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Jippa
Feb 13, 2009


I finally got in the server but my guy just stands there and no controls work? Ther server seems fine as I see people playing. I tried re spawning and the same thing?

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Boiled Water
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER


I think all sounds are quieter from your own perspective than for everyone else. Footsteps, gunshots, all that panting and screaming. Enfields in particular don't sound very loud when you shoot them, but can be heard loudly well out to 500 metres.

Volt Catfish
Jan 14, 2010

I'm going to be a slutty nurse. That was my idea.

So you can't just create your own server and dick around in this?

That's unfortunate.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.



Volt Catfish posted:

So you can't just create your own server and dick around in this?

That's unfortunate.
http://kronzky.info/missions/arma/dayzsp/

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


Jippa posted:

I finally got in the server but my guy just stands there and no controls work? Ther server seems fine as I see people playing. I tried re spawning and the same thing?

I had that for a bit because I was running 1.7 on a 1.6.1 server. Try reinstalling 1.6.1 (link's in the OP) and see if that works.

Volt Catfish
Jan 14, 2010

I'm going to be a slutty nurse. That was my idea.


Well I sure am a silly I guess. Thanks.

Humjob
May 31, 2011


The arguments appealing to 'realism' as a justification for not having some sort of PK signaling mechanism are dumb. This is a GAME. There are many facets of it which are COMPLETELY UNREALISTIC, starting with the fact that you are surrounded by the undead. The objective of the developer should be to provide a compelling, fun environment.

When there is no downside to killing someone and inheriting the hours he spent scavenging for loot, PKing will skyrocket. This is especially true if you have no way to identify who is hostile and who isn't... you have to assume everyone is hostile. This is what we've seen after the bandit system was removed. In an ironic twist, the removal of a constraint (PK signaling) to attempt to make the game more sandbox-like has actually lessened the range of gameplay experiences the average player has.

I personally don't find DayZ fun right now because it's basically a deathmatch game mode with a few zombies thrown in. If there were features to encourage teamwork, a PK penalty & signaling mechanism, and if zombies presented more of a threat to player survival (they are trivial to avoid/kill once you know what you're doing) I might enjoy it again.

Humjob fucked around with this message at Jun 3, 2012 around 12:34

VulgarandStupid
Aug 5, 2003

Where da purple drink at?

Anal Tributary posted:

Yeah I know. Remember that great scene in Shaun of the Dead when they ran into that doppelganger team and IMMEDIATELY STARTED SHOOTING EACH OTHER FOR THEIR SUPPLIES?

Wait no, that didn't happen they just acknowledged each other and went on their way like normal people would.


Shaun of the Dead is a comedy, not a survival horror flick and the doppelganger scene is obviously a funny bit. You're also talking about a movie that takes place in the UK, where guns are illegal for most civilians to own. Hell, even most constables don't have guns. There is like one civilian gun in the movie, which they don't even know if it's real or not, which is old as poo poo and serving as decor in a pub. Why would you quote a scene from this movie over something from Walking Dead or one of the Romero flicks? Also, Shaun of the Dead is like Day One, there's no desperation there.

Decrepus
May 21, 2008

All that you have found is your inevitable punishment.

What made The Walking Dead so popular is the way everyone shot everyone on sight.

ROOMBA floorvac
Aug 21, 2004
.

Which servers do we know have vehicle spawns? I have yet to see a single vehicle, repaired and non-repaired. Why some servers would turn off vehicle spawns blows my mind.

Maybe we should get a list going or something?

Party Plane Jones
Jul 1, 2007

Flying the friendly skies in relative safet-oh god the engine fell off


ROOMBA floorvac posted:

Which servers do we know have vehicle spawns? I have yet to see a single vehicle, repaired and non-repaired. Why some servers would turn off vehicle spawns blows my mind.

Maybe we should get a list going or something?

Vehicles are added manually. They don't respawn when destroyed.

Yep.

Catsplosion
Aug 19, 2007

I am become Dwarf, the destroyer of cats.


Decrepus posted:

What made The Walking Dead so popular is the way everyone shot everyone on sight.

It was the shotgun with unlimited ammo cheat actually, no need to reload either.

NovaPolice
May 9, 2006


Realistically speaking, a zombie apocalypse would actually start with everyone coming to life on a beach, and coming back to life there if shot, and everyone kind of looks and sounds the same and the only thing that requires two people to do is doing blood transfusions in the dirt and I can camp out on a rooftop or in a church shooting people with a scoped rifle and drinking pubbie tears while cranking my veiner, each stroke coming faster as I see more clunky ARMA II people die under my withering gunfire and superior goon knowledge.

