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fivegears4reverse posted:Words and things. I agree that the suit didn't quite live up to the CG intro's expectations, I even spent a good while trying to make a jeep flip over by shooting its tire as it moved to no avail. As for stupid enemies, I found them alright outside of certain glitches, like hopping up on a boat where they just seem to outright ignore you. I've never once been shot in that game in an instance where they otherwise should have not seen me, if I'm cloaked and hidden I'm not getting shot. If they saw me crawl into a bush or turn invisible somewhere, then their shots and movements tend to be centered around that spot. The grenades also, I've had multiple occasions where they just lob it in the complete wrong direction because I moved around behind them. As for snipers, I don't think there's a human enemy outside of the boss guy that can even withstand a sniper shot, let alone a sniper headshot. But again, I agree on the suit, but thankfully there are mods that deal with that, making each mode one helluva lot more useable and balanced. Oh, one enemy that was ungodly accurate and clearly psychic were the helicopters, once they saw you, if you had nothing at hand to either shoot them down with or throw at them, they would hunt you to the ends of the earth, stealth or no stealth they knew where you were.
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| # ? Apr 29, 2012 20:04 |
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| # ? May 21, 2013 22:22 |
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Balobam posted:I agree that the suit didn't quite live up to the CG intro's expectations, I even spent a good while trying to make a jeep flip over by shooting its tire as it moved to no avail. If you play on Delta, there's a spot specifically on your way to the town with the spy chick you need to rescue where you can pick up a sniper scope on the top of a small mountain. It's at that point that I realized how ridiculous the damage drop off on the ARs was. In general, the enemy was challenging on Delta only because they could absorb more damage than was reasonable, and they were psychic on top of being crack shots even if you got the jump on them. When the AI wasn't making GBS threads itself trying to walk around small pieces of flaming debris (and subsequently catching fire because they kept walking into it. "HE'S DEAD I'LL KILLING YOU FOR FUN YANKEE SHANKEY Regarding the suit, yeah mods 'fix' this by adjusting energy use, but it still doesn't fix the problem I have with how the thing is presented to you in the game. I felt like a generally less capable Gordon Freeman, sans crowbar, but gifted a stealth cloak in exchange. Being able to super sprint and jump huge distances didn't feel all that special because it had already been done in other FPS, it just didn't take place in environments as pretty as these. It's not a bad game, but I don't think it deserved anywhere NEAR the praise it got from reviewers. There were fundamental flaws with the actual gameplay that would get any other non-triple A release slammed for having them. Again, just when the Koreans started getting interesting (sending their own Nanosuits after you because you're a goddamned monster), the game's plot actively works to take that away from you and introduces the aliens and their retarded 'EVERYTHING IS LEGO ICE PLANET NOW BITCHES' motif, with 300% more air-squid.
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| # ? Apr 29, 2012 20:24 |
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I wonder if we must not have had really divergent play styles. A silenced round on Delta will one-hit kill an NK enemy with a headshot at any distance. That led to some great setups and camp wipes for my play style, which was basically "spend as much time as needed getting into the perfect position, then pick them off as they come." Without a silencer you of course get much better damage to the rest of the body, but the difficulty increase did a number of things, including making enemies more bullet spongey in their non-head regions, dramatically lowering your health, reducing the effectiveness of the suit in several ways, and of course giving out more tickets to shoot you to death as well as reducing the escape mode time where enemies basically forget how to aim at all and miss every shot down to about a one second window. For me, the NK assault rifle spent all its time on semi-auto, with a scope to fit the distance I needed, and a silencer so that my position wouldn't be given away when going in and out of cloak. I packed a shotgun as a secondary weapon because sometimes your position just gets made and when that happens it becomes an interesting gamble. But the adjustable choke made even that part of my gameplay enjoyable, since I could narrow the pellet spread and aim for the upper body and shotgun headshot people who had discovered my location. The sniper rifle in Crysis 1 had no real reason to exist in my opinion as its job was more than adequately done by the standard rifle and the standard rifle had significantly easier ammo to keep stocked up on. I find the same to be true in Crysis 2, frankly, against human enemies. It is much, much more useful against ceph, though. How did you play that we have different and contradictory memories of the game, especially with regard to how enemies handled headshots?
