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Yaos
Feb 22, 2003

She is a cat of significant gravy.

At each tier you get new traits unlocked, but you can use any traits from the previous tier in the later tiers (I think), you don't have to use a tier 3 trait, you can have all tier 1 traits.

Here's another example of choice. Let's say there's a damage trait and a critical hit trait, on their own they are nothing special, but when their powers combine they create a Captain Planet of a trait effect. Everybody will always choose these two traits if they want high damage output and then complain on the forums when the effects are nerfed. If they put both of these traits in the 3rd tier then you have to choose one or the other. Once again this also helps balance, as they can add traits that would be super powerful together but only kind of neat alone and stuff them in tier 3.

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Baron Von Pigeon
May 26, 2006

Highway to the Danger Zone!
Ride into the Danger Zone!


Plavski posted:

Sword/sword is loving awesome.

I want to believe this, but neither of those weapons is a torch. Staff + Scepter/Torch set up rules.

Delacroix
Dec 7, 2010


Cicero posted:

That's not how choice works. What they're saying is that before, some traits were awesome and some were mediocre or niche, so everyone just picked all the awesome ones since each one took the same spot. Sure, you COULD pick a mediocre trait, but why would you when you could pick awesome ones instead? So effectively only builds with those awesome traits were viable; this is self-fulfilling since most gamers will pick one of the best builds, and thus the game will be balanced around those best builds. Plus, it meant that people could just pick the best trait in each line with just 10 points, reducing incentive to go deep.

Now, you have to choose a weaker trait, and then a moderately strong trait, and then an awesome trait (assuming you go 30 into a line), and you have to go deep if you want the best traits.

No, you have a increasing degrees of specialization where tier three happen to affect specific weapons while tier one are all general skills. Izzy said that some of his builds made use of a full tier one trait loadout even on a full 30 point investment because it gave general or more easily applicable boosts to his build.

People have never had choice because they simply loved to follow the cookie cutter builds or the builds pros use with no capacity to execute them and that is the majority of players in any game that has a tangible competitive edge to it. This trait tiering is no less fulfillment to their "what benefits the game against you" philosophy. People choosing to cherry pick the best trait of each tree is no choice at all because they're ignoring the other traits.

They are trying to loving tell you don't need the "best" because you will be limited to two max so you should look into other trees and adjust your loadout appropriately. It is literally "I can't hold all the eggs! " incarnate.

Utility skill tiering is another matter altogether, I will be paying close scrutiny to that more.

Delacroix fucked around with this message at Jun 6, 2012 around 23:22

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Cicero posted:

edit: Where is info talking about skill tiers? That sounds dumb if it's what I think it is.

Tiers for Skills posted:

We’ve organized each profession’s elite and utility skills into three different tiers, or levels. When you get enough skills in one tier, you unlock the next level of skills. Why the change from the previous model, which let players choose from all the available skills at once?

“The tier system gives players both a sense of progression and accomplishment,” says Lead Designer Eric Flannum. “It encourages them to experiment with different skills as they increase in power, and it avoids overwhelming new players with a huge list of skills to choose from.”

“Plus,” Flannum adds, “the tier system is more scalable and expandable. We can more easily add new skills in the future with this system.”

Jackard fucked around with this message at Jun 6, 2012 around 23:35

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

Delacroix: I can't tell if you're agreeing with me or not.

quote:

This trait tiering is no less fulfillment to their "what benefits the game against you" philosophy.
What does this mean?

quote:

People choosing to cherry pick the best trait of each tree is no choice at all because they're ignoring the other traits.
Right, this is exactly what I was saying. Ok?

Thoom
Jan 12, 2004

LUIGI SMASH!

Kenshin posted:

Didn't someone tell me a few months ago on this very forum that "there's no way Guild Wars 2 will be able to patch with just a client restart like GW1"?



Yeah, that was me (or at least I was the loudest), and I'm glad to be wrong. I didn't anticipate how pervasive overflow shards would be, but it's pretty easy to see how they do it now.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

If they're just talking about the pace of unlocking skills, I'm fine with tiering. You do need some sense of progression in an RPG, and without new skills it seems like it'd just be based on level/gear stat points which is kind of boring. If the higher-tier utility skills are flat-out better than the lower-level ones though that's terrible, but it doesn't sound like that's what ANet is getting at, right?

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Cicero posted:

If they're just talking about the pace of unlocking skills, I'm fine with tiering. You do need some sense of progression in an RPG, and without new skills it seems like it'd just be based on level/gear stat points which is kind of boring. If the higher-tier utility skills are flat-out better than the lower-level ones though that's terrible, but it doesn't sound like that's what ANet is getting at, right?
The existing weapon/trait progression already encouraged players to experiment with different skills to discover what playstyles they enjoyed. There's no balancing here like with traits, just more hoops for low level characters to jump through.

