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Namnesor
Jun 29, 2005

Dante's allowance - $100
:siren::siren::siren::siren:WITCHER 3 E3 GAMEPLAY FOOTAGE:siren::siren::siren::siren:
https://www.youtube.com/watch?v=Tr9vH4OVZy0
Presented during Microsoft's press conference, so judging from that and the interface having the relevant controller buttons, this is almost assuredly running off of an Xbox One.

:siren::siren::siren::siren:WITCHER 3 E3 TRAILER:siren::siren::siren::siren:
https://www.youtube.com/watch?v=HtVdAasjOgU


The Witcher 3: Wild Hunt - Killing Monsters trailer YOU ABSOLUTELY NEED TO WATCH THIS
:siren:THE REDKIT HAS ARRIVED:siren:

CURRENT PATCH: FEBRUARY 21, 2013 - 3.3 FOR PC
CURRENT NEWS: FUCKIN' REDKIT, BABY

[Official site] - You may want to avoid the forums here. Like all official forums, they are... not good.
[Good Old Games store page]
[Game manual courtesy of Steam]
[Previous SA Thread]

[Enhanced Edition Launch Trailer - True Hero] - Pretty loving rad.
[New Elements Trailer] - Kickass trailer with a brief summary of the new content in the Enhanced Edition.
[Enhanced Edition Intro Cinematic] - WATCH THIS
[The Story of The Witcher 1] - A surprisingly good recap of the first game. Worth a look.
[What is a Witcher] - A neat, informative video of what, exactly, a Witcher is. This and the following video are a good indicator of what the game feels like.
[52 and a half] - Nothing to do with the story, really more of a showcase of the RED Engine. Pretty neat, nonetheless.
[The Bard: Savior of Queens] - Better than Geralt could ever be.

[The Witcher 1 Intro Cinematic] - For completion's sake.
[The Witcher 1 Ending Cinematic] - For completion's sake. Why Foltest trusts Geralt so much.

[Wiki]
[Nexus Modsite] - A word of warning: many mods haven't been updated to work properly with the Enhanced Edition patch.



What is this "Enhanced Edition" nonsense?
In May of 2011, CD Projekt RED released The Witcher 2: Assassin of Kings on the PC. On April 17, 2012, The Witcher 2: Assassin of Kings Enhanced Edition was released on the Xbox 360, and as a free patch on the PC. Like the enhanced edition patch for the original Witcher, the patch brought numerous fixes and gameplay balances, as well as hours of additional content (largely in Act 3, previously a very small, epilogue-like chapter) and an expanded ending.

CDPR offers a free backup copy of The Witcher 1 and 2 through GoG if you purchased the game via another method! - [Redemption page] - All you need is your CD key/product code. For Steam users who don't have a key, or if you've lost your key, check the sidebar for a link to further instructions.

Do I need to play The Witcher 1 first?
The short version is no. While the stories of each game are not entirely self-contained, the Witcher 2 does familiarize you with the characters and events of the first game decently enough. As posted above, this video - [The Story of The Witcher 1] - gives you a good summary, though you miss out on character details.

I however do recommend playing the first game - [GoG store page] - but go in understanding that the gameplay is... divisive to say the least, and the game's performance may vary wildly; it was built off of the Aurora engine, which was used for Neverwinter Nights 1 and was showing its age even when Witcher 1 first game out. It's perfectly understandable and no one will look down on you for playing on easy and blowing through the game without challenge. If you do play it, do your best to stomach Acts 1 and 2. They're slow, plodding, and not very indicative of the moral grey areas the Witcher loves to play in. Act 3 and beyond will be sure to captivate you.



I keep dying this game is too hard
The biggest spike in difficulty for the Witcher 2 comes from unfamiliarity with the controls and combat systems. There are a couple pieces of advice that will help you to grasp the full breadth of Geralt's arsenal of abilities and equipment.

1: Read the manual! You know how most manuals are totally loving useless nowadays? Not this game! Give it a gander. Free copy can be found here, courtesy of Steam.

2: Do the tutorial! It's short, informative (as how a tutorial should be, but also in how the world generally views Witchers), and actually pretty funny. You won't walk away a master, but you'll at least know how everything works. And don't be discouraged if you get curbstomped by the final waves, I'm fairly experienced at the game and it happens to me regularly.

3: Use Quen. They nerfed it, and it still is the best. Unupgraded, it absorbs one blow. Maxed out, when someone attacks you, they just die. Keep in mind, however, that while Quen is active, Vigor won't regenerate. This can be problematic early on when you have a low pool of Vigor to work with, and with the new Fatigue system, having no-to-low Vigor can significantly impact your damage dealing capability.

4: Don't play fair. I think this is the most important rule to follow. You're almost always outnumbered, but never outmatched. There's a reason you have two swords, bombs, traps, signs, throwing knives, potions, and a deep, sexy voice: you're not supposed to be on an even keel with whatever fool attacks you. Do whatever you can to win, because there is no reward in how you kill them, just that you kill them.

5: There are no wrong decisions! In purely gameplay terms, there are no wrong decisions. In most instances, you're given the same reward, or something comparable, from different decisions to the same question. Only in very rare, and frankly pretty obvious circumstances do you get a straight lesser reward for not selecting a certain response.

Dark Mode is not for a first playthrough. On Dark Mode, many things can and will kill you in one hit.



