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Doccers
Aug 15, 2001


Patron Saint of Chickencheese

haha yep same bug here. looks like nobody can log in anymore. welp.

which direction should you start walking to "find" the game world?

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Doccers
Aug 15, 2001


Patron Saint of Chickencheese

TheSpartacus posted:

I've been trying to get the game to work for about an hour now, is it straight up broken right now for most people? I got the walking around in an empty field bug. Beyond that, I've been waiting for the server to "respond" for far too long usually, upward of 10 minutes... is this normal or arma2 or dayz?

Think the login server is busted.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

ok, question: I'm finding things like backpacks, vest pouches, etc, but I can't get them, all I can do is open them. Is there any way to actually grab them?

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

hmm. us5 server seems to require a different version of arma than the one I just downloaded from steam, any advice?

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Bleusilences posted:

Here it is: http://www.arma2.com/beta-patch.php

no dice, still indicates incorrect version.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Olewithmilk posted:

Please someone! I'm in a pickle! It will only say open backpack, I want to pick it up!

use mousewheel up/down to open the menu options on the left side of the screen, if you just click the wheel, it will only let you open the backpack.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Bleusilences posted:

It's working for me...

edit: Wait did you check the instruction? It says you need To run a separate exe in the AO folder. Don't forget to add -@dayz in the properties.

yeah that was it, I just read that in the readme doc. welp.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

mmnnnope, can't get the beta version to run with the dayz mod. crashes out when trying. ohwell.

[edit] ok how the gently caress are you supposed to get this piece of poo poo working with the steam version.

I've created a shortcut with the target as:

"C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" -nosplash -mod=@dayz -mod=Expansion\beta;Expansion\beta\Expansion

and the start in as: "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead"

however it fails to work, dayz complains about missing resources and I can't connect to servers. Dropping the beta expansion mod just fails to run at all, so I'm trying to figure out what I'm doing wrong here.

Doccers fucked around with this message at May 1, 2012 around 20:41

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Impulse 9 posted:

Unforutanlty we can not whitelist for specific players. Nor is there a good way to clear slots with ArmA2.

If you want I can remove the client requirement, but the server will remain on beta only. (BIS Feedback/Bug Reports).

Removing the password, basically means you will have near zero luck getting in.

would it be possible to drop the client requirement? Try as I might i simply cannot get the beta client to work with the dayz mod.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

I think I'm missing a switch that tells it to run combined operations from a shotcut, anyone know how to do that?

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

PUNCHITCHEWIE posted:

Yeah beta is a no go for me, can't get it to run. Go back to 1.5.3 and/or remove the password otherwise this server is dead on arrival and a waste of money.

A central goto place for goons to hang is more important than keeping pubs out. In the meantime we tend to congregate on NY1 as it seems to have the fewest number of problems, so keep meeting up there.

Got it - you actually have to modify the _runa2co_beta file.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

This game is awesome. I have never seen another player yet (largest city I've floated through has been Stary Sobor), but I've whacked a dozen zombies, and I have a CZ hunting rifle, map, watch, flashlight, and ALICE pack. It's going to suck so much when I die.

Next I think I'll try and find a car and get it running...

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Iseeyouseemeseeyou posted:

Can some tell us steam users how to get the beta 92333 running?

You need to modify a file in the main folder;
_runa2co_beta

edit the command line at the end to include the dayz mod, and run it instead of the steam shortcut.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

wow. I finally died to a zombie. Then next spawn I got sniped from god knows where, then PK'd two more times.

Later on, I wound up meeting a bunch of non-hostile folks in Elektro, but unfortunitely we attracted a bunch of zombies and I ran completely out of ammo. I need to learn to just lead them into a church or other building, so I can pick them off at will instead of trying to deal with them while running.

Still a drat fun game.

My life's purpose now is to find some out of the way place and start rebuilding a car.

Also: yeah, thinking of taking lljk out of the name for now.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

ExtraNoise: sorry Id idn't see this earlier, I had similar problems.

