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He hasn't ruled that one out yet! fenrif posted:If he's taking away the starting makarov, beans, and water flask why bother leaving the rest of it in? Why not just spawn people with nothing. I mean if Rocket just wants to be a dick to new players why not commit to it? ![]() Although based on what he said in the past, it's more likely that he's perfectly happy to rest on his laurels considering that DayZ -- and thus his job security -- are "made", so he can do whatever he wants on a whim and he'll probably continue to have a rabid fanbase, so why worry about pissing off people with standards? Although the part about performance/optimization is interesting since Ivan Buchta and Jay Crowe (ARMA 3 creative directors) did say that the remaining ARMA 3 MP dev team -- rocket having been one of them previously -- IS looking at what changes he makes: quote:RPS: What can you tell us about the plans for multiplayer support in Arma 3? Are Rocket’s experiments with Day Z going to feed into that at all? Should we expect any persistent aspects to Arma 3′s multiplayer?
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| # ? Jun 17, 2012 04:03 |
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| # ? May 24, 2013 01:09 |
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Party Plane Jones posted:* [NEW] Replaced monkey infected crawing run animation ![]() Anyway, I guess the game is about to die? I will probably play after the new patch, but if I die and the first time I spawn without a weapon or food or water I end up dying from starvation before finding a gun or food or water, I am so done.
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| # ? Jun 17, 2012 04:32 |
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Quarex posted:
It may either die, all the people who want the game to be a death match will leave, or enough people will complain and he'll put the Makarov, beans, and water bottle back in.
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| # ? Jun 17, 2012 04:37 |
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CmdtCarpenter posted:It may either die, all the people who want the game to be a death match will leave, or enough people will complain and he'll put the Makarov, beans, and water bottle back in. Or Bohemia will have a team take over the game design aspect, because the game is kind of just out of control at this point. I fully get the whole alpha "everything is up in the air" thing, but it doesn't even seem like Rocket has an objective. The development is quickly starting to resemble Dwarf Fortress, and not in a good way. It's still too much drat fun to give it up just yet though.
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| # ? Jun 17, 2012 04:50 |
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I want to play extreme tag with 49+ players, all trying to direct the Horde on one another until they find a gun, which they will then empty and curse the devs as they die But seriously whatever pisses off the most players, the better. If Rocket introduces a patch that enrages the most people from SA/reddit/4chan/facepunch/wikipedia/alt.suicide.holiday/etc online communities, the better. Hopefully, he'll succeed where EVE Online failed and create something that is both infinitely compelling and infinitely frustrating to players, killing off most of the PC gaming master race so everyone can enjoy Flash ZombieTower Defense on their facialledgeriosphone 2.0
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| # ? Jun 17, 2012 04:51 |
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CmdtCarpenter posted:It may either die, all the people who want the game to be a death match will leave, or enough people will complain and he'll put the Makarov, beans, and water bottle back in. Naw the forum people will be all for the changes because they love everything that Rocket does. Its like an echo chamber on those forums.
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| # ? Jun 17, 2012 04:52 |
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Won't servers just sit on 1.7 and not update then?
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| # ? Jun 17, 2012 04:53 |
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Remember, now nobody can use the side channel anymore. This is a really big update, just for the beta patch requirement alone.
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| # ? Jun 17, 2012 04:55 |
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dvorak posted:Or Bohemia will have a team take over the game design aspect, because the game is kind of just out of control at this point. I fully get the whole alpha "everything is up in the air" thing, but it doesn't even seem like Rocket has an objective. quote:It's still too much drat fun to give it up just yet though.
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| # ? Jun 17, 2012 05:02 |
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Chortles posted:it's spun out of control ever since, most likely into "what do I do now?!" territory. Well, a good start is "don't change things that nobody complained about". Then "ask a professional developer what he should be prioritizing in order to be successful." Hint: the developers who try to implement whatever poo poo their most rabid fans want will quickly find them in a pit of terrible, punishing gameplay and unbelievably excessive complexity with a learning curve steeper than a flagpole. Does anyone remember what happened with Il-2: Cliffs of Dover?