Oh god look at all of these talents I don't know where to put them
There's no real wrong way to distribute talents. All of them are useful to some degree. A good start is to cover the basics, what seems like the stuff you absolutely cannot fight without; from the Witcher tree, you'll want the ability to throw daggers and to block arrows. The talent that gives you faster Vigor regeneration is worth putting two points in, as it will give you +1 Vigor, which is invaluable early game. From the swordsman path, riposte and one point in dodge roll (personally, I like putting two points in dodge roll). From the alchemy path, grab the talent that increases bomb and potion strength, and from the mage/sign path, more Vigor and upgraded Quen and Aard. That'll give you a good baseline of power. From there, it's up to you. Again, there's no wrong way to distribute talents.

Mutagens
You'll notice a little circle next to some of your talents after you invest points in them. That means you can slap a mutagen on it. You'll find mutagens as loot from monsters. Once you slot a mutagen to a talent, you cannot replace or remove it. Therefore, it's recommended that you sell (or use for brewing potions) any mutagen that doesn't contain the Greater prefix to maximize your potential.

So what's all this bullshit talk about two Act 2's
It isn't bullshit, fake questioner! Depending on your decision of who to side with at the end of Act 1, you'll be taken to two different locations with different characters, quests and motivations that carry over into Act 3! Moreso than other games of this nature, this is a massive reason for a replay. My suggestion is to make a save when you are given the quest entitled At A Crossroads, and stash it away, so when you finish the game you can skip the prologue and Act 1 and simply choose the other side.



Why do a lot of the men in Flotsam not have pants?
It's a muggy forest, and a lot of them work in muddy water. I wouldn't wear pants, either.

CDPR says it was a bug, one that they refuse to fix because of artistic integrity it's too funny.



Personal note
I hope to keep this thread updated for as long as interest remains in the game. Hopefully with the release of EE, mod-making will get started back up, and if we're really lucky, CDPR will release a toolset, making the job easier THEY'RE DOING IT, HELL YEAH :woop: I really enjoy this game, and the developers are classy people, who've done things to support the game and community in ways that other companies would charge for or outright not do.

The most important thing is to enjoy the game and bang lots of women, and kill the occasional monster.

All of the screenshots (save for deal with it Saskia just above) were taken by me, everything save for ubersampling maxed out.

Namnesor fucked around with this message at 23:33 on Jun 26, 2014

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Namnesor
Jun 29, 2005

Dante's allowance - $100
Mods!
While there aren't many, this game is halfway mod-friendly, and some good ones do exist. [The Witcher Nexus] is where we're going for our mods. To repeat the earlier warning: many mods haven't been updated for the Enhanced Edition. But never fear! That's what I'm here for.

Most mods go in the CookedPC folder. Check the mod's readme for any specific instructions.

Gibbed's RED Tools - This is what you want if you want to get into modding.

:siren:The Witcher 2 Tweaker:siren: - A more-detailed configuration tool. A must have for squeezing out as much performance and quality as you can out of the game. :madmax: Recommended! :madmax:

Witcher 1 Final Saves - Self-explanatory. Go ahead and snag one to use for import, there's no harm in not doing so.

Savegame manager - While I do enjoy the fact that the Witcher 2 painstakingly avoids overwriting a save file, this means your save folder can balloon up to obscene sizes, and cause performance issues, including lengthening load times. I recommend doing some cleaning when you have 20+ saves. :madmax: Recommended! :madmax:

Comfy Couch - Increases text size of many elements, most notably the journal, loot tables, quest text, the combat log (thank loving god) and NPC one-liners. First playthrough safe! :madmax: Recommended! :madmax:


Dynamic HUD - Cleans up the HUD out of combat. I'm a sucker for dynamic UIs and stuff. If you want to use this and Comfy Couch together, Comfy Couch has a dzip with both mods merged. First playthrough safe! :madmax:Recommended!:madmax:

Simple compilation - A couple of individual XMLs to make Geralt's life a little easier to a whole lot easier.

Remove Dark Mode Visual Effects - Personally, a must. The Dark Mode desaturation effect is neat, but really annoying. This slightly alters how the Dark Mode curse and bonus work.

Complete Equipment Overhaul - After a first playthrough, this is the most impactful mod you could use. It drastically alters all of the equipment in the game, to give you a more steady, even-handed progression, instead of the sharp spikes found in the beginning and end of each Act.

Weightless Recipes and Schematics Plus - Does exactly what it says. First playthrough safe!

Reduced-price Dark Mode Items - Reduces the price, both in orens and in crafting materials, of the Dark Mode armor and weapon sets. Even if it's your first time through Dark Mode, I recommend this mod, if only to save yourself the serious tedium of grinding for money and materials. This goes in CookedPC/items, you may have to create the items folder.

Increase Geralt's carry weight to 500 - It... well, increases Geralt's carry weight to 500. This is actually quite an easy edit to make. If another mod you downloaded has a geralt_basic.xml, you can change carry weight by editing a single line. Open up the xml and look for under # Various group:
code:
<max_weight mult="false" always_random="false" min="500" max="500"/>
and change the min and max to whatever number you wish. This goes in CookedPC/abilities. First playthrough safe! :madmax: Recommended! :madmax:

Retextures
For the most part, the retextures available for the Witcher 2 are crap. People with no eye for style and no skill with photoshop doing stupid poo poo like giving Geralt Naruto eyes and poo poo. There are, however, a few solid, if not downright great retextures out there. All of these are first playthrough safe.

