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RentACop
Feb 24, 2007


Anyone else not have a drat mouse cursor?

edit: Now it's a giant black cube

edit2: Everyone has black souless eyes

edit the third: Verified the game cache and now its downloading more. Hopefully that fixes it

RentACop fucked around with this message at Apr 24, 2012 around 20:35

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RentACop
Feb 24, 2007


Twenty bucks for two hours. I'll have to try again and see how things shake out if I try different things.

Voice acting was decent, there were a lot of weird facial expressions that went on just a few seconds too long and a few little animation and sound hiccups. The conversation system wasn't quite as well put together as alpha protocols and there were some tone issues.

I would've liked some more exploration but overall it was pretty good

Noirex posted:

Character spoilers -
My Episode 2 trailer had Lily screaming at me because I encouraged Kenny to punch her dad, really nice detail and call back to my actions. Also, her dad was a complete dick to me up to the end, threatening to reveal my murderous secret. Was anyone nice to him and got anything different?

This seems to be a universal plot point to build tension in future episodes
edit: I could be wrong now that I think about it, I'll have to try everything the other way

RentACop
Feb 24, 2007


BrandNew posted:

It's not 20 dollars for 2 hours. You get all of the episodes so it's more like 10 hours.

Well poo poo. I saw the page mentioning the season pass, but I assumed that was some other option and didn't bother to check.

RentACop
Feb 24, 2007


Rookersh posted:

Yeah, Telltale does episodic stuff. You just bought five Episodes for $20, this was #1, #2 will come in May, #3 in June, #4 in July, and #5 in August, they'll just download themselves to your Walking Dead folder like a patch.

No yeah, I knew it was episodes I just thought I was only paying for the first one, so when I finished it in a sitting I hrmphed a bit

RentACop
Feb 24, 2007


Starks posted:

Dammit, I saw that option but thought that I'd need to break the lock before we could leave.

Yeah there's some inconsistencies with the plot that crop up but they can usually be handwaved pretty easily

RentACop
Feb 24, 2007


Arnold of Soissons posted:

1- is it interesting to replay? The best thing in AP was how not only could you find things out with certain decision paths that otherwise you would never, ever know, but also that the cannon of the story could change from playthrough to playthrough depending on your actions. Does this have that, or just a little, or not at all really?

2- RPS said that the stuff you have to click winds up in weird rear end places sometimes. Anybody have a problem with that? Seems like a pain in the butt.

There's about two hours or so of content in this episode. So, eventually things should start changing in future eps (there's at least one big decision in ep1 that pretty much has to) but there's almost nothing you do ep1 that actually has implications in ep1 beyond a changed line of dialogue

I didn't even notice the clicking thing, hotspots will suck up the cursor anyway; it's a non-issue.

RentACop
Feb 24, 2007


I know it's been answered, but to re-iterate you really don't need any knowledge of the show or comic to play this and enjoy it. I don't think anyone needs an introduction to zombies, and while characters from the comic show up they're all well characterized enough that you won't miss anything, though it'll add some flavor if you do (aformentioned luckless Glenn, lilly ).

Really, if anything having read the comics might actually make things worse, since if they're going "canon" that means certain people have to live or die which could hurt the drama.

And the TV show does its own thing anyway and is kind of lame

RentACop
Feb 24, 2007


How to do QTE:
1) Mash Q
2) Press E when it says press E


Role Play McMurphy posted:

Wait Carley survives if you save Doug? Hmmm that doesn't bode well for the rest of the game being too reactive. Does the "Next Time on The Walking Dead" footage have Doug in it if you saved him?

On the other hand I'm definitely gonna do that this time through.


No, it's one or the other.


Man I tried to do a silent run, I can't do it it's just too awkward

RentACop
Feb 24, 2007


Regarding the Shawn thing, I'm interested in seeing if

we ever run into Hershel again. Helping Shawn first seems to be sort of a useless decision as it changes nothing and giving Hershel a better opinion of you doesn't help if we never see him. Assuming everything we do has to take place "off-camera" with regards to the comic, there's a small stretch of time between the farm and early prison arcs where that could happen.

That all said, there's more to that decision than the actual consequences (with regards to the player themself) so maybe not

RentACop
Feb 24, 2007


bengraven posted:

I'm still shocked this is getting so much love. I liked BTTF but I swore I was the only one and of course Jurassic Park was attacked on all sides by raptor-like reviewers.

It's pretty decent, but I'd hold off until the next episode is out and we see if they got lazy with the plot reactivity

RentACop
Feb 24, 2007


I'm actually less angry now. I think it's because other people are angry too, whereas before it was people telling me I was wrong to be angry, which made it worse.

Anyway that stinks, I still think Telltale is one of the better companies so hopefully this doesn't bite them hard (or is otherwise symptomatic of a larger internal issue).

I just want AGONIZE over some ZOMBIE DECISIONS

RentACop
Feb 24, 2007


Drakenel posted:

Sillyness aside, wow. I really enjoy these games. I want to see someone do an 'all silent' run with as many possible "..." dialogue picked as you can.

