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Anyone else not have a drat mouse cursor? edit: Now it's a giant black cube edit2: Everyone has black souless eyes edit the third: Verified the game cache and now its downloading more. Hopefully that fixes it RentACop fucked around with this message at Apr 24, 2012 around 20:35 |
| # ¿ Apr 24, 2012 20:24 |
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| # ¿ May 19, 2013 08:13 |
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Twenty bucks for two hours. I'll have to try again and see how things shake out if I try different things. Voice acting was decent, there were a lot of weird facial expressions that went on just a few seconds too long and a few little animation and sound hiccups. The conversation system wasn't quite as well put together as alpha protocols and there were some tone issues. I would've liked some more exploration but overall it was pretty good Noirex posted:Character spoilers - This seems to be a universal plot point to build tension in future episodes edit: I could be wrong now that I think about it, I'll have to try everything the other way
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| # ¿ Apr 24, 2012 23:52 |
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BrandNew posted:It's not 20 dollars for 2 hours. You get all of the episodes so it's more like 10 hours.
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| # ¿ Apr 25, 2012 00:07 |
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Rookersh posted:Yeah, Telltale does episodic stuff. You just bought five Episodes for $20, this was #1, #2 will come in May, #3 in June, #4 in July, and #5 in August, they'll just download themselves to your Walking Dead folder like a patch. No yeah, I knew it was episodes I just thought I was only paying for the first one, so when I finished it in a sitting I hrmphed a bit
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| # ¿ Apr 25, 2012 02:35 |
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Starks posted:Dammit, I saw that option but thought that I'd need to break the lock before we could leave. Yeah there's some inconsistencies with the plot that crop up but they can usually be handwaved pretty easily
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| # ¿ Apr 25, 2012 18:44 |
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Arnold of Soissons posted:1- is it interesting to replay? The best thing in AP was how not only could you find things out with certain decision paths that otherwise you would never, ever know, but also that the cannon of the story could change from playthrough to playthrough depending on your actions. Does this have that, or just a little, or not at all really? There's about two hours or so of content in this episode. So, eventually things should start changing in future eps (there's at least one big decision in ep1 that pretty much has to) but there's almost nothing you do ep1 that actually has implications in ep1 beyond a changed line of dialogue I didn't even notice the clicking thing, hotspots will suck up the cursor anyway; it's a non-issue.
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| # ¿ Apr 27, 2012 17:35 |
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I know it's been answered, but to re-iterate you really don't need any knowledge of the show or comic to play this and enjoy it. I don't think anyone needs an introduction to zombies, and while characters from the comic show up they're all well characterized enough that you won't miss anything, though it'll add some flavor if you do (aformentioned luckless Glenn, lilly Really, if anything having read the comics might actually make things worse, since if they're going "canon" that means certain people have to live or die which could hurt the drama. And the TV show does its own thing anyway and is kind of lame
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| # ¿ Apr 27, 2012 23:57 |
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How to do QTE: 1) Mash Q 2) Press E when it says press E Role Play McMurphy posted:Wait Carley survives if you save Doug? Hmmm that doesn't bode well for the rest of the game being too reactive. Does the "Next Time on The Walking Dead" footage have Doug in it if you saved him? No, it's one or the other. Man I tried to do a silent run, I can't do it it's just too awkward
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| # ¿ Apr 29, 2012 23:15 |
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Regarding the Shawn thing, I'm interested in seeing if we ever run into Hershel again. Helping Shawn first seems to be sort of a useless decision as it changes nothing and giving Hershel a better opinion of you doesn't help if we never see him. Assuming everything we do has to take place "off-camera" with regards to the comic, there's a small stretch of time between the farm and early prison arcs where that could happen. That all said, there's more to that decision than the actual consequences (with regards to the player themself) so maybe not
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| # ¿ May 6, 2012 20:25 |
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bengraven posted:I'm still shocked this is getting so much love. I liked BTTF but I swore I was the only one and of course Jurassic Park was attacked on all sides by raptor-like reviewers. It's pretty decent, but I'd hold off until the next episode is out and we see if they got lazy with the plot reactivity
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| # ¿ Jun 25, 2012 01:39 |
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I'm actually less angry now. I think it's because other people are angry too, whereas before it was people telling me I was wrong to be angry, which made it worse. Anyway that stinks, I still think Telltale is one of the better companies so hopefully this doesn't bite them hard (or is otherwise symptomatic of a larger internal issue). I just want AGONIZE over some ZOMBIE DECISIONS
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| # ¿ Jun 26, 2012 05:25 |
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Drakenel posted:Sillyness aside, wow. I really enjoy these games. I want to see someone do an 'all silent' run with as many possible "..." dialogue picked as you can. Give it a try sometime, it's pretty amazing how awkward it feels
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| # ¿ Jun 28, 2012 04:32 |