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| # ? Jun 17, 2012 05:12 |
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Sagebrush posted:Then "ask a professional developer what he should be prioritizing in order to be successful." quote:Hint: the developers who try to implement whatever poo poo their most rabid fans want will quickly find them in a pit of terrible, punishing gameplay and unbelievably excessive complexity with a learning curve steeper than a flagpole. Does anyone remember what happened with Il-2: Cliffs of Dover?
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| # ? Jun 17, 2012 05:14 |
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Chortles posted:None in BI have enough stroke to challenge him on these, I'm guessing, despite Ivan Buchta and Jay Crowe publicly advertising an almost 180-degrees-in-the-opposite-direction approach to ARMA 3. It's like they've suddenly become blind to what makes a game fun, though. ArmA is spergy as hell, but it still has the option of stuff like crosshairs and automaps and the magic rangefinder and waypoints because BIS knows that huge spergs are only a small portion of the larger gaming population, and no one but huge spergs would find the game any fun with all the game-like elements removed. You might get more loyalty by catering to spergs, but you get more money by catering to the general public. The CEO has come out and said that he likes the brutality and asceticism of it all. Fine. But surely they recognize that the massive surge in ArmA sales is because of the vast number of zombie fans, not "punishing inhumanity of man permadeath land-navigation game" fans. If the latter were true then the most popular games would be loving NetHack or Dwarf Fortress or something. I dunno, it's quite possible that they aren't interested in the ultimate success of the project and are just happy to rake in the sales right now. But if they DO have an interest in seeing this thing continue, building it into a property that could easily outsell ArmA 10:1, well...they need to get their heads screwed on and put some normal people on it before rocket just turns it into A Boot Stomping On A Human Face Forever Simulator 2012. Chortles posted:*cough* He comes off like he'd have been one of those "most rabid fans", but now in the actual game dev's seat. Can't argue with that, though. Sagebrush fucked around with this message at Jun 17, 2012 around 05:30 |
| # ? Jun 17, 2012 05:27 |
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Welp, ARMA 3's been pushed back to 2013 ![]() Rocket talking (oh hey, turns out that rocket isn't actually a fat neckbeard) Sagebrush posted:It's like they've suddenly become blind to what makes a game fun, though. ArmA is spergy as hell, but it still has the option of stuff like crosshairs and automaps and the magic rangefinder and waypoints because BIS knows that huge spergs are only a small portion of the larger gaming population, and no one but huge spergs would find the game any fun with all the game-like elements removed. You might get more loyalty by catering to spergs, but you get more money by catering to the general public. The CEO'd probably love it as much even without the zombies; I'd say that not only are many of the under-the-hood/UI elements of the ARMA 2 engine badly outdated as Buchta admitted in promoting ARMA 3's, but I'd say that for years now so was BI's "game design", despite having the elements like crosshairs, magic rangefinder and waypoints. For ARMA in the past the spergs weren't going to push BI to fix these because they were so "warts and all" and probably have had a circle-the-wagons mentality whenever people pointed out how outdated so much of ARMA is, both in UI and in "game design", but I guess that BI's finally fallen in love with money, hired on some addon developers such as Smookie who "get it" in trying to implement more modern gameplay elements, and Buchta and Crowe seem to be cool bro dudes who also "get it"... a shame that they're not also creative directors for DayZ. (Disclosure: I paid for my ARMA 2 and OA almost a year ago now, so it's not like I'' have lost $30 on picking up CO just for DayZ.) quote:Fine. But surely they recognize that the massive surge in ArmA sales is because of the vast number of zombie fans, not "punishing inhumanity of man permadeath land-navigation game" fans. quote:I dunno, it's quite possible that they aren't interested in the ultimate success of the project and are just happy to rake in the sales right now.
