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Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.


What is The Walking Dead?

It's an episodic series of games (for PC, Mac, Xbox 360, PS3 and iOS) with a focus on social dynamics. There are some light adventure game puzzle elements and action sequences, but the meat of the gameplay involves the navigation of tense situations with timed dialog prompts that might be familiar to those of you who played Alpha Protocol.

Unlike that game, your choices don't branch to a crazy degree or have a tremendous impact on the overall structure of the story. They do, however, establish your relationships with your fellow survivors and represent how your character chooses to react to the situations in front of him. Trying to accomplish a relatively low key goal without betraying the trust of an ally can be far more engaging than blasting your way through a huge setpiece in a typical action game.

It's an amazingly well-written game, with a dedication to its scope that is extremely rare. Where other titles would take shortcuts with bombast and mindless spectacle, The Walking Dead shows restraint and trusts its audience.

- Is this based on the TV show or the comic?
Telltale treats the comic as canon. It's set at the outset of the outbreak when Rick is still hospitalized. Although the game mostly follows an entirely new cast of characters, some of the faces that pop up will probably be familiar to those of you who read the comics and watch the show.

- UGH! Zombies are so played out! I absolutely refuse to have anything to do with them!
There sure have been a lot of zombies in pop culture lately. You know what, though? There's a reason why they were so effective in the first place. Most games and movies just treat zombies as stand ins for generic bad guys - slow targets to inflict violence upon. That's a waste, and it contributes to the oversaturation of the concept. The Walking Dead correctly treats zombies as a constant reminder of how hosed you are. They're slow and stupid, but there are always more. You will never be completely safe again. If you slip up just once, you're gone. The zombies are used almost exclusively to heighten the interactions within your group.

Every encounter with a zombie is a unique and important event in itself. You aren't mowing them down en masse. In fact, you rarely fight them at all. When you do, the encounter is tense and dirty and often accompanied by a human saving your rear end or letting you down.

- Is this like Game X by Telltale?
The Walking Dead is a significant departure from their earlier work. It's not a straightforward adventure game. It isn't the QTE-fest that was Jurassic Park. It has a heavy emphasis on narrative, and its art style really comes together. Imagine if Heavy Rain was a good game with characters that actually seemed like human beings and a story that obeyed some sense of internal logic. It's sort of like that, with the aforementioned resemblance to Alpha Protocol's dialog.


Seasons

Season 1
The first season took the form of five episodes, released from April to November of 2012. It follows Lee Everett's attempt to care for a young girl named Clementine as the world around them crumbles. Saying more than that would be too much. If you're worried about the game being an escort mission with annoying kid, don't be. Clem's presence is that of an observer, making you think about your actions just a bit more. She's more of a motivating factor than any sort of liability. Also, she's fantastically written and acted.

Season 1 won all sorts of accolades. Sean Vanaman and Jake Rodkin accepted an award at the Spike VGAs while Samuel Jackson stood nearby. I named The Walking Dead my favorite game of the year. It's difficult to tell which of these moments felt more rewarding for the creators.

Season 2
Currently in the works. As more info comes along I'll update the top of the OP to let everyone know.


Technical Help

There are some issues - particularly on the PC - that can bring the experience to a screeching halt. Thankfully, there are also steps you can take to skirt around these annoyances.

- My save game isn't carrying over! Ahhh poo poo! poo poo poo poo poo poo! poo poo!
Follow this advice from the PC Gaming Wiki (thanks to RightClickSaveAs for the link):

quote:

The game stores two copies of a file called prefs.prop on your computer in different locations, and sometimes these can get out of sync. This has been especially noted to happen when moving from Episode 2 to 3, and Episode 4 to 5. It is highly recommended that you back up all your saves and both prefs.prop files in a completely separate location before you do this.

First, look in the folders listed below and find the prefs.prop file with the largest size, then copy this file over the smaller one. If copying the largest file doesn't work, go to your backups and copy the one with the latest modified date over the older one. The file you replace may be in either the user folder or the Steam folder, make sure you compare them both.