I mean, it's just like in Liberia and Angola, where thousands of people put on their best kneepads and ballcaps and waged a one man war on 49 other people and respawned until they got bored and left. I learned all this on the streets, where I learned everything I knew about collapsed states, poor people, and pure hardcore pc gaming.

/edit I just thought of a good analogy to Electro. Imagine a famine and war ravished country where periodically a rich tourist is dropped on the coast with some food and weaponry along with a bunch of other guys with exactly the same gear and resources poof into existence on barn floors and there is inexhaustible water sources and game to hunt. You better loving believe they get swept up the second they hit land and meet a gang loaded out with mumble and item maps open in their browser windows.

NovaPolice fucked around with this message at Jun 3, 2012 around 14:30

concerned mom
Apr 22, 2003


Boiled Water posted:

What happened to the CZ550? Has it become weapon non-grata all of a sudden? I can't find it in the loot cheat sheet or anywhere on the ground.

I'm almost certain I saw one in a barn a few days ago but I always pass it up as I don't like sniping. I've definitely seen ammo for it too because the graphic is the same as the m24 and I always check the name.

blackguy32
Oct 1, 2005

FLAVA FLAV!!!!!

EmperorCthulhu posted:

lol, wut?


Movies are a form of art. Effort is given to try and invoke particular emotions from an audience. Also, to be interesting or have enough explosions to draw an audience and make money.

This is a game. A sandbox game. People do what they want. There is no direction. That's the point. If you want to meet buddies and gang up, then do it. If not, then go hide on your own. Neither of those sound appealing? Don't play. It's not like it's the end of the world and you're actually being forced to interact with people that may or may not kill you for the food in your pack and the gun in your hand...

Exactly, so why was he making that analogy that you have to strain to make fit this game?

In any case, I don't really care either way. I think the game as it stands is getting pretty shallow.

Goddamn Hippy
Jan 18, 2006


I agree, there seems to be less to do as time goes on, once you get NVGs and full gear/weapon of choice, replaying becomes a little more stale each time. I think that's why so many people are arguing and people from other boards start stalking.

This game needs some new concepts, which will come in time, but the community is eating itself during the wait.

Edit- VVVVVVV - seems like luck, NWAF is a good bet, but the first time i found them was in the military tents in Novy Sobor.

Goddamn Hippy fucked around with this message at Jun 3, 2012 around 15:46

concerned mom
Apr 22, 2003


How do you guys get nvg's? Do you just keep visiting airfields or do you farm the loot spawns? Frankly if you farm anything no wonder the game's gotten stale!

Vittek
Nov 8, 2006


concerned mom posted:

How do you guys get nvg's? Do you just keep visiting airfields or do you farm the loot spawns? Frankly if you farm anything no wonder the game's gotten stale!

I don't think you're gonna like the answer either way.

Cuntpunch
Oct 3, 2003

A monkey in a long line of kings

concerned mom posted:

How do you guys get nvg's? Do you just keep visiting airfields or do you farm the loot spawns? Frankly if you farm anything no wonder the game's gotten stale!

Almost every set of NVGs goons have are duped.

The alternative is to farm the most hostile, dangerous two buildings on the entire map.

Or find a player with them and kill him. That works, too.

Bohemian Nights
Jul 14, 2006

for du veit du he vore fjern altfor lenge naar det e en trip aa vere streit

How do people suggest "fixing" the pvp since it's apparently so incredibly broken?

Cuntpunch posted:

The alternative is to farm the most hostile, dangerous two buildings on the entire map.

A really rewarding experience!

Kekeke!
Nov 5, 2003

"Jesus christ man where did all these koreans come from!"

Humjob posted:

The arguments appealing to 'realism' as a justification for not having some sort of PK signaling mechanism are dumb. This is a GAME. There are many facets of it which are COMPLETELY UNREALISTIC, starting with the fact that you are surrounded by the undead. The objective of the developer should be to provide a compelling, fun environment.

When there is no downside to killing someone and inheriting the hours he spent scavenging for loot, PKing will skyrocket. This is especially true if you have no way to identify who is hostile and who isn't... you have to assume everyone is hostile. This is what we've seen after the bandit system was removed. In an ironic twist, the removal of a constraint (PK signaling) to attempt to make the game more sandbox-like has actually lessened the range of gameplay experiences the average player has.

I personally don't find DayZ fun right now because it's basically a deathmatch game mode with a few zombies thrown in. If there were features to encourage teamwork, a PK penalty & signaling mechanism, and if zombies presented more of a threat to player survival (they are trivial to avoid/kill once you know what you're doing) I might enjoy it again.

