unlock system is, or how much real money EA will charge to just get the guns you want.

Spiderdrake
May 12, 2001
Those who would dominate others must first dominate themselves

I'm really confused as to why this isn't the warhead to crysis 2 as opposed to a full fledged sequel, but I'm pleased it's coming out anyway. I really liked both Crysis games.

General Battuta posted:

It seems pretty clear from the ending that Alcatraz was near-vegetative and that Prophet's consciousness had more or less uploaded to the suit and taken over control/merged with him.
This is the entire point of the suit and the entire point of the middle point of the game. They wanted THAT specific suit because Hargreave sought to integrate Prophet and Alcatraz's knowledge, reflexes and experiences into his own skill set, effectively making him both immortal and giving him the skills to fight the aliens.

That's what Hargreave was going on and on about, and also why he sort of gave up at the end. It doesn't fully connect the first game to the second, but it goes a great distance in explaining why Prophet freaked out and the whole 'dead man walking' thing too, maybe. (ie he doesn't mean they are dead he means they can never truly die unless the suit is destroyed)

Woohoo
Apr 1, 2008


Lots of eye candy with weak shooter underneath again, I'm afraid. Let's hope not. But Crysis story gets shittier every time especially since it wasn't that great to begin with.

the black husserl
Feb 25, 2005



You know...those screenshots don't really look any different from Crysis 2 (except for the bow). NYC already was an "urban jungle" in that game since it was so destroyed. Even the enemies are all things we've seen before.

Hopefully other screenshots will show something new.

Iacen
Mar 19, 2009

Si vis pacem, para bellum



Yodzilla posted:

Also their engine just keeps getting nicer and nicer looking:

http://www.youtube.com/watch?v=L_Ex-_rmGmA&hd=1

It is very impressive. Does anyone actually work with the CryEngine besides Crytech?

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


Iacen posted:

It is very impressive. Does anyone actually work with the CryEngine besides Crytech?

A few.

http://en.wikipedia.org/wiki/CryEngine

fookolt
Mar 13, 2012

Where there is power
There is resistance


Monster w21 Faces posted:

A few.

http://en.wikipedia.org/wiki/CryEngine

The CryEngine SDK has actually gotten super interesting for indie FPS developers since they very recently removed the multiplayer player upper limit.

I was playing around with it and you can generate some massive terrain:



Of course, there's nothing in it but that map's 4km by 4km.

freeforumuser
Aug 11, 2007


Disease posted:

The multiplayer in Crysis 2 was pretty fun when no one was hacking/glitching, which was basically never. Not sure whether to laugh, cry or be completely indifferent when Crysis 3 multiplayer can be played with no CD Key or authentication of any kind required - and any kind of multiplayer cheat can be activated by changing some local client variables.

Hey, that totally sounds like ME3! Possibility to be fixed in Crysis 3: close to 0%.

Maxwell Adams posted:

I can't wait to see how lovely the multiplayer unlock system is, or how much real money EA will charge to just get the guns you want and don't even bother to ensure the transaction actually went through.

Fixed.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


fookolt posted:

The CryEngine SDK has actually gotten super interesting for indie FPS developers since they very recently removed the multiplayer player upper limit.



Oh really? Interesting...hmm. Thinking...thinking...

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Woohoo posted:

Lots of eye candy with weak shooter underneath again, I'm afraid.

I found Crysis 2 to be a very solid shooter in fact, especially on Delta difficulty.


The question I have though is where the gently caress is Nomad?

Systemic Flaw
Sep 11, 2001

COMPUTING
RRRRRRRESPONSIBLY!


I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG.

Wiseblood
Dec 31, 2000

Bullets still kill motherfuckers, right? Don't get much simpler than that.



Aliginge posted:

The question I have though is where the gently caress is Nomad?

He was killed off in the comic.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Welp, I had no idea. I wouldn't say I'm particularly invested in the story much, but commissioning a comic comes off as a bit of a cheap-to-make get-out. Same as when comic writers are brought in to tie up the plot tatters made by the latest modern warfare

decrypt key posted:

I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG.
People play modern RPGs for the story? Personally I'd rather read or watch a good movie. If Bulletstorm taught me anything it's that shlocky and silly can work very well in games.

