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Haledjian
May 29, 2008

Bee is stronger than flower. Goliad is stronger than bee. Goliad is stronger than all.


Hgg I've been trying to get this to run all weekend. At this point when I try to run Combined Ops from Steam, a little DOS window pops up and flashes some text and immediately disappears, and the game won't start. What is happening

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Hobo Siege
Apr 24, 2008


Haledjian posted:

Hgg I've been trying to get this to run all weekend. At this point when I try to run Combined Ops from Steam, a little DOS window pops up and flashes some text and immediately disappears, and the game won't start. What is happening

Have you fired both games up yet? One of them may not actually be installed.

Catastrophe
Oct 5, 2007

Committed to burn twice as long and half as bright


Haledjian posted:

Hgg I've been trying to get this to run all weekend. At this point when I try to run Combined Ops from Steam, a little DOS window pops up and flashes some text and immediately disappears, and the game won't start. What is happening

Make sure you've updated to the latest beta patch. Run Arma II and Arma II OA separately on their own at least once and then close out. That initializes... stuff. Cannot skip that step. Make sure you have the DayZ files in the @DayZ folder. Make sure your launch properties for Arma II OA include "-mod=@dayz" and I also had to rename my arma2oa.exe file to something else and replace it with the arma2oa.exe file in my Beta folder. Then run as Combined Ops.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Hurp Durp Master posted:

PvE/PvP servers will probably have to exist in order for Day Z to play out as Rocket intends. There are definitely a lot of people who only want to just play the game PvE and not have to deal with getting randomly shot by a fresh spawn you just picked up an enfield.

I am personally all for the whole PvP nature in Day Z but you have to admit, server wide DM mode, killing on sight for every survivor that isn't your friend on voice comms is pretty silly. Its just a necessity, you can't, not take the risk of shooting someone with a weapon who is in your vicinity if you don't want to take the teleport back to the beach.

e: Just read on kotaku Rocket wants to make it f2p and standalone. Valve should ninja the amazing concept, because Valve.


Dota 2 anyone?

Zombies in the PvE version would need to be a much more significant challenge for it to work, and probably more varied, otherwise it'd just be boring. I don't see it happening since the balance would need to be entirely different.

Ironsights
Nov 6, 2008



Is anyone having trouble getting the mumble overlay to show up when using six launcher? I can't seem to get it to work. I also can't talk to people in mumble when I use my PTT button.

CatWithWheels
Jul 15, 2003

sign here to suck my anus:
__________________

Just had my best session yet since I started playing a couple days ago. Scored an M4 carbine and a GPS, plus enough M4 ammo that I was able to raid the military camp at Stary Sobor where I got a shitload more M4 ammo plus a G17 w/ 4 mags and a few other trinkets. I'm kind of surprised I didn't get PKed at Stary Sobor. Nothing too special but it was better than my previous runs of "finally finding a weapon then immediately getting myself killed".

I need a bigger backpack but I'm not sure where they spawn.

CatWithWheels fucked around with this message at Jul 8, 2012 around 20:34

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


CatWithWheels posted:

Just had my best session yet since I started playing a couple days ago. Scored an M4 carbine and a GPS, plus enough M4 ammo that I was able to raid the military camp at Stary Sobor where I got a shitload more M4 ammo plus a G17 w/ 4 mags and a few other trinkets. I'm kind of surprised I didn't get PKed at Stary Sobor. Nothing too special but it was better than my previous runs of "finally finding a weapon then immediately getting myself killed".

I need a bigger backpack but I'm not sure where they spawn.

I usually find a backpack on my initial run in Elektro or Cherno or otherwise not at all. Yesterday we found 2 24 slot packs in the military tents at Stary though. I would guess that military areas have the highest chance to spawn them, and supermarkets also seem to have a very high chance (almost always at least a Czech backpack when I check supermarkets)

Captain Satire
May 3, 2005

Chris Cooley is my Life Coach.