Just because the game has many unrealistic elements doesn't mean the social interaction has to be so. The primary argument I see in regards to the PVP is that perhaps it isn't a fun mechanic at heart and leads to too much killing. I've played for maybe two weeks and have only been killed by other players on two occasions. Both were inland because I spend absolutely no time on the coast. People who spawn and the coast and then immediately head into a big city and are surprised when they are sniped are players who refuse to react the the reality of the server. Do you really think players shouldn't be punished for such obviously foolish actions? The only reason spawn camping is so common in this game is because there are always new players who will spawn into Cherno and Electro and start loudly broadcasting their location in global chat and throwing flares around. If players stopped making the assumption that spawn area isn't friendly noob zone you wouldn't have nearly as many pkers on the coast.

I agree that perhaps the game needs more end goals but you also have to consider the possibility that having goals that require lots of people to accomplish but confer a massive advantage encourage the formation of larger groups that can dominate a server. I agree that there should be more elements that require cooperation, but I absolutely love that there are no more bandit skins. I like mechanics that are expressed naturally. Your role in the game should be what you do and how you do it, rather than some defined class that limits your abilities to only specific actions. There shouldn't be an easy way to identify who is friendly or not because there is a whole process for doing that already. You have to try to spot another player before they spot you. After observing them you can try to make actual contact. Then you have to gauge them and their intentions. Maybe you have to go as far as play with them a little and get on skype with them. The point is, you are not handed other players good intentions. You have to use social skills to earn them. There is a process for that and being ignorant of it means you suffer for it.

Day Z challenges a lot of gaming orthodoxy. You spawn in some of the most dangerous parts of the map rather than safest and you are least capable of exploring these towns when you spawn. The base state between players is hostility rather than cooperation. One bad decision can bring days of effort down on your head. Having top end gear gives you an advantage but a player with a winchester can still kill you if he leverages other advantages. Numbers bestow a massive advantage and there are a lot of asymmetrical power dynamics between players. Maybe it isn't so hard for me to enjoy because I love EVE online, another game where making friends is a skill that provides real benefits, failing to do so dooms you, and misplaced trust can screw you over.

I agree that some mechanics need to be refined a little to make the late game a bit more fun, but for the most part a lot of the design decisions are really unique in the FPS world and while punishing also reward creativity more than other games.

concerned mom
Apr 22, 2003


Cuntpunch posted:

Almost every set of NVGs goons have are duped.

The alternative is to farm the most hostile, dangerous two buildings on the entire map.

Or find a player with them and kill him. That works, too.

The alternative to duping is not an alternative, it's the option. If you're going to cheat to get the best items you can hardly complain the game has become pedestrian since acquiring them.

HardKase
Jul 15, 2007
TASTY

This game! I just played it for the first time. survived something like 7 minutes tops. Spawned next to this old factory type thing, so I snuck inside (thanks youtube vids for the hints), popping a couple of zombies on my way up. get upstairs, and find another player in the office. looks new like me, this guy doesn't hesitate and unloads his Markov into me, I back up, horrified as I can see my blood spraying everywhere, watch him step out of the office and empty my clip in his direction. He falls down, my guys vision is all blurry and i think he broke something, so I bandage myself up, and take some morphine and some painkillers. I look up to see the guy I shot getting up and opening fire on me again, i fall over backwards and an hourglass appears (I must of been dazed or something) and i can see him looting my corpse. I figure I'm done for, but I wake up, look over, and he's laying not 3 feet to my left. I reload my gun and empty my clip into him, just in case. Shocked that I survived, I search him, and find the supplies he took from me, as well as some additional ones I can use to patch myself up. I do so, but my vision is all blurry still, I notice that my temp is 42C. I stagger outside, trying to be sneaky, and notice there are a lot of car parts. I wonder i can fix a car and get myself to a hospital or something when a walker attacks me. I shoot him (takes a few rounds, wasn't my best) and more walkers come. I keep shooting, They keep coming, I keep reloading, my gun goes click. They scream and charge me again. Fade to black.

The most fun I've had failing at something for a long while. Amazing.

IRSmurf
Mar 27, 2010



After spending the last two or three days and nights in DayZ, I couldn't help but order my own fifty slot server. I've got four friends to play with now and at least three more installing the game now. I'll post the server address here as soon as I have it up.

IRSmurf fucked around with this message at Jun 3, 2012 around 21:13

Lblitzer
Mar 8, 2004

Ready to eat me, sir!


I was in a game a few hours ago but can't seem to get into any right now. It'll either get stuck on "Trying to reauthenticate" or it just doesn't do poo poo after recieving data. Any ideas?

zarg
Mar 19, 2005

We are the Unity 3D community. You will be assimilated. Resistance is futile.