Steam: C:\Program Files (x86)\Steam\steamapps\common\the walking dead\Pack\default
Windows 7/8: C:\Documents and Settings\%Username%\My Documents\Telltale Games\The Walking Dead
OSX: Users/<user>/Library/Application\ Support/Telltale\ Games/TheWalkingDead/prefs.prop

- The game won't start at all!
If you're on Steam, try right clicking on the game and choose to verify the cache.

Are you on Windows 8? Do you have an Xbox controller plugged in? That's your problem. Either unplug the controller and play with the mouse and keyboard or download this version of dinput8.dll and put it into your \steamapps\common\The Walking Dead\ folder.

- I'm getting some weird performance issues. There's stuttering, and sometimes the screen goes dark even though I can hear the game's sound effects continuing.
This is likely an issue stemming from certain ATI video cards. Disable shadows in the game, and that should resolve the problem. Thanks to the art style the shadows don't really make a huge difference anyway.

Corin Tucker's Stalker fucked around with this message at Jan 8, 2013 around 13:26

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Ronnie
May 13, 2009

Just in case.

I am a big fan of the Walking Dead comics (and partial to the 1st season of the TV series). I feel like I was one of the few people who enjoyed telltales take on the Jurassic park series, I know what to expect from this take on the Walking Dead from a game play stand point.

I think it's the same reaction we got from Jurassic Park with this game, Don't expect anything ground breaking and if you are a die hard fan then you should get some enjoyment out of it.

Then again I could be totally wrong.

Looking forward to this games release and have already per-ordered!

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



I'm tentatively stoked for this game.

I liked the Sam and Max/Back to the Future Stuff, but sorry Telltale Jurassic Park was not a fun game, however the very idea of having to make harsh emotional choices on a regular basis, and having survivors not make it across the episodes because of those choices rockets this game up into the preorder territory.

I'll be giving a few first impressions about this game tomorrow as well, hopefully it's as good as it sounds, and if it is, hopefully enough people give Telltale money over it, because stuff like that needs to come back to/start getting added to video games.

Wikipedia Brown
Aug 4, 2004

Star Trek:
The Motion Picture


It looks like they have made some significant strides with the tech side of things. The poor performance of the engine really got in the way of the experience in some of their previous games.

This sounds fun; I like the idea of the tough choices aspect, too. That piques my interest in spite of the fact that I've never seen the show nor read the comic. Hell, I'm beyond sick of zombies, but I like good games.

Mr.48
May 1, 2007


The bit of gameplay footage they showed ahead of released was nothing but quick time events. Didnt seem very interesting.

Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

Jake addressed the QTE topic in the official forum:

quote:

Across the game we want you to feel a direct connection to Lee and his actions, and we don't think QTEs are the way to do that. In the exploratory and dialog parts of the game, we want you to feel like there's a lot to do, and like you can contribute to the conversations in a more finely grained and frequent way than you might normally in a Telltale game, and we want that feeling of fine grained interaction and tight feedback to carry over into the moments where action matters, too.

Walking Dead is not an action game, but when action happens, we want it to feel very connected to you, and very kinetic. When Lee does stab or axe or kick a zombie, or do any real fine-tuned action you wouldn't normally do in a video game (but is common place to a more intimite, character-focused story) we want action, every hit, every touch, to directly correlate to a button you press, and not be abstracted a step away like it can feel when you're experiencing it through a QTE.

Also, like some other zombie games, if you get into a situation where you're struggling with a zombie, you may be tapping a button or shaking a stick to break yourself free. So, that's probably what that means.
Basically, it seems that making decisions is the driving force of the game, and you'll only be mashing a button as an "OH poo poo" sort of thing to get out of a bad situation, rather than as a rule.

I am curious about the "we want action, every hit, every touch, to directly correlate to a button you press" part. That could be taken several ways.

Corin Tucker's Stalker fucked around with this message at Apr 24, 2012 around 12:06

ja2ke
Feb 19, 2004



Corin Tucker's Stalker posted:

I am curious about the "we want action, every hit, every touch, to directly correlate to a button you press" part. That could be taken several ways.

