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anothergod posted:Heh, yeah, a few places were gibberish. I'm glad you cleaned it up. If you don’t want people to use your stuff, it’s not a bad one. Probably you want something that will let them use it commercially if you’re selling it to them. IANAL, but I won’t touch CCbySA stuff at all. Because the terms are obviously not reasonable for what I would want them for.
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# ¿ Dec 24, 2018 21:01 |
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# ¿ May 16, 2024 17:26 |
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anothergod posted:
Those 🎃 are great.
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# ¿ Aug 21, 2019 13:17 |
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McKilligan posted:Alright! Exciting poo poo coming through! On mobile I can’t find the minis. You should also specify license terms somewhere. Available for my personal use? Saleable? Use in works? I can’t find a license.
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# ¿ Aug 27, 2019 11:44 |
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ButtWolf posted:Could I get some feedback on this? This is my first real attempt. I got tired when animating the craziness of the beams so it looks like garbage. Are the colors and general form ok? Be as harsh as you wish. Not clear how the cross guard would stop other beam swords.
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# ¿ Jan 23, 2020 12:44 |
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anothergod posted:
http://www.roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
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# ¿ Mar 6, 2020 11:57 |
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anothergod posted:I like the way more orange desert tileset implies height and smoothness, but yeah I think the purpley desert tiles need some help w/ defining heights. I have thought about dithering, but I'm not sure. I try not to have too many stray pixels if I can avoid it. Do those work under colorblind filters?
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# ¿ May 18, 2020 10:43 |
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anothergod posted:lol Probably not. Is there an easy way to check this? I'm having a hell of a time figuring out color palettes, tbh. I've used sim daltonism from the Mac app store, but there are similar things if you're on windows. https://www.color-blindness.com/2008/12/23/15-tools-color-blindness/
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# ¿ May 19, 2020 01:03 |
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Stack Machine posted:My favorite platform is probably the game boy and I'm constantly amazed at how many distinct characters can be represented in 16x16 pixels at 3 shades of gray. I wish we got wonderswan stateside, because I think the 8 shades grayscale images look so good.
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# ¿ Jul 27, 2020 05:12 |
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ButtWolf posted:For a top down arpg, do y'all do animations for diagonal movement/attacks? How Zelda do you want to feel?
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# ¿ Jul 29, 2020 02:43 |
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anothergod posted:Anyone use any free pixel art programs? I'm looking for something cheap(free, really) and easy for students to use in a class. Aseprite is still available in source form for free. https://github.com/aseprite/aseprite
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# ¿ Jun 15, 2021 17:38 |
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a7m2 posted:IMO it counts because "pixel art" refers to the result, not the process. First post disagrees with you, and indicates these would not be pixel art (though they're nice low resolution digital paintings)
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# ¿ Aug 29, 2021 14:27 |
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bessantj posted:That looks pretty cool. Reminds me of Castlevania. It's a Zelda 2 rip, though they're pretty similar
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# ¿ Feb 9, 2022 18:37 |
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# ¿ Mar 20, 2022 14:59 |
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The Cheshire Cat posted:I think the issue with doing a really accurate CRT shader is it needs a crazy high resolution to really look authentic, so most shaders go more for the "feel" of a CRT display rather than aiming for a 1:1 recreation. There's nothing that can be done about low-intensity stuff, too. Just entire sections of the visible space in CRT that LCD simply can't do. Physics is kind of rude there.
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# ¿ Jul 9, 2023 01:03 |
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Ash Crimson posted:Can't bring myself to use asperite, how do i curb my graphics gale dependence?? Pick up ProMotion?
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# ¿ Jul 9, 2023 14:19 |
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Grey Cat posted:It's not much, made a couple sprites and animations, but it's what I was able to make playing around with construct for a few hours. You might like the wonderswan/wonderswan color resolution and color profiles.
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# ¿ Jul 12, 2023 19:32 |
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Grey Cat posted:I had to look that up, i have a vague memory of seeing some videos on these. I think that's more colors than I want to work with though since I might go for sets of 2bit palettes for different areas (Big maybe on the 2bit). Wonderswan had 16 shades of gray, with 8 visible at a time. Across 16 palettes that had 4 shades each. Wonderswan color has a couple color modes, but the most prevalent had 16 palettes of 16 colors in rgb444
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# ¿ Jul 12, 2023 21:13 |
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# ¿ May 16, 2024 17:26 |
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Grey Cat posted:I there a way to find these palettes? Most of the resources seem to not have much info on that beyond how to program it. For the b&w, you pick 8 colors from the sixteen shades of gray. Then pick 4 colors from those per palette. For color, you pick 15 colors from rgb444 and color 0 is transparent. If you want to see what palettes were used in a particular game, a lot of emulators let you look at the palette data.
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# ¿ Jul 14, 2023 03:52 |