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Pharmaskittle posted:It's sort of hard to tell, because it would be completely ridiculous if Lee and the cop hadn't heard about a ZOMBIE PLAGUE, so that makes it seem like the game takes place close to the very beginning of the outbreak. But there are a LOT of zombies in the game from the word go, and like you said they seem very decayed, even for a hot and humid climate. So I don't really know when it is. I don't remember where I saw this, but I remember reading that it takes place right as it starts happening. On the police radio you can hear a bunch of calls about "riots" and all the swat vans and poo poo pass you heading into Atlanta while you're chatting too.
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| # ? Apr 27, 2012 22:51 |
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| # ? May 24, 2013 10:33 |
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etalian posted:The episode size is only 500mb which means they really compressed all the sounds leading the mushy overall weak feel for the audio. We're in the process of re-releasing the build on Steam and the TTG site with the same quality voice for PC and Mac that shipped on the PS3.
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| # ? Apr 27, 2012 23:50 |
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Just bought it on Steam after reading the praise in this thread and played through it in one sitting. As a massive fan of the comic who has yet to see more than one episode of the show, I was extremely impressed. The fact that you married the tone of the comics with branching choices is just brilliant (as was seeing how my choices compared to the community's). I see this sort of phrase a lot in reviews and it's always a bit of an eye-roller, but it was legitimately like I was playing through a trade paperback. Great work by Telltale.
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| # ? Apr 27, 2012 23:53 |
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OriginalPseudonym posted:We're in the process of re-releasing the build on Steam and the TTG site with the same quality voice for PC and Mac that shipped on the PS3. What about the 360 version?
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| # ? Apr 27, 2012 23:54 |
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Kilometers Davis posted:What about the 360 version? It looks like the 360 voice files are at the same compression as PS3.
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| # ? Apr 27, 2012 23:56 |
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I know it's been answered, but to re-iterate you really don't need any knowledge of the show or comic to play this and enjoy it. I don't think anyone needs an introduction to zombies, and while characters from the comic show up they're all well characterized enough that you won't miss anything, though it'll add some flavor if you do (aformentioned luckless Glenn, lilly Really, if anything having read the comics might actually make things worse, since if they're going "canon" that means certain people have to live or die which could hurt the drama. And the TV show does its own thing anyway and is kind of lame
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| # ? Apr 27, 2012 23:57 |
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RentACop posted:And the TV show does its own thing anyway and is kind of lame The TV show is really lame.
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| # ? Apr 28, 2012 00:00 |
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OriginalPseudonym posted:We're in the process of re-releasing the build on Steam and the TTG site with the same quality voice for PC and Mac that shipped on the PS3. Sorry to be a bug, but if you're a Telltale tech guy could you address my query about gamepads on the previous page? OriginalPseudonym posted:I was hesitant to since I'm not really customer support, but if the FAQ says not officially supported, chances are they're not going to be any time soon. This is completely unofficial from someone who doesn't work on the game engine, so grain of salt, but it would probably require significant game engine work and "Mac gamepad support for PS3 controllers" is such a niche area that the odds of getting someone to work on it are probably slim to none, unless it becomes a much more frequent complaint. Sorry I don't have better news for you. Well, seems like it accepts any sort of plug-and-play pad, but no customization deters the use of anything but a microsoft controller for no good reason. It isn't just 'support for PS3 controllers.' Teenage Fansub fucked around with this message at Apr 28, 2012 around 00:48 |
| # ? Apr 28, 2012 00:00 |
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Honestly I think my favorite thing is you only have to smash the babysitter's face once or twice to actually kill her, but who doesn't just keep hitting her over and over until her head is totally falling apart? Super gross
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| # ? Apr 28, 2012 00:21 |
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OriginalPseudonym posted:We're in the process of re-releasing the build on Steam and the TTG site with the same quality voice for PC and Mac that shipped on the PS3. Can you guys fix the bugged control menu and the broken decision graph at the end? Other than that, kudos, game rules.
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| # ? Apr 28, 2012 00:25 |
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Teenage Fansub posted:Sorry to be a bug, but if you're a Telltale tech guy could you address my query about gamepads on the previous page? I was hesitant to since I'm not really customer support, but if the FAQ says not officially supported, chances are they're not going to be any time soon. This is completely unofficial from someone who doesn't work on the game engine, so grain of salt, but it would probably require significant game engine work and "Mac gamepad support for PS3 controllers" is such a niche area that the odds of getting someone to work on it are probably slim to none, unless it becomes a much more frequent complaint. Sorry I don't have better news for you.