IRSmurf posted:

After spending the last two or three days and nights in DayZ, I couldn't help but order my own fifty slot server. I've got four friends to play with now and at least three more installing the game now. I'll post the server address here as soon as I have it up.

Where is the server based?

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!


blackguy32 posted:

Exactly, so why was he making that analogy that you have to strain to make fit this game?

In any case, I don't really care either way. I think the game as it stands is getting pretty shallow.
Because I was trying to illustrate the social aspect of it but you goofs kept taking it as a literal analogy.

Lblitzer
Mar 8, 2004

Ready to eat me, sir!


IRSmurf posted:

After spending the last two or three days and nights in DayZ, I couldn't help but order my own fifty slot server. I've got four friends to play with now and at least three more installing the game now. I'll post the server address here as soon as I have it up.

Hey I've got quite a few guys in a mumble server that have been looking into getting a server. Maybe we can team up???http://steamcommunity.com/id/lblitzer

IRSmurf
Mar 27, 2010



IRSmurf posted:

After spending the last two or three days and nights in DayZ, I couldn't help but order my own fifty slot server. I've got four friends to play with now and at least three more installing the game now. I'll post the server address here as soon as I have it up.

I need to decide what configuration I want for my server:

code:
 Armor=0;

 FriendlyTag=0;

 EnemyTag=0;

 HUD=0;

 HUDPerm=0;

 HUDWp=0;

 HUDWpPerm=0;

 WeaponCursor=0;

 AutoAim=0;

 AutoGuideAT=0;

 3rdPersonView=0;

 ClockIndicator=0;

 Map=0;

 Tracers=0;

 AutoSpot=0;

 UltraAI=0;

 DeathMessages=0;

 NetStats=0;

 VonID=0;
Obviously, 0=off, 1=on. I'm researching each of these now. Does anyone have strong opinions about these options?

I just submitted the following configuration:
code:
 Armor=1;

 FriendlyTag=0;

 EnemyTag=0;

 HUD=0;

 HUDPerm=0;

 HUDWp=0;

 HUDWpPerm=0;

 WeaponCursor=1;

 AutoAim=0;

 AutoGuideAT=0;

 3rdPersonView=1;

 ClockIndicator=0;

 Map=0;

 Tracers=0;

 AutoSpot=0;

 UltraAI=0;

 DeathMessages=0;

 NetStats=1;

 VonID=0;

Lblitzer posted:

Hey I've got quite a few guys in a mumble server that have been looking into getting a server. Maybe we can team up???http://steamcommunity.com/id/lblitzer

Sounds reasonable. I'll follow up with you once the server is live.

IRSmurf fucked around with this message at Jun 3, 2012 around 23:15

2fat4sex
Apr 18, 2005

BHM seeking other BHMs 4 cuddle session. STRICTLY PLATONIC NO HOMO





So just a couple of hours ago I killed another player in a tense standoff, the first such standoff I came out on top in. It felt really loving good.

It was on US11. I was with a group of goons who had recovered two sedans we had been using there for several days, not needing any parts but completely dry on fuel. We managed to scavenge some fuel from nearby barns and industrial spawns until we were able to drive them into a treeline near the closest refueling spot: The Northwest Airfield.

Now normally I avoid going into the Northwest Airfield on a decently populated server without a gigantic gently caress-off group of goons since about 1/3 of my deaths have been there, picked off by a bandit with a DMR before I knew what the gently caress was going on. There were only four of us with the two cars, so the one guy with the ghillie suit (Bigjane) agreed to stay behind and watch the cars while the three of us with survivor skins (Giragast, Simpa and myself) decided that we would sneak in quick, fill our jerry cans at the fuel tank on the eastern half of the field, and get out.

We managed to get into the airfield without much incident. We tread carefully around the myriad zombies that had spawned in, making our way slowly to the fuel tank. Once we got there, we all refueled and got ready to leave.

*BOOM*

An explosion thundered from the fire station. Somebody was tossing grenades, but at this point we weren't sure the person was tossing them at us. Either way, we decided that it wouldn't be a good idea to stick around and high-tailed it out of the airfield heading east.

*BOOM*

Another grenade explodes, closer to us this time. This rear end in a top hat is definitely gunning for us. We barely avoid some silenced m4 shots as we reach the perimeter wall and get into the treeline. Giragast and Simpa, wisely or cowardly depending on your viewpoint, decide that they don't want to get killed by this guy and log out in the treeline. For whatever reason, I decide I don't want to log off. If this motherfucker has the gumption to follow me into the woods to kill me, I'm going to either kill him first or die trying.

