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Cicero posted:Isn't the Hero engine a big part of why TOR sucks or something? I remember people in the TOR threads talking about it. I think it's more accurate to say that Bioware's extensive modification of the base Hero Engine sucks - additionally, I think a lot of hate for what they built with the engine is being laid at the feet of the engine itself. Quite a few people have lauded Simutronics and the Hero Engine in the past, so I think it's a bit rash to outright say that the engine blows based on one product. I mean, look at UE3 - there are some absolutely fantastic games built with that engine that capitalize on its strengths and effectively mitigate its weaknesses, and some that outright suck rear end.
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| # ¿ May 3, 2012 17:26 |
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| # ¿ May 25, 2013 22:50 |
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Megazver posted:You sure felt an urgent need to post about it! He has a point, though - I think there's a tendency these days to jump on a poo poo-throwing bandwagon whenever an MMO is announced. There's plenty of precedent for bad MMO's, so it is (somewhat) justified. At the same time, though, it seems a little unfair to pass this level of judgement before we've seen any actual footage of the game or had any opportunity to see it in action. Personally, if they manage to get the right quality of life features in place (which is, largely, where SWTOR failed) and the richness of TES lore, I'll be happy to give it a try for at least a month. But hey, taking a measured or rational approach to this stuff isn't exactly the way we do things here.
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| # ¿ May 4, 2012 13:19 |
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Utnayan posted:Well, here is a definite fact. This thing has been in development for six years and they have released hardly any information because they had another stop start after the swtor failure. There have been three. With no information and beta around the corner, this means (as we have seen in other development cycles in this genre) that it has been poorly managed and they will be redesigning systems to play catch up with a staggered beta. At this point it is being kept vague because they have no idea what they will get done in time in such a short jam rush. This six year cycle turned into a redesign in what will most likely be 18 months. (Summer of 2012 to an estimated launch of winter 2013). At this point I would not be surprised if zenimax is just going to force it out the door to try and recoup a hell of a lot of cash down the drain. Hey, just out of curiosity, do you have any kind of citation for your claims regarding the game's development? It's just that you have something of a storied history of making GBS threads up MMO threads - I'm not saying you're always wrong or anything, but this is kind of your MO and I can't find any confirmation of your story with cursory googling. Edit: Just to be clear, the game has been in development for 6 years, I'm talking about your claims that the development has been some kind of car wreck and Zenimax is just trying to poo poo this out. You're framing it like you have some keen insider information, and I'm not so sure you do. VanillaGorilla fucked around with this message at Jan 25, 2013 around 22:12 |
| # ¿ Jan 25, 2013 22:08 |
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TESO's Creative Director posted:There is one element in particular, however, that makes a game a true member of the Elder Scrolls family, and that is a gigantic gaming world. Sage promised that this immense scale would also be a part of ESO, and explained how the landscape would be carved up into individual areas. "Our world is divided into zones, and zones have borders which will have loading-times associated with them, though these borders and loads are kept to a minimum. The world is huge, and you will be able to explore anything in your alliance and in Cyrodiil, and many other places besides." I feel like a significant portion of this debate is being based on hearsay, so I thought I'd throw the relevant quote here for people to actually read. Bolding is my own, indicating the portion of the quote that may or may not indicate that you'll be able to explore outside of your alliance region. I'll admit I'm looking forward to this game - I don't think it's going to be some MMO messiah, but I do think it has the potential to be a relatively fun Elder Scrolls game with multiplayer elements. I feel like we're descending pretty quickly into standard pre-launch MMO thread territory where everyone finds any scrap of rumor, information or opinion necessary to poo poo all over everything so they can get their nerd-cred in if it turns out that their doomsaying turns out to even be modestly accurate. edit: actual link - http://www.smh.com.au/technology/te...0126-2dd5f.html
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| # ¿ Jan 26, 2013 13:48 |
