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AngryGuy
Sep 30, 2008


VanOwen posted:

Can you adjust the sights on the DMR? I found one and had a CZ 550 at one point at just kept he CZ as the sights seemed better?

I find I am having a real hard time judging the initial distance to targets things appear a lot closer then I think they are.

You can't zero the sights on a DMR.

The CZ550 sights are better but it is a sniper rifle and the DMR is not meant to be, although it does have better range than regular assault rifles.

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Orv
May 4, 2011

Precisely.


AngryGuy posted:

You can't zero the sights on a DMR.

The CZ550 sights are better but it is a sniper rifle and the DMR is not meant to be, although it does have better range than an assault rifle.

No, you can't zero the DMR. But I served as designated sniper for a couple groups, so I'm pretty familiar with the ArmA mil dots. I sniped a couple guys off the International from about 660m last night on my way into Cherno. It's not exactly hard. Plus I've found that zeroing, if you're not exactly sure of the range (and I typically have a hard time judging that without rangefinders) can screw you pretty badly. If I'm not exactly sure of the range, I can make a best guess with mil dots and see where it lands and correct with pretty good ease. Not to mention I hate, hate, hate the Dragunov style chevron scope on the CZ.

(Or I can be a cheap poo poo and play on a server with name tags and ranges.)

Orv fucked around with this message at May 13, 2012 around 14:47

Infinite Monkeys
Jul 18, 2010



Is everyone getting this 'Waiting for server response' thing? Apparently the master server is hosed and nobody can log in, but this thread doesn't seem to suggest that so I don't know what's up. I left it for over an hour and was still stuck at that screen.

Orv
May 4, 2011

Precisely.


Infinite Monkeys posted:

Is everyone getting this 'Waiting for server response' thing? Apparently the master server is hosed and nobody can log in, but this thread doesn't seem to suggest that so I don't know what's up. I left it for over an hour and was still stuck at that screen.

I got in to the Seattle server pretty painlessly about an hour ago. Couldn't say about now.

Sputty
Mar 20, 2005



Infinite Monkeys posted:

Is everyone getting this 'Waiting for server response' thing? Apparently the master server is hosed and nobody can log in, but this thread doesn't seem to suggest that so I don't know what's up. I left it for over an hour and was still stuck at that screen.

After 9:00am(eastern) the wait time went from pretty much about a minute to 15 minutes and at around 10:00 it went to too long to wait so I think everyone's hosed over

Mr. Showtime
Apr 24, 2009

ROBUST COMBAT
Leonard Riflepiss


Orv posted:

I got in to the Seattle server pretty painlessly about an hour ago. Couldn't say about now.

I managed to connect just a few minutes ago, but I had the wrong version of one of the files and had to disconnect. I did get to run around on the ground for a few seconds, though, so it worked (relatively) well for me.

Goddamn Hippy
Jan 18, 2006


Has anyone had a problem where joining a server, any server, boots you right back to the server browser after a brief "waiting for host" message? I've been playing fine since thursday but this is the second time it's happened. The first time i verified the game and it reacquired 2 files but just now, after verifying, it only replaced 1 file and i'm still getting booted.

If it makes a difference, i have arma 2 on steam and OA retail updated to 1.60

averox
Feb 28, 2005




Orv posted:

Sniping, zeroing, and range

You wouldn't mind doing a little write-up in the PGS thead about the above would you? It'd be some nice information for me and other goons trying to terrorize pubs.

Also remember this games forum is public folks so put any privy information in the PGS thread.

TattoosAndTenacity
Jul 5, 2006
Like boots or hearts...

I've had a great first two "lives".

First of all, this game barely plays on my 2009 MacBook. I've had to reduce the resolution (and 3D resolution) to pretty much their absolute minimum, along with everything else. However, this does have a nice side-effect: the game looks like a blurry, scary, nightmarish, never-ending dream sequence. I would love to show you some screen shots of this, but I was too scared and occupied saving my life to try and figure out how screenshots work in this game.