You have to first start up each game individually. Dollars to Donuts the regular ARMA will start up with a CD Key error.

If it does, here's how to fix it: Exit steam entirely, re-run the steam application as admin, and re-verify the ARMA II files from within steam.

happened to me too.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Elukka posted:

You need a tent but even then it might get lost on a server reset or when the devs decide to remove all tents because they broke and redid something.

where does one find a tent?

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Death Himself posted:

How do you fill up at water pumps? I saw someone do it in a video but now I can't figure it out and my buddy here is about to die of thirst.

only some water pumps work it seems, but you have to have an empty water bottle handy. Walk up to a water pump with an empty bottle, then mousewheel up/down to display the various options on the left side of the screen, when you get into range of the well, "fill water" will be an option. wheelup/down to it, and select.

Some wells it doesn't work at for some reason. Also, while it works in the ocean, I've not had any luck getting it to work in lakes.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

woo, finally able to sneak into an airbase, and grabbed an AK-74 and three mags. I feel awesome now, thats a lot of bullets.
also have an ALICE pack, and a CZ-550 rifle + 5 magazines for it in there.

Now I just need a damned tent.


And a car.

(And NVG's, and the elusive GPS navigator, and..)

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Aitro posted:

Is there a problem picking up backpacks? I've come across an alice pack twice now with the only option of being to open it up. I'm not carrying a backpack now because I dropped the coyote and it disappeared.

mousewheel up/down when looking at the pack, the option to "Take pack" should show up on the left side.

The only one you get by clicking directly on the backpack is just to open it.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

I'm taking it the master server is down right now?

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

thehumandignity posted:

It's not "incorrect" for the revolver to use .45 ACP. There's lots of revolvers that take .45 ACP. What is incorrect is that you can't take the rounds from .45 speedloaders you find to fill your 1911 mags with, and vice-versa. It's infuriating to stumble upon speedloader after speedloader (Since they are much more common than 1911 magazines) and not be able to take the rounds from them, when there's absolutely no reason you shouldn't be able to.

It's a labelling issue in the list - if you look at the boxes on the ground, they're labelled ".45 colt" - which is the rimmed revolver cartridge that the 1911 cannot accept. The actual 1911 boxes are .45acp.

the revolver should (with moon/half moon clips) be able to accept .45acp as well as the original .45 colt, but the 1911 can only use the ACP ammo.

so basically he just mislabelled the speedloaders on the list, they should be labelled ".45 colt"

I'm wondering what caliber the winchester shotgun is as well, because I don't think it's 12ga, seems more to be 20ga or so, which would explain why you can't swap ammo with the other shotguns which are 12ga.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Crigit posted:

To be fair, if you don't have any spare 1911 mags where are you going to put those bullets? ARMA 2 doesn't have a way to track rounds that aren't part of a clip or magazine. You can't even merge two half empty mags into one full one of the same type.

gently caress i'd just be happy if it labelled how many rounds were left in a magazine at the gear screen. that way I could find the one that only had 1 round and drop it to pick up one with 8.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Party Plane Jones posted:

The worst thing is the random chance to lose an entire magazine if you've shot one bullet out of it. Thank the devs for that one.

I understand why they did that, before they added that in everyone would leave one round in their magazines and because it doesn't track the capacity of the mag, it'd refill them all when you log back in.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Slumpy posted:

Start steam as administrator. Start ARMA 2 (only arma 2) until it goes to main menu. Leave arma 2 and then start CO, it should start then.

if you can't get it to start, start steam as admin, then verify the ARMA 2 files, then it should work. It's retarded and something about arma II and steam not playing nice of steam doesn't install as admin on Vista/Win 7 machines.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

now that I have NVG's, I dislike playing during the daytime. I feel way too exposed all the time and find myself logging into nighttime servers.

It's amusing how many people run around with lit flares and chemlights, illuminating themselves from miles out.

It's really amusing how good I'm getting with the DMR.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Gunder posted:

Doesn't this sometimes result in people's weapons and ammo disappearing? What do you mean exactly by "pull the weapon inside of it out"?

