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No I didn't miss that. All I'm saying is that for some people it would be better to practice in single player where you have alot more time. If you want to do it in MP and be forced to stop, then more power to you.
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| # ? May 16, 2012 03:48 |
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| # ? May 26, 2013 02:54 |
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DancinBrud posted:I finally made an effort to check out some Track Central stuff and there's actually a lot of really fun and interesting homemade tracks. They're not as tightly constructed as the official tracks in the game, but some of them have incredible concepts. Don't make the mistake of playing the Batman track. It's interesting, sure. But some of the jumps/tricks therein are awful. It took me almost half an hour and 200+ faults to finish.
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| # ? May 16, 2012 06:21 |
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Learnin Derby posted:No I didn't miss that. All I'm saying is that for some people it would be better to practice in single player where you have alot more time. If you want to do it in MP and be forced to stop, then more power to you. People in Halo: Reach used to coordinate with friends and six un-manned guest controllers just to be the first to get to the top rank, which was pretty much based on time spent playing and small amounts of bonus points for stylish kills. They would literally spend hours a day headshotting dummy guests with sniper rifles just for that purpose until Bungie reset a ton of people's ranks for gaming the system in that method. The Reach thing also explains why people will just go to town in MP for this game: They're not concerned with the most efficient way to get better at the game; they're concerned with the most efficient way to have BIG NUMBERS by their name. Why play single player to get better when you get XP for playing in MP? You'll hit top rank eventually, win or lose, and even though that rank is only a signifier of how long you've played, it's top rank so STFD you fuckin' NOOB. (See how that works? It's extra dumb, but trust me, that's what's going on in their heads.) TheGreatGildersneeze fucked around with this message at May 16, 2012 around 07:43 |
| # ? May 16, 2012 07:33 |
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TheGreatGildersneeze posted:Is this your first online game with a visible rank that goes up no matter what? Some people out there will do whatever it takes to have the biggest number or symbol signifying rank by their name because having the biggest number in multiplayer is the most important thing ever. His point is that practicing tracks that you can't do in MP is a waste of time if the purpose is to get better at doing those tracks. Unless you're lucky enough to get matched with 3 other players at your skill level you'll likely end up completing less than half the track before someone that is actually capable of doing it blazes through the finish line. If you're playing MP solely to increase your MP rank (mind you your "win-loss" record is visible in the leaderboards) you should just do the supercross tracks where you'll have a good shot at winning them because you won't learn nearly as much about the hard/expert tracks in MP than in SP (do the hard tournaments if you want to learn). Players inevitably panick when they see a player pass them and can end up getting a worse time instead of focusing on completing the obstacle smoothly instead of flailing randomly without considering what they're doing.
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| # ? May 16, 2012 16:20 |
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I can echo some of these sentiments too. Hardcore Trials mode is neat, but the Extreme tracks simply aren't conducive to a fun time. I used to wait around for 8-10 minutes when the n00bs picked Way of the Ninja, now I just blast through with ~30 faults and move on to the next track. I won't even bother with The Wreck or Inferno III in MP, it's not worth it. Either I'm going to win, or I'll be the DNF at the end, and I'm not willing to wait around and find out.
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| # ? May 16, 2012 16:35 |
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Oddhair posted:I can echo some of these sentiments too. Hardcore Trials mode is neat, but the Extreme tracks simply aren't conducive to a fun time. I had one where I choked early on The Wreck on one of the easier starting things and was way behind, taking like 40 faults to even get to the barrel ramp. Got over it on my first try right before the guy that was leading did, then we were both on the last obstacle where you jump onto the red crate at the finish, and I made it first try and he faulted. He must have been on that barrel obstalce for several minutes too. Every other time I've played its been an absolute blowout. I still play HC Trials because its normally really easy to get wins and I hate playing regular because everyone always picks Gigatrack and I don't want to spend that much time on one MP game.
