Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«274 »
  • Post
  • Reply
Death Himself
Sep 28, 2004

I'M GETTING FUCKED UP THE ASS OVER HERE


Vatek posted:

I avoid this by killing people with a single shot.

Yeah swapping my Enfield for a M1014 seemed like a good idea at the time but now I can't drop people one shot at range and need to throw slugs at them or sneak up close...

But I don't alert hordes now which seemed important today.

Adbot
ADBOT LOVES YOU

Balobam
Apr 28, 2012


Death Himself posted:

Lately whenever I shoot at someone they slam the disconnect button. Always up around starry or the airfield because they don't want to lose their stuff I guess. Sort of sucks.

It is bullshit that people do that, if you've screwed up or someone/some zombies got to you just accept it. Sort of defeats the point of immersing yourself in a game if you're just going to exploit it at every available opportunity.

If you've been swarmed by zombies just waiting at the bottom of a ladder or just outside a door, face the music and either wait it out, try to kill them, or accept your demise.

It's like people that abuse quick-saves, I just don't see the point.

Death Himself
Sep 28, 2004

I'M GETTING FUCKED UP THE ASS OVER HERE


I clear areas by thowing a smoke grenade to the side of it then crouchwalk in to scoop everything up while the zombies stand in the smoke.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Do you guys know where I can find tents?

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

keyframe posted:

Do you guys know where I can find tents?

I found one in a grocery store on my first character and haven't seen another one since. They seem to be fairly rare.

astr0man
Feb 21, 2007

Don't get old.


They spawn in churches and convenience stores.

keyframe
Sep 15, 2007

GINYU FORCE RULES


I intend to use it as bait to lure pubbies in.

IrrevocableCascade
Oct 19, 2011



Well drat, I've been looking for something to play for forever, and within two days I get D3 and this gem. Now I can't decide. Woe is me

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.


Does anyone have details to the mumble?

I keep trying to log in but I keep spawning at some grass with no movement or sound (debug area?).

Diplomaticus
Mar 27, 2005

Son of the Defender


I think the main server is down, because I've tried over 2 dozen servers and nobody can get in anywhere.

astr0man
Feb 21, 2007

Don't get old.


Mumble info is in the PGS thread

Doctor Butts
May 21, 2002

AFC NORTH PITY FUCK


Day Z mod 1.5.7

Where masochists reference non-existent real world zombie apocalypse scenarios in order to justify why they think crawling for 2 hours in search of a can of beans is the height of creativity and fun in a survival video game.

H. Helluva
Oct 21, 2008


Bahh, I finally cave in and buy OA during a fit of mid-afternoon workplace depression. And now everything is falling apart? I need this guys. I need this, please tell me it will be O.K.

Also I see some talk about buying the PMC DLC for better textures, is that the only addition (that affects the Day Z mod)? And is it a huge difference?

H. Helluva fucked around with this message at May 14, 2012 around 20:21

AngryGuy
Sep 30, 2008


Doctor Butts posted:

Day Z mod 1.5.7

Where masochists reference non-existent real world zombie apocalypse scenarios in order to justify why they think crawling for 2 hours in search of a can of beans is the height of creativity and fun in a survival video game.

Yeah it's really loving over the top with the zombie count right now. I don't think it would be a problem if their mechanics were better but as it is right now it's really loving tedious and annoying.

concise
Aug 31, 2004

Ain't much to do
'round here.

Doctor Butts posted:

Day Z mod 1.5.7

Where masochists reference non-existent real world zombie apocalypse scenarios in order to justify why they think crawling for 2 hours in search of a can of beans is the height of creativity and fun in a survival video game.

DayZ: Realism Only Zone (No Girls or Bandits Allowed)

MrOnBicycle
Jan 18, 2008
Wait wat?

So I'm the only one who thinks it's still more fun than 1.5.6?

Also, I don't mind dying in this, no matter what my loot is. But dying bullshit deaths in combat kinda sucks. This time it was right after a server restart, some survivor that spawned next to us got killed by my brother. He in turn got killed by a bandit who had also spawned near us. The bandit didn't see me, so I waited for him to start looting before I put a couple of DMR rounds into the back of his neck. He falls down bleeding like a fountain. I move up. 2 seconds later I get killed and he magically reappeared where he had dropped, shooting at me.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Sorry double post.

keyframe fucked around with this message at May 14, 2012 around 21:28

keyframe
Sep 15, 2007

GINYU FORCE RULES


We killed like 20 zombies around a barn while our characters are literally starving and went in hoping to find food and all we found was empty tin cans


MrOnBicycle posted:

So I'm the only one who thinks it's still more fun than 1.5.6?