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| # ? Apr 29, 2012 20:52 |
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fivegears4reverse posted:If you play on Delta, there's a spot specifically on your way to the town with the spy chick you need to rescue where you can pick up a sniper scope on the top of a small mountain. It's at that point that I realized how ridiculous the damage drop off on the ARs was. I can agree that a good chunk of the AI could act in the most retarded manner, and that would break gameplay a bit because they just essentially end up killing themselves or putting themselves in stupid situations where killing them was easier than not. But from what I've read I feel like we've played two different game, the Sniper on Delta was just killing anything it touched, headshot or not, regardless of distance. Headshots were also a guaranteed kill regardless of gun, unless you hit their helmets. The sniper however would kill regardless. I'm by no means saying this game is perfect, but it did a lot of things right. AI wasn't one of them, though. But in saying that, Crysis 2s enemies were no more intelligent, they were just less vocally retarded than the Koreans who would scream everything everywhere if they so much as smell an American.
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| # ? Apr 29, 2012 21:00 |
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The biggest glaring flaw in the Crysis 2 AI is its total inability to respond believably when you walk into the middle of a squad cloaked and start popping heads with a silenced pistol.
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| # ? Apr 29, 2012 21:10 |
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All this talk of the Crysis games has got me to reinstall 2 and give it another shot, but there's something odd going on. I've got an overclocked 560Ti running and I'm not getting more than 30fps. My fps with everything on ultra and DX11 on with hi-res textures gets me about 20 fps. Everything on the absoloute bare minimum gets me about 24fps. V-Sync isn't on, and I have no idea what's doing this. I'm 100% certain they were nowhere near this poo poo the first time I did this. Any of you experience this problem/know what the hell's going on?
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| # ? Apr 29, 2012 23:07 |
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Sounds like vsync on an old HDTV. If you're using a monitor instead though, I'm unsure what the issue is.
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| # ? Apr 29, 2012 23:14 |
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Yup, using a monitor and all. loving mystery to everyone. Edit: Huh, apparently it was the most recent driver that had decided I'd had enough fps for now, just rolled it back and all was good Balobam fucked around with this message at Apr 30, 2012 around 10:07 |
| # ? Apr 29, 2012 23:17 |
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Crytek: “PC players fundamentally only want Crysis to be on PC” http://www.vg247.com/2012/05/07/cry...is-to-be-on-pc/ quote:Crytek’s Rasmus Højengaard has assured the PC version of Crysis 3 will ship with platform-specific graphical features, saying the IP’s PC community is always keen to keep Crysis games away from consoles.
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| # ? May 7, 2012 08:35 |
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Personally as a PC gamer I'm more concerned when a cross-platform game suffers restrictions to the gameplay mechanics, the design ambition or the the size of the game world because it has to fit in the 360's paltry memory than I am about losing High, Ultra, Hardcore and Ultimate fidelity on my texture maps, dynamic lights and shader quality. I am fine with losing 4096x4096 textures and settling with 2048x2048, I am less fine when we're told the game cannot do new and awesome stuff like explore larger more complex worlds or engage in more complex gameplay because of memory restrictions, controller needs or the rather sad idea that console players are all dribbling idiots that need their games to be simplified. Aliginge fucked around with this message at May 7, 2012 around 10:44 |
| # ? May 7, 2012 10:42 |
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Monster w21 Faces posted:Crytek: “PC players fundamentally only want Crysis to be on PC” Hah, I believe it when I see it. Bets on the PC version being a Borderlands PC port style clusterfuck.
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| # ? May 7, 2012 10:50 |
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I'm not so sure. Crytek seem to want to win over the PC crowd again so they'll sink time and money in to War Face.
