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![]() Website: http://www.kineticvoid.com Forum: http://www.kineticvoid.com/forum Pre-Order: http://www.kineticvoid.com/pre-order Kinetic Void is a 3D space adventure with a focus on customization and enjoyable simulation. Our in game ship builder allows players to construct their ship piece by piece. Each module can be destroyed individually and if a ship's engines are destroyed, it will be left drifting. If the hull piece containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station... well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you. ![]() We have a shipyard demo that is out right now, we update it weekly adding more features and gameplay. Check it out! ![]() Our Kickstarter ended on May 30th successfully raising $66,000. At this time we are now in full time production. Late to the show? You can still get in on the pledge tiers by going to our Pre-order, after Jun 17th however the tiers will be removed and we will go to a more standardized pre-order. Act now and get a copy at 1/3 the cost. http://www.kineticvoid.com/pre-order ![]() Fully detailed and customizable space ships. Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by slotting in subsystems. Take direct control of your ship. Kinetic Void offers two control modes. Cursor-mode, where the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars. A new galaxy every time. When a new game is started the galaxy map, the contents of each sector, and the factions involved will be generated from scratch. This will ensure that each play-through is a totally new experience, with unpredictable events and political climate. There will also be a choice to save galaxies so that the player may start over with a new captain, in an already established galaxy. Freedom to choose your fate. Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors creating havoc wherever you go, docking at pirate stations for supplies and crew as needed. Intense active combat. Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship. Know your neighbors. In Kinetic Void the galaxy is a living, breathing thing, not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings. The player will be able to complete assignments or jobs on behalf of factions, and in this way can manipulate the political climate. Be careful if you decide to double cross someone, though! Factions will remember your deeds and act appropriately. If you want to avoid such complications, stay out of politics altogether and go it alone. Can you hear this?! Artem Bank is composing and producing the music for Kinetic Void Sample his work at his site located here http://artembank.bandcamp.com/ ![]() We post weekly development videos for all to see. You can find these videos in two places Combat Update (Monday May 21st) http://www.youtube.com/watch?v=PNcsw_i40Qk Shipyard Walkthrough http://www.youtube.com/watch?v=6YTqwBvxVWw GameTrailers ![]() First we are all goons, horrible isn't it? Badland Studio is a small independent team of highly motivated developers. Our primary philosophy towards development is an “open forum” approach, each team member, no matter their specialty, has input on the project. Our team is currently made up of three individuals. Sean Pollman "LumberingTroll": South Dakota, Sioux Falls Project Manager / Game Designer Programmer / Texture Artist Matthew Hardy "Harabeck": Arkansas, Springdale Lead Programmer Kevin Czajkowski :MrTargetPractice": Florida, Orlando 3D Artist Texture Artist Fernando Pires "Enentor": Rio, Brazil Texture Artist / Shader Developer 2D Artist ![]() we need all the assistance we can, tell your friends, post on forums, talk to random strangers on the street! We have a lot of really excited people behind us, and I know that we can make this happen! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
LumberingTroll fucked around with this message at Aug 8, 2012 around 00:10 |
| # ? May 1, 2012 00:57 |
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| # ? May 23, 2013 18:44 |
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All of your links are broken. I'm actually really curious as to how much you're asking for.
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| # ? May 1, 2012 01:00 |
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And here we go...YOURFRIEND posted:All of your links are broken. I'm actually really curious as to how much you're asking for. $60,000
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| # ? May 1, 2012 01:00 |
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Updates inbound
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| # ? May 1, 2012 01:01 |
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LumberingTroll posted:Quote is not edit. Also, if I had the money I'd kick some in. At the very least I'll pimp the kickstarter out to my friends, I loved what I saw in the ship builder. Good luck!
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| # ? May 1, 2012 01:02 |
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Also, Shipyard Demo 0.0.16 is now live.
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| # ? May 1, 2012 01:08 |
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Been waiting for your Kickstarter for days. The shipyard is good stuff, best of luck in your funding and can't wait to see how this develops.