Tacier
Jul 21, 2003
Incorrect Blitz input

Baron Von Pigeon posted:

I want to believe this, but neither of those weapons is a torch. Staff + Scepter/Torch set up rules.

Why any Mesmer would use a scepter when they could have a sword is beyond me. Torch is awesome, though.

Arnold of Soissons
Mar 4, 2011



Cicero posted:

If they're just talking about the pace of unlocking skills, I'm fine with tiering. You do need some sense of progression in an RPG, and without new skills it seems like it'd just be based on level/gear stat points which is kind of boring. If the higher-tier utility skills are flat-out better than the lower-level ones though that's terrible, but it doesn't sound like that's what ANet is getting at, right?

If higher tier skills aren't better than lower tier skills, then why do they cost 3x or 6x the price and require jumping through multiple hoops for the privilege of purchasing?

Tiered traits ruins dream builds but makes sense.

Tiered utils sucks and is dumb and mean.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

Arnold of Soissons posted:

If higher tier skills aren't better than lower tier skills, then why do they cost 3x or 6x the price and require jumping through multiple hoops for the privilege of purchasing?

Tiered traits ruins dream builds but makes sense.

Tiered utils sucks and is dumb and mean.
I'd guess for the same reason pretty much everything in RPGs has some kind of gating mechanism that prevents you from experiencing it until a certain point?

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

quote:

“Plus,” Flannum adds, “the [utility] tier system is more scalable and expandable. We can more easily add new skills in the future with this system.”
Also how can this be true? What makes this system any more expandable than the previous one?




e: clarity

Jackard fucked around with this message at Jun 6, 2012 around 23:49

Baron Von Pigeon
May 26, 2006

Highway to the Danger Zone!
Ride into the Danger Zone!


Tacier posted:

Why any Mesmer would use a scepter when they could have a sword is beyond me. Torch is awesome, though.

Rapid clone generation! Every third auto attack generates a clone, in addition to illusionary counter, which also makes a clone.

Also it's ranged. Ranged weapons rule.

Delacroix
Dec 7, 2010


Cicero posted:

Delacroix: I can't tell if you're agreeing with me or not.

What does this mean?

Right, this is exactly what I was saying. Ok?

It means I give absolutely no fucks towards "picking self-fulfilling builds with the "best" traits"/FUCKINGCOOKIECUTTER builds if it causes deliberate thought in people to experiment with builds.

The "oh noes, I must now invest 30 points in X because Y trait is scientifically proven to be the most point worthy trait" conundrum compared to "I should choose a lot of general traits that help my overall performance or specialize in one field" which wasn't happening because a few traits were getting all the attention.

quote:

Q: Were the best builds 30/10/10/10/10 from actual competitive players or were these simply the most common? Being common and being effective are two different things entirely, which I'm sure you know.

A: The 30,10,10,10,10 builds were from the best players in our closed test. Also there are many considerations and while not everyone is going to make sense for everyone, from a design standpoint for us, this was the best solution for the most players, and more importantly for the game and how we want it to play.
Jon

quote:

Q: I understand wanting to create more choices. I'm not a fan of filler traits that are there just to take up space and no one takes. My solution would be to make those traits people aren't taking more worthwhile, not restricting choice. Maybe there was too much choice before, but I'm still concerned (even moreso really) that cookie-cutter builds will now just be everywhere.
Hmm, let me ask this. When you say 'elite traits', are you speaking of their impact on gameplay? Basically traits that players feel compelled to take because it will make a massive difference as to how their character performs? Or just that there's only two to choose from. If these 'elite traits' are that powerful, then players are..'compelled' to take them. And there's only two, so that leads to not much variety. And also tier 3 still having 6 tier 1 and 4 tier 2 options is moot if everyone only choose the elite trait when they get to that tier.


A: The basic fact is we made this change because your solution wasn't working despite how much we tried and this solution solved this problem of not enough viable builds while also solving a bunch of other problems. Does that make sense?

quote:

This system is so much easier to balance. It is not reasonable to make 12 equally useful traits, particularly given how some of them had niche effects. Making 12 equal traits is harder, takes longer and ultimately leads to some traits seeing a lot less use. Finally an important point is that balance creates more choice as well because unbalanced and bad builds aren’t really options. The old system created a very small subset of über-builds which stomped out a lot of the good builds along with the bad ones.
3) Opportunity Costs are what make interesting choices. Trait tiers allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4 tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3) allowed in slot 3. The final 2 tier 3 traits are "elite"-like, in the sense that you can only ever have one of them on your build at once. If I'm making a damage warrior I am going to put 30 points into strength, same as every other big damage warrior, but now those characters are all guaranteed to be split at least in half forcing you to not take one of the two exclusive final traits. Before, anytime a character went 30 points in a line they were taking the same 3 (maybe 3 out of 4) traits.