For some reason I cannot open my backpacks anymore. I got a Czech one a while ago and it wouldn't work when I double clicked on it. Now I have returned to the old one, still cannot open it.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Captain Satire posted:

For some reason I cannot open my backpacks anymore. I got a Czech one a while ago and it wouldn't work when I double clicked on it. Now I have returned to the old one, still cannot open it.

You havn't missed the obvious "open bag" option that replaces rearm have you? Just checking.

primelaw
Apr 4, 2012

Apparently the only guy with a Southern accent on the internet


Ironsights posted:

Is anyone having trouble getting the mumble overlay to show up when using six launcher? I can't seem to get it to work. I also can't talk to people in mumble when I use my PTT button.

Mine works just fine.

Captain Satire
May 3, 2005

Chris Cooley is my Life Coach.


THE PWNER posted:

You havn't missed the obvious "open bag" option that replaces rearm have you? Just checking.

Don't think so. You mean the button that appears when you have your inventory open? I click 'Open Bag' and nothing happens except for the option to 'Close Bag' instead.

kedo
Nov 27, 2007



Man, I really wish that crossbow bolts came in quivers or something rather than just as individual bolts. They are soooo much fun, but wildly impractical.

Also I think I know the answer to this... but why were my character's arms shaking like I'm perpetual out of breath, even after catching my breath?

dj_lance_rock
Aug 3, 2009

by T. Mascis


kedo posted:

Man, I really wish that crossbow bolts came in quivers or something rather than just as individual bolts. They are soooo much fun, but wildly impractical.

Also I think I know the answer to this... but why were my character's arms shaking like I'm perpetual out of breath, even after catching my breath?

not sure why, but the screen shake for me is always fixed by painkillers... seems like it's a stress/anxiety effect, maybe they should be renamed to xanax, valium, or just benzos

dj_lance_rock
Aug 3, 2009

by T. Mascis


Captain Satire posted:

For some reason I cannot open my backpacks anymore. I got a Czech one a while ago and it wouldn't work when I double clicked on it. Now I have returned to the old one, still cannot open it.

i think you might be misunderstanding how the bag works.

When there is gear on the floor and you open bag, you SEE the slots in the bag, like you do your inventory.

When there isnt gear on the floor or you're just opening your bag from your inventory, your free bag slots are shown at the top like 16/16 for the czech bag for instance... In this mode, anything in your bag is the number column to the left of the item, and anything in inventory is in the number column in the right.
code:
_______________________________
czech bag 15/16
1    painkillers    2
     .45 acp        1
     water bottle   1
     box of matches 1
     map            1
     flashlight     1
________________________________
in that example you have 1 item in the bag, a painkiller, with 3 painkillers total.

lohli
Jun 30, 2008


dj_lance_rock posted:

code:
_______________________________
czech bag 15/16
1    painkillers    2
     .45 acp        1
     water bottle   1
     box of matches 1
     map            1
     flashlight     1
________________________________
in that example you have 1 item in the bag, a painkiller, with 3 painkillers total.

Maybe a guide that introduces people to the very basics of the game is in order.

Captain Satire
May 3, 2005

Chris Cooley is my Life Coach.


I swear I have had a bag where when I double click on it it opens an entirely new set of inventory slots. Not those I already displayed.

EDIT: But I think I understand what you're saying, I'll play around with it when I get on tonight. Cheers.

Domattee
Mar 5, 2012


Captain Satire posted:

I swear I have had a bag where when I double click on it it opens an entirely new set of inventory slots. Not those I already displayed.

EDIT: But I think I understand what you're saying, I'll play around with it when I get on tonight. Cheers.

The backpack works like a loot pile when you aren't looting an actual loot pile. When you're looting an actual pile it acts as a secondary main inventory.

Fun Fact: When you aren't looting a loot pile and try to "drop" something from your backpack it will go into your main inventory. If there isn't enough space it tries to move some item from your main inventory to your backpack. And if there isn't enough space for the item in the backpack the item gets deleted!