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Pretty good episode though with regards to the farm the farm family was so obviously evil, and drawing so much from the "creepy perfect community" cliche that I actually thought Lilly's "don't screw the pooch, country folk love their privacy" thing was a real warning and they'd turn out to just be creepy people that I pissed off with my growing paranoia. So I was hilariously wrong on that. And when what's his face is bellowing at Lee to come back and fight, it didn't really make sense cause you've met this guy for half a day and he's acting like he's your nemesis or something, like they saw that scene in a movie and thought it'd be cool to add. And then with the car that was just kind of weird. The car was clearly recently abandoned, but instead of like, leaving a note it turns into a weird idealist/pragmatist moral choice thing. Anyway, good episode though. To me, these games play a LOT better if you do it in a single sitting Dr. Gene Dango MD posted:Alright just finished episode 2. Overall I liked it and have no problem with a two month wait as long as it's quality. Quick question, I skipped the Next Time after episode thing so I'll go into episode three spoiler free, will I be able to pick up from the end of episode two or will I have to replay the car bit again? You'll just pick up at episode 3. If, for some reason bizarre reason it only saved after the teaser then the game will tell you that it'll pick random choices if you continue, so no worries. edit: that is, you'll be warned
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| # ¿ Jul 1, 2012 03:58 |
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I really like how they keep characters asking questions and making the little "he took note of your perspicacity" pop-ups even on characters who are doomed and in situations where it ends up not mattering. At first it upset me, but it's a good way to keep people from meta-gaming their way to knowledge of future plot events, and it also can really increase the tension of scenes. Like that conversation with the brother cleaning his gun. None of that ends up meaning anything but the pop ups keep you on edge because you know he knows you're getting suspicious. Not that there's a lot of stuff in the plot that isn't hella predictable regardless. Behonkiss posted:Looks like the third episode is scheduled to be finished by mid-August. Hopefully they can make it. Well, if they go august, october, december that'll keep them juuust in 2012
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| # ¿ Jul 6, 2012 00:16 |
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thehumandignity posted:It seems like a lot of them are actually bullshit and/or red herrings. That is, some things that the game tells you will make a difference later don't seem to. But it might be that there is more branching dialogue than I give the game credit for. It's to keep you from going "Huh, this dude isn't paying any attention to what I'm saying, he'll be dead soon", and also to make things more tense during conversations. Yeah, a lot of things end up going nowhere but you don't know what ends up going nowhere until the episode ends.
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| # ¿ Jul 6, 2012 19:18 |
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OriginalPseudonym posted:Actually, amusingly enough, not the case. Hoooly poo poo that changes a couple things
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| # ¿ Jul 8, 2012 04:13 |
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FauxGateau posted:Yeah the three guys that edit the wiki are going to be pretty shocked. As am I. No lie I ran to the wiki to fix it, and then I remembered why I stopped editing wikis
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| # ¿ Jul 8, 2012 04:22 |
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Yeah it's a bad idea, (these links are spoilers I guess) Link,Other link
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| # ¿ Jul 11, 2012 12:26 |
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Renoistic posted:So, what's the general consensus after the first two episodes? Is it worth it? Should I pick it up during the Steam sale? Yeah pretty much everyone who's played it likes it, I'd definitely grab it if you have any interest in zombies or elastic storylines, especially since it gets you all the episodes
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| # ¿ Jul 16, 2012 06:12 |
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Just for future reference, yall don't need to liveblog your progress through a two hour episode, you can just wait till you're finished
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| # ¿ Jul 22, 2012 16:29 |
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CAT rear end now!!! posted:Oh, that's cool. I'd heard that there'd be some characters from the comic appearing in the game as well, but I didn't know who they were. Glenn, and it seems that Lilly was too, but that has been retconned.
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| # ¿ Jul 22, 2012 21:56 |
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FauxGateau posted:Very... eloquent. Also calm down a bit. Being mad about AP is kind of his thing
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| # ¿ Jul 29, 2012 04:47 |
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^^^ It's an adventure game, not a zombie survival simulator. I mean yeah for an adventure game the puzzles are weakass but still It is pretty amusing how people will wish death on someone/a child for perceived slights/being annoying yet will act all shocked that after killing someones father they don't want to help you immediately.
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| # ¿ Jul 30, 2012 06:13 |
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Alchenar posted:Yes. Which is why if you are playing from a character perspective and not from an adventure game 'must find optimum solution that keeps everyone alive' perspective I find it really hard to justify ever not siding with Kenny. Wouldn't that be the other way around? Since Larry dies no matter what, any attempts to sway him at the expense of another end up wasted. Like on the farm, since we'll (probably) never run into Herschel again the Most Optimum is to save Duck first for the Kenny points edit:gently caress, forgot about Lilly RentACop fucked around with this message at Aug 13, 2012 around 01:24 |
| # ¿ Aug 13, 2012 01:04 |
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Agreed posted:
Well, from the store page: quote:A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series. Also the game tells you your choices affect the story at the start of each episode, also you can't go five minutes without a bunch of "X will remember that, You did Y, Z took note of that" So I can easily see how people get their expectations up.