There's no accounting for personal taste, but I've tried to keep a high standard for quality in what I put in this section.

Better Texture Environment - These retextures are surprisingly competent, keeping in line with the original textures' style, and I haven't seen any noticeable impact on performance. At time of this writing, the weapon retextures have not been updated for EE, and cause problems.

Return of the White Wolf - Gives Geralt back his milky white hair, instead of the grey he has currently.

Slight face lift - Gives Geralt's skin a little more color, and cleans up the huge purple bags around his eyes. This and Return of the White Wolf are hugely recommended, I think it makes Geralt look a lot better. Install this after the above mod.

Scabbard re-textures - Some pretty kickass scabbard retextures, really gives them some good flavor. I prefer worn leather.

Blue Stripes Combat Jacket - A solid recolor of the Blue Stripes jacket you can get via DLC and Mysterious Merchant.

Concept art/trailer Dragonscale Armor - Retextures the dragonscale armor to what we saw in concept art and early trailers. Looks pretty drat good, really nailed the colors.



Tips and Tricks
1) There is a boss fight towards the end of Act 1 that is a total cock your first time around (when it happens is fairly obvious, I'd say, but if you're willing to brave a very slight spoiler, it's when you and Iorveth confront Letho. He has essentially your entire skillset, and his AI likes to abuse it. This is the fight that made me realise how important my earlier-mentioned mantra "don't fight fair" is. There are a couple ways of tangling with this boss: the first is simply using everything you got. Guzzle some potions, sharpen your sword, coat it in oil, load up on bombs and throwing daggers, and get ready for some liberal sign usage. Go for three hit combos, as he will likely parry and counter a fourth hit, and liberally use Quen and dodge roll. I prefer this method because I'm a stupid baby for ~immersion~ and it feels like a more impactful and tense fight.

Of course, the easy way is fun, too, because you're basically just giving this boss the finger for five minutes while he kills himself. It requires a bit of preparation, by way of hunting the forest for a bunch of snare traps. When the fight starts, try and get the boss caught in a Yrden, and get to laying snares, then have fun watching the boss get his leg chewed up by a bunch of dumb monster traps. Hey, it ain't honorable, but Geralt isn't a knight. he's a loving witcher and he doesn't care what you think.

2) At times in the story, you'll play a character other than Geralt. Now, in theory this doesn't sound too terrible, especially considering I can't remember any situation where you have to fight more than one battle as another character there is one instance where you fight as another character for an extended period during Act 2, except for the fact that they take away pretty much everything that makes Geralt a badass; you have nothing other than a single sword which you swing slowly and stupidly. No bombs, no signs, no dodge roll. One thing that does carry over, and will make these segments leagues easier, is the swordsman path talent Riposte. Get it quickly, and get good at it, it can save you a lot of frustration.

3) A suggestion for quest order early in Act 1. (Minor spoilers)Receive the Mystic River quest by investigating the crashed boat near the kayran investigation site and visit Luis Merse so you can convince him to give you the key to the Royal Post box before visiting Loredo at night. Mystic River also spans multiple acts. In Act 1, when you're told to keep an eye out for more wrecked ships up-river, you've done all you can for that quest in Flotsam.

Also in Act 1, it is vital you visit the Blue Stripes house in Flotsam (it's next to the inn, just west of it) and talk to Ves to start an important quest that can have far-reaching consequences to be felt for the rest of the game. No spoiler tags here, just trust me. You'll thank me when it happens.

Additionally, there's a quest given to you by a man leaning against a wall on the docks concerning the herbalist in town. Leave this quest for late in Act 1, as the conclusion of the quest unfortunately prevents you from accessing that merchant anymore, and he's a decent source of aether reagents, which can be hard to amass early on. There is another herbalist near the beach in Lobinden, but if you're a potion fiend like I am, it's nice to have both available for as long as possible.

4) Your save folder can and will balloon in size very rapidly. There's a chance you could hit some unknown cap, and even though the game may tell you it saved, new ones won't be generated. This is personal experience, I don't know if it affects others, but the more saves I had, the worse my in-game performance. I recommend regularly going to Documents/Witcher 2/gamesaves and culling the folder. If you have cloud storage activated through Steam, this location is most likely Steam\userdata\(your Steam ID)\20920\remote\

5) Money can be hard to come by. Dice poker is the fastest, but also the riskiest way to make money, by virtue of the fact that everyone in the world but Geralt is a loving cheater. Fist fighting is decent, tedious, and fairly safe, but slow. Arm wrestling is the safest, but also the least profitable.

What I like to do is buy some bait, wade deep outside of any safe zone, and do some good old fashioned monster hunting. Not counting dice poker, hunting is the best way to make money, as you can amass a sizeable chunk of parts to sell. You also get some good witcher fightin' practice out of it.

6) Are you on the PC? Are you struggling to defeat even the weakest of weaklings when it comes to arm wrestling? Well, stop working your rear end off like a stagecoach! Use your mouse, as all you have to do is keep the icon in the zone! It is literally 7.3 times easier with a mouse than a controller.

I'll be collecting more good tips to make your stay in the Pontar Valley a little more pleasant.



Vargatron gave us a fantastic write-up for what you should expect in Dark Mode.

Vargatron posted:

Dark Mode FAQ/Guide

I've decided to do a little write up on Dark Mode since I haven't seen any posts that are devoted to this particular difficulty (other than a few tips and suggestions here or there). I'll try to touch a few points in terms of what you can expect in difficulty and combat preparations.