Aliginge fucked around with this message at Apr 17, 2012 around 11:48

DatonKallandor
Aug 21, 2009


decrypt key posted:

I think it's amusing people take the story in this seriously. The story in Doom is awful too, isn't it? This is a game about game play. If I want to get worked up about plot I'll play an RPG.

The problem is 90% of the Crysis games is set-up for the most awesome sequel - and they retcon it every single time to just make another Crysis game that's 90% set-up for an awesome sequel. Which they ignore again.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


Aliginge posted:

Welp, I had no idea. I wouldn't say I'm particularly invested in the story much, but commissioning a comic comes off as a bit of a cheap-to-make get-out. Same as when comic writers are brought in to tie up the plot tatters made by the latest modern warfare


T R A N S M E D I A

Zzulu
May 15, 2009


Crysis does not need an amazing story but it'd be nice with a coherent one. Right now it's pretty schizofrenic

Woohoo
Apr 1, 2008


It's not the awesome story that isn't there but messy aliens-military-whatisthis story that currently is.

Also, it's not Space Invaders or Tetris and there's no high score. If i'm to tackle difficulties and challenges, I'll need a motive and sense of progress. Which in first-person shooters, more often than not, is provided by story. This has been missing from all three(?) Crysis games so far.

Drop-dead-gorgeous should-be-made-only-legal-one-to-use engine is of course cool and so are suit powers, but probably not enough to dish out whatever price tag it gets. At least for me.

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them.

The second game makes it clear that Nomad is dead, and also that Prophet has taken over the suit.

I love how these threads always have people are whining about how bad video game stories are, at the same time being completely confused trying to follow incredibly simplistic sci-fi stories unless they are literaly hit over the head constantly with what is going on.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


James Cameron's Avatar is the most successful movie ever.

Zzulu
May 15, 2009


kuddles posted:

The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them.

The second game makes it clear that Nomad is dead, and also that Prophet has taken over the suit.

I love how these threads always have people are whining about how bad video game stories are, at the same time being completely confused trying to follow incredibly simplistic sci-fi stories unless they are literaly hit over the head constantly with what is going on.

The aliens clearly try very hard to freeze everything. Their weaponry is literally "ice beams" and the first thing they do is terraform the island into a snowy, icey wasteland

The nuke didnt make them "evolve" in Crysis, it made the ice-sphere they had over the island expand even further. It was never hinted that the ice-theme the aliens revolved around was just a temporary thing

Maybe they retconned all of this in a comic or whatever but as far as the first game is concerned, the story was very different from the 2nd

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


This'll be as good a place as any to find things out.

http://crysis.wikia.com/wiki/Ceph

DatonKallandor
Aug 21, 2009


kuddles posted:

The whole point of the first game is that they start off as the ice creatures until they have enough energy to evolve, a process that is mistakenly sped up substantially when they release a nuclear bomb right on top of them.

Bullshit. The first game makes it clear what the alien tech looks like, and has looked like, for the last million years. Nothing indicates they "evolve" their tech. What happens is them terraforming the planet into a colder climate cause that's what they like, and their giant energy bubble happens to absorb energy and use it to freeze everything inside of it. When it's nuked, it rapidly expands because of the energy it gets.

The aliens in Crysis 1 are actually well thought out - they're originally aquatic cephalopods, so they think in 3 dimensions. That's why the ship is a crazy descent-style 3D maze and the power armor they use can fly. Incidentally another reason Crysis 2's alien retcons really suck - why would they go from flying troopers that can use the environment as weapons (by freezing it and firing it) to walking troopers with hands and generic plasma rifles?

DatonKallandor fucked around with this message at Apr 17, 2012 around 14:14

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Maxwell Adams
Oct 21, 2000

T E E F S

I invented a way to explain the Ceph:

The idea is that they were on Earth millions of years ago, terraforming the planet or whatever, right? Then they went into cryogenic stasis. Well, maybe the Ceph didn't all go into stasis at the same time. Some of them could have kept their little cities going for centuries, modifying their biology and tech however they wanted.

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