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| # ¿ Aug 13, 2012 01:31 |
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ja2ke posted:...Telltale says..."we're done," Episode 3 Confirmed for friday release
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| # ¿ Aug 15, 2012 00:38 |
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It has been pretty amusing watching new people come in all "Wow that was intense, I just did X and a thing happened, what would've happened if I'd done Y instead?" Cause the answer is always the same thing
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| # ¿ Aug 17, 2012 19:21 |
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Codependent Poster posted:For me personally I don't care about the different actions, I like the way people act or respond to you. I didn't even really read up on the game before it came out but heard it was fun and it is, and the characters are all well done. Yeah I'll agree with that, the tons of little moments like the "doodie" one and chatting about things Lee said an episode ago make up for a lot. We probably are never going to see anything truly divergent in any of the episodes but what we are getting is entertaining enough. And honestly, railroading or not I do still feel like I have more agency than the majority of games
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| # ¿ Aug 18, 2012 04:31 |
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antavila posted:End of episode 3 question: Much like all other decisions, it doesn't do much of anything at all
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| # ¿ Aug 31, 2012 06:52 |
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Bamf posted:RE: Lily in the RV - When she takes over the RV and says "Lee, come with me." did anybody agree to go? Just wondering if it ends there with them driving off and abandoning everyone. The same thing happens as soon as you leave
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| # ¿ Aug 31, 2012 22:36 |
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precision posted:Isn't that what "Rewind" does? Rewind rewinds the save back to that point. You need to do a new run if you want to do different things yet keep a personal "canon" run
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| # ¿ Aug 31, 2012 22:52 |
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Dr. Abysmal posted:Lilly was also originally conceived as a comic character with an important role to play in that story (which they then had to go back on since they're writing a novel about her past) so that's probably why she always survives too. It's interesting looking at what she does in game and what happened in the comic. Since she accidentallymurdered someone this episode her reaction to the governor in the comic suddenly makes a lot of sense. She was clearly the supposed to be the same character and it's kind of a shame that some book is going to overwrite that but ehhhhh. edit: I'm stretching the definition of accidentally RentACop fucked around with this message at Sep 2, 2012 around 17:57 |
| # ¿ Sep 2, 2012 17:50 |
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Hachet scene don't make no drat sense. No drat sense. There's like a three second window of time where things could have gone down the way they supposedly did. Can't blame a boy for author's fiat zombies
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| # ¿ Oct 11, 2012 01:02 |
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Jesto posted:The bite was a terrible twist. Ain't no tent, more a pile of garbage. Though you can check the garbage pile first, you'll still get bit.
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| # ¿ Oct 11, 2012 01:09 |
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The best (worst?) part about crawford is the people who were advocating the very same things they did in this thread won't be self-aware enough to realize it. So it goes for all zombie fictions I supposeWasper posted:They might be one in the same, molly seems to know the layout of the school, and the when you get to the garage, she starts beating on the now zombified doctor with rage, rather than just killing it. They're completely different people
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| # ¿ Oct 11, 2012 17:47 |
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Again, the axe thing was horseshit that made no sense. I don't hold it against him that the zombies teleported away and then teleported back again.
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| # ¿ Oct 12, 2012 01:25 |
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Georgia Peach posted:
No to the second part
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| # ¿ Oct 12, 2012 22:38 |
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I'd imagine getting food to Duck at various points throughout the episodes would effect Kenny's decision too Walking Dead as a whole really has the warping zombie problem, though I don't think it shows up as bad in the comic since the very nature of the medium has kind of an abstract time progression J Bjelke-Postersen posted:This sounds cool! I love zombie poo poo, don't get me wrong, so reading something that tries to rationalise or make it realistic will be really fun for me. World War Z does have some dumb bullshit (~*hanzo steel*~, super-rifle) but since it cuts between a couple dozen different perspectives all around the world before, during, and after the apocalypse it works better than most zombie fiction at showing a global threat and how things spun out of control
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| # ¿ Oct 15, 2012 05:33 |
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A double post I can understand, but six minutes apart?
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| # ¿ Oct 16, 2012 20:19 |
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| # ¿ May 19, 2013 08:13 |
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^^edit: They straight up say Lee meets him so you read it perfectly fine, the article is the one being sillyBoxing Snatcher posted:I want it, and that book. 1000 pages. Oh man. By the way be wary there is a spoiler for the upcoming episode in there. No. No that can't be right. How could they fit him into the episode? Also it says episodes plural, unless they got huge advance spoilers of the next season and somehow Lee lives. I think they got the show confused with the game RentACop fucked around with this message at Oct 29, 2012 around 22:13 |
| # ¿ Oct 29, 2012 03:52 |