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| # ? Jun 17, 2012 06:04 |
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Sagebrush posted:(...) But if they DO have an interest in seeing this thing continue, building it into a property that could easily outsell ArmA 10:1, well...they need to get their heads screwed on and put some normal people on it before rocket just turns it into A Boot Stomping On A Human Face Forever Simulator 2012. You're forgetting that Bohemia can't do poo poo about Day Z. It's not their property - it's all Rocket's and he can do whatever he likes. Also, the game is still Alpha, and not in the way of Dwarf Fortress which has been in "Alpha" for years and uses it just as an excuse. Day Z is two months old, it's still feature incomplete and it is still being used for testing new stuff. If spawning with no weapons or the hearbeat don't work out, I'm sure Rocket will remove them again. But the fact that he wants at least to test them is OK. Alpha.
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| # ? Jun 17, 2012 07:18 |
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No starting weapon seems too much for me, that seems more like a punishment for new players.
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| # ? Jun 17, 2012 07:49 |
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What the loving gently caress. That update is live now? Edit: Which version should I be playing until I’m forced to use 1.7.1? 1.6? Edit 2: Ha, Rocket released a completely broken update: quote:The loot and zombie spawn timer isn't working, hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers. Source. Platystemon fucked around with this message at Jun 17, 2012 around 08:05 |
| # ? Jun 17, 2012 07:55 |
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Billions of zombies? gently caress, I want to check this out and don't have computer access.
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| # ? Jun 17, 2012 08:37 |
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And I just installed arma yesterday and was going to download the day-z files today. sounds like I'm in for a hell of a time.
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| # ? Jun 17, 2012 08:41 |
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Platystemon posted:What the loving gently caress. That update is live now? I've been completely turned off by side-chat removal and spawning defenseless but sign me up for billions of zombies, I need to try this. e: Just getting a bunch of wrong version errors, gently caress it I'll figure this out later. uPen fucked around with this message at Jun 17, 2012 around 09:15 |
| # ? Jun 17, 2012 08:44 |
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I've had 2 crashes to desktop too, which I've never had with day z , another sign this looks like a hosed update. I spawned in a barn as my old sever was lagged and there was a guy who'd killed loads of zombies in the barn, so I shot him. Sorry guy! Wrong place wrong time! The zombies are dropping ammo for my cz550....now I am stocked up!
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| # ? Jun 17, 2012 09:13 |
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I can't get on a server at all with this new patch. I guess I'll try again in the morning.
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| # ? Jun 17, 2012 10:10 |
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I was having a wonderful time on a server where the zombies had stopped spawning and the players had basically all left due to lack of interest, but after three hours of having a wonderful time, I finally decided to go to the Northwest Airfield, even knowing what would probably happen. And, indeed, it did. Funny, though, the sniper must have been watching me rummage around in just about every building for 20 minutes, I have no idea why he waited to kill me. You can say "griefing," but like, there are two people on the server--how bored is this guy? I am using the lack of zombies as an excuse/way to investigate all the ares of the map that seemed foreign and scary, he is using it to sit in one place and shoot people who get near him.
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| # ? Jun 17, 2012 10:25 |
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Is the latest arma2 beta patch still hosed? Can't find a 93701 server.
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| # ? Jun 17, 2012 10:45 |
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Not a fan of zombies spawning in buildings, when it means 'zombies will be clumped together in the middle of building model, and will not move unless killed/aggro'd'
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| # ? Jun 17, 2012 11:26 |
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I need some help trying to install this because I'm not having any luck so far. I'm following the Wiki guide on installing it with Arma 2 Free and OA, but when I run it I just see a floaty cloud and no sign of the day-z name on the screen. Similarly, do I need to install the beta patch stuff as well? If I do, how do I set up the shortcut for that as well then?
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| # ? Jun 17, 2012 11:54 |
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Does anyone know what's going on here?![]() http://i47.tinypic.com/2vi08id.png Some servers let me on, some I get this. Both say I'm running the same version but some are red and some white
concerned mom fucked around with this message at Jun 17, 2012 around 12:01 |
| # ? Jun 17, 2012 11:59 |
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markus_cz posted:You're forgetting that Bohemia can't do poo poo about Day Z. It's not their property - it's all Rocket's and he can do whatever he likes. It depends on what he signed when he started there. Some companies have clauses in their contract stating that anything created by the person in their tenure at company x is owned by company x. Because its based on the arma2 engine BI would probably have an even greater say if they decide to take it off rockets hands.