Also, I don't mind dying in this, no matter what my loot is. But dying bullshit deaths in combat kinda sucks. This time it was right after a server restart, some survivor that spawned next to us got killed by my brother. He in turn got killed by a bandit who had also spawned near us. The bandit didn't see me, so I waited for him to start looting before I put a couple of DMR rounds into the back of his neck. He falls down bleeding like a fountain. I move up. 2 seconds later I get killed and he magically reappeared where he had dropped, shooting at me.

It is not imo. It really needed more zombies but not this loving many. I really hate how every zombie can get a gold medal in 500m dash in Olympics and they chase you forever. Disconnecting from server is the only way to survive right now when you have zombies on your rear end.

XenoCrab
Mar 30, 2012


MrOnBicycle posted:

So I'm the only one who thinks it's still more fun than 1.5.6?

No. I like it better too. I would just like to see the respawn rate lowered so you don't see new zombies magically appearing while you're still killing the original group. Maybe I just got lucky though, since none of the barns I checked out had more than 6 or 7 zombies around them and those were easy to sneak past.

Edit: Oh yeah and obviously I hope the way zombies run and their clipping issues are fixed soon too.

Doctor Butts
May 21, 2002

AFC NORTH PITY FUCK


The respawn rate/location has always been bullshit, its just more obvious now.

Death Himself
Sep 28, 2004

I'M GETTING FUCKED UP THE ASS OVER HERE


I like the zombie counts but the respawn is just bananas. If I throw a smoke grenade and then kill the horde it attracts with a frag grenade by the time I get down there a new horde has spawned.

If you stand at the edge of a town and fire in to clear it you will have a never ending fight because more will spawn to replace the first ones you shoot before you kill everything. Well it ends when you run out of ammo.

Mimetic
May 10, 2012


MrOnBicycle posted:

So I'm the only one who thinks it's still more fun than 1.5.6?

I agree with you as well. I think the number of zombies is great currently, I just wish they wouldn't respawn on top of you. And I also agree with you about the bullshit deaths. A friend and I were looting the Stary Sobor camp when I saw a survivor approaching. I didn't have a good shot and I let him get way too close to the camp. He kills my friend, but I get him once he stands up. I see him die in chat. On my way to check his body, I see movement. He's back and with all his gear. I fire a couple of bursts at him with my M4, he turns and caps me in the head with an M14. Dead.

Not a good day.

Death Himself
Sep 28, 2004

I'M GETTING FUCKED UP THE ASS OVER HERE


Mimetic posted:

I agree with you as well. I think the number of zombies is great currently, I just wish they wouldn't respawn on top of you. And I also agree with you about the bullshit deaths. A friend and I were looting the Stary Sobor camp when I saw a survivor approaching. I didn't have a good shot and I let him get way too close to the camp. He kills my friend, but I get him once he stands up. I see him die in chat. On my way to check his body, I see movement. He's back and with all his gear. I fire a couple of bursts at him with my M4, he turns and caps me in the head with an M14. Dead.

Not a good day.

There is no way that was the same person. It was someone else you didn't see at first or the death notice in chat was someone completely different.

Yeah I Like Girls
Aug 20, 2009

im gay

Do not go prone up against walls. Apparently walls have a tendency to break your legs and cause you to bleed to death.

VulgarandStupid
Aug 5, 2003

Where da purple drink at?

So, my buddy really likes to kill dudes.

MrOnBicycle
Jan 18, 2008
Wait wat?

^^^^
Reminds me of me before I died.

Death Himself posted:

There is no way that was the same person. It was someone else you didn't see at first or the death notice in chat was someone completely different.

Unless it was like on Norway 4 earlier today when nothing got saved.


And yes, I think the zombie spawn system is bullshit as well, but it's still more fun with shitloads of zombies than hardly any at all. I'd rather have this until it gets tweaked than how it was like before. It's pretty hilarious at the moment to watch the zombies spawn in, sling their invisible rifles, and go about their business.

Doctor Butts
May 21, 2002

AFC NORTH PITY FUCK


Death Himself posted:

I like the zombie counts but the respawn is just bananas.

Back when I first started playing over a week ago, I was holed up in a fire station in either Chernogorsk or Electro. I shot a zombie with a makarov. 5 more zombies came in the door. After I killed all of those zombies, it wasn't more than 2 minutes later I heard more zombies spawn in the immediate area.

The respawns have always been horseshit.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.