Life 1: Kao, Bob, and I
My first game I ended up in the water. I didn't even know you could spawn in the ocean, so I'm already nervous. I elegantly breast-stroke my way to shore, and plop down prone on the beach. Following the advice of others on this forum, I begin to try and refresh myself with how the inventory works and what items I start with.

No danger so far. Get up to a crawl, and look over the bank and across the road: a red glow. This must be flares from some other player I'm guessing (since I don't know what anything is and can trust no one). I decide to be cautious and slowly walk around the perimeter of the glow with the water behind me and the road ahead. Then out of nowhere I see two bright green looking survivors running towards me from the beach. I'm getting nervous: "Friendly?" I type in the direct communication chat. No response. I decide to try voice chat with my most-macho of voices. The first replies, named Kao, "Hey there, want to tag along?". The beginning of a great, but tragically temporary friendship.

Constantly paranoid, but naively trusting, I follow Kao and his other eerily silent friend through the wastes. We see no one and no thing for a good 30 minutes. No zombies, no life... except a few cows (but no knife). We stumble upon a small military medic outpost and then an air field a bit inland and begin to find some dead survivors and some loot. We have enough food and water to last us a long time. We have ammo. We're getting confident.

Then, out of nowhere two more survivors walk up to us... with rifles. My Markov has pangs of inadequacy. The don't respond to us. I'm nervous. I run. Kao follows me, and we don't turn back for a while. Either they were nice guys, or didn't think we were worth it.

As luck would have it, during our runaway we find a loaded out corpse full of ammo, map, compass, ect. We're excited and begin looting. Then, out of the woods *SNAP* *SNAP* *SNAP* bullets begin to fly by us. Kao radios in to me that it must be the guy we're looting... how else would he be finding us in such a random place in the woods? We go prone... silence. No shots fired.

I wait anxiously for this "living corpse" to reveal himself to us. Guns drawn, waiting. I decide to look back over my shoulder at Kao to see where he is aiming. Too late. Standing over us with a rifle is "Bob" and he's not happy... *SNAP* *SNAP* *SNAP*

You're DEAD!


Life 2: Don't Throw Flares in the Middle of Town at Night.
Here's the Cliff Notes:
- Don't see a single survivor all game.

- Go into small farming towns, mangage to find a map, ammo, and lots of food and medical stuff.

- Still haven't found any new weapons, though.

- At one point I did something wrong looting and switched my Markov with a flashlight... at exactly the same time a few zombies ran at me. I had to run around in circles to increase the distance enough so that I could go back, grab the pistol, and dispatch them. If anyone could have watched me doing this it probably would have been pretty funny... but i was poo poo scared.

- Confidence is growing (see the pattern here?) go into a BIGGER town on my own. All I hear is groaning, but see no zombies. Decide to throw a flare over a wall. Doesn't go so well and lands right beside me. The whole town wakes up. I run into the woods to get eaten alive.

- You're DEAD!

[ninja edit] Both games were also in the dead of night... gotta love the Moon.[/ninja edit]

TattoosAndTenacity fucked around with this message at May 13, 2012 around 15:08

Orv
May 4, 2011

Precisely.


averox posted:

You wouldn't mind doing a little write-up in the PGS thead about the above would you? It'd be some nice information for me and other goons trying to terrorize pubs.

Also remember this games forum is public folks so put any privy information in the PGS thread.

Certainly could! If I don't get it done before the mother's day "festivities" begin, I'll get it up later this afternoon. I might wait anyway. I tend to type things down and then mull them over and realize I have a lot more to say. It'll happen sometime today, though I'm sure there's someone else who could also write one.

Fake edit (see, that mulling over thing I was talking about?): Also I believe somewhere in here (or the PGS thread, I forget which), someone linked a very popular ArmA 2 guide that is how I learned to snipe in ArmA 2 in the first place. After that it's just perfecting technique. I'll link that in the PGS thread as well when I do the write-up.