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| # ? Apr 28, 2012 00:29 |
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Mindblast posted:Is there some sort of additional fee for DL titles once you pass the 500mb mark? And if so, is it for all platforms or just the consoles? I can't imagine Steam being picky about this, but I'm no expert. If they did the Dungeon Defenders developers would be bankrupt by now. I just had a patch for the game. Anyone have any idea what for? There's no notes with it.
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| # ? Apr 28, 2012 00:42 |
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Ddraig posted:If they did the Dungeon Defenders developers would be bankrupt by now. That would be the upgraded voice. Enentol posted:Can you guys fix the bugged control menu and the broken decision graph at the end? I think the decision graph is being worked on right now, not sure about the control menu.
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| # ? Apr 28, 2012 00:44 |
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OriginalPseudonym posted:That would be the upgraded voice. Awesome! Looking forward to the next episode. This game surprised me. The mechanics are really, really done well and it's probably the most fun I've had playing an adventure game in years.
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| # ? Apr 28, 2012 00:46 |
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tofes posted:Honestly I think my favorite thing is you only have to smash the babysitter's face once or twice to actually kill her, but who doesn't just keep hitting her over and over until her head is totally falling apart? Yeah, same here. I considered stopping but I was so drat worried that I kept going and going. Very tense scene all around.
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| # ? Apr 28, 2012 00:47 |
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OriginalPseudonym posted:That would be the upgraded voice. Excellent. Thanks for taking the time to reply to everyone, shows that you guys actually care. Once again, make sure you let everyone know that the game is great! Really excited for the next episodes.
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| # ? Apr 28, 2012 00:59 |
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Even though I've mercilessly spoilt myself by watching a youtube runthrough, I'm still debating on grabbing it tomorrow off XBL. I'm more thinking about if there might be a all-episode bundle deal, or perhaps a disc release when everything is done, assuming it rakes in the cash in healthy amounts. Giantbomb has a quicklook up now as well in case anyone else is interested.
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| # ? Apr 28, 2012 01:04 |
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Red Mundus posted:Yeah, same here. I considered stopping but I was so drat worried that I kept going and going. Very tense scene all around. It's pretty good pacing overall for character development moments and then some quick scares/horrible zombie deaths.
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| # ? Apr 28, 2012 01:18 |
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I don't suppose I can invert the target reticule at all on the PS3, can I? God loving dammit.
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| # ? Apr 28, 2012 04:27 |
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Just beat the first chapter, really enjoyed it. Never read the comics and couldn't be bothered with watching the show after the pilot so well done, gents! Now I just want more! All the puzzles were pretty intuitive which helped it feel like an immersive interactive story. They didn't feel like video game puzzles, which is a compliment. I've previously played all of Telltale's Back to the Future games and while I enjoyed that story I got pretty annoyed with strange puzzle peccadilloes and out-of-order dialogue and whatever other things take you right out of the experience. So it was nice to avoid all that thus far, plus the limited dialogue options but seemingly important choices involved really enhance the experience of being in a time-crunch. BTTF occasionally had these deep dialogue trees that didn't offer much more than expository world-building and while the concepts might have been interesting, watching some digital character lip-sync it all ever so slowly was not. I love love love Alpha Protocol so I hope that dialogue system catches on and I hope this series only gets more reactive/dynamic as it continues. Does giving people energy bars have an effect at all? Do we think there's some sort of relationship tracker or energy tracker in play behind the scenes? I'm fantasizing about a game where every action - talking to people, in this case - would use up some hidden time budget before the next big set-piece puzzle and things would be set in motion out of nowhere which might really make a player think about which actions they should prioritize. It'd be annoying when it just cuts you off from more content and backstory or whatever but if it resulted in having characters like you more and protect you or be more energetic and able to defend themselves depending on whether you chatted them up or just hunted down the next puzzle it'd be a cool gameplay element. This isn't that game, I don't think, but it's not too far off. It was still pretty janky performance-wise, though. Played on the 360 and having the most intense action moments get marred by slowdown is kinda lame. Still, it was prettier than BTTF and some of the camera-work/direction was really cool so I can forgive a bit of stuttering. I never will understand why even Telltale's poker game was so CPU-intensive but this one has the excuse of a lot of on-screen action. I did encounter one bug - I gave Carley the big batteries for the radio but she never responded beyond saying "oh thanks" and then all my options were the same as before I got the batteries: "I'm still looking for those batteries for you" etc. Also this game could be the best ever but if I don't get the chance to put an ax through that heart-addled old man's brain then I'm sorry to say it will be a failure in my eyes.