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| # ? May 1, 2012 01:15 |
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Tsurupettan posted:At the very least I'll pimp the kickstarter out to my friends, I loved what I saw in the ship builder. Good luck! Please do, that would help a ton!
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| # ? May 1, 2012 01:23 |
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In the time It took me to go through the pledging process the amount of backers has doubled.
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| # ? May 1, 2012 01:28 |
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How I missed the shipyard demo is beyond me, checking this bad boy out now.
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| # ? May 1, 2012 01:37 |
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The game looks great! Even though I am not a big fan of space sims, your presentation sold the game for me. Edit: where are my manners, best of luck guys, and I am glad to be a supporter.
lethial fucked around with this message at May 1, 2012 around 01:47 |
| # ? May 1, 2012 01:42 |
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I wish you guys the best of luck. From everything I've heard, it sounds like this is exactly the ideal type of Kickstarter project. There's progress already done, clear dedication, direction, and there's definitely a real effort. I'm happy to support this.
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| # ? May 1, 2012 01:44 |
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Will there be an option to build your own armada and eventually control entire regions of space/run your own faction somewhat like Mount and Blade?
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| # ? May 1, 2012 01:49 |
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Donated, because I loved TCOM and hell this looks pretty drat cool too.
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| # ? May 1, 2012 01:54 |
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Mr.48 posted:Will there be an option to build your own armada and eventually control entire regions of space/run your own faction somewhat like Mount and Blade? We would like to, we have all kinds of ideas, and possible stretch goals, but our main concern is making sure we dont over extend ourselves.
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| # ? May 1, 2012 01:56 |
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LumberingTroll posted:We would like to, we have all kinds of ideas, and possible stretch goals, but our main concern is making sure we dont over extend ourselves. Dudes, do it. Seriously, I will jump on your kickstarter when I get my next paycheck at the end of May. I just want to play M&B in a spaceship
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| # ? May 1, 2012 02:16 |
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Mr.48 posted:Dudes, do it. Seriously, I will jump on your kickstarter when I get my next paycheck at the end of May. I just want to play M&B in a spaceship You could play X3 in the meantime, then. Although all else being equal, I think I'll take customizable ships over X3s graphics.
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| # ? May 1, 2012 02:20 |
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Getting on board; good luck!
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| # ? May 1, 2012 02:22 |
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Finally! Let's get this done.
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| # ? May 1, 2012 02:23 |
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Just donated. Followed the previous thread closely and very hopeful that this effort succeeds. Make it happen dudes.
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| # ? May 1, 2012 02:29 |
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Mr.48 posted:I just want to play M&B in a spaceship That exists but it's 2D: http://forums.somethingawful.com/sh...hreadid=3465556 Sort of like if you mashed together Gratuitous Space Battles and M&B. I get much more of an X3 vibe off of this but with more customization which is awesome.
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| # ? May 1, 2012 02:30 |
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Thanks a bunch guys! Appreciate all the support we are getting. If I may, please help by spreading the word any way you can think of! the number one way these seem to succeed is word of mouth. We are doing our best to get journalists interested etc, but we need you just as much! As for post release content, we are fully prepared to put out content patches without charge, and make a comeback to the days of purchase expansions that are packed with new content and mechanics, we already have a few great ideas on what will be in these, its just not reasonable to try and squeeze them into the initial release. But rest assured, we have a LOT of plans. Death Himself posted:That exists but it's 2D: http://forums.somethingawful.com/sh...hreadid=3465556 Sort of like if you mashed together Gratuitous Space Battles and M&B. The X Universe games are one of our driving inspirations for sure, but you can also see Freelancer, and Freespace in there as well. we also enjoy the space sections of STO, and to some extent Eve.
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| # ? May 1, 2012 02:33 |
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Put down a couple bucks. Been following this since it came around a few months ago, and I think you guys are definitely on the right track. The frequent updates help a lot, I think.
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| # ? May 1, 2012 03:25 |
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Congrats on the KickStarter, you've got my backing. I'll be sharing it with my friends as well. Good luck! fake edit: getting word out to journalists is what can really clench this thing for you, so if there's anything we can do to help bump up your Google footprint, it might be worth looking into. Blog stuff tends to get high priority with the Google crawler, so I don't know if writing some blog posts might help. Just an idea.
