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Trujillo
Jul 10, 2007

The run I was on made Sinatra, Flynn, Jagger and Richards look like droopy-eyed armless children.

Verranicus posted:

Some questions about PVP:

1. Is it handled like other MMO's where you queue up for sPVP or WvW, it pops and sends you there, and when you finish/leave you're brought back to where you were when you queued?

2. Is there a way to keep track of the WvW situation while not in WvW zones yourself?

3. In WvW, do you need to capture the areas in the middle zone (Stonemist, I think?) to advance into and attack stuff in the enemy server's zone, or can you sneak past them?

You don't queue up for spvp. You go to the heart of the mists and join a game with an open slot, or just hit the play now button. When one team wins the map the teams stay the same and the next map starts. You can join wvw for anywhere and if it's full there'll be a queue. When you finish it brings you back out to Lion's Arch, which has portals to every other race's main city right where it spits you out.

And yeah, you just hit b and it'll show you how many of each type of strategic location each server has, how many points they have, and the bonuses your server gets for however they're doing.

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Cythereal
Nov 8, 2009

Not one of the more complicated characters I've ever role-played over the years, honestly, but fun nevertheless.

BattleCake posted:

Mortar doesn't seem viable for sPvP.

Fixed. It isn't even that the mortar is a decent skill outclassed by the others. In its present form, the mortar is just kind of bad.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!


BattleCake posted:

Mortar doesn't seem viable for sPvP.

It's objectively the worst profession-specific elite in the game.

It would be decent if it actually had some range to speak of. But 1400 units for a weapon that forces you to remain stationary, can only shoot towards a certain direction, gets destroyed almost immediately if nobody is manning it and doesn't do all that much to begin with, there's absolutely no reason to pick it over the other Engineer elites as far as PvP is concerned.

However, I can see it being useful in PvE. Dynamic events in particular.

Hutzpah
Nov 6, 2009


BattleCake posted:

Supply crate seems to be the most popular elite for engineers (probably because it's the most reliable and it's quite good). Basically what happens is you get a crate dropped in the targeted location. On impact it does some good damage and stuns for 2 seconds, and dispenses some random supplies. These supplies range from bandages (health pick-ups for your team), mines, and various turrets. You can even take a trait to make it drop even more supplies!

Elixir X on the other hand has you randomly use a transformation elite from another class, namely either the Elementalist's Tornado, the Warrior's Juggernaut, or the Necromancer's Plague.

Mortar doesn't seem viable for sPvP.

Well now supply crate sounds awesome. Time to do some tinkering. I have a feeling that ideal specs for pve and WvW are going to be vastly different, and I can see lots of money going into respeccing.

hampig
Feb 11, 2004
...curioser and curioser...

Delacroix posted:

For a Game to be Good, I usually get 50-60 hours for every $20.

Do you only play MMOs? This rules out basically every single player game that is released.

Liberatore posted:

It's objectively the worst profession-specific elite in the game.

Mass invisibility is right up there, since you can replicate it every 20 seconds on other classes with combos.

Seppuku
May 24, 2004
Title text (optional; no images are allowed, only text)

I really don't like any of the elites for Necromancer. The minion elite is pretty lackluster and seems to die in 2 hits even when traited for more hp.

While I don't think they are objectively bad, I really don't like lichform or carrionplaguecloud either. You already have 2 weapon sets AND deathshroud so using an elite that gives you yet another skillbar seems really lame.

It might be different if you play necromancer for longer than a BWE to really learn the intricacies but I really just dislike the multiples upon multiples of skillbars play style.

Al Borland
Oct 29, 2006

"As a young boy I grew up in these forums. Look at them now."

I don't think so Tim


Seppuku posted:

I really don't like any of the elites for Necromancer. The minion elite is pretty lackluster and seems to die in 2 hits even when traited for more hp.

While I don't think they are objectively bad, I really don't like lichform or carrionplaguecloud either. You already have 2 weapon sets AND deathshroud so using an elite that gives you yet another skillbar seems really lame.

It might be different if you play necromancer for longer than a BWE to really learn the intricacies but I really just dislike the multiples upon multiples of skillbars play style.

