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They have plenty of freedom to interpret the events however they wish provided that at the end certain outcomes are inevitable. Someone may be a zombie in the comic, but how they get to be that way can be explained in multiple different ways in the game
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| # ? Apr 28, 2012 19:50 |
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| # ? May 20, 2013 04:05 |
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Role Play McMurphy posted:What's the point of having choices if they have to keep canon with some non-interactive medium? Because some of those choices aren't tied into canon with some non-interactive medium. I'm going to guess you didn't actually think about this question before you asked it. For that matter, what's the point in having choices if I'm only going to be able to pick from like four options. It's almost like I can't have complete authority over everything that happens in the entire game and some things are out of my control and that it's a product created by designers to tell a story.
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| # ? Apr 28, 2012 19:56 |
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Role Play McMurphy posted:What's the point of having choices if they have to keep canon with some non-interactive medium? To be fair there's a ton of stuff they can do since the books only follows a single group of survivors. As long they don't mention a few places/ not have a bunch of cameos they can pretty much do whatever they want.
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| # ? Apr 28, 2012 19:58 |
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I haven't read the comics or seen the show, I presumed this was a retelling of those events and not some side story that happens to feature some characters they have to keep canon for. Fair enough, the way it was being discussed sounded like it was going to be a Dragon Age 2 situation where they give you choices and then ignore them.Crappy Jack posted:Because some of those choices aren't tied into canon with some non-interactive medium. I'm going to guess you didn't actually think about this question before you asked it. For that matter, what's the point in having choices if I'm only going to be able to pick from like four options. It's almost like I can't have complete authority over everything that happens in the entire game and some things are out of my control and that it's a product created by designers to tell a story. good post, solid strawmanning, B+
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| # ? Apr 28, 2012 20:30 |
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So I scanned the thread and didn't see anything about this, sorry if this is a repost. Basically, I am playing this on PC, and the QTE's seem really janky. The first time I tried mashing Q like nobody's business, nothing happened, and I died. I tried again, mashing even harder, nothing happened, and I died. The third time, I tried matching the speed the Q icon was blinking, the success indicator stuttered a little, and I died. The fourth time, I just tried a random, slow, steady speed and the success indicator just slammed itself into you-win territory. Ok, fine, I move on. Later in the game, at the second QTE, I tried the same thing, over and over. It never worked. Mashing didn't work. Picking random slow speeds didn't work. Matching the blinking didn't work. What the heck is happening? What am I supposed to be doing?
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| # ? Apr 28, 2012 23:33 |
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I enjoyed this a lot. (Ep 1 seemed shorter than BttF ep 1 but I'm sure that's just me imagining it) this reall does feel like one of their best games yet. One question though what happens when you solve the radio puzzle? After I gave her the batteries she never acknowledged she had them.
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| # ? Apr 29, 2012 00:47 |
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Spacebump posted:I enjoyed this a lot. (Ep 1 seemed shorter than BttF ep 1 but I'm sure that's just me imagining it) this reall does feel like one of their best games yet. One question though what happens when you solve the radio puzzle? After I gave her the batteries she never acknowledged she had them. She puts them in backwards, you have to manually check the radio after that and reverse them.
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| # ? Apr 29, 2012 00:59 |
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quote:One question though what happens when you solve the radio puzzle? After I gave her the batteries she never acknowledged she had them. Did you give her two? There are 2 laying around. Question: If I replay the episode making different choices will it overwrite my current save? I want to see if there are interesting reactions if I just never respond to anything
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| # ? Apr 29, 2012 01:07 |
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He probably encountered the same bug I did where she never acknowledges receiving the batteries and you say you're still looking for them. Looking at the radio does the same thing. Edit: Oh.
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| # ? Apr 29, 2012 01:07 |
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Elephantgun posted:Did you give her two? There are 2 laying around. No, if you go to start a 2nd playthrough it prompts you to pick another save slot.
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| # ? Apr 29, 2012 03:03 |
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TotalBiscuit did a "WTF is..." of the Walking Dead, where he records the first 30 or so minutes and gives his first impressions on the game, so if you're still tossing up whether to purchase this you might like to give it a look.
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| # ? Apr 29, 2012 03:31 |
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Alright so this was a really really good buy. I felt like poo poo and depressed while playing and every choice I made made me want to go back and re-do it. In order I tried to be honest with Herschel, but the game still told me I lied to him, maybe I did? I saved Duck, not because of love for him because my brain told me that was the best option. "Get Duck away, move tractor, save guy on ground". I sided with Kenny because I really like him and I hope to get away on his boat some day in the future. I didn't let the girl have a gun because zombies hear gunshots. I would have probably ended her with my axe if the option was there. Glad it wasn't. I saved Carly because again she had a gun and our immediate chances of survival would increase if I handed her ammo. Wish I can kill Lilys dad. Fucker.