A quick word: I would suggest that you at least play Hard mode before jumping into Dark Mode. It will give a sense of how much the damage increases from normal mode and hopefully help you get used to the tactics that I describe below.

So how hard is Dark Mode exactly?

Dark Mode is essentially Insane difficulty but you have the ability to reload save games upon death. You'll probably die in short order on your first trip out into the forest in Act 1, but that's okay! The most common cause of death is getting backstabbed (seriously, a nekker can one shot you with started equipment if you let him get behind you). Not only is damage received super high, but you have a greater incidence of having critical effect inflicted upon Geralt. Nothing sucks more than to take a grazing swipe from an Endrega only to die a few seconds later due to poison.

What about those cool armor sets you get for playing Dark Mode?

There are three new armor sets that you may craft in Dark Mode. One for each act. You'll notice a journal entry which describes a bit of lore behind each set. The diagrams are a steep investment, and the materials are costly, but each set is worth it and really helps out with the difficulty curve.

Act 1 - The Blasphemer's Outfit - Diagram Cost - ~2000 Orens - Sold by Berthold Candelaria at the dwarven smithy in Flotsam.

Act 2 - The Oathbreaker's Outfit - Diagram Cost - ~4000 Orens - Sold by Lasota in the Kaedweni camp or by Mael in the market area in Vergen.

Act 3 - The Kinslayer's Outfit - Diagram Cost - ~6000 Orens - Sold by Bras of Ban Ard in Loc Muinne.

The material quantities are quite high for each of the sets, however I would strongly suggest that you are able to produce oil, robust cloth, heavy leather and studded leather. There are all base materials that each set uses in good quantity. The rest of the materials may either be scavenged or purchased from vendors.

Holy gently caress, that's a lot of money, so how am I going to fund these armor sets?

Arm wrestling, dice poker and fighting are all "safe" ways to collect funds, albeit painfully slow. Dice poker is potentially the fastest, but it also the riskiest. Arm wrestling and fighting are about equal, but I prefer arm wrestling since I hate QTEs.

Farming Nekker Teeth and Hearts, as well as Harpy Feathers are also pretty decent ways to gain extra money, due to the relative ease of finding and killing these fiends.

How should I approach combat in Dark Mode?

The first thing you need to keep in mind is that every single enemy you face has the potential to kill you very quickly. Even the lowly Nekker can kill you with a few swipes to the back if you are caught out of position. Plan your tactics according to the danger.

The first combat point I'll make is that you need to keep moving at all times during encounters with large groups. You can't afford to get flanked or surrounded due to the danger of a unlucky backstab. I dodge in and around enemy groups to create separation and pick off individual monsters with hit and run tactics. If possible, coat your blade with either Arachnid Oil or Brown Oil depending on enemy succeptibilty. Bleeding or poison damage is essential to hit and run tactics and will really improve your chances.

Another good thing to bear in mind is that you must utilize *all* of your combat skills in order to effectively survive in Dark Mode, no matter your talent specialization. Bombs, daggers and signs need to be mixed in with your regular attacks to create distance and provide crowd control as the situation warrants. Traps can also be a good addition, however I rarely use them personally. They can definitely assist with your battlefield control, so I would experiment and then make a decision.

A few quick tips:
-Aard is great for interrupting incoming attacks and creating openings for Geralt. It also can potentially stun weaker enemies, allowing for a quick finisher.
-Yrden is essential in facing larger enemies that are snarable. You can either get into backstab position to deal major damage, or simply ignore the trapped enemy and focus on other foes.
-Keep a good supply of Grapeshot bombs for large clustered groups of enemies. Samum is also good and provides a chance to stun.
-I prefer dodging attacks over parrying them, since parrying doesn't completely eliminate damage taken. The counter to this is shielded enemies or if you have taken the Riposte talent. Still it's often riskier setting up a riposte than it is just dodging away.
-Watch your back! Always be aware of the enemies around you and prevent them from maneuvering to your backside. The Position talent can help with this.

What kind of potions should I be using?

Since the rate of damage is so high in Dark Mode, there is an argument for using only offensive oriented potions and ignoring vitality regeneration. I'm an advocate of running with Tawny Owl, Rook and Golden Oriole. Since low vigor imparts a fatigue penalty to damage, Tawny Owl helps keep vigor levels up and gives you greater options for sign use. Rook is a flat +10% damage boost that can be subbed for Thunderbold if you are feeling particularly bold (and can handle the -50% to vitality and regen). Golden Oriole is probably the most important as it increases critical effect resistance. Bleeds and poisons are extra deadly in Dark Mode.

What specialization is the best for Dark Mode?

All of the specializations are fine. For my particular playstyle, Magic is potentially the strongest with Alchemy and Sword coming in second and third respectively. I'll list a few key points for each spec below.

Magic:
-Strongest crowd control options.
-Highest potential vigor.
-Strong group damage potential.
-Most ranged focused.
-Heliotrope sign slows down opponents in the field.

Alchemy:
-Strongest bombs and traps of any tree.
-Greatly improves oil and potion duration.
-Enables the consumption of 4 potions.
-High toxicity imparts combat bonuses.
-Increases potion buffs while drastically decreasing potion debuffs.

Sword:
-Greatest damage reduction of any tree.
-Highest potential health increases.
-Buffs to critical effect chance.
-Increases vigor regeneration and reduces parry costs.