Take it the simplest way possible! That answer was specifically in response to the abstracted disconnect you can get from QTEs. In Jurassic Park and many QTE-dominant games you could be swirling an analog stick or mashing a face button while the character on screen was appearing to go about their business doong an animation in a way disconnected from what you were doing with the controller. Even in the more actioney bits of Walking Dead we've tried to make sure that there's a direct kinetic feedback loop between you doing something with the games controls, and that resulting in something specific happening on screen. You press button, man on screen do something, video games, I guess. At least as often as possible.

ja2ke fucked around with this message at Apr 24, 2012 around 14:36

Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

Cool, the bad way to interpret that would have been "you push an arbitrary button at the right time". I'm glad you were talking about the actual feel of the input.

ja2ke
Feb 19, 2004



Corin Tucker's Stalker posted:

Cool, the bad way to interpret that would have been "you push an arbitrary button at the right time". I'm glad you were talking about the actual feel of the input.

As has been shown in gameplay videos (I think) if a zombie grabs you and you struggle to get free, it gets mashy for a second but that's the exception not the rule.

Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

The Verge's Justin McElroy just posted a review that paints the game in a very positive light, giving it a 9 out of 10. Here are some quotes:

quote:

The Walking Dead is a game about consequences, about making decisions based on little more than gut instinct. This is a game where your choices stick, and the result is one of the most intense gaming experiences in my recent memory.

quote:

These are desperate characters on the brink of destruction, so there's little you can do to make things "better," just ... different. As the player is freed from the burden of having to choose "correctly" they can just experience the story as it unfolds and not fret too much about their inability to reload a save before they made a tough call.

So many games have teased a truly "interactive" narrative, but I can think of none that have delivered this well.
I'll be updating the OP with more reviews as they come in. The more I hear, the more excited I am to get my hands on this game.

Ankle-biter
Mar 10, 2004

Thank you Grizzlebees... I was hungry.

I'm kinda confused. I thought it was out today, but the official site still asks for pre-orders...?

Noirex
May 30, 2006


It's unlocking in Steam in about an hour while per-orders are ending there in 15mins.

Red Mundus
Oct 22, 2010


If this has even half the choices and consequences that Alpha Protocol had I'll die from happiness.

I've never been let down by a Telltale game (Jurassic Park was odd but I still enjoyed it as a "Heavy Rain meets dinosaurs" kind of way.) so I'm looking forward to the Walking Dead. Only thing is, I don't read comics so I'm afraid the plot/characters will be confusing for me.

Ankle-biter
Mar 10, 2004

Thank you Grizzlebees... I was hungry.

Red Mundus posted:

If this has even half the choices and consequences that Alpha Protocol had I'll die from happiness.

I've never been let down by a Telltale game (Jurassic Park was odd but I still enjoyed it as a "Heavy Rain meets dinosaurs" kind of way.) so I'm looking forward to the Walking Dead. Only thing is, I don't read comics so I'm afraid the plot/characters will be confusing for me.

Plot is zombie attack. Characters are people that haven't been killed yet. It's really simple to get into at any point.

DrManiac
Feb 29, 2012


Red Mundus posted:

If this has even half the choices and consequences that Alpha Protocol had I'll die from happiness.

I've never been let down by a Telltale game (Jurassic Park was odd but I still enjoyed it as a "Heavy Rain meets dinosaurs" kind of way.) so I'm looking forward to the Walking Dead. Only thing is, I don't read comics so I'm afraid the plot/characters will be confusing for me.



You should be fine since this game's story doesn't have the much to do with the comic/tv show.

theblackw0lf
Apr 14, 2003

"...creating a vision of the sort of society you want to have in miniature"

It's the number 2 seller on Steam right now so sounds like it's selling pretty decently so far.

Harlock
Jan 15, 2006

Tap "A" to drink!!!



theblackw0lf posted:

It's the number 2 seller on Steam right now so sounds like it's selling pretty decently so far.
It's a perfect storm between the lucrative license and a studio that has a great track record.

Tezzeract
Dec 25, 2007

How am I going to explain this to my wife?


This game looks like Alpha Protocol's dialogue system met zombies. Basically, it has to be good!

Enentol
Jul 16, 2005
Middle Class Gangster

Any chance this thing is going to run on a early 2011 13" Macbook Pro with just the HD 3000 graphics?

The system requirements say that it's not recommended, but Jurassic Park ran just fine.