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| # ? May 16, 2012 20:19 |
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Good Dog posted:I had one where I choked early on The Wreck on one of the easier starting things and was way behind, taking like 40 faults to even get to the barrel ramp. Got over it on my first try right before the guy that was leading did, then we were both on the last obstacle where you jump onto the red crate at the finish, and I made it first try and he faulted. He must have been on that barrel obstalce for several minutes too. I've been very lucky - Gigatrack has shown up a whole bunch of times, and its *never* been voted high enough to be picked. Thank goodness! Edit: I have had to deal with Sewage Plant a bunch though. Its even more lovely in MP, somehow. Amusingly, I've aldo seen it pop up a bunch as the first and third track, for some reason. For all the times I've seen it voted in as the first track, it *never* gets voted in the second time. And I echo the sentinments RE Hardcore Trials. I've not done much HC Trials, but from what I have, I've *never* seen a heat where more than one person finishing the track. Its always been one person finishes, and everyone else DNFs. Also, while I'm here, Supercross can go gently caress itself, MP Trials sumpremacy. Seriously, I hate supercross so loving much. Its so janky and floaty, and having your bike obscured by foreground riders if not conducive to fun racing. (I know, I know... Magimix, why don't just just do Trials MP matchmaking then? Because the matchmaking is super loving hosed, and the 'any race' matchmaking at the least seems to offer the best chance of getting a game in a timely manner. I may dislike supercross, but mostly Trials MP crops up, so its worth the hit.) Edit: I'll just come out and say it - track quality in TE is inferior to THD. TE favours gimmickry over solidly designed trials tracks. magimix fucked around with this message at May 16, 2012 around 21:02 |
| # ? May 16, 2012 20:59 |
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I really wish there were a middle difficulty option for online trials play; I like extreme tracks but I'm not so good at them that I have a hope of finishing if I'm with a player better than me (and such players always vote for the hardest tracks for obvious reasons). I really want a Medium+Hard option, because I don't really like doing the same beginner and easy tracks over and over again, but I'd like to at least be in the race and not banging my head against the 3 slopes in Inferno 3 while the other dude breezes through.
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| # ? May 16, 2012 21:07 |
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I rather enjoy supercross, but it doesn't favor our abilities too readily either. I will say that adding all the Redlynx picks supercross tracks is fun too, some of them are medium, and have flips and obstacles and poo poo. I also like that most people don't know about no-gassing, so on Mountaintop Madness, I no-gas the second downhill and just fly past other riders, even on the same bike. If you develop a good line through some levels, you can really fly. I like Sky High a lot; a couple of days ago my roomie was watching me play and I was all cocky ("Y'all're gonna lose" etc.) I hosed up early on and got a couple of faults right at the beginning, and somehow ended up pulling it out and winning, something that simply isn't as easy, (if indeed possible) on any of the SP levels. I do assume that I'll win on Drop in the Ocean, Mountaintop Madness and Box Clever (this one is a great, technical, medium RedLynx-picked supercross track) and of course I'm wrong about half the time. I've got a friend who's working on a mini-game, I was over last night helping him test and suggesting things to tweak. Once he releases it I'll let you all know, it was a good time and I spent most of the time laughing at the insanity. It's a shame the only way to test this without releasing several broken tracks is to physically go to his house, but he's close to my office. Oddhair fucked around with this message at May 16, 2012 around 21:15 |
| # ? May 16, 2012 21:13 |
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magimix posted:Edit: I'll just come out and say it - track quality in TE is inferior to THD. TE favours gimmickry over solidly designed trials tracks. THD was hardly a stranger to irritating gimmicks too, particularly in the DLC. I disliked that moon gravity level more than anything in TE definitely.
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| # ? May 16, 2012 21:23 |
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het posted:I won't say TE is better (or necessarily as good) but "TE favours gimmickry over solidly designed trials tracks" is really overstating things. The Limbo level is the only one where I think they're coasting on a gimmick really, I don't think it's a very good level and I think its connection to Limbo is too superficial. I respect the concept of Gigatrack even though I don't enjoy it much, and I think Sewage Plant could be a lot better with playtesting or less unpredictable behaviors from the water pipes. I hold the base-game TE tracks on a par with the DLC THD tracks. THD's base tracks are mostly solid, and the exceptions are, well, exceptional. With the DLC tracks, gimmickry reared its head more, and quality declined accordingly. By 'gimmickery' I don't just mean stuff like the Limbo track, but also 'dynamic elements' that interfere with the racing line, camera fuckery, effects and geometry that *obscure* the racing line... Really, anything that undermines a tracks ability to be an actual *trials* track. THDs base tracks had some lovely elements, to be sure, but TEs base tracks have much more of them, in my opinion. Also, THD *unquestionably*[1] has better physics (or I guess I should say, less floaty), and sharper control. [1] FINE... In my opinion 'unquestionably'...