If you are unsure on which spec to choose on your initial Dark Mode playthrough, I would suggest taking the Magic tree due to the aforementioned ranged and crowd control improvements. The vigor increases also help immensely.

That's about all I can think of for now. Please let me know if I left out anything important or if anybody else has any helpful tips that I neglected to mention.

Namnesor fucked around with this message at 23:33 on Jun 26, 2014

Namnesor
Jun 29, 2005

Dante's allowance - $100

Valkrye posted:

Is there a list somewhere that shows what the enhanced edition changed/added?

This is mostly just bugfixes.
http://en.thewitcher.com/community/entry/151
http://en.thewitcher.com/community/entry/152

The Quake posted:

Just a heads up for anyone using a 16:10 aspect ratio. Any of the new cutscenes (barring the intro one) won't display and instead only give you a black screen with sound.

You'll have to play in 16:9 if you want to see the new stuff. Afaik there isn't a fix or acknowledgement of this bug yet.

Given CDPR's track record, I would guess we'll see a hotfix within two weeks, or a larger patch within a month.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Bobnumerotres posted:

I really think a "Weightless everything minus weapons/armor" should be added to the OP. Ingredients and such that you're supposed to horde for the whole game quickly take up too much weight, especially things like iron.

If you find a mod that does that, I'll add it. For now, you can download my geralt_basic.xml, and put it in CookedPC/abilities, and this'll increase Geralt's carry weight to 500. If you want to change it (or if you already have one), open the file up in notepad and do a search for this line:

code:
<max_weight mult="false" always_random="false" min="500" max="500"/>
and change both 500s to whatever you wish.

Namnesor fucked around with this message at 04:16 on Apr 22, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100

Samurai Sanders posted:

I just went through that ridiculous sex scene in chapter 1 again. Somehow it's still more tasteful than any of the ones in the ME series. I mean, that's not a very high bar, but still.

Also can I just say that this game has the best costumes, both in artistry and technical execution, of any game ever made by like ten loving miles?

There's so many elements of the design of this game that get me riled up in a good way. At its most basic level it's how practical all of the outfits are as clothing. They're sufficiently fantasy, to be sure, but they're practical. It's stuff that you see and think "yeah, people would wear that."

Namnesor
Jun 29, 2005

Dante's allowance - $100
I updated the tips and tricks section at the end of the second post, I hope you guys find this of some use.

Coughing Hobo posted:

Tips and Tricks
1) There is a boss fight towards the end of Act 1 that is a total cock your first time around (when it happens is fairly obvious, I'd say, but if you're willing to brave a very slight spoiler, it's when you and Iorveth confront Letho. He has essentially your entire skillset, and his AI likes to abuse it. This is the fight that made me realise how important my earlier-mentioned mantra "don't fight fair" is. There are a couple ways of tangling with this boss: the first is simply using everything you got. Guzzle some potions, sharpen your sword, coat it in oil, load up on bombs and throwing daggers, and get ready for some liberal sign usage. Go for three hit combos, as he will likely parry and counter a fourth hit, and liberally use Quen and dodge roll. I prefer this method because I'm a stupid baby for ~immersion~ and it feels like a more impactful and tense fight.

Of course, the easy way is fun, too, because you're basically just giving this boss the finger for five minutes while he kills himself. It requires a bit of preparation, by way of hunting the forest for a bunch of snare traps. When the fight starts, try and get the boss caught in a Yrden, and get to laying snares, then have fun watching the boss get his leg chewed up by a bunch of dumb monster traps. Hey, it ain't honorable, but Geralt isn't a knight. he's a loving witcher and he doesn't care what you think.

2) At times in the story, you'll play a character other than Geralt. Now, in theory this doesn't sound too terrible, especially considering I can't remember any situation where you have to fight more than one battle as another character, except for the fact that they take away pretty much everything that makes Geralt a badass; you have nothing other than a single sword which you swing slowly and stupidly. No bombs, no signs, no dodge roll. One thing that does carry over, and will make these segments leagues easier, is the swordsman path talent Riposte. Get it quickly, and get good at it, it can save you a lot of frustration.

3) A suggestion for quest order early in Act 1. (Minor spoilers)Receive the Mystic River quest by investigating the crashed boat near the kayran investigation site and visit Luis Merse so you can convince him to give you the key to the Royal Post box before visiting Loredo at night.

Also in Act 1, it is vital you visit the Blue Stripes house in Flotsam (it's next to the inn, just west of it) and talk to Ves to start an important quest that can have far-reaching consequences to be felt for the rest of the game. No spoiler tags here, just trust me. You'll thank me when it happens.

Additionally, there's a quest given to you by a man leaning against a wall on the docks concerning the herbalist in town. Leave this quest for late in Act 1, as the conclusion of the quest unfortunately prevents you from accessing that merchant anymore, and he's a decent source of aether reagents, which can be hard to amass early on.

I'll be collecting more good tips to make your stay in the Pontar Valley a little more pleasant.

If you guys have anything of your own you think I should add to this section, please let me know.

Namnesor
Jun 29, 2005

Dante's allowance - $100

The Quake posted:

What's the significance of using the Royal Post Box at Loredo as opposed to Luise?
To mail the letter, nothing, but having the key when you go to Loredo's just guarantees you don't miss the letter in Loredo's box, which most people I imagine miss.

OAquinas posted:

Edit: What's this "fatigue" system that I've seen mentioned?