I don't want to drop $25 on something that will never run.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


Game is finally out, but I was looking through the options and the 'controls' menu just shows me a picture of a 360 controller, what's up with that? I don't even have one attached or anything.

ja2ke
Feb 19, 2004



Geight posted:

Game is finally out, but I was looking through the options and the 'controls' menu just shows me a picture of a 360 controller, what's up with that? I don't even have one attached or anything.

That is weird.

You use WASD / Mouse to play the game when a controller isn't plugged in.

Red Mundus
Oct 22, 2010


I went into the gameplay options and my mouse and keyboard no longer work.

I re-launch the game and now when I go to change the resolution the same thing happens.

404notfound
Mar 5, 2006

stop staring at me

ja2ke posted:

Take it the simplest way possible! That answer was specifically in response to the abstracted disconnect you can get from QTEs. In Jurassic Park and many QTE-dominant games you could be swirling an analog stick or mashing a face button while the character on screen was appearing to go about their business doong an animation in a way disconnected from what you were doing with the controller. Even in the more actioney bits of Walking Dead we've tried to make sure that there's a direct kinetic feedback loop between you doing something with the games controls, and that resulting in something specific happening on screen. You press button, man on screen do something, video games, I guess. At least as often as possible.

So what you're saying is that when I press a button, something awesome happens?

Mindblast
Jun 28, 2006

Moving at the speed of death.


Store page(europe) says that it is out, yet I can not download/install. Rebooting steam did nothing. Anyone else run into this?

honeymustard
Dec 19, 2008

Shut up cunt.


I played about an hour... it's pretty decent, but there are some major stuttering issues between camera changes in cutscenes (the audio will keep playing but it will take about 3 seconds for the camera to actually switch), which has completely put me off. Also, the game will randomly alt tab when clicking, which is incredibly annoying when you only have a few seconds to choose a dialogue option.

Olewithmilk
Jun 30, 2006

What?

Mindblast posted:

Store page(europe) says that it is out, yet I can not download/install. Rebooting steam did nothing. Anyone else run into this?

Yeah, exactly same. Let me play!!!

edit: just restarted and it let me do it

Olewithmilk fucked around with this message at Apr 24, 2012 around 19:55

theBeaz
Jul 11, 2006



honeymustard posted:

I played about an hour... it's pretty decent, but there are some major stuttering issues between camera changes in cutscenes (the audio will keep playing but it will take about 3 seconds for the camera to actually switch), which has completely put me off. Also, the game will randomly alt tab when clicking, which is incredibly annoying when you only have a few seconds to choose a dialogue option.

On your computer or on PS3? Just curious if you're underspec or if it wasn't properly optimized for a console.

BrandNew
May 16, 2007

Get me my BLUE WINDBREAKER!

Well I just beat this in one sitting. Aside from some annoying technical issues like audio glitches and camera stuttering it was rather good. I found myself more attached to these characters then most of the characters on the show already. The choices seem very well done and should greatly impact the next episodes. I wasn't thrilled with having to pay for the whole season at once but after playing it im pretty confident it will be worth it.

Red Mundus
Oct 22, 2010


So far, so good. I'm really liking the characters so far and the tension is amazing. Also, everything feels very "real" so to speak. Not a lot of jump scares and people act pretty reasonably. So far all the characters I've interacted with behave like you would expect them to in stressful situations.

Only thing that bugs me is the audio sounds low quality for some reason (could be my headphones) and the menu not recognizing the mouse or keyboard.

BrandNew
May 16, 2007

Get me my BLUE WINDBREAKER!

The audio sounds like poo poo. I have a sound card and really nice headphones which is what I was using while playing and its just bad quality.

Ddraig
Sep 5, 2005

Sits with a full house

Just played about half an hour. This is probably one of the nicer "Zombie" games I've played because it's very much an (early) Romero style thing which I liked about the Walking Dead.

Zombies are the background, the real meat of the situation is how hosed up people are and become when the thin veneer of society crumbles.

honeymustard
Dec 19, 2008

Shut up cunt.


theBeaz posted:

On your computer or on PS3? Just curious if you're underspec or if it wasn't properly optimized for a console.

PC. I'm on an i5 and 6850 card. The issues (well, the stuttering at least - the alt tabbing is probably dual monitor related) are being reported everywhere.