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Yeah basically the inventory system sucks. Oh well it's an alpha etc.

fuf
Sep 12, 2004

haha

So what's up with losing my guns when I try and put them in the backpack? Is it because they're too big? Is there any way of carrying two main weapons without a bigger backpack?

Rent-A-Cop
Oct 15, 2004
I hate tarsiformes

fuf posted:

So what's up with losing my guns when I try and put them in the backpack? Is it because they're too big? Is there any way of carrying two main weapons without a bigger backpack?
Yes, and no.

Primary weapons eat up 10 inventory slots in your bag.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.

Voyager I posted:

I'd actually like to see zombies made significantly tougher, at least in areas with highly valuable equipment. Part of why there's so much random player killing is that it's easy to get good gear and abundant ammunition for military grade weapons makes killing people fairly cheap. Once you're decently equipped, the Zombies essentially stop being dangerous and the entire survival aspect of the game gets replaced with people randomly murdering each other. Hell, as it stands the random player conflict is the only reason there's any challenge in the game at all. If a server of people actually worked together, we'd have buses driving along the south coast handing M4s and blood bags to fresh spawns and then giving them rides to the cookout at NWA.

The problem with the DMR isn't that it exists; it's that it's too practical. Zombies are so non-threatening that you can carry around a primary weapon that sucks at killing them without actually compromising your ability to deal with zombies or move around the map. Picking a gun that's only useful for player killing should be a significant tradeoff, especially if you're a lone player or part of a small group.

This is a great point. Yeah, the zombies need to be way way way harsher. To the point that it forces players to tend to want to band together because survival via constant pvpinf means fewer people can protect you when a mass of tough to stop zombies comes after you.

A lot of this is that the zombies have extremely bad AI and are inherently just not a big deal except in very rare large numbers when you don't have ammo.

Also people with negative karma attracting more zombies would be cool. As would random weapon jams on low karma people.

TOAST7312
Oct 18, 2010

AT: uHHH, nO DAD NO!


Curiosity: Has anyone extended an offer for an SA account to Rocket? (Assuming he doesn't already have one)

He has stated before that he takes a great deal of inspiration for the game from various forums he reads, and didn't see our name up in there; I'm sure some of us here would have numerous suggestions for him if he was.

Twlight
Feb 18, 2005

I brag about getting free drinks from my boss to make myself feel superior

Rent-A-Cop posted:

Yes, and no.

Primary weapons eat up 10 inventory slots in your bag.

I've found it's best to drop things on the ground and move them around that way moving from primary weapon to backpack weapon causes them to disappear sometimes.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Times posted:


Also people with negative karma attracting more zombies would be cool. As would random weapon jams on low karma people.

People suggesting things like this just shouldn't be playing the mod. Forcing players to band together by making zombies stronger or adding PvE servers is one thing, but adding arbitrary disadvantages to people who DARE to kill other players makes no sense at all.

Officer Sandvich
Feb 14, 2010


Join populated server. Find hatchet. Go to Cherno or Elektro and slowly walk around the city like the killer in a slasher movie, following people when you come across them.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Officer Sandvich posted:

Join populated server. Find hatchet. Go to Cherno or Elektro and slowly walk around the city like the killer in a slasher movie, following people when you come across them.

Where are hatchets? Are they ever lying around loose? The graphics in this game are so muted, I would never have found those ammo crates from the tutorials if they didn't put glowing map reticles over them.

Do you guys ever play together? The goon teamspeak server has two channels for dayz and I've literally never seen anyone in either.

Twlight
Feb 18, 2005

I brag about getting free drinks from my boss to make myself feel superior

THE PWNER posted:

People suggesting things like this just shouldn't be playing the mod. Forcing players to band together by making zombies stronger or adding PvE servers is one thing, but adding arbitrary disadvantages to people who DARE to kill other players makes no sense at all.

After a while its 100% shoot to kill with all players. The zombies are just a side note once you start going up country and finding good loot.

