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Splicer posted:That's a new one to me. Post a screenshot? Sure. This is the most extreme example since I have a fleet of 3 colony ships in a star system with 3 planets I can colonize. But I'm getting this everywhere, no matter the setup.
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| # ? Jun 17, 2012 21:23 |
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| # ? May 25, 2013 19:27 |
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Did you install the module that lets you colonize planets on your custom colony ships? It's called Seed Module. It's in the Support Modules tab, you have to scroll down to see it. I had the exact same problem the first time I played, there really needs to be a better indicator that you can actually scroll down there.
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| # ? Jun 17, 2012 21:26 |
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Ojetor posted:Did you install the module that lets you colonize planets on your custom colony ships? It's called Seed Module. It's in the Support Modules tab, you have to scroll down to see it. Son of a bitch, that's a forehead slap. Thanks. I cleared out all the ship modules, including the seed colony thing, and when I couldn't find the seed colony module again I figured it wasn't that important. Dumb mistake! Edit: No wonder I missed the seed module in the support tab. But bah, it won't let me retrofit these colony ships to the new design for some reason, even moved into my own star systems. I'll just scrap them and chalk it up to a learning mistake. Edit 2: Even dumber thing, but I didn't realize you can colonize other planets if you're already in the system from the construction menu. Sigh. Though now I've hit one lava planet that won't let me colonize it this way, even though it says it's ready. Clicking on it says I'm missing requirements for in-system colonization, which doesn't make any sense since I just did the same thing to other lava planets in systems I own. -Dethstryk- fucked around with this message at Jun 17, 2012 around 21:46 |
| # ? Jun 17, 2012 21:30 |
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-Dethstryk- posted:Son of a bitch, that's a forehead slap. Thanks. "Missing Requirements" also pops up when you don't have a spare population point to colonize, the message isn't very clear about indicating what the specific problem is.
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| # ? Jun 17, 2012 21:48 |
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-Dethstryk- posted:Son of a bitch, that's a forehead slap. Thanks. ![]() And yeah, you need at least one more people than you have colonised planets in a system before you can colonise another that way.
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| # ? Jun 17, 2012 21:54 |
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I'm currently considering buying this game, but I would only be playing it single player. Is this going to be one of those games which is meant to be played multiplayer once the final release comes out, and the single player campaign is an afterthought? How much mileage should I expect out of it? I just don't want to be disappointed with this the same way I was with starcraft 2. ANIME AKBAR fucked around with this message at Jun 17, 2012 around 22:16 |
| # ? Jun 17, 2012 22:13 |
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ANIME AKBAR posted:I'm currently considering buying this game, but I would only be playing it single player. Is this going to be one of those games which is meant to be played multiplayer once the final release comes out, and the single player campaign is an afterthought? How much mileage should I expect out of it? Good news! The single player campaign is not an afterthought. Bad news! There is no single player campaign.
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| # ? Jun 17, 2012 22:19 |
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Splicer posted:As soon as I saw that your colony ships had a military rating I knew this was going to be the problem That makes a lot of sense now. I went into the game pretty blind, but I love space 4x games. I'm surprised at how well put together this game is considering it's a beta. I foresee a lot of time with this one over the next couple of years. Now that I'm at the point where I have hardly any military, two star systems on strike, and none of my star systems have big "circles," it's time for me to actually read up on some of the things I'm missing out on!
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| # ? Jun 17, 2012 22:20 |
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seravid posted:Good news! The single player campaign is not an afterthought. Wait, what? The steam description lists it as having single and multi player gameplay. And I'm finding numerous references to single player online. But nothing really concrete. The game doesn't even have a wikipedia page...
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| # ? Jun 17, 2012 22:29 |
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ANIME AKBAR posted:Wait, what? The steam description lists it as having single and multi player gameplay. And I'm finding numerous references to single player online. But nothing really concrete. The game doesn't even have a wikipedia page... It's not a campaign, like many 4x games, single player mode is simply the same game with AI opponents instead of humans. But it was good enough in 1995 and it's good enough now. The game will probably be a lot more satisfying in multiplayer, but I've played about 10 games now singleplayer, and I feel like I've already gotten my moneys worth out of it.
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| # ? Jun 17, 2012 22:31 |
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Palleon posted:It's not a campaign, like many 4x games, single player mode is simply the same game with AI opponents instead of humans. But it was good enough in 1995 and it's good enough now. quote:The game will probably be a lot more satisfying in multiplayer, but I've played about 10 games now singleplayer, and I feel like I've already gotten my moneys worth out of it. I haven't played a 4x game since CivII, and for all I know the genre has changed tremendously since then. ANIME AKBAR fucked around with this message at Jun 17, 2012 around 22:43 |
| # ? Jun 17, 2012 22:40 |
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You can sit down and play just for a bit at a time. That will not actually happen. You will sit down toplay for 30 minutes and then it is 1am. But in theory.
