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Isizzlehorn
Feb 25, 2010



Huh. Those are some good fixes.

I think I'll get this now to kill some time. Cheap enough, honestly.

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Isizzlehorn
Feb 25, 2010



Quick thing a few pages ago: Amoeba will be the next race, yes, but don't get your hopes up on the Harmony.

If you head to the forums and read up on back history they wrote for this game (was considering entering the contest for making up a race based upon sound, buuuut ), the Harmony are no more than sentient rocks. The Endless, the original race that made Dust and all the relics everywhere, could barely communicate with them even at the height of their civilization. Hint: they desire 'harmony' by reaching the perfect 'harmonious' spot at the center of the Universe. Think of them as no more than organic building blocks that everyone, and I do mean everyone, uses to build/do stuff with. Star Trek analogy: Tribble Legos.

Isizzlehorn
Feb 25, 2010



CainFortea posted:

I really wish that beam weapons were actually beam weapons. It fucks with me on a basic level that energy weapons are moving slower than bullets. I've seen it mentioned a few times on their website as a suggestion, but there's no dev interest in it apparently. Which blows.

I was under the impression that they were working on beam weapons as a fourth weapon type, and the current 'beam' weapon is a pulsar/plasma gun type of thing, which accounts for it's lethargic travel time. I may, of course, be completely wrong.



Also, diplomacy in this game is still very, very early in development. Unless you have enough ships/influence, you cannot get the AI to agree to anything. If you don't have any ships, you cannot get peace going because you are weak and worthless. If you spam out too many ships, you are now a military agressor and peace will never work out. The 'happy' point for peace talks is a small-moderate military, two-three fleets with high level heros from constantly loving pirate poo poo. Do that for awhile and don't outright invade your neighbors, should be able to get peace going.

Unless they're Cravers. gently caress those guys. Always the quickest to expand/build and render every planet they touch garbage in 50 turns. And absolutely no diplomacy options with them.

Man am I itching to play Amoeba.

Isizzlehorn
Feb 25, 2010



uPen posted:

Can someone sell me on the other races? I've sunk hours and hours into this game but all I ever play is Horatio and Sowers. Everything must be beautiful jungles.

Okay, how about a race that strip mines planets from the get go, giving you an early lead across every category, and has a constant advantage in fleet capacity. Stay aggressive, expand really fast then sit for a couple dozen turns to let the resources build and tech to expand the gap from your opponents. If the map holds half a dozen opponents, single out a weak one and conquer it swiftly. Repeat the previous process, re-purpose the older solar systems to produce nothing but Dust*, and never stop expanding. Get to the point where you can field 7 Dreadnaughts in a single fleet and laugh maniacally as nothing can defeat [ability to deflect given opponents favored weapon]/nano repair/nano repair. Crush everything.


Cravers, it's what they do.




*In case you didn't realize, tons of Dust means building multiple 7 Dreadnaught fleets in a single turn. That poo poo is just the best kind of funny. During a recent playthrough, after conquering half the map I just didn't bother updating the designs anymore, even though I was researching better weapon tech. There wasn't any point, nothing was dieing except tons of jelly fish/clones/bird men.

Isizzlehorn fucked around with this message at Jul 16, 2012 around 08:41

Isizzlehorn
Feb 25, 2010



Gort posted:

Cravers are the race you play when you get tired of everyone's bullshit and just want to direct a hosepipe full of locusts onto everyone.

Although that strategy with [deflect opponent's weapon]/nano repair/nano repair is out of date now that they made medium and melee range cards not go off if you don't fight at those ranges.

Yeah, I noticed that. You can still do it, sorta, if the AI sends a crappy scout against a 10k+ strength fleet. You have to load the battle, which is tedious as poo poo, but you get a free repair out of it.

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