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| # ? May 16, 2012 21:39 |
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magimix posted:I hold the base-game TE tracks on a par with the DLC THD tracks. THD's base tracks are mostly solid, and the exceptions are, well, exceptional. With the DLC tracks, gimmickry reared its head more, and quality declined accordingly. By 'gimmickery' I don't just mean stuff like the Limbo track, but also 'dynamic elements' that interfere with the racing line, camera fuckery, effects and geometry that *obscure* the racing line... Really, anything that undermines a tracks ability to be an actual *trials* track. I think the THD DLC definitely took a turn towards gimmickry, but I don't think that's 100% a bad thing. They needed to stretch their boundaries with the capabilities of the engine, and that's going to mean taking chances that won't pan out. I think TE has way fewer misses and a lot more examples of solid tracks that just have more visual polish than the THD ones. quote:THDs base tracks had some lovely elements, to be sure, but TEs base tracks have much more of them, in my opinion. Also, THD *unquestionably*[1] has better physics (or I guess I should say, less floaty), and sharper control.
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| # ? May 16, 2012 21:51 |
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het posted:Obscuring the racing line sucks but (off the top of my head) the only time that really bothers me in the TE main game tracks is on Sewage Plant. The idea that dynamic elements intrinsically are a problem with a trials track seems silly to me. We must agree to disagree, I guess. From my perspective, anything that does not directly contribute to a tracks *ridability* is, at best, neutral. If it impairs a track, its bad. Period. 'Visual polish'? Irrelvant with respect to the quality of a track. It could be blocks floating in space for all I care - what matters, the only thing that matters, is the racing line, and the quality of the obstacles. het posted:I think it's almost entirely in your head and you're simply looking back with rose-colored glasses. Looking back? Its not like THD exists in some distant past. I still play THD. I am absolutely of the opinion that it plays better than TE. Whether you agree or not is its own thing, to be sure, but don't think I'm looking back through clouded memory or something.
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| # ? May 16, 2012 22:05 |
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Nah the physics system is basically untouched man.
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| # ? May 16, 2012 22:15 |
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Nemesis Of Moles posted:Nah the physics system is basically untouched man. I disagree. Play the remake of Inferno 2 on track central and compare it with Inferno 2 from THD, the Evo version plays totally different and is in fact alot easier because of the increased bounciness/floatiness
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| # ? May 16, 2012 22:51 |
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How do we know the recreation is exact? That's not one of the ones done by Red Lynx as I recall (I could be wrong about that).
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| # ? May 16, 2012 22:56 |
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Yeah, it's a fan-made version, not the exact same thing.
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| # ? May 16, 2012 22:59 |
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I'd say THD "plays better" because there are no god drat driving line curves, it's more obvious where your tires are going to hit (during Gigatrack there are a few points where you land awkwardly on the side of a hill), and the lighting less often interferes with gameplay (there are a lot of times in TE where I can't see my player because he's obscured by the sun or in a harsh shadow).
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| # ? May 17, 2012 00:18 |
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gently caress Trials MP. Holy poo poo that's my least favorite thing. I'm such a rage quitter on that. Also the physics seem just SLIGHTLY different than the SP for some reason.
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| # ? May 17, 2012 02:17 |
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Polo-Rican posted:I'd say THD "plays better" because there are no god drat driving line curves, it's more obvious where your tires are going to hit (during Gigatrack there are a few points where you land awkwardly on the side of a hill), and the lighting less often interferes with gameplay (there are a lot of times in TE where I can't see my player because he's obscured by the sun or in a harsh shadow). BonoMan posted:gently caress Trials MP. Holy poo poo that's my least favorite thing. I'm such a rage quitter on that. Also the physics seem just SLIGHTLY different than the SP for some reason.
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| # ? May 17, 2012 10:06 |
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Bumping this here thread with my gamertag: codename FANGIO I am not so great, I need some better times to race against and inspire me while I listen to anything besides the actual in-game music.
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| # ? May 21, 2012 15:48 |
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codenameFANGIO posted:Bumping this here thread with my gamertag: codename FANGIO Added you, I'm not great but I don't think I'm terrible either. The amount of replayability in this game is unbelievable, has there been any hint of DLC? I remember the THD DLC was a long time after the base game so I don't expect anything soon, but something to look forward to would be nice.
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| # ? May 30, 2012 19:32 |
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dogydemoc posted:The amount of replayability in this game is unbelievable, has there been any hint of DLC? The game has been pretty successful, so I'm sure there will be DLC at some point. Red Lynx isn't talking about any plans yet though.
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| # ? May 30, 2012 20:03 |
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Any idea what the update today did?
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| # ? May 30, 2012 20:10 |
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BonoMan posted:Any idea what the update today did? Mostly just bug fixes. They have a summary here.