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| # ? Jun 17, 2012 12:07 |
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concerned mom posted:Does anyone know what's going on here? OA Beta patch.
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| # ? Jun 17, 2012 12:13 |
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Thanks!
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| # ? Jun 17, 2012 12:16 |
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Nope, no matter what I keep getting the "You cannot play/edit this mission, it is dependent on downloadable content that has been deleted" error, but the files seem to be installed properly.
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| # ? Jun 17, 2012 12:19 |
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Ok, is it supposed to be all washed out and grayish brown when it is broad daylight with no clouds? The only time I get any color or contrast is when it is cloudy or getting dark. HDR is normal, 3D resolution is fine, Post-Processing is off. It is worse than BF3 with its glare at times.
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| # ? Jun 17, 2012 12:22 |
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WMain00 posted:Nope, no matter what I keep getting the "You cannot play/edit this mission, it is dependent on downloadable content that has been deleted" error, but the files seem to be installed properly. Are you running in administrator? myshl0ng posted:Ok, is it supposed to be all washed out and grayish brown when it is broad daylight with no clouds? What's your blood count?
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| # ? Jun 17, 2012 12:25 |
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Ok so I just got 1.7.1 working. Wow no gun is going to be hard. Didn't Rocket say you spawn with a torch though? I only have a patrol pack, one box of painkillers and one bandage Edit: Holy crap this is hard concerned mom fucked around with this message at Jun 17, 2012 around 12:48 |
| # ? Jun 17, 2012 12:32 |
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concerned mom posted:What's your blood count?
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| # ? Jun 17, 2012 12:57 |
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Bah, i'm on a server here but I can't seem to do anything. I'm not able to move at all. I'm just stuck. What the gently caress is going on? EDIT: Other times I seem to end up in "rolling hill" land, where there is gently caress all around me and the entire place is filled with corpses. WMain00 fucked around with this message at Jun 17, 2012 around 13:20 |
| # ? Jun 17, 2012 13:06 |
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Well, maybe this new patch will turn a lot of players off from DayZ, but since everyone already owns Arma, we will have enough players to get goon games going again. I guess I can be optimistic about that.
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| # ? Jun 17, 2012 13:11 |
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markus_cz posted:You're forgetting that Bohemia can't do poo poo about Day Z. It's not their property - it's all Rocket's and he can do whatever he likes. Extremely unlikely. If you've ever signed a contract as a game developer, you will see that nearly 100% of them have pretty draconian work product clauses. Anything you make while in their employ is theirs, unless specifically exempted. Also, considering it's a Arma 2 mod, there's other legal issues in play. tl;dr: Almost certainly belongs to Bohemia.
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| # ? Jun 17, 2012 13:15 |
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And they almost certainly don't want to gently caress with something that is moving a ton of copies of Arma 2 and they would be absolutely foolish to do anything except give it whatever support they can.
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| # ? Jun 17, 2012 13:16 |
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I love how this patch is utterly broken. Zombies can still see through walls so sneaking doesn't work at all, it's just even harder with no gun. When you do get a gun they can hit you when you're running now and they can knock you down so you don't get up when you're on 10k+ (happened to me). Also they don't stop spawning, just picked up a gun at a deerstand, accidentally agroed a zombie, killed it and then had to kill 20 more zombies as they just didn't stop. Eventually they over ran me. This is brutal!
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| # ? Jun 17, 2012 13:21 |
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| # ? May 24, 2013 01:09 |
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concerned mom posted:I love how this patch is utterly broken. Zombies can still see through walls so sneaking doesn't work at all, it's just even harder with no gun. When you do get a gun they can hit you when you're running now and they can knock you down so you don't get up when you're on 10k+ (happened to me). Welp, i'm not logging in til another release! The straw that broke the camels back was two zombies glitched inside a building (The little square concrete buildings with ONE room, and two openable doors). I could hear aggro sounds from within, but as the shack only has one room, I was like, I know exactly what is happening here. I run away, and I have some dudes on me. I can only imagine the cities......
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| # ? Jun 17, 2012 13:24 |
