Fatigue is based on how much Vigor you've used. There's some other calculations going on, but the gist is that the less Vigor you have from your maximum, the less damage you're dealing, e.g. if your Fatigue is at 20%, your attack is only at 80% efficacy. It's not a perfect ratio, though; I have six Vigor currently, and if I'm at 5/6, Fatigue can be anywhere from 1 to 9%. I've never seen Fatigue go above 60%, too, even with 0 Vigor.

Namnesor fucked around with this message at 17:29 on Apr 22, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100

FrickenMoron posted:

So how difficult is "Dark" really? I've finished the game once on normal a few months ago and am wondering if I should just start a new dark difficulty game for a second EE run.

Did quen get nerfed hard? It was my main crutch to get through difficult fights really.

Dark is harder than Insanity, though without the hardcore rule. Personally, I love it, it forces me to be a lot more aware of my surroundings, to be more opportunistic instead of domineering.

Quen did get nerfed, in a number of ways: the first is that no matter how upgraded it gets, it will only absorb one attack. And now with Fatigue also guarantees that with Quen active you won't be dealing full damage. It's still the best sign in your arsenal.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Just finished my Iorveth path playthrough.

I forgot just how downer the ending is for everyone that isn't named Geralt. :stare: Sure, Saskia gets her free Vergen, Iorveth gets a chance at redemption, and Geralt walks away with most of his memories and Triss, but aside from a single line from Geralt in which he expresses that there is a chance the North could band together, things are not looking good.

I imagine the third game will take us to Nilfgaard, in further search of Yennefer, but there'd be a hell of a story to tell in the North, too, with how imminent the invasion and war is.


EDIT: Uhhh... yeah, should have let the credits finish first. :stare::stare::stare:

Namnesor fucked around with this message at 20:59 on Apr 23, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100

GoldenNugget posted:

I hope I made a good choice... While Iorveth is a bit of a dick, he seems to have something in mind to restore order in the world while Roche just wants to get revenge for Foltest and perpetuate conflict. Roche is a cool dude but I dunno. I'll go back to play his path anyway when I finish Iorveth's path.

There is no right choice.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Davos posted:

Honestly, did anyone actually save her?

The first time my friend played through the game, he saved her. He was working off of the assumption that anyone left alive will be useful sometime down the road, maybe not in this game, but the next, a la Mass Effect.

I tried to explain to him that in the world of the Witcher, once a bastard always a bastard, but he wouldn't have it.

Namnesor
Jun 29, 2005

Dante's allowance - $100

RBA Starblade posted:

I'm playing the first Witcher for the first time, and despite the gameplay being pretty uninteresting I'm warming up to the rest. Are there any general tips to keep in mind to make the game more fun?

Play it on easy. I pretty much hated the gameplay to the first game, but the story is incredible. To make things magnitudes easier, crank Aard up as strong as you can, pump up its stun chance as high as possible, and you can trivialize a lot of fights with instant kills.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Found another Enhanced Edition trailer to add to the OP. This one loving rocks, definitely worth watching.

[New Elements Trailer]

I've also added links to the into and ending cinematics to the Witcher 1.

[The Witcher 1 Intro Cinematic]
[The Witcher 1 Ending Cinematic]

If nothing else, it's worth seeing how CDPR's CGI has massively improved.

Hell, while we're at it, I added the Reduced Dark Mode Items mod to the second post.

Reduced-price Dark Mode Items - Reduces the price, both in orens and in crafting materials, of the Dark Mode armor and weapon sets. Even if it's your first time through Dark Mode, I recommend this mod, if only to save yourself the serious tedium of grinding for money and materials.

Namnesor fucked around with this message at 04:22 on Apr 24, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100

Davos posted:

I can't seem to find where I'm supposed to put the def_item_schematics.xml file for this mod

Oh, sorry. It goes in CookedPC/items

You'll likely have to create the items folder.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Lotish posted:

Is it best to just go all down one tree over spreading things around for a bit of everything, or is a polymathic jack of all trades approach just as good?

I'll say it again: there's no wrong way to spec your talents. You can't gimp yourself in this game, because every talent is useful. Go with whatever seems fun and most useful to your playstyle!

I'll repost this from the OP:

Coughing Hobo posted:

Oh god look at all of these talents I don't know where to put them
There's no real wrong way to distribute talents. All of them are useful to some degree. A good start is to cover the basics, what seems like the stuff you absolutely cannot fight without; from the Witcher tree, you'll want the ability to throw daggers and to block arrows. The talent that gives you faster Vigor regeneration is worth putting two points in, as it will give you +1 Vigor, which is invaluable early game. From the swordsman path, riposte and one point in dodge roll (personally, I like putting two points in dodge roll). From the alchemy path, grab the talent that increases bomb and potion strength, and from the mage/sign path, more Vigor and upgraded Quen and Aard. That'll give you a good baseline of power. From there, it's up to you. Again, there's no wrong way to distribute talents.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Cheap bastard way to beat Letho part 2: Chug anything that increases Vigor regeneration beforehand. Aard him, four hit sword combo, Aard again, four hit sword combo, and repeat. Battle was over in seven seconds.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Well, well, well, remember how some of you guys were asking for some bigger UI text? Just released:

Comfy Couch - Increases text size of many elements, most notably the journal, loot tables, quest text, the combat log (thank loving god) and NPC one-liners. First playthrough safe!

Namnesor fucked around with this message at 00:24 on Apr 25, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100

Beanpants posted:

Definitely, but keep in mind that there is no counter prompt in Dark mode. You have to base your timing on your opponent's attack.