These are all choices consciously made towards favoring the majority of builds over a small pool of "optimized" ones that popped in both internal testing and the open beta. It may or may not change the previously seen trend which was disgusting, hell it might spawn a new type of cookie cutter which may prove objectively better in a design sense.

The bottom line was that the previous incarnation was not working. They have a roadmap, we don't and won't until it has been stomped on and studied after solid, release client playtime.

Super Space Jam 64
Jan 6, 2010

Yet another violation of regulation 1910 subpart D.


I've got a terrible connection that frequently drops out when I'm dowloading large files. I've lost my connection a couple times while trying to download the beta client, which causes the whole download to restart. Is there a torrent or something I can use to avoid having to start the whole 15GB download over?

Super Space Jam 64 fucked around with this message at Jun 7, 2012 around 00:13

SeaTard
Apr 2, 2010


Super Space Jam 64 posted:

I've got a terrible connection that frequently drops out when I'm dowloading large files. I've lost my connection a couple times while trying to download the beta client, which causes the whole download to restart; is there a torrent or something to avoid having to start the whole 15GB download over?

The download will resume properly. It sounds like you're running it out of a temp directory, which is why you're redownloading it constantly.

Put the gw2.exe file (plus if you can find your partial gw2.dat file, that) in a directory somewhere. Even your desktop will work fine. Run the gw2.exe file, and it'll continue your download to that directory.

grrarg
Feb 14, 2011

Don't lose your head over it.


Edit: Also that. ^^^

The progress bar resets but the download picks up where it left off, unless something has gone wrong (like running gw2.exe from inside a .zip archive). Pay attention to the 'files remaining' number when you restart. It should stay the same instead of resetting.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

Delacroix posted:

It means I give absolutely no fucks towards "picking self-fulfilling builds with the "best" traits"/FUCKINGCOOKIECUTTER builds if it causes deliberate thought in people to experiment with builds.

The "oh noes, I must now invest 30 points in X because Y trait is scientifically proven to be the most point worthy trait" conundrum compared to "I should choose a lot of general traits that help my overall performance or specialize in one field" which wasn't happening because a few traits were getting all the attention.




These are all choices consciously made towards favoring the majority of builds over a small pool of "optimized" ones that popped in both internal testing and the open beta. It may or may not change the previously seen trend which was disgusting, hell it might spawn a new type of cookie cutter which may prove objectively better in a design sense.

The bottom line was that the previous incarnation was not working. They have a roadmap, we don't and won't until it has been stomped on and studied after solid, release client playtime.
Ok, so you WERE agreeing with me. Got it.

PaganGoatPants
Jan 18, 2012
Probation
Can't post for 22 hours!


Did anyone ask about what they mean when they say they are doubling the servers? More servers or bigger servers?

Thoom
Jan 12, 2004

LUIGI SMASH!

PaganGoatPants posted:

Did anyone ask about what they mean when they say they are doubling the servers? More servers or bigger servers?

Bigger doesn't really make sense unless they were running BWE1 on toasters.

Super Space Jam 64
Jan 6, 2010

Yet another violation of regulation 1910 subpart D.


grrarg posted:

Edit: Also that. ^^^

The progress bar resets but the download picks up where it left off, unless something has gone wrong (like running gw2.exe from inside a .zip archive). Pay attention to the 'files remaining' number when you restart. It should stay the same instead of resetting.

Oh, cool! I don't think I'm going to make the beta in time what with my dreadfully slow 80KB/s connection , but at least I'll probably be able to play in the next one (assuming there is a next one).

CLAM DOWN
Feb 13, 2007

CLAM DOWN EVERYONE!!!!

PaganGoatPants posted:

Did anyone ask about what they mean when they say they are doubling the servers? More servers or bigger servers?

Apparently it's the same # of servers in the server list, but each one has double the capacity.

Trujillo
Jul 10, 2007

The run I was on made Sinatra, Flynn, Jagger and Richards look like droopy-eyed armless children.

Super Space Jam 64 posted:

Oh, cool! I don't think I'm going to make the beta in time what with my dreadfully slow 80KB/s connection , but at least I'll probably be able to play in the next one (assuming there is a next one).

They said in today's AMA there'll be at least one more.

Delacroix
Dec 7, 2010


The AMA google doc is no longer up for viewing, I need permission to view it? Is the AMA over?

Yaos
Feb 22, 2003

She is a cat of significant gravy.

Super Space Jam 64 posted:

I've got a terrible connection that frequently drops out when I'm dowloading large files.
This is going to be your NIC, router, or modem. Unless you have a lovely ISP that likes to screw with your connection while downloading it's not your connection.

