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BIFF!
Jan 4, 2009


DKWildz posted:

Played a few times over the course of the day. No idea where I am, but just logged in and it's pitch black outside. There seems to be no point in playing at night I guess, since I don't have any nightvision. Sucks because I work nights and this is usually the only time I'm up
Just play on a EU server.

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astr0man
Feb 21, 2007

Don't get old.


1.5.7 is out. They claim to have fixed the low zombie count stuff.

code:
UPDATE : 14 MAY 2012
	Affected addons:
		* dayz_code		1.5.7
		* dayz			1.2.4
		* dayz_sfx		1.1

	Developer's Note:
		* ITS MY BIRTHDAY. I AM 31.
		
	Changelog:
		* [NEW]			Zombie Script converted to Finite State Machine for performance improvement
		* [NEW]			Zombie Numbers drastically increased
		* [NEW]			Amazing Draft Zombie sounds provided by Michael Manning ([url]www.manningaudio.com[/url])
		* [NEW]			Terrifying Zombie face provided by GenesisCrys ([url]www.lostpoly.com[/url])
		* [NEW]			Panicing sound effect
		* [FIXED]		Death when entering crashed heli's
		* [FIXED]		Hardly any zombies spawning (Lol... uh... like there is lots now)

Orv
May 4, 2011

Precisely.


Whoforthenwhat posted:

Tested on a quick weapons range on Utes. DMR is sighted to 100m. Slight drop at 200m, bigger drop at 300m. I'll get mildots in a sec

*edit*

On target at 100m, qtr mil at 200m, 1mil at 300m, 1.25 at 400m, 1.5mil at 500m, 2mil at 600m, 2.25mil at 700

Using large popup targets for reference and noting where the round lands when aiming center of target.

So aim for upper chest out to 350 or so and you should get a kill shot. This is aiming flat ground to flat ground. Aiming from a hill or elevated position changes the drop due to angle.

Good to know I'm not completely crazy. Thanks for those tests.

Tommofork
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me


astr0man posted:

1.5.7 is out. They claim to have fixed the low zombie count stuff.

SO. MANY. ZOMBIES.

keyframe
Sep 15, 2007

GINYU FORCE RULES


/\/\ Yea they went a bit overboard with the zombie count now imo.

DKWildz posted:

Played a few times over the course of the day. No idea where I am, but just logged in and it's pitch black outside. There seems to be no point in playing at night I guess, since I don't have any nightvision. Sucks because I work nights and this is usually the only time I'm up

Find a server where the moon is up and increase your brightness and gamma under options. Nighttime is the best time to play this game.


--


Can someone tell me where the hospital is in elektro? I spawned close to it and made it into the city and managed to find all vital items and a sniper rifle but some survivor was camped in a building and opened fire on me so I had to run out of the city. I need to wait till its dark and try to sneak into the hospital and get as many blood packs as I can find before I leave this death trap of a city.

keyframe fucked around with this message at May 14, 2012 around 02:58

Goetta
Mar 17, 2006

HELLO NICE TO MEET YOU


Happy birthday DayZ mod guy

semicolonsrock
Aug 26, 2009
Muscle is impossible

Heyo, so, I'm trying to play this game. Steam launching doesn't work, I get that little black screen with grey letters (message box?) and then it crashes. So I switched to the ARMA II launcher, which launches ARMA, but then when I try to join a server it tells me that I can't join because I've deleted dayz_code, _wepaons, etc. I haven't deleted them though, they are in my @dayz-> addons folder. The mod shows up on the arma launcher as well. Any ideas? For now I'm just updating my dayz files.

e: yeah, updating did nothing. It still tells me code, weapons, equip and vehicles are missing, so i cant play/edit this mod file and kicks me out. So sad.

semicolonsrock fucked around with this message at May 14, 2012 around 03:25

Gazaar
Mar 23, 2005

.txt

keyframe posted:

/\/\ Yea they went a bit overboard with the zombie count now imo.


Find a server where the moon is up and increase your brightness and gamma under options. Nighttime is the best time to play this game.


--


Can someone tell me where the hospital is in elektro? I spawned close to it and made it into the city and managed to find all vital items and a sniper rifle but some survivor was camped in a building and opened fire on me so I had to run out of the city. I need to wait till its dark and try to sneak into the hospital and get as many blood packs as I can find before I leave this death trap of a city.