Give it a try sometime, it's pretty amazing how awkward it feels

RentACop
Feb 24, 2007


Pretty good episode though with regards to the farm the farm family was so obviously evil, and drawing so much from the "creepy perfect community" cliche that I actually thought Lilly's "don't screw the pooch, country folk love their privacy" thing was a real warning and they'd turn out to just be creepy people that I pissed off with my growing paranoia. So I was hilariously wrong on that. And when what's his face is bellowing at Lee to come back and fight, it didn't really make sense cause you've met this guy for half a day and he's acting like he's your nemesis or something, like they saw that scene in a movie and thought it'd be cool to add.

And then with the car that was just kind of weird. The car was clearly recently abandoned, but instead of like, leaving a note it turns into a weird idealist/pragmatist moral choice thing.

Anyway, good episode though. To me, these games play a LOT better if you do it in a single sitting


Dr. Gene Dango MD posted:

Alright just finished episode 2. Overall I liked it and have no problem with a two month wait as long as it's quality. Quick question, I skipped the Next Time after episode thing so I'll go into episode three spoiler free, will I be able to pick up from the end of episode two or will I have to replay the car bit again?

You'll just pick up at episode 3. If, for some reason bizarre reason it only saved after the teaser then the game will tell you that it'll pick random choices if you continue, so no worries. edit: that is, you'll be warned

RentACop
Feb 24, 2007


I really like how they keep characters asking questions and making the little "he took note of your perspicacity" pop-ups even on characters who are doomed and in situations where it ends up not mattering. At first it upset me, but it's a good way to keep people from meta-gaming their way to knowledge of future plot events, and it also can really increase the tension of scenes. Like that conversation with the brother cleaning his gun. None of that ends up meaning anything but the pop ups keep you on edge because you know he knows you're getting suspicious.

Not that there's a lot of stuff in the plot that isn't hella predictable regardless.


Behonkiss posted:

Looks like the third episode is scheduled to be finished by mid-August. Hopefully they can make it.
http://www.telltalegames.com/community/blogs/id-975

Well, if they go august, october, december that'll keep them juuust in 2012

RentACop
Feb 24, 2007


thehumandignity posted:

It seems like a lot of them are actually bullshit and/or red herrings. That is, some things that the game tells you will make a difference later don't seem to. But it might be that there is more branching dialogue than I give the game credit for.

It's to keep you from going "Huh, this dude isn't paying any attention to what I'm saying, he'll be dead soon", and also to make things more tense during conversations. Yeah, a lot of things end up going nowhere but you don't know what ends up going nowhere until the episode ends.

RentACop
Feb 24, 2007


OriginalPseudonym posted:

Actually, amusingly enough, not the case.

Hoooly poo poo that changes a couple things

RentACop
Feb 24, 2007


FauxGateau posted:

Yeah the three guys that edit the wiki are going to be pretty shocked. As am I.

No lie I ran to the wiki to fix it, and then I remembered why I stopped editing wikis

RentACop
Feb 24, 2007


Yeah it's a bad idea, (these links are spoilers I guess) Link,Other link

RentACop
Feb 24, 2007


Renoistic posted:

So, what's the general consensus after the first two episodes? Is it worth it? Should I pick it up during the Steam sale?

Yeah pretty much everyone who's played it likes it, I'd definitely grab it if you have any interest in zombies or elastic storylines, especially since it gets you all the episodes

RentACop
Feb 24, 2007


Just for future reference, yall don't need to liveblog your progress through a two hour episode, you can just wait till you're finished

RentACop
Feb 24, 2007


CAT rear end now!!! posted:

Oh, that's cool. I'd heard that there'd be some characters from the comic appearing in the game as well, but I didn't know who they were.

Glenn, and it seems that Lilly was too, but that has been retconned.

RentACop
Feb 24, 2007


FauxGateau posted:

Very... eloquent. Also calm down a bit.

Being mad about AP is kind of his thing

RentACop
Feb 24, 2007


^^^ It's an adventure game, not a zombie survival simulator. I mean yeah for an adventure game the puzzles are weakass but still


It is pretty amusing how people will wish death on someone/a child for perceived slights/being annoying yet will act all shocked that after killing someones father they don't want to help you immediately.

RentACop
Feb 24, 2007


Alchenar posted:

Yes. Which is why if you are playing from a character perspective and not from an adventure game 'must find optimum solution that keeps everyone alive' perspective I find it really hard to justify ever not siding with Kenny.

Wouldn't that be the other way around? Since Larry dies no matter what, any attempts to sway him at the expense of another end up wasted. Like on the farm, since we'll (probably) never run into Herschel again the Most Optimum is to save Duck first for the Kenny points

edit:gently caress, forgot about Lilly

RentACop fucked around with this message at Aug 13, 2012 around 01:24

RentACop
Feb 24, 2007


Agreed posted:


But it sucks that you have to be such a hard-liner to get in good with anybody, so far. I figure it's gotta have substantial repercussions in future episodes, at least in the way that dialog is done and how the same kind of events play out. Which to me is what I was expecting from the introduction of the game, I find it a little weird that people were looking for Alpha Protocol level "this loving game " reactivity, it's just an engaging story told in a neat way. Much more "choose your own adventure" than "wait, there's a REAL Russia final mission? What the gently caress?" - but maybe I missed some publicity that mislead people, I dunno.