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| # ? Jun 17, 2012 22:51 |
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ANIME AKBAR posted:How long do games generally last, in terms of hours? Is it something that you have to sit down for an hour or more at a time to make decent progress? I've played small maps that took less than 10 hours to win and huge maps that took over two days. Maps range from Tiny to Gigantic(1 step larger than huge) with 3 speed settings and several styles of map available. So, like most 4x games, it is fairly easy to tailor the universe to whatever length game you are looking for.
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| # ? Jun 17, 2012 22:56 |
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I loved the poo poo out of MoO2 and still play it randomly today, no game has ever come close to it for being perfect at Space 4X... this seems pretty neat, though. Hope they eventually allow for a custom race option. I'm still sad that no game since MoO2 has really gotten the agriculture and food production right... I should be able to nuke an enemy's major agriculture world that feeds half their Empire, and then watch as they slowly starve over the next several years and eventually demand peace by offering me one of their big tech worlds. That or arming insurgents to rebel and cause internal strife on a handful of worlds, then I roll in and just take over. Basically, I want to play as America in space.
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| # ? Jun 17, 2012 23:06 |
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Fuzz posted:I loved the poo poo out of MoO2 and still play it randomly today, no game has ever come close to it for being perfect at Space 4X... this seems pretty neat, though. Hope they eventually allow for a custom race option. I'm still sad that no game since MoO2 has really gotten the agriculture and food production right... I should be able to nuke an enemy's major agriculture world that feeds half their Empire, and then watch as they slowly starve over the next several years and eventually demand peace by offering me one of their big tech worlds. That or arming insurgents to rebel and cause internal strife on a handful of worlds, then I roll in and just take over. Agriculture is something I find weird in most 4X games, even the Civ series. There seems to be little to no support to the idea of producing food in one area and then distributing it. Civilization games are especially bad because we do that now and it's been a pretty important issue historically as well.
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| # ? Jun 17, 2012 23:09 |
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Can anyone familiar with Sins of a Solar Empire compare these two games? I'm kind of curious in the beta, but I've been playing a lot of Sins lately since the new expansion came out and I don't want to buy this as well if they're too similar and I'll just get burnt out on both.
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| # ? Jun 18, 2012 00:45 |
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Davos posted:Can anyone familiar with Sins of a Solar Empire compare these two games? I'm kind of curious in the beta, but I've been playing a lot of Sins lately since the new expansion came out and I don't want to buy this as well if they're too similar and I'll just get burnt out on both. Sins is more of an RTS in a 4X skin while this is a Turn Based Strategy of the MoO pedigree(Civ in Space but not). The gameplay is thus paced and partitioned differently.
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| # ? Jun 18, 2012 00:48 |
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Now that i have played a few games i really feel like the maps are a bit too small. Of course with the way the game plays larger maps could just mean more slog when you have already won but still have to squash 2 more races.
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| # ? Jun 18, 2012 01:38 |
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Davos posted:Can anyone familiar with Sins of a Solar Empire compare these two games? I'm kind of curious in the beta, but I've been playing a lot of Sins lately since the new expansion came out and I don't want to buy this as well if they're too similar and I'll just get burnt out on both. They aren't really similar at all, you have to make similar strategic choices I suppose in expasion, research, and fleet composition, but otherwise they are vastly different. EDIT: This game would benefit from a "Shogun 2" Realm Divide or (Mass Effect 3) event, where once you become the dominant species, all the other ones start to try and ally up to take you down. PhantomZero fucked around with this message at Jun 18, 2012 around 02:41 |
| # ? Jun 18, 2012 02:37 |
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PhantomZero posted:They aren't really similar at all, you have to make similar strategic choices I suppose in expasion, research, and fleet composition, but otherwise they are vastly different. The score diplomatic penalty does kind of cause that to happen.
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| # ? Jun 18, 2012 03:08 |
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Ah, thanks guys. I must have read about the real-time battles and gotten confused into thinking the whole game was real time, thus the comparison to Sins. Sounds more like a MOO or GalCiv successor though, definitely gonna check it out sometime soon.
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| # ? Jun 18, 2012 03:08 |
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PhantomZero posted:They aren't really similar at all, you have to make similar strategic choices I suppose in expasion, research, and fleet composition, but otherwise they are vastly different. The way your score will overshadow your diplomacy efforts with AI as you eliminate people or capture colonies already causes a pseudo realm divide to occur, you're basically forced to eventually take everyone out, even your trading partners. As is, you need to avoid "showing military weakness" or doing anything overly aggressive if you're not going for a domination or military victory. Davos posted:Ah, thanks guys. I must have read about the real-time battles and gotten confused into thinking the whole game was real time, thus the comparison to Sins. Sounds more like a MOO or GalCiv successor though, definitely gonna check it out sometime soon. It's definitely like MoO2, that's for certain. Delacroix fucked around with this message at Jun 18, 2012 around 04:24 |
| # ? Jun 18, 2012 04:20 |
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Well I mean yeah they all start to hate you, but they won't band together to take you down, which they pretty much would be required to do in order to beat someone who has half the galaxy in FIDS/Population
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| # ? Jun 18, 2012 04:26 |
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quote:@endlesspace Which skin was this?