Minion is pretty poo poo, as is lich. Plague is the best because it spreads a poo poo ton of conditions.

signalnoise
Mar 7, 2008

i'm your lady machine
cybernetic supreme
sweet as peaches and cream
i'm your lady machine


hampig posted:

Do you only play MMOs? This rules out basically every single player game that is released.

I got that from Diablo 3, Fallout 3, Fallout New Vegas, and Skyrim. It's not that hard to hit that number.

BattleCake
Mar 12, 2012

Combat Frosting


Liberatore posted:

It's objectively the worst profession-specific elite in the game.

It would be decent if it actually had some range to speak of. But 1400 units for a weapon that forces you to remain stationary, can only shoot towards a certain direction, gets destroyed almost immediately if nobody is manning it and doesn't do all that much to begin with, there's absolutely no reason to pick it over the other Engineer elites as far as PvP is concerned.

However, I can see it being useful in PvE. Dynamic events in particular.

That's pretty bad, sheesh. I was thinking it might be nice for WvW but with a range of 1400...

Zalmun
Jan 17, 2008

It'sa me!

Verranicus posted:

Some questions about PVP:

1. Is it handled like other MMO's where you queue up for sPVP or WvW, it pops and sends you there, and when you finish/leave you're brought back to where you were when you queued?

2. Is there a way to keep track of the WvW situation while not in WvW zones yourself?

3. In WvW, do you need to capture the areas in the middle zone (Stonemist, I think?) to advance into and attack stuff in the enemy server's zone, or can you sneak past them?

The WvW queues in BWE3 were not really working properly, so I can't say too much about how it works. Once I queued up, I didn't really know if I was actually in the queue or what the status of the queue was. If there was some indicator, I didn't know what it was.

As for leaving, I don't know if you can instantly leave WvW from anywhere, or if you have to zone through the portal. If you can go to any waypoint, then it doesn't really matter where you go. The only way I saw that brought me back to my original spot was if I was disconnected and had to log back in. Disconnecting automatically takes you out of WvW and back to the PvE areas, at least in BWE3 it did.

Keeping track of WvW zones while not in the zone: You can look at the map I think, but I'm not sure if there's a way to view the score. I don't remember seeing the score unless I was in WvW, but I wasn't looking for it specifically.

As far as zone restriction, there was no restriction as to being able to go into an enemy's server zones. I don't really understand the purpose of the distinction of the different zones, like if keeps in the home zone of an enemy are worth more points or whatever. Maybe someone else can lend some insight in this regard.

Dr Mantis Toboggan
Feb 22, 2011

by Y Kant Ozma Post


Hutzpah posted:

Well now supply crate sounds awesome. Time to do some tinkering. I have a feeling that ideal specs for pve and WvW are going to be vastly different, and I can see lots of money going into respeccing.

If you want to save money Explosives is the tree to go down. Bombs and grenades are great in PvE, and grenades with the Grenadier trait are probably one of the best WvW weapons in the game. Plus double chance to proc sigils if they get around to implementing it.

Another important thing for engineers is that 10 points in Alchemy for Fast-Acting Elixirs is the break point at which Elixir B's effects are permanent. So for only 10 points and a utility slot you get permanent Swiftness, Retaliation, Might and Fury. It is well worth it for pretty much any build.

e: Dang, I was including the bonus to boons I get from my runes. 10 points in Alchemy only gives about 11/12 uptime for Swiftness, Retaliation, Might and Fury.

Dr Mantis Toboggan fucked around with this message at Aug 7, 2012 around 02:37

Captain Oblivious
Oct 12, 2007

EB: jade, what if they get married or something???
EB: oh god, if rose became my sister too, that would wreak HAVOC on karkat's shipping diagram!


signalnoise posted:

I got that from Diablo 3, Fallout 3, Fallout New Vegas, and Skyrim. It's not that hard to hit that number.

For an RPG yeah. For other genres, not so much.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!


Captain Oblivious posted:

For an RPG yeah. For other genres, not so much.

Any multiplayer game (shooters, RTS, DotA-likes, et cetera), roguelikes, sims, strategy games, sandbox games and so on can also hit that mark.

