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longtimelurker
Mar 12, 2006

Powered by alcohol

I have a gameplay question.

I understand there is a quest in act 3 that lets me respec (I just finished act 2). I went full mutant and have some great mutations (all critical effects 36% over six slots). If I respec to the magic tree will the multiplier (or even the mutations stay) for the skills I change?

Making a build on being poisoned seems to make surprise boss fights tricky since I can't chug one in battle and get all juiced.

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longtimelurker
Mar 12, 2006

Powered by alcohol

I didn't get the quest so oh well. Alchemy is pretty awesome broken anyway.

Is there a trick so getting poisoned for a boss fight when they come up? I find myself just running a comical bomb throwing panic session because without my fix, the build I made can't take much punishment without drugs. Aside from parry I have stuck with purely the alchemy skill tree (aside from the witcher training ones).

I don't like that I don't have the potion quickdraw sling like the first game.

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