Yes there is.

EDIT: Also hell yes Comfy Couch works on the combat log, too :woop:

Namnesor fucked around with this message at 00:25 on Apr 25, 2012

Namnesor
Jun 29, 2005

Dante's allowance - $100
In terms of gameplay, it's two quests per path that equal out to about an hour or two of extra content. Beyond that, however, there's a good amount of expanded conversations, a lot more information about the location of Act 3, and the ending has a lot more meat to it.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Added a retextures section to the second post.

Coughing Hobo posted:

Retextures
For the most part, the retextures available for the Witcher 2 are crap. People with no eye for style and no skill with photoshop doing stupid poo poo like giving Geralt Naruto eyes and poo poo. There are, however, a few solid, if not downright great retextures out there. All of these are first playthrough safe.

There's no accounting for personal taste, but I've tried to keep a high standard for quality in what I put in this section.

Better Texture Environment - These retextures are surprisingly competent, keeping in line with the original textures' style, and I haven't seen any noticeable impact on performance. At time of this writing, the weapon retextures have not been updated for EE, and cause problems.

Return of the White Wolf - Gives Geralt back his milky white hair, instead of the grey he has currently.

Slight face lift - Gives Geralt's skin a little more color, and cleans up the huge purple bags around his eyes. This and Return of the White Wolf are hugely recommended, I think it makes Geralt look a lot better. Install this after the above mod.

Scabbard re-textures - Some pretty kickass scabbard retextures, really gives them some good flavor. I prefer worn leather.

Blue Stripes Combat Jacket - A solid recolor of the Blue Stripes jacket you can get via DLC and Mysterious Merchant.

Concept art/trailer Dragonscale Armor - Retextures the dragonscale armor to what we saw in concept art and early trailers. Looks pretty drat good, really nailed the colors.

If you find any you like, let me know and I'll tell you you're wrong.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Aurubin posted:

Has CDProjeckt said anything about the third game? They ended 1 on a huge twist then never said a drat thing till that internal video got leaked.

They haven't, but you'd be insane to think that, now with Enhanced Edition out, they aren't in at least the planning stages for The Witcher 3: Nilfgaard's Best Dance Crew.

etalian posted:

Yes it had a toxicity system even though you could still handle insane amounts of potions.

Potions are really annoying in Witcher 2 though since they are no longer easy insta-use things.
I would have liked the ability to chug a potion without meditating, but having to go through an animation that could be interrupted. It'd be a nice other layer; be proactive and drink in peace prior to a battle, or see if you can't grab a moment to breathe and drink up when you have a billion nekkers clawing at your face.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Saucepan Man posted:

I just realized that half of the citizens in this game don't wear pants. I thought it was a bug at the time, and now looking at the xbox footage the people of flotsam still don't wear pants. Have they ever said anything about this?

Status: As Intended, Closed

Namnesor
Jun 29, 2005

Dante's allowance - $100

Vargatron posted:

Dark Mode FAQ/Guide

This is some way solid information. Mind if I throw this in the OP?

Namnesor
Jun 29, 2005

Dante's allowance - $100
This game looks good all of the time, but sometimes, god drat



Namnesor
Jun 29, 2005

Dante's allowance - $100

MC2552John posted:

I actually found reading the in game bestiary books for info helped. I think it says Ignite works well against nekkers.

Samurai Sanders posted:

Even more so than other enemies, if you make a lake of fire right below them they will run around in it like a chicken with their head cut off, while you watch and laugh.

This right here. This is why I love the Witcher. What other game would have a bestiary with honest-to-god helpful tips, written by a horny bard playing spy? :allears:

In other news, I've monkeyed around with this mod for the past hour, and it passes my rigorous inspection (years as a game tester have given me a pretty good regimen for bug-testing stuff).

Dynamic HUD - Cleans up the HUD out of combat. I'm a sucker for dynamic UIs and stuff. First playthrough safe! :madmax:Recommended!:madmax:

Namnesor
Jun 29, 2005

Dante's allowance - $100
Ahah, poor Roche. I just had a good old-fashioned fist-fight in Act 2, and all Geralt did was cheap shot him with kicks to the groin and right crosses, before clotheslining him into the dirt.

Namnesor
Jun 29, 2005

Dante's allowance - $100

NuckmasterJ posted:

Ok I don't know where Iorveth's shag pad is. I ended up in the Catacombs some where while trying to find the pointy ear ghetto.

If you're heading out of Vergen via the main gate, head up the stairs to the right just before the last gate, and continue north.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Tim Beckmann voiced him in the first game, and John Scwhab voiced him in Witcher 2.

EDIT: Also you're wrong Dandelion is the best in every way including his voice actor.

Namnesor
Jun 29, 2005

Dante's allowance - $100

moot the hopple posted:

I'm just starting out (Chapter 1, beginning Flotsam), I have a few questions.

1) Is there more to Quen than just protecting you from one hit? I have the latest EE version from GOG, I take it that its been nerfed because I don't see whats so great about it when the casting time/vigor cost makes it tricky to use during combat and it seems easier to just dodge away from poo poo. What am I missing?

2) What rare crafting materials should I start buying up, assuming I want to craft most of the good weapons and armor? I have a ton of gold burning in my pocket, might as well plan ahead for potential bottlenecks.

3) What are your thoughts on the best enchantments for weapons and armor? I'm leaning towards fire runes and dwarven armor but I'd like to hear other opinions before I slot anything in.