Red7
Sep 10, 2008


Haha, just spent about an hour sat in a tower of one of the major cities, I think I managed to kill 8 survivors, including one who climbed the tower, saw me, panicked, then fell off the roof before anyone fired a shot.

I also declared myself 'High Lord of the Tower'. Outstanding game!

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


Doesn't the DMR have a 300 meter zero? I'm not sure why you would want to change that.

Party Plane Jones
Jul 1, 2007

Flying the friendly skies in relative safet-oh god the engine fell off


TattoosAndTenacity posted:

I'm getting nervous: "Friendly?" I type in the direct communication chat. No response. I decide to try voice chat with my most-macho of voices. T

FYI, the direct communication chat doesn't seem to be working but the direct communication voice chat works fine.

I managed to have a completely idiotic death by mistaking the guy sniping us as one of the people I was travelling with. I was literally point blank going "Why can't I give you a blood transfusion?" before realizing (and getting shot at the exact same time). Took me a half an hour to get back to my body and the only thing I lost was my NVGs that I swiped from someones car.

Speaking of, NVGs are godlike and I really wish they spawned far more often because they are insanely useful at night.

MrOnBicycle
Jan 18, 2008
Wait wat?

While close combat never has been the strong point of the Arma2 netcode, it gets pretty annoying when I unload a shitload of 5.56 rounds into someone, he turns around, spams makarov from 20m away, kills me and then runs off.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Can someone post a screenshot of how NVG's look at night.

Party Plane Jones
Jul 1, 2007

Flying the friendly skies in relative safet-oh god the engine fell off


keyframe posted:

Can someone post a screenshot of how NVG's look at night.



is from the base game and it looks about the same essentially. Additionally you can't actually snipe while you have NVGs on but you can look through binoculars.

Balobam
Apr 28, 2012


I was lost, and it was night, no map or compass on me so I had no clue where I was or where I was going. In the middle of a forest, after about 10 minutes of blind running I hit a small village, about 7 house with a farm up the road.

Went up to the farm to see what was there, ran into a monkey zombie with his back to me, tried killing it with my crossbow but kept missing the headshots, just pulled out my pistol when another zombie appeared and dealt with them. Then I found a dead guy loaded up with a winchester, ammo, map, compass, food and drink and an ALICE pack. Took all his stuff and proceeded to wander around the cattle-house building to check for anything else, couldn't see poo poo so I wandered off.

As I left the farm I suddenly got attacked, turned around and there was a zombie just chomping on me, no idea how I didn't hear him but I quickly blasted him a few times before another zombie appeared as if out of nowhere and hit me. This hit knocked me down, but in my last moment I managed to let out one last shotgun blast which killed him.

Then as I bled out on the floor, I got back up, as I was stumbling around with blurry vision I saw two more zombies make their way towards me, so I shot the closest one and started bandaging myself so I wouldn't bleed to death by the time I killed the next zombie. Finished bandaging at something like 3000 blood and then killed the last zombie.

I have no painkillers, I spent 2 hours walking through the dark and killing about 20 zombies all with blurry, shaky vision at night. I cannot find my way anywhere, even with my map and compass I'm hopelessly lost, keep finding weapons/maps/food/drinks but no painkillers. I have too much stuff, but none of it to stop my blur-o-vision.

I really do like this game.

Balobam fucked around with this message at May 13, 2012 around 16:58

Orv
May 4, 2011

Precisely.


thehumandignity posted:

Doesn't the DMR have a 300 meter zero? I'm not sure why you would want to change that.

If it does, it's hard-coded and not changeable. And I have no idea why that would be, so I'm assuming not. It doesn't do anything when I Page Up or Down with it, so.

E: Sniper "guide" is up in PGS.

Orv fucked around with this message at May 13, 2012 around 17:15

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


Orv posted:

If it does, it's hard-coded and not changeable. And I have no idea why that would be, so I'm assuming not. It doesn't do anything when I Page Up or Down with it, so.


I, uh, I assume it's zeroed to 300 meters by default because it's a US military issue weapon and that's the standard zero used in the US military. I know some designated marksmen zero their rifles to 500 or 600 meters but most are so used to shooting at a 300 meter zero that they keep it for their DMR's/ACOG's.