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| # ? Apr 29, 2012 09:15 |
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Role Play McMurphy posted:What's the point of having choices if they have to keep canon with some non-interactive medium? Shawn always dies, but what you did in the moment matters to the people who are still alive. ja2ke fucked around with this message at Apr 29, 2012 around 19:05 |
| # ? Apr 29, 2012 17:09 |
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That should be spoiled shouldnt it? If someone reads that then it will affect who they save playing through for the first time
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| # ? Apr 29, 2012 17:27 |
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In regards to the bug where the game just tells you to talk to Carly, and then you leave for the motel without hearing from Glenn, I think it happens if whatever triggers the radio call, which I guess is completing a certain amount of actions or just dicking around for a certain amount of time happens when you are outside. Because I just did this part on my second playthrough and I think that's what just happened.
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| # ? Apr 29, 2012 18:55 |
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Are the rest of the games in this bundle worth the price? I figure the walking dead and law and order licenses will keep me interested in those games and I've heard the sam and max series is good but I've only tried playing one or two point and click games which a stopped playing since I couldn't find a pixel or follow the developers logic.
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| # ? Apr 29, 2012 19:36 |
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I'd say so yeah, basically everything except Jurassic Park and Law and Order is worth ten bucks each. Telltale above a lot of other old school developers is better about puzzle logic, but you might need to check GameFaqs every so often.
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| # ? Apr 29, 2012 19:43 |
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MasterBuilder posted:Are the rest of the games in this bundle worth the price? I figure the walking dead and law and order licenses will keep me interested in those games and I've heard the sam and max series is good but I've only tried playing one or two point and click games which a stopped playing since I couldn't find a pixel or follow the developers logic. I'd say it's definitely worth the price, sure. Sam and Max are very easy adventure games, and if you get stuck, well, the Internet does exist. They're worth playing more for their charm than for difficult puzzles. Same with Back to the Future, which is honestly pretty bad as an adventure game but has top-notch voice acting and presentation. Puzzle Agent is interesting for sure, though the puzzles tend to be either way too easy or hard for bad reasons. It's no Professor Layton, put it that way. I've heard the Jurassic Park game is terrible but never played it, and I honestly had no idea they made a Law and Order game.
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| # ? Apr 29, 2012 19:45 |
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Law and Order isn't quite serious enough to be good or goofy enough to be well, Law and Order. So it kinda was a letdown altogether.
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| # ? Apr 29, 2012 19:49 |
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Just picked this up today, played it right through. I think it's Telltales' best so far. The characters are interesting and they paced it very well. Affi posted:
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| # ? Apr 29, 2012 19:50 |
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I'm not sure. I told everyone I met in the beginning that I wasn't Clementine's father, but people kept calling me that anyway. Maybe he's always supposed to call you out?
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| # ? Apr 29, 2012 19:53 |
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Category Fun! posted:I'm not sure. I told everyone I met in the beginning that I wasn't Clementine's father, but people kept calling me that anyway. Maybe he's always supposed to call you out? I think it's a bug, it just happens a couple times no matter what. Or maybe they didn't check all the dialogue. I noted on my first playthrough that it seems like your honesty check with him is what you tell him on the porch, it'll say "Herschel believes you", so I guess it's what you say there that matters.
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| # ? Apr 29, 2012 20:05 |
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That's only for people that play with all the UI elements and hints and poo poo on though. Also Herschel told me to watch my attitude despite me being totally decent so gently caress that guy.
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| # ? Apr 29, 2012 20:06 |
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If you do spring for the pack with everything make sure you play Sam and Max in order. The first season was from when telltale first started doing the episodic stuff and while it's not bad it doesn't hold a candle to the last season both in humor and gameplay.
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| # ? Apr 29, 2012 21:08 |
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Role Play McMurphy posted:That's only for people that play with all the UI elements and hints and poo poo on though. Well, yes, that's normal mode, but I was using it more to point out that was a good piece of evidence in support of that being where the honesty stat at the end screen comes from. Yeah it kind of annoys me that he sort of gives you a bit of a talking to if you've been straight with him, but on the other hand if you just say sure and listens to his advice he's like 'eh at least you listen'. I let Doug live and managed to not totally piss off Carly while still being best pals with Kenny this time, so I'm kind of interested to see how the differences play out, or if it won't matter much from one +1 episode in the future, eg whoever you saved in Ep 1 just dies in Ep 2 anyway.
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| # ? Apr 29, 2012 21:59 |
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Just played through episode 1, and I enjoyed the poo poo out of it. Too short, and you can kinda see the strings holding up the dialogue system in a few too many places, but it was a great experience. Interesting to see the choices the majority of people made on the big decisions, too. I lied to Herschel and he caught me out - I hadn't banked on Lee being a total dumbshit and wording it in a way that contradicted his previous sentence. I'm not surprised that most people didn't lie - people generally do try to play lawful-good in this kind of game. Made more sense to me to keep my head down about it. I saved Duck, because he's just a kid. Surprised that he wasn't the majority choice. I sided with Kenny because, you know, I didn't want to shoot a child. I gave the bitten lady the gun, because I'm a decent goddamn human being. I think that was the majority choice but by a really small margin, which is a surprise. I saved Carley, because she's a loving deadshot. Surprised that option didn't come up when she asked me why I chose her. The other guy was an electronics guy and there's gonna be no power anywhere we're going. I think the most interesting character thus far is probably Larry. He seems like a generic antagonistic rear end in a top hat most of the way through, so it was an interesting turnabout at the end when he outlines exactly why he dislikes you so much, and his reasoning is sound. It doesn't excuse the poo poo he tried to pull, but you can at least see his side of it.