Liberatore fucked around with this message at Aug 7, 2012 around 02:54

Hutzpah
Nov 6, 2009


Dr Mantis Toboggan posted:

If you want to save money Explosives is the tree to go down. Bombs and grenades are great in PvE, and grenades with the Grenadier trait are probably one of the best WvW weapons in the game. Plus double chance to proc sigils if they get around to implementing it.

Another important thing for engineers is that 10 points in Alchemy for Fast-Acting Elixirs is the break point at which Elixir B's effects are permanent. So for only 10 points and a utility slot you get permanent Swiftness, Retaliation, Might and Fury. It is well worth it for pretty much any build.

e: Dang, I was including the bonus to boons I get from my runes. 10 points in Alchemy only gives about 11/12 uptime for Swiftness, Retaliation, Might and Fury.

God drat I want this game to come out. Theorycrafting (as poor as mine is) can only do so much. I think I spend a good half hour or so every day looking at this forum, checking other sites, and fiddling with the skill calculator. 18 days

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.


Alright arenanet, how much cash shop moneys is it going to take for me to be /dancing whenever I do my finisher? If I can drop cows on nerds while dancing to Party Rock Anthem then I may as well just forward you all my money right now.

Delacroix
Dec 7, 2010


hampig posted:

Do you only play MMOs? This rules out basically every single player game that is released.
Surprisingly no, I don't even play MMOs (very few MMOs are good ) as a rule of thumb, good sandbox games like GTA or just cause 2 can rack in a lot of playtime and you're bound to hit it if play something like TF2 or Monday night combat (before it exploded from developer incompetence). The last game I played that didn't get that amount of playtime was bastion but it is unique and doesn't go on longer than is comfortable.

The mortar elite sounds like a real disappointment, for something that pins you to a spot, being less practical in PvE but more suitable for W3 if it had the long range of the wall mortars keeping its current skills.

hampig
Feb 11, 2004
...curioser and curioser...

signalnoise posted:

I got that from Diablo 3, Fallout 3, Fallout New Vegas, and Skyrim. It's not that hard to hit that number.

Well ok I overstated it, but I feel like that kinda proves my point. Those are all long-rear end games, seems like a weird place to put the bar. I guess it doesn't matter, end of the day all that matters is that each person feels like the got their money's worth, but a value for money bar that rules out HL2, Bioshock, Portal 2, Deus Ex: HR and all the other fantastic, memorable 30 hour games seems strange to me.

Dr Mantis Toboggan
Feb 22, 2011

by Y Kant Ozma Post


Delacroix posted:

Surprisingly no, I don't even play MMOs (very few MMOs are good ) as a rule of thumb, good sandbox games like GTA or just cause 2 can rack in a lot of playtime and you're bound to hit it if play something like TF2 or Monday night combat (before it exploded from developer incompetence). The last game I played that didn't get that amount of playtime was bastion but it is unique and doesn't go on longer than is comfortable.

The mortar elite sounds like a real disappointment, for something that pins you to a spot, being less practical in PvE but more suitable for W3 if it had the long range of the wall mortars keeping its current skills.

Basically they just need to buff up the damage by alot and the mortar will be great for WvW. If it wasn't for the terrible damage it would make the perfect elite for the Engineer to drop for a friend on top of a wall while the Engineer covers everything in grenades.

Delacroix
Dec 7, 2010


hampig posted:

Well ok I overstated it, but I feel like that kinda proves my point. Those are all long-rear end games, seems like a weird place to put the bar. I guess it doesn't matter, end of the day all that matters is that each person feels like the got their money's worth, but a value for money bar that rules out HL2, Bioshock, Portal 2, Deus Ex: HR and all the other fantastic, memorable 30 hour games seems strange to me.

The exceptions speak for themselves, bastion and portal also make list. Personally I classify G Mod as HL2 because I've spent countless hours screwing around in it, gibbed's debug menu in the vein for DXHR and mods in general do wonders for longevity.