Near the northeastern end, there's a grocery store there and a roof across from it that usually all have loot. The roof across from the hospital is high and a good enough sniping spot for the middle of the night.

GoldenNugget
Mar 27, 2008



keyframe posted:

Can someone tell me where the hospital is in elektro? I spawned close to it and made it into the city and managed to find all vital items and a sniper rifle but some survivor was camped in a building and opened fire on me so I had to run out of the city. I need to wait till its dark and try to sneak into the hospital and get as many blood packs as I can find before I leave this death trap of a city.

It's a block northish down the street from the church.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Gazaar posted:

Near the northeastern end, there's a grocery store there and a roof across from it that usually all have loot. The roof across from the hospital is high and a good enough sniping spot for the middle of the night.

Cheers, gonna try to go there tonight and hope some night vision rear end in a top hat is not camping the roof.

DKWildz
Jan 7, 2002


semicolonsrock posted:

Heyo, so, I'm trying to play this game. Steam launching doesn't work, I get that little black screen with grey letters (message box?) and then it crashes. So I switched to the ARMA II launcher, which launches ARMA, but then when I try to join a server it tells me that I can't join because I've deleted dayz_code, _wepaons, etc. I haven't deleted them though, they are in my @dayz-> addons folder. The mod shows up on the arma launcher as well. Any ideas? For now I'm just updating my dayz files.

e: yeah, updating did nothing. It still tells me code weapons and vehicles are missing, so i cant edit this mod file and kicks me out. So sad.

If you grabbed dvorak's zip, it installs with the @dayz/addon folder in it already, so if you did what I did, and had the folders ready when you extracted it, all the stuff is 2 more folders in deep. Besides when I tried it was out of date to all the servers.

Double check that everything is in \arma 2 operation arrowed\@dayz\addons\
And that it's the latest from the mod's website

Red Mundus
Oct 22, 2010


Holy poo poo they weren't kidding about upping zombie count.

Now I really wish they had gone with the more traditional lurching zombie.

semicolonsrock
Aug 26, 2009
Muscle is impossible

DKWildz posted:

If you grabbed dvorak's zip, it installs with the @dayz/addon folder in it already, so if you did what I did, and had the folders ready when you extracted it, all the stuff is 2 more folders in deep. Besides when I tried it was out of date to all the servers.

Double check that everything is in \arma 2 operation arrowed\@dayz\addons\
And that it's the latest from the mod's website

Yea, I got it straight from the website. I guess I'll try with dvorak's zip maybe.


e: Does this file set up look right? I'm still getting this error .
http://imgur.com/ODgf5

e2: gently caress this game upgraded from Arma 2 to CO for it. I should have known nothing ARMA-related works easily.

Also this thread got a shout out in PC Gamer (at the bottom): http://www.pcgamer.com/2012/05/12/f...name=0&ns_fee=0

semicolonsrock fucked around with this message at May 14, 2012 around 04:07

Tracula
Mar 26, 2010


Before it gets asked a million times, whats the new thermometer looking meter on the hud?

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

semicolonsrock posted:

Yea, I got it straight from the website. I guess I'll try with dvorak's zip maybe.


e: Does this file set up look right? I'm still getting this error .
http://imgur.com/ODgf5

Did you go into the Steam launch options and add the -mod=@dayz flag? Also, when you launch the game you need to select Combined Operations otherwise it will not work.

BIFF!
Jan 4, 2009


I just updated to 1.5.7 and now when I try to join a server it gets stuck on a black screen that says "Loading" with no progress bar. Tried a bunch of different servers and got the same thing on each. Anyone have any suggestions? I verified steam files, copied over the mod files again, reset my computer and router.

keyframe
Sep 15, 2007

GINYU FORCE RULES


1.5.7 works fine I joined two games just now, might be the servers you are trying to join.

Arthur D Wolfe
Sep 26, 2007

"Holy shit you are a
loathsome jerk, Arthur.
"


Red Mundus posted:

Holy poo poo they weren't kidding about upping zombie count.

Now I really wish they had gone with the more traditional lurching zombie.
I was exploring a barn just now when a lone zombie happened to come hopping in. It spotted me and started moving to engage, so I double-tapped it. The whole thing then turned into a Benny Hill skit as ~20 freshly spawned zombies poured into the barn from the courtyard I had made sure to clear before entering.