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| # ? Apr 29, 2012 22:27 |
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Dogen posted:I'm kind of interested to see how the differences play out, or if it won't matter much from one +1 episode in the future, eg whoever you saved in Ep 1 just dies in Ep 2 anyway. I was wondering this too. Smart money is on not getting too attached to either of them, because it would take a lot of work to flesh out their unique character interactions and plot devices over the course of four more chapters. Let's just hope it's handled well and not via some teleporting zombie attack within the first 10 minutes. edit: Also, Larry reminds me of this guy from 12 Angry Men (who incidentally also wanted to off a kid) - ![]() Homage or coincidence? Almost Smart fucked around with this message at Apr 29, 2012 around 22:44 |
| # ? Apr 29, 2012 22:40 |
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Haha, just watched the Quicklook from Giantbomb. I never noticed the Hot Dish Night, it's so normal to me. Seeing other people say they don't know what Hot Dish is is so
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| # ? Apr 29, 2012 22:44 |
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Wait Carley survives if you save Doug? Hmmm that doesn't bode well for the rest of the game being too reactive. Does the "Next Time on The Walking Dead" footage have Doug in it if you saved him? On the other hand I'm definitely gonna do that this time through.
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| # ? Apr 29, 2012 23:03 |
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Ok, there's been a lot of discussion without anyone answering my question, so I'll rephrase; how are the "mash Q" gte's in this game supposed to work? Because I need to know if I am doing something wrong, or if this game is just buggy as hell.
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| # ? Apr 29, 2012 23:12 |
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How to do QTE: 1) Mash Q 2) Press E when it says press E Role Play McMurphy posted:Wait Carley survives if you save Doug? Hmmm that doesn't bode well for the rest of the game being too reactive. Does the "Next Time on The Walking Dead" footage have Doug in it if you saved him? No, it's one or the other. Man I tried to do a silent run, I can't do it it's just too awkward
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| # ? Apr 29, 2012 23:15 |
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Almost Smart posted:I was wondering this too. Smart money is on not getting too attached to either of them, because it would take a lot of work to flesh out their unique character interactions and plot devices over the course of four more chapters. Let's just hope it's handled well and not via some teleporting zombie attack within the first 10 minutes. Haha, I thought the exact same thing when I met him. I don't know if it's a knowing homage, but there are definitely strong parallels and a physical resemblance. It may just be because Lee J. Cobb is pretty much an archetype for the strong-willed, stubborn antagonist, though.
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| # ? Apr 29, 2012 23:21 |
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^^^^^ Ok, that's ?good? to know that it's not me. Buggy as poo poo it is. Edit: yeah, I assumed that was how it was supposed to be done, and that's hod I did it. I am no stranger to button mashing. But even now, mashing elicits exactly zero response from the little sideways-chevron indicators. Samfucius fucked around with this message at Apr 30, 2012 around 02:54 |
| # ? Apr 29, 2012 23:21 |
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RentACop posted:How to do QTE: QTE stands for "Q, Then E".
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| # ? Apr 29, 2012 23:24 |
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There are two triangles that fill in the box as you press Q.
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| # ? Apr 30, 2012 00:22 |
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Almost Smart posted:I was wondering this too. Smart money is on not getting too attached to either of them, because it would take a lot of work to flesh out their unique character interactions and plot devices over the course of four more chapters. Let's just hope it's handled well and not via some teleporting zombie attack within the first 10 minutes. Or the dick character from the original Night of Living Dead.
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| # ? Apr 30, 2012 00:59 |
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I thoroughly enjoyed this game. I was feeling a little iffy about it, I'm not much of an adventure game type of guy, but I'm really glad I gave it a shot and now I'm excited to see how it pans out in the next episode. My only real doubt is in the decisions and how they'll carry forward. I've been told hundreds of times that my decisions will have real impacts on game I've played and they've never really meant much. I'd like to be excited but I'll have to play episode 2 and assess for myself before I can be really excited for that. I've already been hurt too many times before. Here's lookin' at you Mass Effect
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| # ? Apr 30, 2012 15:02 |
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I think that's what everyone is waiting to see. If it does in fact have effects even halfway as well as Alpha Protocol did and the gameplay stays the same or improves it will be one of my favorites for sure.
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| # ? Apr 30, 2012 15:28 |
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tofes posted:Honestly I think my favorite thing is you only have to smash the babysitter's face once or twice to actually kill her, but who doesn't just keep hitting her over and over until her head is totally falling apart? I did the SAME thing. Didn't even realize it was already dead. When I got the walkie talkie I immediately thought of this video (no spoilers) http://www.youtube.com/watch?v=WUxR-ELasrw
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| # ? Apr 30, 2012 15:45 |
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| # ? May 20, 2013 04:05 |
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I read the above spoiler before getting to the part with Lee's brother and it didnt apply that one was worse
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| # ? Apr 30, 2012 15:49 |






























that one was worse