Domattee
Mar 5, 2012


Times posted:

This is a great point. Yeah, the zombies need to be way way way harsher. To the point that it forces players to tend to want to band together because survival via constant pvpinf means fewer people can protect you when a mass of tough to stop zombies comes after you.

A lot of this is that the zombies have extremely bad AI and are inherently just not a big deal except in very rare large numbers when you don't have ammo.

Also people with negative karma attracting more zombies would be cool. As would random weapon jams on low karma people.

Keep in mind that ammo tracking is going to be implemented soon, so the weapons using more esoteric ammo (anything which doesn't spawn in barns or use STANAG/AK-ammo) are going to be near useless, and even the STANAG/AK weapons are going to be much harder to sustain since the increased demand for ammo will turn all the military spawns into killing fields (more than they already are).


And making the zombies significantly harder isn't going to force people to band together, it's going to force everyone to join a clan with TS or leave the game.
I don't know what groups you've played in but every time I raid a town with a bunch of pubs my life-span shortens quickly. Quadruple the people is quadruple the idiots aggroing a zombie and firing an enfield to kill it. There is very little fire coordination so people just waste ammo over-killing a single zombie while they are getting mauled from behind. And the rest dies when a PKer gets into the group.
TL;DR Impromptu groups are significantly less successful than lone-wolfers and increasing difficulty to force lone-wolfers into impromptu groups is going to drive both out of the game.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Twlight posted:

After a while its 100% shoot to kill with all players. The zombies are just a side note once you start going up country and finding good loot.

That's great. Did you read the thing you quoted though?

Domattee posted:

Keep in mind that ammo tracking is going to be implemented soon

What's ammo tracking exactly?

Beatnik-Filmstar
Feb 9, 2006

Hell yeah, Saint Peter lookin' mother fucker, let me in!

THE PWNER posted:

What's ammo tracking exactly?

Currently, any partial mag of ammo is fully refilled when you log into a server. Allows you to use rare guns for as long as you like as long as you don't shoot off your last round.

Is set to be fixed in the 1.7.2 patch.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


Beatnik-Filmstar posted:

Currently, any partial mag of ammo is fully refilled when you log into a server. Allows you to use rare guns for as long as you like as long as you don't shoot off your last round.

Is set to be fixed in the 1.7.2 patch.

Oh wow I never noticed this somehow.

Frank Serpico
Aug 8, 2005

Oh man, it's total gridlock!!

Times posted:

Maybe I'm interested in playing the game a different way. Perks/classes can let teams work together in cool ways, and some minor starting loot like extra beans or something wouldnt be a big deal.

I think that once you start changing the abilities from one player to another, you take away the rawness which makes this game unique. Sure it would be an interesting idea to have different classes or perks, but EVERY GOD drat GAME has classes and perk-like systems. This is the perfect case of simpler is better. It is what makes the game unique, appealing and challenging as hell. Keep RPG aspects out of it!!!

Alekanderu
Aug 27, 2003

Med plutonium tvingar vi dansken på knä.

Apart from my very first death, which was to zombies before I knew how to play at all, I've never died or lost anything legitimately, only to bugs or hacking.

Just now me and another goon were standing around at our nicely hidden tent in the middle of a dense stand of firs when some guy in a ghillie suit runs up to us with a hatchet out of nowhere. We empty our mags into him to no effect as he glitches around and seemingly teleports behind us repeatedly. I can buy that he may have found us legitimately, but the invincibility and glitching around was definitely a hack. Also, there's no way a non-hacking player would be running up to hatchet two guys with AKs while wearing a rare and valuable ghillie suit in the first place; he'd just have shot us from a distance or simply waited until we cleared off to loot the tent.

I'm not sure how this is ever going to become a legit game or total conversion or whatever, given Arma 2's terrible anti-cheat protection.

primelaw
Apr 4, 2012

Apparently the only guy with a Southern accent on the internet


Krinkle posted:

Where are hatchets? Are they ever lying around loose? The graphics in this game are so muted, I would never have found those ammo crates from the tutorials if they didn't put glowing map reticles over them.