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| # ? Jun 18, 2012 16:38 |
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Shadowmorn posted:Which skin was this? The one that didn't look terrible (was on the far left, orange highlights).
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| # ? Jun 18, 2012 16:39 |
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I know you guys must get this all the time, but has anyone hammered out all the details of trading yet? I understand that it happens automatically once you're at peace with another race, but that's about it. my starsystems with the biggest trade gains seem to be chosen arbitrarily, although i know distance does play a role. also, trade caps; what exactly does that mean? the same star system can have more than one trade route? is there only ever one trade route per empire?
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| # ? Jun 18, 2012 17:31 |
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Tarranon posted:also, trade caps; what exactly does that mean? the same star system can have more than one trade route? is there only ever one trade route per empire? ![]() If you are at peace with another large empire, you'll see the trade routes fill up between your systems and theirs, so those improvements will allow you more trade. If you're only at peace with a small empire, they probably won't ever fill up.
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| # ? Jun 18, 2012 17:38 |
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So for the Pilgrim faction logo are you guys voting Island City Being Attacked By Molemen, Sideways Vagina, or Little Person Flanked By Giant Speaker Towers?
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| # ? Jun 18, 2012 19:37 |
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GruntyThrst posted:So for the Pilgrim faction logo are you guys voting Island City Being Attacked By Molemen, Sideways Vagina, or Little Person Flanked By Giant Speaker Towers? I personally like C.
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| # ? Jun 18, 2012 19:44 |
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Freud would have a field day with these Rorschach blots.
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| # ? Jun 18, 2012 19:56 |
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Stuck between molemen and vagina, leaning molemen though. The Dust icons in C seem glaringly pasted-on to me.
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| # ? Jun 18, 2012 19:57 |
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GrandpaPants posted:Freud would have a field day with these Rorschach blots. Now that you mention it, not only is B obviously a vagina but A has multiple phalli and C is basically a pregnant woman spreading her legs. Pilgrims are dirty!
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| # ? Jun 18, 2012 20:20 |
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C is clearly Obi-Wan scaring off Sand People.
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| # ? Jun 18, 2012 20:21 |
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TyrsHTML posted:Now that i have played a few games i really feel like the maps are a bit too small. Of course with the way the game plays larger maps could just mean more slog when you have already won but still have to squash 2 more races. FronzelNeekburm posted:If you are at peace with another large empire, you'll see the trade routes fill up between your systems and theirs, so those improvements will allow you more trade. If you're only at peace with a small empire, they probably won't ever fill up. Another important thing about trade is that you must have explored (i.e. it's name appears on your map) your trade partner's systems, even if you're at peace with them. Exodee fucked around with this message at Jun 18, 2012 around 20:25 |
| # ? Jun 18, 2012 20:22 |
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C reminds me of a geth. If only that were a sower icon.
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| # ? Jun 18, 2012 20:41 |
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I'm torn between flying city and asian vagina.
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| # ? Jun 18, 2012 21:08 |
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I went with flying city. It's the least terrible of the three.
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| # ? Jun 18, 2012 22:22 |
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Just got the game and I'm digging it. I have a question about colonization. I'm playing as Hissho and I'm trying to invade the United Empire. I was able to invade one planet of theirs, but I am having a lot of trouble invading another planet that has max population. What gives? Is this a bug? Edit - Apparently I need to declare war in the diplomacy menu. CerebralDonut fucked around with this message at Jun 18, 2012 around 22:55 |
| # ? Jun 18, 2012 22:35 |
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Splicer posted:I'm torn between flying city and asian vagina. Its clearly an ALERTED vagina, look! Its all sideways and ! and stuff. ![]() ![]() Palleon posted:The one that didn't look terrible (was on the far left, orange highlights). gently caress, i was hoping it was going to be the white one with red highlights, or am i completely making that up? Can barely remember it. Shadowmorn fucked around with this message at Jun 19, 2012 around 00:13 |
| # ? Jun 19, 2012 00:11 |
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| # ? May 25, 2013 19:27 |
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Shadowmorn posted:Its clearly an ALERTED vagina, look! Its all sideways and ! and stuff. Are you saying it's upside down, then? Because if not you need to touch up on anatomy.
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| # ? Jun 19, 2012 00:33 |
