I mean, the CZ 550 comes zeroed to 300 meters by default (Although you can rezero that one, I've never bothered trying because, again, why you would you want to zero it to something else), so I think it's reasonable to assume the DMR does as well. Though it is really weird that it isn't changeable.

Zael
Aug 4, 2008


Balobam posted:

Words

Do you have a knife and matches? If you can get your hands on some cooked meat it restores blood.

zarg
Mar 19, 2005

We are the Unity 3D community. You will be assimilated. Resistance is futile.

Balobam posted:

As I left the farm I suddenly got attacked, turned around and there was a zombie just chomping on me, no idea how I didn't hear him but I quickly blasted him a few times before another zombie appeared as if out of nowhere and hit me. This hit knocked me down, but in my last moment I managed to let out one last shotgun blast which killed him.

Yeah it seems that some zombies make no sound what so ever until they attack. I was watching the video series the OP links to (The Days Ahead; great watch) and he gets chomped with no warning once or twice.

Orv
May 4, 2011

Precisely.


thehumandignity posted:

I, uh, I assume it's zeroed to 300 meters by default because it's a US military issue weapon and that's the standard zero used in the US military. I know some designated marksmen zero their rifles to 500 or 600 meters but most are so used to shooting at a 300 meter zero that they keep it for their DMR's/ACOG's.

I mean, the CZ 550 comes zeroed to 300 meters by default (Although you can rezero that one, I've never bothered trying because, again, why you would you want to zero it to something else), so I think it's reasonable to assume the DMR does as well. Though it is really weird that it isn't changeable.

Uh, it could very well be? I sort of assume it's not, being that it can't be zeroed on its own (which is odd, considering its scope graphic is the one from the M110, which is definitely zeroable) but who drat knows with ArmA. I could do some testing, but I was shooting at guys 660m away yesterday and holding at 3 and a half dots, so I assume it's not at 300m automatically, being that the M110 is 100m be half dot. Maybe Rocket has done something with it, because I know the CZ doesn't come with the scope is has in Day Z normally, so maybe he's trying to balance the sniper platforms or something? The M107 seems to be completely ArmA 2 stock, for what it's worth.

Orv fucked around with this message at May 13, 2012 around 17:51

keyframe
Sep 15, 2007

GINYU FORCE RULES


Can someone give me a crash course in sniping in arma? How do you adjust range and stuff on the scope and is there a hold breath mechanic?

Red Mundus
Oct 22, 2010


keyframe posted:

Can someone give me a crash course in sniping in arma? How do you adjust range and stuff on the scope and is there a hold breath mechanic?

There's a great post about this in PGS.
http://forums.somethingawful.com/sh...6#post403590681

Hope it helps.

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


Again, I'm just assuming that it's 300 meters because, you know, why would it be zeroed to anything else? I'm assuming it's not bore-sighted because that would just be silly.

Also you mentioned something about zeroing somehow hurting if you don't know the range of your target... But if you're looking at your target through a mil-dot scope, you should have a pretty good idea of the range. Due to the mil-dots. I might have read your post wrong.

Orv
May 4, 2011

Precisely.


thehumandignity posted:

Again, I'm just assuming that it's 300 meters because, you know, why would it be zeroed to anything else? I'm assuming it's not bore-sighted because that would just be silly.

Also you mentioned something about zeroing somehow hurting if you don't know the range of your target... But if you're looking at your target through a mil-dot scope, you should have a pretty good idea of the range. Due to the mil-dots. I might have read your post wrong.

VV I really couldn't say.

As for zeroing being problematic, I've only really had issues with the CZ, because I'm not sure of the mil dot ranges on that. I should probably not be an idiot and just assume it's 100m, but it also has a chevron scope on it, which I just have a violent hatred for. No idea why really. Probably a hold over from Athena Shield. But zeroing being an issue I meant more as in, I'll look at the guy, and think "Oh, he's at XXXm" because I'm personally really bad at that. It's not so much depth perception as just being bad at gauging distances so I'll set the zeroing wrong and then correct wrong.