Do you guys ever play together? The goon teamspeak server has two channels for dayz and I've literally never seen anyone in either.

Check the pgs dayz thread.

dj_lance_rock
Aug 3, 2009

by T. Mascis


Alekanderu posted:

Apart from my very first death, which was to zombies before I knew how to play at all, I've never died or lost anything legitimately, only to bugs or hacking.

Just now me and another goon were standing around at our nicely hidden tent in the middle of a dense stand of firs when some guy in a ghillie suit runs up to us with a hatchet out of nowhere. We empty our mags into him to no effect as he glitches around and seemingly teleports behind us repeatedly. I can buy that he may have found us legitimately, but the invincibility and glitching around was definitely a hack. Also, there's no way a non-hacking player would be running up to hatchet two guys with AKs while wearing a rare and valuable ghillie suit in the first place; he'd just have shot us from a distance or simply waited until we cleared off to loot the tent.

I'm not sure how this is ever going to become a legit game or total conversion or whatever, given Arma 2's terrible anti-cheat protection.

you're exactly right... this game is terrible and utter poo poo... you either have to learn to put up with it, or stop playing it... it will NEVER be a good game and that's a shame because the idea/theory/premise of the game is excellent... I pray to whatever gods there are that some other developer decides to borrow the idea and make a game that isn't a pile of poo poo.

Tora Tora Torrents
Sep 22, 2003


Is your player specific to the server your playing on, or can I join other servers with all the crap I got from another server?

dj_lance_rock
Aug 3, 2009

by T. Mascis


UnbornApple posted:

Is your player specific to the server your playing on, or can I join other servers with all the crap I got from another server?

most legit servers are on a main hive, meaning your player data is stored there, and you can play on any server with your items.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


dj_lance_rock posted:

you're exactly right... this game is terrible and utter poo poo... you either have to learn to put up with it, or stop playing it... it will NEVER be a good game and that's a shame because the idea/theory/premise of the game is excellent... I pray to whatever gods there are that some other developer decids to borrow the idea and make a game that isn't a pile of poo poo.

It will be a good game/mod because with it's popularity, theres pretty much a 0% chance it won't eventually be remade on a better engine.

Cidrick
Jun 10, 2001

~anime o lord~

Pound_Coin posted:

Played a good 7 hour session with 3 friends on friday, had probably my best run ever, We had a Jeep, hatchback, ural, 2 atvs, a bike and a PBX all in working order. 4 Alice packs, I found a bizon on a crashed heli, my friends all got FN FALs and now we feel like the baddest motherfuckers.

Jesus dude. How on earth can you find so many vehicles? The only times I've ever found vehicles have been when I've stumbled across them in completely random areas and never once in an advertised location. Am I just playing on servers where people are vehicle hoarding?

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Zsinjeh
Jun 11, 2007

:shoboobs:


Alekanderu posted:

Apart from my very first death, which was to zombies before I knew how to play at all, I've never died or lost anything legitimately, only to bugs or hacking.

Just now me and another goon were standing around at our nicely hidden tent in the middle of a dense stand of firs when some guy in a ghillie suit runs up to us with a hatchet out of nowhere. We empty our mags into him to no effect as he glitches around and seemingly teleports behind us repeatedly. I can buy that he may have found us legitimately, but the invincibility and glitching around was definitely a hack. Also, there's no way a non-hacking player would be running up to hatchet two guys with AKs while wearing a rare and valuable ghillie suit in the first place; he'd just have shot us from a distance or simply waited until we cleared off to loot the tent.

I'm not sure how this is ever going to become a legit game or total conversion or whatever, given Arma 2's terrible anti-cheat protection.
This loving sucked. The extra salt in the wound was the hours of fighting against the glitches and bugs and then finally being able to move out and get some poo poo done.

Only to die to a Patrick Bateman wannabe with invincibility mod.


e: I haven't played the mod that much, so for the moment I'm kind-of-okay with it. But it looks like the only thing that can save it now is Arma 3 being a much more secure and solid engine.

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