There's two options when you open the backpack, one is to move the primary weapon INTO the backpack (BIG NONO! things disappear this way) the other is to Pull a weapon OUT of the backpack. The latter option will simply "Swap" weapons, with nothing vanishing. I can't remember which side is which in the backpack screen but it should be pretty obvious if you know what's in your quickslots and what's in your backpack.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Vatek posted:

Nah, he's right. It's disgustingly weak in stock Arma 2 as well, it used to take me half a dozen shots to put a Russian soldier down with the goddamn thing. The only redeeming quality it has in Day Z is the flashlight.

The G17 isn't a pistol, it's an upgrade to the flashlight.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

ahahahhaha. Picked up an M249 SAW, 3 boxes of ammo, and kept the 4 magazines I had left for the M4 SD, so I can still pick up zombies sneaky-like.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Party Plane Jones posted:

Can the M249 actually use the M4 SD mags?

Yes, M249 can use STANAG and STANAG SD magazines.

I confirmed this. Also the sights on the M249 are real drat nice to use, so I'm not missing the aimpoint.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Former Human posted:

Does using SD mags in a non-SD weapon really accomplish anything? It sounds as loud as normal.

Yes - Zombies react as if it were silenced. basically they ignore it.

Sankis posted:

Where'd you find the M249? If you found it on a body I'd trash it.

Legit spawn in the barracks SW of the NW airfield. I'd been farming the barracks for about an hour and was making my last run before I left when they popped in. M249 and 3 boxes of ammo.

I was hoping for a rangefinder or another set of NVG's to barter for a rangefinder from some goon, but no such luck there.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

Party Plane Jones posted:

Do you have to hit them in the head to one hit kill or is it tied to the weapon for damage and not the ammunition?

I'm not sure, I always aim for the head anyways.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

I just spent an hour playing ANGRY GOD OF THE MOUNTAIN at night next to elektro.

Sitting on the mountain NE of electro (east of the power plant), just having fun watching the flare show down below. Answering new players questions in chat, and if I think they're near elektro, having them do various stuff so I can ID them, then guide them around the zombies and into a supermarket/church/whatever to get them started.

Hey, I was amused, ok?

Until someone decided to sneak up on one of my charges, and shoot him twice in the back of the head.

Then I got angry.

With the DMR. at about 800 meters. he thought I was in a building across the street and emptied his AK into it. and then bled out and died on the school roof. later on he respawned and tried to find me on the mountain, throwing a shitton of flares to white out my NVG's. Switched to the M249 and cut him in goddamn half. SAW indeed.

Spent the rest of the night helping new players and picking off any bandit dumb enough to be in my line of sight.

saw a few guys telling people "DO NOT GO UP THAT MOUNTAIN! that's where Doccers lives. He's a cool guy. but scary. Stay away from that hill."

Made my night.

Doccers
Aug 15, 2001


Patron Saint of Chickencheese

no area wide chat by default would certainly make radios useful and wanted.

well, for anyone who doesn't have mumble anyways.

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Doccers
Aug 15, 2001


Patron Saint of Chickencheese

SirDrinksAlot posted:

Had a fun play with some goons last night. I managed to find an ak74, Alice pack, compass, matches, hatchet, watch, map, a whole bunch of meds, food, and ammo. I really don't want to lose my poo poo now, for the past week I have been running around lone wolfing it with a Mak or if I am lucky a Winchester.

I now know what it's like to have stuff, feels scary.

yeah. I'd been running for over a month with a full set of stuff. best backpack, SD M4 (which I traded for an M249 later on), DMR, NVG's, etc etc.

Finally died last night and I actually giggled when I respawned because I was no longer afraid to do anything.

[edit] I wish that Tents were stored on the central database instead of server specific. As it is they're pretty useless (I can't even get one to set up most of the time) because I server hop a lot.

If I could be sure my tent would stay put and I could access it on any server, I'd use the hell out of one.

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