Just use the winchester. You will have more ammo than god.

Icedude
Mar 30, 2004



There really needs to be a radius around each player that zombies can't spawn in to stop them spawning right on top of you. The respawn rate itself is fine to me, it's just that it can happen in the most ridiculous or annoying places. For example, just after starting my current life, I was being chased by three zombies on the way to Elektro, and just as I killed the third one, a fourth spawned right next to it, ran up, hit me and started me bleeding

EDIT: Also, I really seriously hope that reddit/4chan never discover how to do custom radio commands.

Icedude fucked around with this message at May 14, 2012 around 22:34

Death Himself
Sep 28, 2004

I'M GETTING FUCKED UP THE ASS OVER HERE


Doctor Butts posted:

Back when I first started playing over a week ago, I was holed up in a fire station in either Chernogorsk or Electro. I shot a zombie with a makarov. 5 more zombies came in the door. After I killed all of those zombies, it wasn't more than 2 minutes later I heard more zombies spawn in the immediate area.

The respawns have always been horseshit.

That makes sense. The sudden increase just really shone a light on how the respawn works I guess.

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

MrOnBicycle posted:

^^^^
Reminds me of me before I died.

Humanity is the only thing that carries over when you die, so if you're a hardcore bandit you'll always have a negative humanity score.

keyframe
Sep 15, 2007

GINYU FORCE RULES


Vatek posted:

Humanity is the only thing that carries over when you die, so if you're a hardcore bandit you'll always have a negative humanity score.

forever alone

campfire
Feb 19, 2008

Walter, I love you, but sooner or later, you're going to have to face the fact you're a goddamn moron.


Just read about this on Rock Paper Shotgun which has a very compelling two part article about Day Z.

Sounds awesome. It would seem the mod's website is down, no doubt collapsed under all the traffic of the past day or two.

Does anybody know if the goon mirror of the mod files listed in the OP is up to date with today's patch? I would love to give this a shot, it sounds like the game I've been waiting for my entire life.

Also is there a particular server that goons congregate on? Sounds to me like joining a group of bandit goons is my ticket to ride.

Doctor Butts
May 21, 2002

AFC NORTH PITY FUCK


No there is no real goon server but check the PGS thread.

We usually hop from server to server for one of the following reasons:

1. The server went to poo poo
2. we can't find vehicles

dongsweep
Nov 27, 2004

~ P * R * I * D * E ~

I must be retarded but I cannot find the 1.5.7 patch anywhere or on a mirror. Can someone help me locate it? It appears their main website is being updated and is down.

Infinite Monkeys
Jul 18, 2010



Welp, just turned from a bandit to a survivor and lost an M4SD with 5 clips of SD ammo, and my night vision goggles..

Professor Cthulhu
Jul 14, 2007


Here is a link to where the mod files are located. The website does seem down right now. http://www.armafiles.info/dayz/

This game was honestly a lot more fun without all the crawling past zombies. I don't care so much that there are so many (well I do a little), but the way they re-spawn is kind of ridiculous.

dongsweep
Nov 27, 2004

~ P * R * I * D * E ~

Professor Cthulhu posted:

Here is a link to where the mod files are located. The website does seem down right now. http://www.armafiles.info/dayz/

This game was honestly a lot more fun without all the crawling past zombies. I don't care so much that there are so many (well I do a little), but the way they re-spawn is kind of ridiculous.

Thanks for the link. If it is any consolation I read on the DayZ forum that the dev didn't mean to make the spawns so crazy. They just wanted to make the helicopter death glitch go away.

I, too, liked it more without a ton of zombies, felt more desolate.

Tumble
Jun 24, 2003
I'm not thinking of anything!


This mod really needs a bit more randomization with zombies. It's kind of dumb that every zombie is completely capable of doing everything that every other zombie does; if they made it so that some zombies ran/walked at different speeds it would make it far more realistic, and it would make it so that you aren't totally hosed if more than 10 zombies started chasing you.

Having every zombie run at the same speed as the player is an exercise in tedium, some zombies should lose interest, some zombies should run a lot slower than the player and some should run at a similar speed to the player. Being followed by 20 zombies for 10+ miles is absolutely ridiculous.

Adbot
ADBOT LOVES YOU

Scope
Jun 6, 2003
.30-06 loving bastard



Have any zombies in close proximity to each other be assigned to a temp squad, and have that squad run at a target in a delta or line formation. This formation combined with the zig-zagging the zombies normally do would make a much more convincing horde than the conga line chasing someone in single-file down a street.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«274 »