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| # ? May 1, 2012 03:26 |
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We are looking into anything and everything! also here is the image for our SA banner
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| # ? May 1, 2012 03:28 |
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Good luck goons. I've just kicked in $100. Best of luck to the whole team at Badland Studios.
tehsid fucked around with this message at May 1, 2012 around 03:35 |
| # ? May 1, 2012 03:32 |
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One tiny thing I'd recommend is that you edit the KickStarter into the top of your Indie DB entry. Your IndieDB is the first Google search result for "Kinetic Void," people who click that link shouldn't have to scroll down to get to your KickStarter. It should be right there.
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| # ? May 1, 2012 03:54 |
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octoroon posted:One tiny thing I'd recommend is that you edit the KickStarter into the top of your Indie DB entry. Your IndieDB is the first Google search result for "Kinetic Void," people who click that link shouldn't have to scroll down to get to your KickStarter. It should be right there. Thanks Ill do that right now! e: and done. LumberingTroll fucked around with this message at May 1, 2012 around 04:08 |
| # ? May 1, 2012 04:00 |
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Well, glad to see the Kickstarter up and running! From what I've seen this should be quite a fun game. I put in $20 on this one - looking forward to the results! Best of luck hitting that $60k goal. I'll be sure to point some peeps that way.
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| # ? May 1, 2012 04:16 |
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Thanks a lot to all of you! This has been very encouraging, in less than 6 hours, we have raised almost $1100! I consider that a great thing, especially when the time we listed is accounted for, and the fact that we are relatively unknown. As an example of how awesome the community is here at Somethingawful check out this image from our Kickstarters dashboard ![]() 68.54% of our pledges already, are from SA! Pretty drat amazing really!
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| # ? May 1, 2012 05:18 |
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You've got my
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| # ? May 1, 2012 05:33 |
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As promised, my dollars are yours. Well, fifty of them, anyways. I'll do what I can to get some friends to back this as well. Good luck!
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| # ? May 1, 2012 05:39 |
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The old thread is pretty cool to see development progress and it's been going on since February. I can say Lumbering Troll is REALLY dedicated about this project.
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| # ? May 1, 2012 06:19 |
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While I'm too poor to donate much, I'll see what I can do this Friday. Also, how coincidental, I'm a goon games journo. I'll check out the demo when I've got a spare moment, I'll keep an eye on the thread, and you can get in touch in my official capacity at jamietd@game-boyz.com
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| # ? May 1, 2012 06:28 |
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Backing this, looks really interesting. Good luck!
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| # ? May 1, 2012 07:06 |
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Not sure if this is my type of game but best wishes good sir
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| # ? May 1, 2012 07:18 |
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Donated my $50. gently caress yes spaceships.
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| # ? May 1, 2012 07:25 |
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Just donated. It's pretty ambitious, just what you've already got planned, but it's also the game I've been asking for for years. Is modding going to be difficult? Having the odd mod or ability to import my own ship modules seem like good features for a game with a scope as big as this.
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| # ? May 1, 2012 08:07 |
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I'll throw some of my hard earned dollars your way as soon as I get paid. This is exactly the game I've been waiting for since I played Frontier: Elite 2 on my Amiga all those years ago.
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| # ? May 1, 2012 11:33 |
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| # ? May 23, 2013 18:44 |
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Kicked in some money. Good luck!Bat Ham posted:Just donated. It's pretty ambitious, just what you've already got planned, but it's also the game I've been asking for for years. LT has said that he at least wants a mod SDK to be a stretch goal. And in general the features that make a game easy to mod also make it easier to develop, so I'm hoping that at least the ability to easily add new parts will be there on release - it's done wonders for KSP, which is using the same engine, so it's at least possible. LT would be able to give you an actual answer as opposed to wild speculation, though.
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| # ? May 1, 2012 12:53 |




























