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Utnayan posted:That quote and your bolded statement means absolutely nothing. You're right, we should instead trust your vague assertions that you absolutely know what's up behind the scenes with this (or any other MMO, the threads of which you have pretty routinely pushed this exact same bullshit in) game based on your claims to have an inside ear with developers which, I'm virtually certain, you absolutely can't prove if we press you on it. Tell me more awesome scuttlebut you've garnered from crawling around the ductwork of the Zenimax Online offices that you can't actually back up with any real evidence other than hand-waving and pointing to your "sources". VanillaGorilla fucked around with this message at Jan 26, 2013 around 16:21 |
| # ¿ Jan 26, 2013 16:17 |
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The_L posted:Oh jeez, could the marketing art stuff for this look any more generic-fantasy-MMO? I'd have absolutely zero clue that any of that is supposed to be TES if it didn't tell me in the title. You're right, there's no room in The Elder Scrolls for generic fantasy archetypes. Well, as long as we completely ignore Oblivion, which was pretty inclusive of standard fantasy tropes, and most of Daggerfall (which you cite as being somehow outside of the standard fantasy RPG realm, which boggles my mind). Morrowind is pretty much the only ES setting that has thrown most of your standard fantasy stuff to the wind. I'll grant that TES worldbuilding tends to be more interesting than most fantasy games, but the core is still forged from the same LOTR/D&D foundation. I mean if you're tired of fantasy settings in your RPG's, I get it, but I don't understand how you hear "ELDER SCROLLS" and assume you're getting something radically different. VanillaGorilla fucked around with this message at Jan 27, 2013 around 15:18 |
| # ¿ Jan 27, 2013 15:15 |
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Utnayan posted:Sorry I am coming across wrong to you. It isn't intended. That's a valid opinion. The problem is you harp on it continually in certain threads and it just grates on people who are actually interested/curious about TES:O or TOR so if you're so goddamned disgusted with the genre/Mythic/EA air your greivance and move on. There's actually a thread on building better MMO's now so if you're interested in posting general opinions on the genre you should check it out.
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| # ¿ Jan 31, 2013 22:42 |
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Tei posted:Is not the case here. Almost everyone here have played it, and a lot of us are tired of it. We have played it with different graphics, variations of races and sometimes setting ( future instead of medieval fantasy) but we have played it for a very long time. Great, then maybe you'll stop posting in the loving thread so I can read about the Elder Scrolls Online instead of you grognards jerking off over pre-trammel UO like it wasn't an archaic piece of poo poo. I mean Jesus Christ. If you want to relive the glory days of MMO, go post in the EQ or UO emu threads. If you want to pontificate about how MMO's are going in the wrong direction, go post in the Build a Better MMO thread. Whatever you do, please stop making GBS threads up this thread.
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| # ¿ Feb 1, 2013 23:57 |
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Utnayan posted:A verifiable fact revolves around what I already asked. Instanced rvr over 2k which we already know implements multiple copies on a mega server, which introduces a nice, accessible, meaningless rvr system across what is supposed to be a persistent genre. How about you start with that? You're actually making a pretty big leap - the quote references the "main storyline", which they very well could be structuring like GW2's. So you jump into instances to play out story missions, then come back out into the open world for side content. How about you start from the fact that we've seen plenty of gameplay video featuring small groups in the world - granted, these could be instance groups, but it's more information than what you're going off of - and stop either misinterpreting information (or just blatently making it up) to suit your narrative about this game. edit: here's the full quote, which makes it sound like my interpretation is probably the correct one: “First, the main story about your soul being stolen by the Daedric Prince Molag Bal is 100% solo and instanced, so that you never see other players while doing it,” he said. “As most of this story takes place in Coldharbour, Molag Bal’s plane of Oblivion, it feels natural that you alone - with other characters in the story - are standing up to the dark forces that are menacing Tamriel.” Also you keep throwing out statements about the exact numbers for instance populations like they're facts, but I'm not sure that I've seen that information shared. You're either generalizing from other games, or you're just making poo poo up. Finally, when you toss out words like "meaningless", you realize that's entirely your perspective, right? It's entirely possible that people can have fun in that kind of system, and enjoy it. Just because you don't like it, doesn't make it some kind of objective evil. I mean, I'm curious - how is it that people can ding this game for not being "elder scrolls" enough from one side of their mouth, but then attack their efforts to make the main storyline quests individual and meaningful? It seems like an effort to merge the single-player aspects of the former games within a multiplayer structure so, you know, they're working to address the first point. VanillaGorilla fucked around with this message at Feb 2, 2013 around 14:17 |