Verranicus
Aug 18, 2009


Zalmun posted:

The WvW queues in BWE3 were not really working properly, so I can't say too much about how it works. Once I queued up, I didn't really know if I was actually in the queue or what the status of the queue was. If there was some indicator, I didn't know what it was.

As for leaving, I don't know if you can instantly leave WvW from anywhere, or if you have to zone through the portal. If you can go to any waypoint, then it doesn't really matter where you go. The only way I saw that brought me back to my original spot was if I was disconnected and had to log back in. Disconnecting automatically takes you out of WvW and back to the PvE areas, at least in BWE3 it did.

Keeping track of WvW zones while not in the zone: You can look at the map I think, but I'm not sure if there's a way to view the score. I don't remember seeing the score unless I was in WvW, but I wasn't looking for it specifically.

As far as zone restriction, there was no restriction as to being able to go into an enemy's server zones. I don't really understand the purpose of the distinction of the different zones, like if keeps in the home zone of an enemy are worth more points or whatever. Maybe someone else can lend some insight in this regard.

Isn't the purpose of the different zones just to give each server a launching point from which to attack the initially neutral central zone? I don't know that they give any extra resources, but I'd imagine losing a bunch of points in your home zone would make it difficult to make any progress outside of it.

Manifest Dynasty
Feb 29, 2008


Verranicus posted:

Isn't the purpose of the different zones just to give each server a launching point from which to attack the initially neutral central zone? I don't know that they give any extra resources, but I'd imagine losing a bunch of points in your home zone would make it difficult to make any progress outside of it.

The zones are each different maps. They don't serve as a "launching point" for anything else. In each of the 4 maps, you have a starting waypoint that can't be captured. That's where you spawn in when you take the portal to the map (or select that map in the B menu).

Each of the "home zones" is basically identical. In your own home borderland, you start at the keep to the north. In your opponent's you start at one of the southern waypoints. The towers and supply camps are worth just as much as in the neutral zone (the Eternal Battleground). The northern keep in your borderland holds your server's orb of power. Steal an opposing server's orb and return it to a keep you control, your server gets an HP buff.

BlueDestiny
Jun 18, 2011

Un cavity du vermin! C'est un vermin dans la maison ici?

NON

...tres bien.


Do weapon stat bonuses carry over when you switch sets?

Say I have a dagger with +50 power, will I still have that when I swap to my +50 Toughness Sword? What about engineer weapon kits, do they benefit from your weapon stats too?

Zalmun
Jan 17, 2008

It'sa me!

Verranicus posted:

Isn't the purpose of the different zones just to give each server a launching point from which to attack the initially neutral central zone? I don't know that they give any extra resources, but I'd imagine losing a bunch of points in your home zone would make it difficult to make any progress outside of it.

The only purpose for the borderlands that I can see is for Orbs of Power, as per the GW2 wiki:
http://wiki.guildwars2.com/wiki/Wor...ld#Orb_of_Power

As for the Eternal Battlegrounds, Stonemist Castle nets the most points as a single location, double that for a regular keep.

The overall reward for WvW success is Power of the Mists giving bonuses to WvW and PvE. It looks like the bonuses are clearly displayed on the score screen too.

As far as I can see, the only penalties for not defending your home borderland is losing your orb of power, and the points the enemy gains for holding territory.

BattleCake
Mar 12, 2012

Combat Frosting


BlueDestiny posted:

Do weapon stat bonuses carry over when you switch sets?

Say I have a dagger with +50 power, will I still have that when I swap to my +50 Toughness Sword? What about engineer weapon kits, do they benefit from your weapon stats too?

No, you only get the bonus of your currently equipped weapon set.

Verranicus posted:

Isn't the purpose of the different zones just to give each server a launching point from which to attack the initially neutral central zone? I don't know that they give any extra resources, but I'd imagine losing a bunch of points in your home zone would make it difficult to make any progress outside of it.

I think the other purpose is just to provide more than just the one map for starters, and also so you have a home map that's easier to take. Remember that on your home borderlands, your spawn point is a large castle whose placement is closer to the center, along with a supply camp just north of it that's much easier for you to hold. Basically it's just a map where you have an advantage.