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| # ? Apr 28, 2012 04:52 |
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I played it on PC with a 360 pad. I really wish there is a way to invert the controls. It was really hard to get the reticule in the right spot in some of those attacks. I didn't want to switch to the mouse because I was sitting on the couch.
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| # ? Apr 28, 2012 05:38 |
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I have to wonder how much variance there was in the (end game spoiler) Larry cold-cocking Lee scene. In my game, Larry decked Lee, who then got picked up by Kenny, who said something like "I'll be damned if I leave any one else to die, especially a good friend." (I had pretty much done everything positive for Kenny, down to getting his kid a power bar.) The way Lee is in that whole "I'm almost unconscious, so let me blink really slowly between every action" mode would provide a perfect opportunity for the game to load different outcomes. Alternatively, maybe Larry doesn't punch lee if you're nice to him? or maybe Kenny has different dialogue depending on how you treated him through the episode?
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| # ? Apr 28, 2012 05:57 |
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Say, can someone familiar with the comics tell me where the military is in all of this? Or how widespread the infection is? I don't think either of those would be a spoiler.
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| # ? Apr 28, 2012 07:23 |
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tofes posted:Honestly I think my favorite thing is you only have to smash the babysitter's face once or twice to actually kill her, but who doesn't just keep hitting her over and over until her head is totally falling apart? I loved those little touches. You COULD theoretically stop, but I sure as hell couldn't bring myself to. That was the first moment where I became conscious of myself falling into typical zombie movie behaviour patterns, and it was just compounded when I found myself lying to others and withholding information from them, something I've always found annoying in the genre.
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| # ? Apr 28, 2012 07:28 |
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CommissarMega posted:Say, can someone familiar with the comics tell me where the military is in all of this? Or how widespread the infection is? I don't think either of those would be a spoiler. So far as I can recall, it's never specifically mentioned but they're presumed to be overwhelmed like most other zombie fiction. However in the game,there was sounds of automatic gunfire that draw the zombies away from the drugstore when you first enter, and one of the characters wonders if the military caused that. Since the game takes place much closer to the beginning of the outbreak, the military may still be active. Also someone mentioned earlier that the areas you have to click are sometimes unintuitive, this is only an issue with the 'Minimal HUD' setting, which I'm not entirely sure if I like anyways. What it does is hide the little circles for clickable things during non-action scenes. I played this episode with that setting, because I played BttF with minimal hints etc, but there were a few times I had to go into the options and switch 'highlight selectables' on to figure out what I needed to do. For example, I didn't realize I could pick up the pillow. If you play with the normal HUD settings, you will have no trouble finding and clicking everything, and only a little bit with minimal HUD.
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| # ? Apr 28, 2012 07:36 |
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Watuhboy posted:I have to wonder how much variance there was in the (end game spoiler) Larry cold-cocking Lee scene. In my game, Larry decked Lee, who then got picked up by Kenny, who said something like "I'll be damned if I leave any one else to die, especially a good friend." (I had pretty much done everything positive for Kenny, down to getting his kid a power bar.) The way Lee is in that whole "I'm almost unconscious, so let me blink really slowly between every action" mode would provide a perfect opportunity for the game to load different outcomes. Alternatively, maybe Larry doesn't punch lee if you're nice to him? or maybe Kenny has different dialogue depending on how you treated him through the episode? It plays out the same with minor dialogue variation from Kenny.
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| # ? Apr 28, 2012 08:57 |
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This game is really intense, just played until the farm so not far at all (I hope drat it'd be a short game otherwise). Actually went ahead and replayed it because I kept lying and Herschel kept calling me out on it the bastard "Huh, so you were the babysitter what were you doing in a car?" Really spooky game and I hope the entire thing is as good as the first twenty minutes. Bought it at the recommendation of CTS.
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| # ? Apr 28, 2012 13:54 |
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The Last Stand Union City is also pretty good for people needing something them to hold them over until the next episode release in May: http://www.kongregate.com/games/Con...tand-union-city
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| # ? Apr 28, 2012 14:05 |
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CommissarMega posted:Say, can someone familiar with the comics tell me where the military is in all of this? Or how widespread the infection is? I don't think either of those would be a spoiler. From what I remember they don't really go into it aside from mentioning the military tried to contain the infection but failed. For the most part the comic doesn't really focus on where the zombies came from or how they work.
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| # ? Apr 28, 2012 14:54 |
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Can't believe this was only 400 points on XBLA. Absolutely fantastic game, can't wait for the next parts! My only gripe is that I don't think it's possible to invert the Y axis? If it is I must have missed it. I hope that if this series sells well enough that the developers will consider putting out a big self-contained story in one go/release.