| # ¿ Feb 2, 2013 14:14 |
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Utnayan posted:I posted this earlier. You obviously missed it. Tell me how else this will play out on one mega server, other than how I have stated. Fair enough. As to your question - I imagine it could play out something like GW2's WvW, in that you just get queued for the borderlands pvp area if it's full. I don't think they'll go that route, because it sucks, but we'll see. You're still not engaging with the notion that your distaste for this style of PvP is entirely personal, and you're just proceeding as if your proclivity for some hard-core MMO experience is supposed to be shared by everyone else. Here's a hint - it's not shared by the vast majority of people playing games in the genre, and that's why the market has trended in the direction of accessibility. Companies go where they think the money is, not to satisfy your purist ideals of what an online world should be. You also just ignored everything else I posted about the storyline and your extreme effort to bend the quote to fit with your negative framing of the game, which pretty much fits in with your MO - you quite apparently have an extreme distaste for the team putting it together, and the themepark MMO genre in general. I guess I get that, but my objection is that you've used it as an excuse to become some kind of partisan across several threads and it's loving annoying for anybody that frequents them for any purpose besides wailing and gnashing their teeth.
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| # ¿ Feb 2, 2013 14:34 |
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Given that I'm not entirely weary of the typical MMO framework, these new previews sound pretty great to me. I guess we have to take it with a grain of salt because of games journalism, etc. but I think a lot of stuff here is worth looking forward to. Hope beta opens up soon!
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| # ¿ Mar 19, 2013 17:31 |
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So, walking away from this, I have two general impressions: 1.) The guy making the youtube is either terrible at games, or is actively trying to make the game look bad and 2.) It doesn't look that bad? He was skipping through the dialogue pretty quickly, but it seems like the game has trees as fleshed out as anything in the single player ES games, the graphics weren't horrible (considering that it's an early build, and he was probably playing on lower settings), and I like that there's a lore codex and the maps looked cool. The UI needs work and the vanguard-esque nameplates threw me off a bit. It was hard to get a great read on gameplay because of point 1.), but I saw aiming, blocking and sneaking (on a mage character). I'm sure the cavalcade of dudes who want nothing more than to hate this game on principle are going to show up soon to tell me why I'm wrong though.
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| # ¿ Apr 14, 2013 12:25 |
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There are some pretty broad, sweeping statements being made about the gameplay based on about 20 minutes of footage, about 15 of which happens outside of the character generator with a level 1 character. I mean, that's pretty much the equivalent of judging the entirety of Skyrim based off of running through the tutorial dungeon. Or the entirety of WoW based on the goddamned starter area in Durotar. Not to mention the dude only had (or only used) 2 skills (which isn't that surprising for a level 1 character in any RPG) and didn't do much other than run around like a retard killing critters and nearly dying to a mudcrab. I mean, I'm curious, what were you expecting from the first couple of minutes?
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| # ¿ Apr 15, 2013 00:48 |
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| # ¿ May 25, 2013 22:50 |
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CLAM DOWN posted:I'm not gonna make any judgements until I can play it either, and I definitely don't want to judge the engine or graphics based on a leaked beta YouTube. But holy poo poo the mage gameplay/combat looks bad in that video, I hope there's something to see for melee classes soon because gently caress. Honest question - what would make extremely early progression mage gameplay better? I mean, the most dynamic MMO combat out there so far is Tera, and level 1 mages....aim and shoot a fireball. If we look at the single player TES games, every starting magic user pretty much starts out with simplistic "point and shoot" elemental magic (either missile or "stream" forms). Even my level 1 mage in pen and paper D&D starts with just a magic missile and color spray. What RPG out there starts magic users off like they're Elminster, planejamming across the cosmos and tossing meteors down from upon high?
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| # ¿ Apr 15, 2013 17:38 |