After ten minutes of holding the W key, I sort of got used to hearing them scream and yell behind me. I snaked through two buildings along the way to put some distance between us, but since they are faster than the player they simply caught up. With no way to escape a running zombie other than a) killing it or b) using one of the pathfinding bugs, I had no choice but to keep going until a timely server disconnect "saved" me. I suppose the lesson here is "do not have bad luck with spawns".

Powerful Wizard IRL
Aug 8, 2007


BIFF! posted:

I just updated to 1.5.7 and now when I try to join a server it gets stuck on a black screen that says "Loading" with no progress bar. Tried a bunch of different servers and got the same thing on each. Anyone have any suggestions? I verified steam files, copied over the mod files again, reset my computer and router.

It's probably the servers getting hammered instead of a problem with your game. It usually takes me a few minutes to connect anyway

BIFF!
Jan 4, 2009


Powerful Wizard IRL posted:

It's probably the servers getting hammered instead of a problem with your game. It usually takes me a few minutes to connect anyway

I've been trying to load for over 2 hours now.

procitizen
May 9, 2010


Wow, 1.5.7 really kinda sucks. There's too many zombies and looting towns is impossible unless you spend thirty minutes crawling through the entire place. If one randomly sees you then you're absolutely hosed because 30 zombies will come out of the surrounding hills the moment you fire. It seems like PKing is the only way to have fun and get supplies anymore.

DKWildz
Jan 7, 2002


Same experience. Saw a barn I wanted to enter but I counted at least 15 in the immediate area.

That number of zombies could be okay, but they need to make them all slow zombies even when alerted, with maybe a couple special ones that go fast. The warp speed that they go at now is already hard enough to hit before they get a couple swipes in at me.

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

Not only that, but non-Makarov/revolver pistol ammo is rare as gently caress so if you have to kill more than a handful of them you're going to burn all your ammo in a matter of minutes, assuming you don't get raped by a mob of zig-zagging lightning fast zombies.

Sendo
Jul 26, 2011



Yeah I'm all for poo poo tons of Zombies in games but it does seem they went way overboard this time. It wouldn't be so bad if they didn't all have the same top speed faster than players so there was at least another option rather than killing them all.

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

You can't loving lose them either, unless they get stuck on terrain they will chase you forever.

Sputty
Mar 20, 2005



procitizen posted:

Wow, 1.5.7 really kinda sucks. There's too many zombies and looting towns is impossible unless you spend thirty minutes crawling through the entire place. If one randomly sees you then you're absolutely hosed because 30 zombies will come out of the surrounding hills the moment you fire. It seems like PKing is the only way to have fun and get supplies anymore.

It looks like the mod's already gone down the whole path a lot of mods go through. They listen to a tiny and insular part of the game's community and then do weird poo poo to the mod. On the official forums people are already praising the increased difficulty because it makes "casuals"(that's not what casual games mean at all obviously) less likely to play

It's impressive it took such little time for it to reach this stage

Sputty fucked around with this message at May 14, 2012 around 05:03

keyframe
Sep 15, 2007

GINYU FORCE RULES


Good loving luck entering a city now, I was looking at elektra and counted close to 20 zombies just on the streets. The difficulty was great before now they just made it unplayable.

BIFF!
Jan 4, 2009


Well it was 1.5.7 that hosed me up. Reverted to 1.5.6 and it works just fine.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Can everyone PLEASE go register at the dayz forum and post your dissatisfaction with the retarded "zombies everywhere!" thing. Otherwise this game will be ruined thanks to a vocal minority:

http://dayzmod.com/forum/showthread.php?tid=2214

blackguy32
Oct 1, 2005

FLAVA FLAV!!!!!

There definitely needed to be more zombies added from before, just maybe not this many. Before, it was hilariously easy to survive a zombie encounter.

Orv
May 4, 2011

Precisely.


BIFF! posted:

Well it was 1.5.7 that hosed me up. Reverted to 1.5.6 and it works just fine.

I assume then that you were trying to join a 1.5.6. server with 1.5.7

keyframe
Sep 15, 2007

GINYU FORCE RULES


blackguy32 posted:

There definitely needed to be more zombies added from before, just maybe not this many. Before, it was hilariously easy to survive a zombie encounter.