You can actually make decent money in WvW, and I'm sure there will be rich PvE-ers who will be able to bankroll some blueprints for your team. Also, you have the option of buying blueprints using "Medals of Honor" which you get from looting the bags that drop from killing enemy players.
VVVVVVVVVVVVVVVV

BattleCake fucked around with this message at Aug 7, 2012 around 03:32

Verranicus
Aug 18, 2009


I see on the wiki that in order to build seige weapons you have to buy blueprints. Does that mean buy them with gold? If so, do you get enough gold just by being in WvW to make up for the expenditure, or are you expected to already have some outside income?

Zvim
Sep 18, 2009


Applesmack posted:

By F2P I meant that you buy it once and that is it. No subscription fees. I was worried that meant that Arena Net will simply ignore the user base afterwards as a result. However, I'm willing to go for this game regardless. I really need to try another MMO outside of WoW.

"We're launching a service - you don't launch a box and be done with it. We have years of awesome, fun work ahead of us."

It will be similar to GW1, they will be releasing expansion packs fairly quickly plus use micro-transactions to provide the funding they would otherwise have got from subscriptions.

The good thing about the GW model is that they are encouraged to release more content. It is a big source of their revenue. For a company like Blizzard, what you get for the expansion is very little for the money, they wont release the bulk of the content until much later on so you are tied to the subscription fee and lengthy periods of time to actually see the content you paid for.

Verranicus
Aug 18, 2009


BattleCake posted:

No, you only get the bonus of your currently equipped weapon set.


I think the other purpose is just to provide more than just the one map for starters, and also so you have a home map that's easier to take. Remember that on your home borderlands, your spawn point is a large castle whose placement is closer to the center, along with a supply camp just north of it that's much easier for you to hold. Basically it's just a map where you have an advantage.

You can actually make decent money in WvW, and I'm sure there will be rich PvE-ers who will be able to bankroll some blueprints for your team. Also, you have the option of buying blueprints using "Medals of Honor" which you get from looting the bags that drop from killing enemy players.
VVVVVVVVVVVVVVVV

Alright, I hope that's the case. I'm not sure how well my PC will be able to handle the huge melees, and it was a bit disheartening to see that I'd need to pour money into helping with upgrades and other less graphic intensive stuff.

Claes Oldenburger
Apr 23, 2010

Metal magician!


^^^Didn't see that, good to hear.

Verranicus posted:

I see on the wiki that in order to build seige weapons you have to buy blueprints. Does that mean buy them with gold? If so, do you get enough gold just by being in WvW to make up for the expenditure, or are you expected to already have some outside income?

I saw this too, stonemist castle looks like it takes some money and karma to upgrade, which would suck if you lose it.

Hobo Siege
Apr 24, 2008


I figure we'll probably see more free content dropping between expansions than we did in GW1. Recall that 1 launched with no cash shop, and we still got new missions like Sorrow's Furnace ahead of expansion launches. They stand to make a lot more money by keeping players engaged, so I'd expect something to the tune of a few new dungeons, a liberal sprinkling of new events, one or two new SPvP maps and maybe even a fresh PvE zone between boxes. This on top of your usual tweaks and quality of life changes; they were always pretty good about those before.

I still wouldn't expect support on the scale of what we get in WoW on account of the sheer content density we see in GW2. The bulk of the team's gonna have to be shifted onto expansion work, but they'll definitely have a trickle of actual content to keep people interested between boxes.

GhostBoy
Aug 7, 2010



Zalmun posted:

The only purpose for the borderlands that I can see is for Orbs of Power, as per the GW2 wiki:
http://wiki.guildwars2.com/wiki/Wor...ld#Orb_of_Power

As for the Eternal Battlegrounds, Stonemist Castle nets the most points as a single location, double that for a regular keep.

The overall reward for WvW success is Power of the Mists giving bonuses to WvW and PvE. It looks like the bonuses are clearly displayed on the score screen too.

As far as I can see, the only penalties for not defending your home borderland is losing your orb of power, and the points the enemy gains for holding territory.
In the context of a two week battle, everyone losing 5% HP that another server gains isn't to be scoffed at. Failing to control your own borderlands is also quite a number of points you are neglecting (there is what, 2-3 keeps, a few more towers and a bunch of camps on the map). So I wouldn't say the borderlands is just a place to stash orbs.

