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It can be useful, but it's also a bit redundant as bombs do the same thing, but more effectively.
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# ¿ May 1, 2012 12:42 |
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# ¿ Apr 28, 2024 00:44 |
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Did you buy the books (Runes of Power I-IV)? They should help you decipher the combinations.
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# ¿ May 1, 2012 22:38 |
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Fuzz posted:CDProjekt officially goes creeper: Polish video game developers must get laid even less than usual.
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# ¿ May 26, 2012 18:12 |
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I'd suggest trying out Furmark or whatever the most graphically demanding GPU stress test program is these days.
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# ¿ Aug 20, 2012 18:26 |
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How's the difficulty on Dark Mode? Fun or not? (I've beaten the game before)
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# ¿ Dec 21, 2012 17:30 |
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I think they also made the intro to the first Witcher game. That one is definitely my favourite intro movie in any game.
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# ¿ Jan 10, 2013 23:49 |
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Yup, the polish voice actors are much better in The Witcher.
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# ¿ Jan 13, 2013 19:43 |
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It's one of the most GPU intensive games that I have. But load times are most likely affected more by your hard drive speed.
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# ¿ Feb 22, 2013 21:40 |
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As far as I remember, the hardest part of the Kayran fight for me was when you run up some little cliff to do that little Hollywood stunt to ride on top of it. Somehow I never learned how to dodge its attack on that part of the fight.
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# ¿ Jul 2, 2013 16:31 |
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# ¿ Apr 28, 2024 00:44 |
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Ubersampling (supersampling) initially renders the scene at a bigger resolution (usually at 2x, 4x or 8x resolution), so it's very memory and memory bandwidth intensive. For example, doubling the resolution means quadrupling the amount of pixels.
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# ¿ Sep 9, 2013 18:06 |