And now it is impossible.

Apparently those who complain are lacking "skills" though. I like how the solution given to the zombie problem at the main forum is to have 30 zombies following you and then run down a hill because apparently they glitch and die. Apparently exploiting game bugs is "realism" now.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?



keyframe posted:

And now it is impossible.

Apparently those who complain are lacking "skills" though. I like how the solution given to the zombie problem at the main forum is to have 30 zombies following you and then run down a hill because apparently they glitch and die. Apparently exploiting game bugs is "realism" now.

Don't forget about using crossbows to kill off zombies stealthily! Because as everyone knows you start with a crossbow and several bolts and also ArmA2 hit detection is good.

Maybe dumb to say but if this mod goes too Zombie heavy I'll probably abandon it completely. What interested me was the survival aspect as well as interaction with other players in a harsh world.

blackguy32
Oct 1, 2005

FLAVA FLAV!!!!!

Apparently it wasn't intentional, but Rocket says he wants to see how it plays out. But the mod definitely needed a change because before it was simply kill everyone the video game, oh and some zombies too. There really needs to be a reason for people to team up because before it was a bunch of people sitting there and sniping others just for the hell of it.

keyframe
Sep 15, 2007

GINYU FORCE RULES


What did you guys do that made everyone so butthurt?


quote:

There might be too many zombies but it's a step in the right direction!

People from sites like somethingawful (folks with tags like GOON and LLJK)are now banding together to whine about this so they can continue their dupe/hack/solo bandit gameplay style! Do not let them!

BIFF!
Jan 4, 2009


Orv posted:

I assume then that you were trying to join a 1.5.6. server with 1.5.7
Nope.

Sputty
Mar 20, 2005



keyframe posted:

What did you guys do that made everyone so butthurt?

Stop duping zombies!

Anyway, I posted about how I feel like the change really hurts player interaction of all types. Hopefully stuff like that gets through the echo chamber of NO CASUALS and GO TO HELL CARE BEARS.

I find their use of an ill-fitting MMO terms hilarious. It's also funny that those type of players, people who mostly want to scavenge and kill zombies, probably gain the most from the change.


edit: Nope, looks like I won't be getting through much at all

Rocket on the DayZ forums posted:

RE: Zombies--Too many now
Please check your install meets the minimum requirements

Quote:
Requirements:

ArmA II: CO
DayZ Mod Files (Available on the downloads page)
Balls

Sputty fucked around with this message at May 14, 2012 around 05:41

UnholyCow
Oct 6, 2005



blackguy32 posted:

Apparently it wasn't intentional, but Rocket says he wants to see how it plays out. But the mod definitely needed a change because before it was simply kill everyone the video game, oh and some zombies too. There really needs to be a reason for people to team up because before it was a bunch of people sitting there and sniping others just for the hell of it.

This. Now the zombies are a threat (obviously probably more than they need to be) and I actually like the change. Not because this is a "hardcore game for hardcore people uuunnngggh" but because rocket is actually testing things to be sure of what works.

It's still an alpha people. One off patch and going "welp this is poo poo, knew it would happen, loving pubbies" is kind of premature.

I do get a laugh out of everyone blaming us for everything negative though.

Arthur D Wolfe
Sep 26, 2007

"Holy shit you are a
loathsome jerk, Arthur.
"


UnholyCow posted:

This. Now the zombies are a threat (obviously probably more than they need to be) and I actually like the change. Not because this is a "hardcore game for hardcore people uuunnngggh" but because rocket is actually testing things to be sure of what works.
I am honestly fine with the numbers, there just needs to be a way to escape if things go pear-shaped. As it is right now it is a bit like playing MGS with an alert mode that does not end until you have killed every guard within a 1km radius. Still, as you say, rocket is still testing the waters. Hopefully he will realise that Everquest-style trains look sort of silly in an otherwise "realistic" world.

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Decrepus
May 21, 2008

All that you have found is your inevitable punishment.

Sputty posted:

It looks like the mod's already gone down the whole path a lot of mods go through. They listen to a tiny and insular part of the game's community and then do weird poo poo to the mod. On the official forums people are already praising the increased difficulty because it makes "casuals"(that's not what casual games mean at all obviously) less likely to play

It's impressive it took such little time for it to reach this stage

Fallout Online: The Next Generation

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