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| # ? May 7, 2012 10:51 |
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Monster w21 Faces posted:I'm not so sure. Crytek seem to want to win over the PC crowd again so they'll sink time and money in to War Face. I had completely forgotten about WarFace. I thought it was some Korea-only thing therefore come kind of dumb grindfest pay to win thing. Is that not the case?
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| # ? May 7, 2012 11:20 |
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Aliginge posted:I had completely forgotten about WarFace. I thought it was some Korea-only thing therefore come kind of dumb grindfest pay to win thing. Is that not the case? No. It's coming to the west and is currently in a closed beta in Russia. It looks like a lot of fun. Probably the most AAA looking F2P game I've ever seen.
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| # ? May 7, 2012 11:51 |
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But Crysis 2 already had PC-specific graphical features in the form of the downloadable DX11/high res texture packs ![]() It looked pretty drat incredible to me. Sure it wasn't as revolutionary as the first Crysis in terms of graphical power, but it was certainly no slouch either.
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| # ? May 7, 2012 18:47 |
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Well, this thread hasn't been bumped in awhile. A gigantic trailer just dropped for C3: http://www.youtube.com/watch?v=_2LX8bEmhDc
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| # ? Jul 26, 2012 13:56 |
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Looks pretty much the same as the first 2 except with an explosive bow and some rad new setpieces, which is A-OK with me
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| # ? Jul 26, 2012 14:30 |
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Call Me Abey posted:Well, this thread hasn't been bumped in awhile.
Gentlemen, I give you Crysis 3: Serious Sam 4: The Last Encounter.
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| # ? Jul 26, 2012 21:06 |
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Delta difficulty is how these games are meant to be played, the demonstrator may as well have been blindfolded there for all the harm the enemies would have done. Psycho sounds like a random cockney geezer they grabbed rather than the Psycho I remember, a random cockney geezer they used for two whole games.
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| # ? Jul 26, 2012 21:23 |
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It's interesting to see how apathetic people are when it comes to the Crysis franchise these days. The first Crysis had a lot of talk and hype about it and ever since its release you've seen less and less fans around.
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| # ? Jul 26, 2012 21:49 |
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Zzulu posted:It's interesting to see how apathetic people are when it comes to the Crysis franchise these days. The first Crysis had a lot of talk and hype about it and ever since its release you've seen less and less fans around. I think it's because they keep messing with the parts that people liked about the first and Warhead, though granted most of those are just opinion, like how you need to be stealthy and switch between taking pot-shots and hiding in bushes on high difficulty. I also admit, even though the aliens in the first were not the most welcome change of pace, they were very unique and it's kinda stupid that they just made them humanoid in the second. I think people also are annoyed with the fact that the games are supposed to be sequels, but keep retconning bits of plot from their predecessors. Unrelated, am I the only one who really had fun with the infinite C4 in Warhead when Cupcake was preparing to blast open the mine entrance? If you are good at staying alive without fighting, you can amass a hefty pile of C4 at Cupcake's feet, then you can set it all off at once which sends Cupcake twirling off into the distance.
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| # ? Jul 26, 2012 23:31 |
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It also looks exactly the same as 2. The Resistance and FEAR series also had people stop giving a poo poo about them after the second game. quote:Psycho sounds like a random cockney geezer they grabbed rather than the Psycho I remember, a random cockney geezer they used for two whole games. I wonder if the Voice Comms Woman and Incompetent but Well Meaning Pilot will be back!!!
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| # ? Jul 27, 2012 00:48 |
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I really enjoyed Crysis 2 multiplayer but boy was it badly supported. I logged in today, puttered around a bit, killed someone who had the DLC gun (the FY71), and picked it up to give it a spin. Crysis 2 players remain terrible at Crysis 2 if you ever want to feel like a god. General Battuta fucked around with this message at Sep 8, 2012 around 22:44 |
| # ? Sep 8, 2012 20:30 |
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Sorry about the lack of updates in the OP. I'll update it tomorrow.