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| # ? May 30, 2012 20:18 |
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Nate405 posted:The game has been pretty successful, so I'm sure there will be DLC at some point. Red Lynx isn't talking about any plans yet though. I'm holding out for a big, heaping pile of technical tracks
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| # ? May 30, 2012 20:38 |
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Looks like they changed the Track Central categories around too: http://www.redlynxgame.com/forum/vi...hp?f=15&t=10011
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| # ? Jun 1, 2012 19:42 |
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Nice, those are good additions.
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| # ? Jun 1, 2012 20:01 |
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If people are still playing, friend me! I need more ghosts to race against, though I kinda suck at this game. GT is Fayez Butts.
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| # ? Jun 2, 2012 19:08 |
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I absolutely love Evolution, I've played it since release, and I think they improved on every aspect from Trials HD (except maybe for the driving line thing; I agree with the problems on Gigatrack that's been said earlier...). I'm now working on Platinums on Beginner and Easy, and I'm still trying to Gold that awful Trials of Limbo. I loved Elastomania and ActionSuperCross, but I can't stand the 2D levels of Trials... I hated 8 Bit Trip from HD, too :/ I'll be adding the Gamertags I don't already have from our Trials HD round. Mine is Herr Tykje, if you want some medium times to compare yourself to. Edit: Kevyn posted:Apparently they made the Marathon achievement in the original game easier to get a while back. I may go back and try for that so I can get the unlockable in this game. I'm getting right on it. Hope my son stays asleep for the couple of hours I need. Second edit: WirelessPillow posted:You know what else is a serious kick in the balls? Doing a Hard level, crashing, and then getting an achievement telling you that you almost perfected it. This. Fuckin wankers, I don't want an achievement telling me I almost perfected this Hard track I've been working on for hours Standard Bordello fucked around with this message at Jun 6, 2012 around 14:42 |
| # ? Jun 5, 2012 12:39 |
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Just snagged this, and I'm scraping the leaderboard barrel against a bunch of goons. If you want to get in on the stomping, add Spaz Rx. I agree about the driving lines 100%. Sometimes it looks like flat ground and your back wheel will hit an angle you can't see.
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| # ? Jun 7, 2012 18:21 |
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Arms_Akimbo posted:I agree about the driving lines 100%. Sometimes it looks like flat ground and your back wheel will hit an angle you can't see. Small price to pay to get outside and able to curve tracks.
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| # ? Jun 9, 2012 11:05 |
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So I played some Trials Evo on my *other* gamer tag, and I got through to the point where you unlock Platinum medals. I somehow got Plat on 'Riding Hood', a track I was(am) struggling to get plat on for my main gamertag...
Oddhair fucked around with this message at Jun 20, 2012 around 05:17 |
| # ? Jun 20, 2012 05:15 |
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Aishan, I am not entirely certain who you are but you are my Rival and it is my mission to demolish all your scores.
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| # ? Jun 21, 2012 00:23 |
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They just put out an official trailer, showcasing some of the coolest player-made levels to date. http://www.youtube.com/watch?v=2fK0jxCwySY I need to play this game more. It steadily continues to grow in awesomeness.
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| # ? Jun 21, 2012 02:18 |
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I'd love to know what all those tracks are.
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| # ? Jun 21, 2012 02:24 |
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flatluigi posted:I'd love to know what all those tracks are. The one after "...Nightmares" (~0:33) is called Infernus, and that's the only one I recognize.
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| # ? Jun 23, 2012 02:17 |
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I think all the levels in that trailer are from the Redlynx Picks channels. Just keep playing those (they're almost all good) until you find the one you're looking for. There's one track called Rainbow Road and another called Dragon Rider that are in that trailer. There's an Aliens one called (I think) Aliens '86, too. Edit: The Matrix-like self-assembling one is called Construct. I found a great one just recently not in the Redlynx picks called (I think) 'A little insanity'. It's simple in graphics, but really creative and plays on perspective more than any track I've seen. Dominic White fucked around with this message at Jun 23, 2012 around 02:40 |
| # ? Jun 23, 2012 02:37 |
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Rainbow Road is a really good track, everyone should get that one!
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| # ? Jun 23, 2012 02:46 |
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| # ? May 26, 2013 02:54 |
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Just played go!go!NINJA v1.1 and wow, what a great extreme/ninja track, and I'm normally a little iffy on the "ninja" stuff, but this one is doable, if really hard.
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| # ? Jun 23, 2012 02:48 |



