Basically I need corrective brainmaths surgery, because I can't do math in my head very well, or gauge distances farther than a few yards with any accuracy. Especially in hilly country.


E: I have some time before I head out, let me go chuck shots downrange in Cherno and come back with an answer on the DMR. I'm kind of operating on the assumption that something has been done to the CZ and DMR since the main dev on Day Z is a Bohemia guy, so he could manage that.

Orv fucked around with this message at May 13, 2012 around 18:04

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


You use the mil-dots to estimate the range of your target. The basic formula is height of target in meters x 1000/Mils read = distance to target in meters.

So if you assume that your target is, say, about six feet (A little less than two meters), and he reads, let's say, six mils, then you divide 1.8 by (1000/6), which comes out to about 300. This means that, with a 300 meter zero, you can place the crosshairs over your target and fire and, provided a good zero and favorable windage (It would take some pretty terrible wind to make a difference at that range, and I don't think wind is even a thing in Arma), reliably hit it.

Infinite Monkeys
Jul 18, 2010



Anyone know why running the game with -window -x=1920 -y=1080 still opens the game in a tiny window (800x600 I'd guess)? Running it via Six Updater with the updater Profile set to that size.

GoldenNugget
Mar 27, 2008



thehumandignity posted:

You use the mil-dots to estimate the range of your target. The basic formula is height of target in meters x 1000/Mils read = distance to target in meters.

So if you assume that your target is, say, about six feet (A little less than two meters), and he reads, let's say, six mils, then you divide 1.8 by (1000/6), which comes out to about 300. This means that, with a 300 meter zero, you can place the crosshairs over your target and fire and, provided a good zero and favorable windage (It would take some pretty terrible wind to make a difference at that range, and I don't think wind is even a thing in Arma), reliably hit it.

wind can be a very big issue, especially with lighter rounds like 5.56x45mm in the MK12 SPR. I don't know how much of an issue in base ArmA2 but in ACE2 if the wind is blowing strongly it can reduce range if it's blowing at you or deviate the shot when it's going perpendicular to you.

Orv
May 4, 2011

Precisely.


thehumandignity posted:

You use the mil-dots to estimate the range of your target. The basic formula is height of target in meters x 1000/Mils read = distance to target in meters.

So if you assume that your target is, say, about six feet (A little less than two meters), and he reads, let's say, six mils, then you divide 1.8 by (1000/6), which comes out to about 300. This means that, with a 300 meter zero, you can place the crosshairs over your target and fire and, provided a good zero and favorable windage (It would take some pretty terrible wind to make a difference at that range, and I don't think wind is even a thing in Arma), reliably hit it.

See, that's math, and math and I get along like explosives and Jean Claude Van Damme.

As for wind, I don't know if it's coded to affect ballistics in non-ACE ArmA 2. The wind you see and hear in Day Z may be cosmetic. I have no clue.


Fake edit: Either the DMR has been changed or my game is acting up. I took shots at three zombies, and if it's at a 300m zero, then I've just completely turned ArmA into Wanted.



E: V - Sorry, no clue. I seem to be one of the happy few that just plugged in the mod and plays without issue. Aside from auth server of course.

Orv fucked around with this message at May 13, 2012 around 18:11

Goddamn Hippy
Jan 18, 2006


Goddamn Hippy posted:

Has anyone had a problem where joining a server, any server, boots you right back to the server browser after a brief "waiting for host" message? I've been playing fine since thursday but this is the second time it's happened. The first time i verified the game and it reacquired 2 files but just now, after verifying, it only replaced 1 file and i'm still getting booted.

If it makes a difference, i have arma 2 on steam and OA retail updated to 1.60

Nobody? Would it make a difference if i just got OA on steam?
Ive been playing for days without modifying anything and now its saying theres something wrong with the mod installation.
edit- and there are no new dayz files as per the site.