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| # ? Sep 8, 2012 22:39 |
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Lack of quicksaves is what killed Crysis 2 for me. Playing on the hardest difficulty is just no fun when you have to repeat large sections at a time because you wanted to experiment with your badass suit powers.
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| # ? Sep 8, 2012 22:58 |
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SolidSnakesBandana posted:Lack of quicksaves is what killed Crysis 2 for me. Playing on the hardest difficulty is just no fun when you have to repeat large sections at a time because you wanted to experiment with your badass suit powers. The weirdest part is that the leaked beta had quicksaves, and they were working just fine. Crytech appears to be a big fan of BS ways to make games harder (like Trigens and no quicksave in FC1), so it's not that surprising they'd stip them out at the last minute. I thought they learned their lesson about quicksaves with Crysis 1, but I guess not.
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| # ? Sep 8, 2012 23:04 |
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GUI posted:The Resistance and FEAR series also had people stop giving a poo poo about them after the second game. You don't mean "after", you mean "during. Remarkably early, during".
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| # ? Sep 8, 2012 23:08 |
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I am still completely excited for this game, and if it delivers more of what was in Crysis 2 without altering that formula hardly at all, a-okay with me. So long as it's moddable, (and it's inevitably going to be moddable, they're not idiots, right?), I can fix things I don't like and then experience a FPS game where you basically play as a versatile superhero. Crysis 1 was amazing, Crysis 2 was way more focused around set pieces for the entirety of rather than the end of the game but they were done so well that I didn't care at all. The aliens were just fancy humans, but not that fancy, which, again, perfect. Big improvement over Crysis 1, even if it makes pretty much gently caress-all sense if consistent game-to-game lore matters. (FPS as a versatile superhero is way cooler than game-to-game lore consistency in this case, as far as I'm concerned!) I'm glad this thread got bumped, I need to get my preorder in. Game's gonna rock. I hope they at least include the PC DX11 mode and high-res textures up front this time, though, that part specifically didn't rock quite as much. It still looked great in DX9 mode, but come on, this is the Crysis franchise, it was supposed to give my card a workout (and eventually it did, so, cheers to that).
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| # ? Sep 8, 2012 23:32 |
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Agreed
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| # ? Sep 9, 2012 00:30 |
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Agreed posted:I'm glad this thread got bumped, I need to get my preorder in. Game's gonna rock. Allow me to dampen your enthusiasm! Crysis 3 is being published under current EA policies, so the multiplayer will probably have a F2P microtransaction economy crowbarred into it. Crysis 2 had some of the worst support a video game has ever had. Most of the features in the DX11 patch work a bit faster in DX9, except for tesselation, which was never going to be fast. Crysis 2 was definitely a fun game, but after playing it, Crytek is on my 'no not pre-order' list.
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| # ? Sep 9, 2012 00:39 |
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I am a little worried by some of the multiplayer changes they've discussed. It sounds like they're decoupling most movement and strength related actions (sprinting, jumping, kicking cars around, etc) from the suit energy bar. I don't think this is totally a bad idea - who ever used power kick? - but I think the constant tradeoff between motion, stealth, and armor was really interesting, and one of my favorite parts of the game. It built a really cool cadence that you had to master to perform well - making sure you could both reach good positions for a kill and have the energy to make the kill when you got there, then escape - and it sounds like their reasoning (players complained that they would sprint to the action and then get killed) is pretty dumb.