PaganGoatPants
Jan 18, 2012
Probation
Can't post for 22 hours!


Apparently they have pics of the team doing the AMA: http://www.flickr.com/photos/arenan...57630006079533/


If the google doc explodes there is always this link: http://www.guildwarsinsider.com/mike-obrien-ama/

PaganGoatPants fucked around with this message at Jun 7, 2012 around 01:00

Vanderdeath
Oct 1, 2005

God was a dream of good government.



Quick question: Can you make characters on another server in the BWE or are you locked to one single server?

BattleCake
Mar 12, 2012

Combat Frosting


Vanderdeath posted:

Quick question: Can you make characters on another server in the BWE or are you locked to one single server?

I believe you're stuck with your current server, however there is a home-server switch option (normally it costs gems, but one of the last BWEs had it for free so it may be free again. If not, you might be able to just use the gems they lend us for testing to pay for it).

Remember that the home server is really only relevant for WvW, for PvE or anything else you can always guest to another server.

tjume
Feb 8, 2009


BattleCake posted:

I believe you're stuck with your current server, however there is a home-server switch option (normally it costs gems, but one of the last BWEs had it for free so it may be free again. If not, you might be able to just use the gems they lend us for testing to pay for it).
Server transfers will be free at the start of bwe2

quote:

World transfers will be free until 6pm PDT Saturday. After that point they will cost 1800 gems, so if you want to switch, do it early! -Ferg

Mattavist
May 24, 2003



Did all those "watch this space" answers ever turn into anything?

Erdricks
Sep 8, 2005

There's nothing refreshing like a sauna!


Hey Tivac, you know the reference to not being bound by a "Non-Disclosure Agreement" in the GW2 launcher shouldn't be capitalized? It's not a proper noun or reference to an official title.

Cythereal
Nov 8, 2009

Not one of the more complicated characters I've ever role-played over the years, honestly, but fun nevertheless.

I read something about people in the beta weekend getting gems - do we keep these to live, or are they just for beta?

Snaxx
Apr 5, 2009


diospadre posted:

Did all those "watch this space" answers ever turn into anything?

Surprisingly not. Really seemed like they had a reveal for the AMA. Was great nonetheless.

Cythereal posted:

I read something about people in the beta weekend getting gems - do we keep these to live, or are they just for beta?

Those will assuredly be wiped before release. They are just handing those out to test the cash shop and paid server transfers.

Snaxx fucked around with this message at Jun 7, 2012 around 01:57

Calihan
Jan 6, 2008


Scionix posted:

Just because the thief archetype always xXxStealthShadowxXX types

Who knows, maybe I'll hate it. Thank god I can find out this weekend, last beta weekend was finals

If it makes you feel better, it is them type of people the class will chew up and spit out. It's a fun and rewarding class but it is also unforgiving. As soon as poo poo hits the fan you have to be thinking how you can break away and what to use to do it right. It is high risk, high reward and that suits me just fine.

I just hope they got a drat swiftness-granting move this BWE. Being literally the slowest class in the game was a pretty big oversight last time.

Calihan fucked around with this message at Jun 7, 2012 around 02:00

Mattavist
May 24, 2003



Snaxx posted:

Surprisingly not. Really seemed like they had a reveal for the AMA. Was great nonetheless.

The thing to take away from this (and the past six months) is that whenever you expect there to be an announcement you can be sure there will not be one.

hampig
Feb 11, 2004
...curioser and curioser...

Erdricks posted:

Hey Tivac, you know the reference to not being bound by a "Non-Disclosure Agreement" in the GW2 launcher shouldn't be capitalized? It's not a proper noun or reference to an official title.

Eh considering it's likely to be referred to as an NDA elsewhere it's just fine for it to be capitalised. It's not like anyone except people who quibble over style guides are gonna care.

Onion Rings
Sep 20, 2001


Hm, I downloaded the new installer of the A Net site and it crashes upon startup. Anyone else experiencing this? I cannot currently download the client and the date is awfully close to use it.

Erdricks
Sep 8, 2005

There's nothing refreshing like a sauna!


hampig posted:

Eh considering it's likely to be referred to as an NDA elsewhere it's just fine for it to be capitalised. It's not like anyone except people who quibble over style guides are gonna care.

It's capitalized as NDA because its abbreviated . . . like EULA. But if we're just talking about an end-user licensing agreement, you wouldn't capitalize it.

I have nothing else to do with my life

tirinal
Feb 5, 2007


You people need to put your heads down on your desks.

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Trujillo
Jul 10, 2007

The run I was on made Sinatra, Flynn, Jagger and Richards look like droopy-eyed armless children.

List of world's in the BWE http://www.arena.net/blog/the-world...ild-wars-2-beta

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