For servers that lack guilds that are big and organized enough, hitting targets in the various borderlands may well be a more effective strategy than trying to hold points in the Eternal Battlegrounds. Hitting targets in an enemy borderland also has psychological value, since it stings the old pride to lose your home field, which may draw them away from other targets.

That said, I fully expect many guilds will be blinded by the prospect of owning Stonemist and happily throw themselves at those walls while leaving their own lands ripe for the picking.

The Borderlands also has a different selection of resource nodes, notably somewhat more of the lower level stuff than the center.

Does anyone know how stealing the Orbs actually work, btw? Say you get yours taken and they manage to get it back to their home within the time limit: Is the boost they get time limited, or does it persist until you get around to grabbing your Orb (and theirs while you are there) back?

vvv Alright. Having to take them back makes more sense anyway.

GhostBoy fucked around with this message at Aug 7, 2012 around 04:28

Orv
May 4, 2011

Precisely.


Orbs are permanent until you lose control of them. Which only happens by taking them back. (Unless they changed it, which is very possible considering that they were only back in for the last stress test and not for BWE3.)

Entropicus
Oct 6, 2007

IF THERE'S AN OP, I DIDN'T READ IT. ALSO, I HAVE NEVER USED GOOGLE OR WIKIPEDIA. MIND IF I ASK A FEW QUESTIONS?


How hardware dependent is the GW engine? Running a 6 Core 3.2, 8g RAM, Nvidia GT545 1536MB, 1 TB HD, Win7 64. After having to dumb down the settings playing SWTORs garbage Hero Engine Id like to see some sparkly stuff and shadows for a change.

Haerc
Jan 2, 2011


It played fine for me with a comp that was decent in 2006, so I think you should be good.

Stanlo
Aug 14, 2004


You can't turn off the baked shadows hahahaha!

lunatikfringe
Jan 22, 2003


Hutzpah posted:

God drat I want this game to come out. Theorycrafting (as poor as mine is) can only do so much. I think I spend a good half hour or so every day looking at this forum, checking other sites, and fiddling with the skill calculator. 18 days

We are here for you brother. The next 20 or so days will be the hardest. If the symptoms get bad, just remember the alternative is playing Fog of Pandaland

Trujillo
Jul 10, 2007

The run I was on made Sinatra, Flynn, Jagger and Richards look like droopy-eyed armless children.

Verranicus posted:

I see on the wiki that in order to build seige weapons you have to buy blueprints. Does that mean buy them with gold? If so, do you get enough gold just by being in WvW to make up for the expenditure, or are you expected to already have some outside income?

In wvw when you kill a person, a tower/keep lord, or finish a jumping puzzle, you get badges of honor or something like that. You can use enough of those to get siege weapons instead of gold, and you really don't need that much of them. In a real short amount of time last BWE I had enough for three trebs and some arrow carts, but I think they're raising the price.

Edit: This shows prices but I'm pretty sure they doubled and might raise them even more because otherwise wvw would just devolve into 100's of trebs shooting each other from the toughest spots to hit.

http://wiki.guildwars2.com/wiki/Blueprint

Trujillo fucked around with this message at Aug 7, 2012 around 04:54

Stanlo
Aug 14, 2004


The best thing is when you use an arrow cart to hose a zerg slapping your gate. Or just using siege equipment in general and recouping part of its cost.

Gay Rumsfeld
Nov 12, 2006


How does PvE work in this game? I've only been following PvP. Are there dungeons and raids and poo poo like WoW or what?

Cythereal
Nov 8, 2009

Not one of the more complicated characters I've ever role-played over the years, honestly, but fun nevertheless.

Gay Rumsfeld posted:

How does PvE work in this game? I've only been following PvP. Are there dungeons and raids and poo poo like WoW or what?

http://wiki.guildwars2.com/wiki/Dungeon

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Gay Rumsfeld
Nov 12, 2006



Thanks. It looks like they have dungeons, and Rift-like world events in place of raids?

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