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| # ? Sep 9, 2012 00:49 |
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Maxwell Adams posted:Allow me to dampen your enthusiasm! Crysis 3 is being published under current EA policies, so the multiplayer will probably have a F2P microtransaction economy crowbarred into it. Crysis 2 had some of the worst support a video game has ever had. Most of the features in the DX11 patch work a bit faster in DX9, except for tesselation, which was never going to be fast. Worry not, enthusiasm intact! I quite liked the tessellation, felt it was one of the finer examples given that for the most part geometry is receiving relatively poor tessellation support and the focus is largely on models. An understandable trade-off, but it ought to be adjustable. And my dumb overpriced GTX 580 could handle all the game's visuals very well at DX11. On that note, the features in the DX11 patch which are most responsible for performance hits are technologically impossible in DX9 because of the different APIs, even if the actual in-game visual implementation may not have differed as substantially as some would have liked. DX9 SSAO and DX11 don't look the same, for example, though it can be subtle. And I never played a single round of multiplayer, I just enjoy the singleplayer a lot. I never felt I was missing out there, really. My biggest gripe about Crysis 2 was that there were some areas with infinitely spawning enemies. That's just not in keeping with the spirit of the game, where you ought to be able to achieve great control of the terrain by carefully using your suit abilities to pick off enemies selectively. Based on screenshots and the fact that it's not really bringing anything dramatic to the table over its predecessor, I expect the 680 that I'm using now should have no trouble at all with this installment, graphically, and my gameplay gripes are not identical to others'. The one thing I should retract, though, is the preorder, but that's just because I had my release dates mixed up. Not quite time yet, after all. ![]() Note: Just, feel the need to say this, nobody buy high end cards, they're a waste of money for most scenarios. A 670 can stay between 5% to 10% of a 680, for example, for a nice discount. Basically the same card, one SMX disabled, no substantial performance loss otherwise. But that's a discussion for a different thread. go to SH/SC for the skinny on that and you can enjoy such topics as me and some other nerds going on at length about what's necessary, what's sufficient, and what's optimal for dedicated GPU coprocessor accelerated PhysX, a topic so damned niche that you can count the titles that use it that are worth playing on your hands and toes. Yeeeeep. Fun stuff! Wooo...
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| # ? Sep 9, 2012 01:13 |
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Agreed posted:I am still completely excited for this game, and if it delivers more of what was in Crysis 2 without altering that formula hardly at all, a-okay with me. So long as it's moddable, (and it's inevitably going to be moddable, they're not idiots, right?), I can fix things I don't like and then experience a FPS game where you basically play as a versatile superhero. Crysis 1 was amazing, Crysis 2 was way more focused around set pieces for the entirety of rather than the end of the game but they were done so well that I didn't care at all. The aliens were just fancy humans, but not that fancy, which, again, perfect. Big improvement over Crysis 1, even if it makes pretty much gently caress-all sense if consistent game-to-game lore matters. (FPS as a versatile superhero is way cooler than game-to-game lore consistency in this case, as far as I'm concerned!)
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| # ? Sep 9, 2012 01:23 |
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Cryengine 3 vs Unreal Engine 4; battle of the century.
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| # ? Sep 9, 2012 01:34 |
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Raneman posted:Cryengine 3 vs Unreal Engine 4; battle of the century. You'll probably see UE4 in action a lot more. I've always had the impression that Crytek is a lot less flexible with their licensing while Epic basically goes out of their way to make sure as many people as possible use their engine. But if you're talking about actual graphical power then yeah, it'll be interesting to see who gets the most out of their engines
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| # ? Sep 9, 2012 01:55 |
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This hasn't been bumped for a while but I got a closed Alpha key that someone can have. PM me if you want it.
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| # ? Nov 1, 2012 17:01 |
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I don't have PMs I assume it's multiplayer only?
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| # ? Nov 1, 2012 17:52 |
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I also received a closed alpha invite and yes, it's going to be one game mode on one map to:quote:test and stress the backbone and back-end systems for Multiplayer. We will announce when we plan to have any further tests for other content when we get closer to dates. For this test only the game mode Crash Site on the map Museum is available. And this particular test is only running from the 2nd through the 9th.
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| # ? Nov 1, 2012 20:09 |
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ill take any extra key someone may have. I have PMs.
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| # ? Nov 1, 2012 20:38 |
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| # ? May 21, 2013 22:22 |
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Joink posted:ill take any extra key someone may have. I have PMs. Sent
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| # ? Nov 1, 2012 20:54 |























I assume it's multiplayer only?