Well, from the store page:

quote:

A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

Also the game tells you your choices affect the story at the start of each episode, also you can't go five minutes without a bunch of "X will remember that, You did Y, Z took note of that"

So I can easily see how people get their expectations up.

RentACop
Feb 24, 2007


ja2ke posted:

...Telltale says..."we're done,"

Episode 3 Confirmed for friday release

RentACop
Feb 24, 2007


It has been pretty amusing watching new people come in all "Wow that was intense, I just did X and a thing happened, what would've happened if I'd done Y instead?" Cause the answer is always the same thing

RentACop
Feb 24, 2007


Codependent Poster posted:

For me personally I don't care about the different actions, I like the way people act or respond to you. I didn't even really read up on the game before it came out but heard it was fun and it is, and the characters are all well done.

Yeah I'll agree with that, the tons of little moments like the "doodie" one and chatting about things Lee said an episode ago make up for a lot. We probably are never going to see anything truly divergent in any of the episodes but what we are getting is entertaining enough. And honestly, railroading or not I do still feel like I have more agency than the majority of games

RentACop
Feb 24, 2007


antavila posted:

End of episode 3 question:

I'm assuming you can blow up the horde of zombies? When I resumed control of Lee, I immediately clicked on the rail of the highway without really thinking about using the blowtorch on the leaking propane. Does it kill them all outright?

Much like all other decisions, it doesn't do much of anything at all

RentACop
Feb 24, 2007


Bamf posted:

RE: Lily in the RV - When she takes over the RV and says "Lee, come with me." did anybody agree to go? Just wondering if it ends there with them driving off and abandoning everyone.

The same thing happens as soon as you leave

RentACop
Feb 24, 2007


precision posted:

Isn't that what "Rewind" does?

Rewind rewinds the save back to that point. You need to do a new run if you want to do different things yet keep a personal "canon" run

RentACop
Feb 24, 2007


Dr. Abysmal posted:

Lilly was also originally conceived as a comic character with an important role to play in that story (which they then had to go back on since they're writing a novel about her past) so that's probably why she always survives too.

It's interesting looking at what she does in game and what happened in the comic. Since she accidentallymurdered someone this episode her reaction to the governor in the comic suddenly makes a lot of sense. She was clearly the supposed to be the same character and it's kind of a shame that some book is going to overwrite that but ehhhhh.

edit: I'm stretching the definition of accidentally

RentACop fucked around with this message at Sep 2, 2012 around 17:57

RentACop
Feb 24, 2007


Hachet scene don't make no drat sense. No drat sense. There's like a three second window of time where things could have gone down the way they supposedly did. Can't blame a boy for author's fiat zombies

RentACop
Feb 24, 2007


Jesto posted:

The bite was a terrible twist.


He walks on over, completely ignores the potential danger of the tent and just grabs the walkie-talkie. The walkie-talkie that the walker had completely ignored despite laying right next to it making all that noise up until that point.


Ain't no tent, more a pile of garbage. Though you can check the garbage pile first, you'll still get bit.

RentACop
Feb 24, 2007


The best (worst?) part about crawford is the people who were advocating the very same things they did in this thread won't be self-aware enough to realize it. So it goes for all zombie fictions I suppose

Wasper posted:

They might be one in the same, molly seems to know the layout of the school, and the when you get to the garage, she starts beating on the now zombified doctor with rage, rather than just killing it.

They're completely different people

RentACop
Feb 24, 2007


Again, the axe thing was horseshit that made no sense. I don't hold it against him that the zombies teleported away and then teleported back again.

RentACop
Feb 24, 2007


Georgia Peach posted:


It shows Molly banging the doctor for medicine for her sister and then killing him when he breaks off the arrangement.


No to the second part

RentACop
Feb 24, 2007


I'd imagine getting food to Duck at various points throughout the episodes would effect Kenny's decision too

Walking Dead as a whole really has the warping zombie problem, though I don't think it shows up as bad in the comic since the very nature of the medium has kind of an abstract time progression

J Bjelke-Postersen posted:

This sounds cool! I love zombie poo poo, don't get me wrong, so reading something that tries to rationalise or make it realistic will be really fun for me.

World War Z does have some dumb bullshit (~*hanzo steel*~, super-rifle) but since it cuts between a couple dozen different perspectives all around the world before, during, and after the apocalypse it works better than most zombie fiction at showing a global threat and how things spun out of control

RentACop
Feb 24, 2007


A double post I can understand, but six minutes apart?

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RentACop
Feb 24, 2007


^^edit: They straight up say Lee meets him so you read it perfectly fine, the article is the one being silly

Boxing Snatcher posted:

I want it, and that book. 1000 pages. Oh man. By the way be wary there is a spoiler for the upcoming episode in there.

No. No that can't be right. How could they fit him into the episode? Also it says episodes plural, unless they got huge advance spoilers of the next season and somehow Lee lives. I think they got the show confused with the game

RentACop fucked around with this message at Oct 29, 2012 around 22:13

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