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| # ? Apr 28, 2012 14:55 |
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Sorry for the self-promotion, but I toned down my usual dumbassery in this week's Video Game Article to talk about the reasons that this game struck a chord with me. Obviously those are just my opinions, and while I don't have the same readership as a dedicated video game site I'm pretty sure that article will convince at least one person in every household on Earth to find out more about the game.
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| # ? Apr 28, 2012 16:09 |
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Telltale really knocked it out of the park with this one. I can't remember the last adventure game that I actually had fun playing, not just clicking randomly at stuff and combining things in weird ways. The characters are great (especially Clementine, who is fantastically well done) and the dialog system is really great and fits the style of game perfectly. Basically Telltale should make more games like this, because they're great.
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| # ? Apr 28, 2012 16:41 |
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magimix posted:Man, I'm so glad I picked this up. I have no familiarity whatsoever with the underlying source material or TV show. Saw a QuickLook on Giantbomb, and was intrigued. Echoing this I cant wait for the next installment and hope like hell the choices you make have a decent impact Also, I may have missed it since I was trying to avoid spoilers but The Farm Is there a way to save Duck and Shawn? the_american_dream fucked around with this message at Apr 28, 2012 around 17:44 |
| # ? Apr 28, 2012 17:37 |
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Ddraig posted:Telltale really knocked it out of the park with this one. I can't remember the last adventure game that I actually had fun playing, not just clicking randomly at stuff and combining things in weird ways. The characters are great (especially Clementine, who is fantastically well done) and the dialog system is really great and fits the style of game perfectly. What I really liked was the conversation system; it really showed that the way Alpha Protocol handled it wasn't a fluke, and I sincerely hope more games follow suit in the future.
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| # ? Apr 28, 2012 17:53 |
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Ddraig posted:Telltale really knocked it out of the park with this one. I can't remember the last adventure game that I actually had fun playing, not just clicking randomly at stuff and combining things in weird ways. The characters are great (especially Clementine, who is fantastically well done) and the dialog system is really great and fits the style of game perfectly. I absolutely agree. While I'm a big fan of the point-and-clicks that I grew up with (or even the pre-mouse games like Space Quest) I think this is the way to go for Telltale and "adventure games" in general. I loved Heavy Rain, and this is basically "Yo David Cage, we just improved on your system in every way, dogg". Also, even though I liked Telltale's Monkey Island/Sam and Max/BttF, they all suffered from the trend of "modern" adventure games padding out the length with ridiculous amounts of dialogue that is a) rarely funny and b) not even necessary. It's not a good sign when I see a new area and think "Oh great, three more "hilarious" characters I'm going to have to sit through 10 dialogue options for". Also, I kind of hate the simple act of examining an object needing to be voiced (and usually, again, with bad jokes). Sorry, got off topic there, sort of. Anyway, this is an amazing start to the series and can't wait for the rest.
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| # ? Apr 28, 2012 18:13 |
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I have on big question that has been bothering me since I finished my playtrough. What happens if you decide to wait until night before leaving Clementines house?
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| # ? Apr 28, 2012 18:13 |
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the_american_dream posted:Echoing this I cant wait for the next installment and hope like hell the choices you make have a decent impact The second one pretty much has to die to move the plot forward and keep canon with the comic/television series. Xoidanor posted:I have on big question that has been bothering me since I finished my playtrough. What happens if you decide to wait until night before leaving Clementines house? You run across Shawn and another police officer who are attempting to track down the zombie that kills Chet. The four of you instead bump into zombie Chet, say gently caress it, and head off to the farm.
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| # ? Apr 28, 2012 18:51 |
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The update completely fixed the audio quality problems I was having. Started up a new game and I could tell right from the first word of dialog that it was better. No more hissing and popping! Now if only I could run the thing on my ATI card with shadows on without getting awful stuttering. Oh well, I suppose that at least the environment shadows appear to be part of the textures themselves. Makes having no character shadows not that big of a deal.
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| # ? Apr 28, 2012 19:26 |
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the_american_dream posted:The Farm Is there a way to save Duck and Shawn? I doubt it, in the comic Shawn is already a zombie when he's introduced, and apparently the game is canonical to the comic
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| # ? Apr 28, 2012 19:28 |
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| # ? May 24, 2013 10:33 |
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What's the point of having choices if they have to keep canon with some non-interactive medium?
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| # ? Apr 28, 2012 19:43 |

