1.) Quen used to absorb several hits, with practically 100% reflect damage. They weakened it considerably so it only absorbs one hit, and fully upgraded reflects maybe 40% of the attack it absorbs. It's still the best sign in the game because it's one free mistake or bad positioning. If you upgrade dodge roll, you should be able to put enough distance between you and your opponent(s) to cast Quen safely.

2.) Almost all of the rare crafting ingredients are loot. Silver ore might be a little hard to come by.

3.) There's no wrong enhancements for weapons or armor, by virtue of there being no negatives to weigh, and, hell, it's a single-player game. Don't worry about min-maxing.

Namnesor
Jun 29, 2005

Dante's allowance - $100

RBA Starblade posted:

How am I supposed to fight guys with shields? It seems whether or not I trap them, use signs, or parry (no ripostes yet), it's a random chance whether or not they still block me.

If you Aard them, you can get 3-4 hits in before they'll block. If they go down to one knee, go behind them and you can almost assuredly take them out before they get back up.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Jerusalem posted:

In regards to Act 1, when I first arrived in Flotsam, Loredo told me to come visit him at night. I hosed around & did a bunch of quests during the daytime (including the Hungover quest) and after winning the fistfights in the inn, I took up the guy's offer for richer fighting. This took me into Loredo's place for his Fight Club where I pissed him off by not taking a dive, and now whenever I go up to his door at night, the door is always locked.

Am I just missing the proper time to go see him (it says to go see him at dusk) or have I accidentally cut myself off from that initial quest (an Indecent Proposal)?

Talk to the guards at the gate.

Namnesor
Jun 29, 2005

Dante's allowance - $100

RBA Starblade posted:

Any way to speed up how fast Geralt runs? A light jog isn't all that great for going back and forth.

Put two points in dodge roll and roll everywhere :shepface:

Namnesor
Jun 29, 2005

Dante's allowance - $100

RBA Starblade posted:

The only ones I've had the ability to build are sarnum and I have three of them. What works well though is Axii. I'm glad that's finally useful.

That cave has become a favorite of mine as an experiment for how good I've gotten at blanketing an area with flammable gas. Find a chokepoint and fill it wall-to-wall with dragon's dream bombs, then either set up one conflagration trap, or use dancing star bomb, and watch them all burn.

Namnesor
Jun 29, 2005

Dante's allowance - $100
I'll say it as many times as I have to: to a witcher, it isn't how you win, it's that you win.

Namnesor
Jun 29, 2005

Dante's allowance - $100

RBA Starblade posted:

Is it a straight 1 to 1, before counting skills that adjust it (like the one where guard uses less vigor)?

Fatigue maxes out at 50% when you have 0 Vigor, with the scale being based on your current/max Vigor, e.g. at 1/2 Vigor, fatigue'll be at 75%, 2/3 Vigor is 83%, and so on.

Namnesor
Jun 29, 2005

Dante's allowance - $100
All right, I saw this pop up on the Nexus a few days ago, much to my delight, and decided to give it my scrutinizing eye. After a few days of monster huntin' and human mashin', I feel it's something we should be keeping our eye on.

Better Combat for Enhanced Edition - It's back, baby! Better Combat makes its return for the Enhanced Edition and it kicks just as much rear end as before. Or, rather, it kicks your rear end. This makes the game much harder, and in conjunction with CEO, smooths out the difficulty curve across all three acts. Generally, it makes enemies far tougher to compensate for Geralt's meteoric rise in power and equipment, forcing you to be a far more careful and patient fighter and to make use of everything in your arsenal.

It's highly recommended you use this partnered with Complete Equipment Overhaul, they're essentially made to go with each other (install BC over CEO).

Careful with some bosses, however; from reading the comments, it sounds like the new caretaker may have gotten a little overzealous with health regeneration, making some of them literally unbeatable.

Not recommended just yet.

Namnesor
Jun 29, 2005

Dante's allowance - $100

GoldenNugget posted:

what runes should I put into my swords? I don't want to waste my runes/swords by putting a lovely rune in a good sword and a good rune in a lovely sword.

Don't worry about it. Generally, fire, moon and ysigth runes are the most appealing, but don't worry about it. Go with what seems rad. It's what Geralt would do. no it isn't

Namnesor
Jun 29, 2005

Dante's allowance - $100
There is a mod in the OP that removes the desaturation effect from the Dark mode swords.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Perfect Potato posted:

I found the dark mode swords to be pretty worthless, especailly without the life stealer bonus. The armor pieces are nice, but I found that on Dark armor doesn't really matter a ton when you're one or two shotted regardless. The next time I play on that difficulty I'll probably ignore the extra armors entirely. The costs to make them are obscene for how little of an advantage they give.

This is what I do, now, but for really superficial reasons.

I don't like how the Dark mode armors look. There's such awesome color to be had from the other armors in the game, black and white armor is just boring.

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Namnesor
Jun 29, 2005

Dante's allowance - $100

Oxxidation posted:

So the Dark Mode-exclusive items are apparently rear end. What about the Dark Mode quests? Anything interesting to be had?

The Dark mode quests are to make the Dark mode sets. Nothing extra (except more awesome Dandelion journal entries).

EDIT: Trolls are awesome and there should have been a third Act 2 where Geralt says gently caress this and hangs out and gets drunk with a bunch of trolls

Namnesor fucked around with this message at 02:43 on May 18, 2012

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