Goddamn Hippy fucked around with this message at May 13, 2012 around 18:13

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


I don't know what ACE is. I am basing my assumptions about 7.62 mm x 51 mm rounds and the effects of wind on their trajectories off actual experience.

If you are finding a much different value for the zero of DMR sights, then that is really weird, but I believe you since I have literally never used it. About what range zero are you actually coming up with?

Orv
May 4, 2011

Precisely.


thehumandignity posted:

I don't know what ACE is. I am basing my assumptions about 7.62 mm x 51 mm rounds and the effects of wind on their trajectories off actual experience.

If you are finding a much different value for the zero of DMR sights, then that is really weird, but I believe you since I have literally never used it. About what range zero are you actually coming up with?

Hell, I've got a couple shots left in mine if you want to come to Cherno and try it out.

E: It's either zeroed at the bore or I'm completely crazy. Both are excellent possibilities. Correct me if I'm wrong, but shooting directly at a target 100m away and 10m below with a 300m zero would result in a miss when aiming at the head, yes?

Orv fucked around with this message at May 13, 2012 around 18:21

Goetta
Mar 17, 2006

HELLO NICE TO MEET YOU


I wandered around inland for a while visiting towns, most of which had no loot at all which I think is pretty weird. I climbed into a deer blind forgetting about the pistol thing so naturally I fell and broke my leg. I tried it again by dropping the gun (how do you just holster a gun?) and again no loot.

So I picked up my gun and went into a little small burg near a radio tower. I have just been bypassing zombies instead of shooting them. For whatever reason I managed to alert one who came running at me. I had my pistol out and tried to shoot him right when he was swiping me, but I somehow had flares selected as ammo presumably since I dropped and picked up the pistol. So my guy tosses like 4 road flares right on top of himself resulting in what I assume would be a pretty funny death for anyone watching.

Fragrag
Aug 3, 2007
The Worst Admin Ever bashes You in the head with his banhammer. It is smashed into the body, an unrecognizable mass! You have been struck down.

Of course, with some support you'll be making 1km shots!

http://www.youtube.com/watch?v=ImO4nHKqrOU

Orv
May 4, 2011

Precisely.


Fragrag posted:

Of course, with some support you'll be making 1km shots!

http://www.youtube.com/watch?v=ImO4nHKqrOU

The only thing I have to say about that is the silencers on the Tac-50.

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


Orv posted:

Hell, I've got a couple shots left in mine if you want to come to Cherno and try it out.

E: It's either zeroed at the bore or I'm completely crazy. Both are excellent possibilities. Correct me if I'm wrong, but shooting directly at a target 100m away and 10m below with a 300m zero would result in a miss when aiming at the head, yes?

Yes, it would, at 100 m with a 300 m zero you'd want to aim at the knees/crotch area, depending on the height of the target. You'd aim at the head for a 500-600 m target, again depending on height. It sounds like it's bore-sighted, or zeroed to some insanely short range, which is downright bizarre for a rifle designed to hit targets at 500-600 m ranges. I'd say that has to be a developer oversight.

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!


keyframe posted:

The sooner you accept the fact that you can't even trust your dad in this game the sooner you can start surviving for more than an hour.

Incredibly true. Before I even put the LLJK tag in my name or went bandit, I only met a survivor who didn't try to kill me once. Every other time they would just shoot me on sight.

Now I can just work together with goons on mumble if I need help and shoot pubbies before they can shoot me.

OrangeSoda fucked around with this message at May 13, 2012 around 19:11

thehumandignity
Aug 17, 2011

You see? 10 bucks. I could have bought 2 new titles with that.


I've accepted by now that the best thing to do when I meet a survivor is to shoot him before he can shoot me, but I still feel really bad about it each time.

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Shadski
Jun 1, 2011


I'm really enjoying this game so far, its just the last few 'lives' I've had, im kind of failing to see the point.

It just seems to encourage anti-social gameplay completely, its seems like all everyone seems to be doing is spawn, find loot and then camp loot spawns with a sniper rifle.

Am I missing something?

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