I turn around and kill the small zombie train that we had managed to attract in our haste to get out of the airfield. I'm near the deer stand on the eastern edge of the airfield. I go about 50 meters south of the deer stand and go prone in the grass, watching the zombies I had just dropped, waiting for him to come.

I see a person with a survivor skin come into view. I ask in Mumble if it's either Giragast or Simpa logging back in. They say they haven't gotten back in yet. I'm probably hosed, I think to myself.

I see the other survivor freeze and go prone. He sees me. He fires off a full-auto burst from his m4, managing to hit me with at least one of his shots. I'm down to 4000 blood and dropping quickly. I have no idea where this guy is prone, I can't see him at all. In desperation, I quickly fire off five shots from my AKM, crawl 10 meters to the right, and quickly bandage myself before I bleed out completely.

As all of this is going on, Bigjane had heard the commotion a full kilometer away at the vehicles, and had made his way to the treeline east of the airfield to assist me. He checked the treeline near the Deer Stand with his sniper scope before telling me that I was the only one he saw. Bigjane has a blood pack and can transfuse me back to full health, but not wanting to get him killed I tell him to stay put for the time being. I'm debating with myself whether this guy had logged out or not, and whether or not it would be a good idea for me to make a run for it to the eastern treeline. It's then that I decide to check the debug counter, and notice that the bandit kills for my current character had just increased from 0 to 1.

gently caress YES!

Feeling emboldened, I get up and run to where the bandit's body might be. It doesn't take long to hear the buzzing flies. I check his corpse, replacing the bandage and medical supplies that he had forced me to use with those from his inventory. Besides the m4 silenced that he had probably spent hours farming the barracks to get and the grenades, he had little else of interest. I debated with myself on whether or not to replace my AKM with his m4 SD.

This ancient, beat-up rifle just saved my life, I think to myself. There's no way I'm parting with it now.

And that's how the AKM became my favorite rifle in this game.

Ruggan
Feb 20, 2007

WHAT THAT SMELL LIKE?!

Have we moved to 1.7 yet, or still 1.6?

Synnr
Dec 29, 2009


IRSmurf posted:

I need to decide what configuration I want for my server:


What does armour and netstats do? And what version?

Cage
Jul 17, 2003



Just found a M1014 shotgun with pellet shells and slug shells. (sorry if my terminology is off tfr goons), anyone play with these yet? What kind of range can I except with the slugs? I dont want to waste ammo to see how they shoot. How about the pellets are those terrible?

Kung Fu Jesus
Jun 20, 2002

lol jews gonna get fucked.

IRSmurf posted:

Obviously, 0=off, 1=on. I'm researching each of these now. Does anyone have strong opinions about these options?

The only thing I really look for on a server is having show names off or whatever its called. Basically, I don't want to be spotted by name from a distance when someone scans the horizon. Also, if you reverse the day/night cycle, I will always be on your server.

Greedish
Nov 5, 2009

what does this say
i don't even know
help


There was a plane flying around NY13 just now, along with a Humvee with a turret on it. The plane apparently just crashed and exploded.

Gunder
May 21, 2003

97.5 The Brodeo


IRSmurf posted:

I need to decide what configuration I want for my server:

Where is the server? What timezone?

TheQuad
Jan 16, 2009


I have the retail versions of both Arma II and Operation Arrowhead. I've installed them and the latest beta patch. Whenever I try to connect to a server, it tells me that certain files are not signed by a key accepted by the server. What does that mean?

E: Updated vanilla Arma2 with the 1.11 patch, still having the same problem.

TheQuad fucked around with this message at Jun 4, 2012 around 04:42

Warbird
May 23, 2012


Ruggan posted:

Have we moved to 1.7 yet, or still 1.6?

1.7 seems to have plenty of servers, but I'm not one to speak for the goons a whole.

Justin Credible
Aug 27, 2003

happy cat

Cage posted:

Just found a M1014 shotgun with pellet shells and slug shells. (sorry if my terminology is off tfr goons), anyone play with these yet? What kind of range can I except with the slugs? I dont want to waste ammo to see how they shoot. How about the pellets are those terrible?

Slugs have a pretty flat trajectory out to 100+ meters and do obscene amounts of damage. Buckshot is great for up-close work and two blasts are usually enough to take someone down completely.

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Amalek
Jan 3, 2012


First of all, this game is great, the concept is awesome

Any timeframe on when this game will become stable?
When installation becomes a little simpler?
When bugs dont kill the game? Zombies walking through walls kills the game.
When servers will become semi-permanent, where I can log off, and log back on with everything intact?

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