Your First Sim
Oct 21, 2008

WHY DID YOU KILL ME


Just finished the game. For the plot choices, I went with (major spoilers) Duck and Carly..

I like how at the end, it shows you the percentage of players who did what, reminded me of Catherine. But for some reason, it showed me as (pharmacy spoiler) siding with Larry instead of Kenny, when I bitched Larry out.

honeymustard posted:

PC. I'm on an i5 and 6850 card. The issues (well, the stuttering at least - the alt tabbing is probably dual monitor related) are being reported everywhere.

I had the stuttering too, also have an ATI card. I've heard it's a problem with ATI drivers.

RentACop
Feb 24, 2007


Anyone else not have a drat mouse cursor?

edit: Now it's a giant black cube

edit2: Everyone has black souless eyes

edit the third: Verified the game cache and now its downloading more. Hopefully that fixes it

RentACop fucked around with this message at Apr 24, 2012 around 20:35

Behonkiss
Feb 10, 2005
Probation
Can't post for 6 hours!


I'm thinking about picking up the first episode of this when it launches on PSN tonight, but I have a few questions if anyone can answer them:

- How important is familiarity with the Walking Dead franchise as a whole in terms of getting a lot out of the story in this? I've never read any of the comic or watched any of the show (Though I think I read this is based more on the former), so does this stand on its own in terms of story and characters, or is it reliant on stuff that I already need to be familiar with?

- How much of the gameplay actually revolves around traditional adventure game puzzles as opposed to simple actions, environment interactions, and the like? As much as I love the genre, I've always been pretty bad at wrapping my head around those, and the idea of more games using Heavy Rain-esque gameplay to deliver their stories excites me, though I did hear bad things about Jurassic Park.

- Are there any real-time action scenes outside of occasional QTEs, as in actual shooting akin to CoD or Gears?

coronaball
Feb 6, 2005

You're finished, pork-o-nazi!

Is there any danger of spoiling future episodes of the show by playing this game?

RandolphCarter
Jul 30, 2005




The game is based on the comic more than the show so I would say a little bit.

honeymustard
Dec 19, 2008

Shut up cunt.


Your First Sim posted:

I had the stuttering too, also have an ATI card. I've heard it's a problem with ATI drivers.

Apparently turning off shadows fixes the stuttering.

Red Mundus
Oct 22, 2010


Behonkiss posted:

I'm thinking about picking up the first episode of this when it launches on PSN tonight, but I have a few questions if anyone can answer them:

- How important is familiarity with the Walking Dead franchise as a whole in terms of getting a lot out of the story in this? I've never read any of the comic or watched any of the show (Though I think I read this is based more on the former), so does this stand on its own in terms of story and characters, or is it reliant on stuff that I already need to be familiar with?

No familiarity at all. I've never read or watched anything regarding the Walking dead and the game is very much playable and understandable. At no point did I question who someone is or what they were referencing. Everything is self-contained.

Behonkiss posted:

- How much of the gameplay actually revolves around traditional adventure game puzzles as opposed to simple actions, environment interactions, and the like? As much as I love the genre, I've always been pretty bad at wrapping my head around those, and the idea of more games using Heavy Rain-esque gameplay to deliver their stories excites me, though I did hear bad things about Jurassic Park.
Definitely a Heavy Rain-esque game and better than Jurassic Park. The QTE's are logical and make sense in context. There also isn't very many of them to wear you out. So they don't get annoying.

Behonkiss posted:

- Are there any real-time action scenes outside of occasional QTEs, as in actual shooting akin to CoD or Gears?
Not really, occasionally you will have to attack a zombie and all you have to do is click the hotspot and that's it. Accuracy is somewhat necessary but it's more "use gun on zombie" adventure game type gameplay than a straight up shooter.

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Jefferoo
Jun 23, 2008
PLEASE GO AWAY JEFFEROO. YOU ARE NOT AN INTELLECTUAL SAVIOR, YOU ARE THE WORST POSTER IN GAMES(AND RAPIDLY GOING DEAF!) AND A BLIGHT UPON HUMANITY.


So how many goonjeeps had to get busted for this to come to fruition?

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