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Pilsner posted:Ok, thanks for the clarification. There's shitloads of progression in GW2, it's just not eternal grind. You have eleven million skills to unlock and play with, tons of weapons to experiment with, traits to swap out and experiment with, places to go, things to see, monsters to bitchslap, and the scaling system means you'll never just steamroll through an area for the sake of completionism.
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| # ? May 5, 2012 19:02 |
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| # ? May 24, 2013 11:49 |
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Orv posted:Technically he has 5. Elixir gun, Flamethrower, Tool Kit, Grenade Kit, Bomb Kit. The MedKit also completely swaps your skillbar, but I'm not sure it qualifies as a weapon kit. Grenade Kit/Bomb Kit/Mine Kit/Med Kit are all item kits, not weapon kits. Edit for a question since I was savagely beaten to the point: is it the case that there is no cooldown for swapping kits as an engineer? It certainly looked that way in the video I saw.
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| # ? May 5, 2012 19:02 |
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brainSnakes posted:Nah man, the bomb, grenade, mine, and medic kit aren't weapon kits. They're device kits. Basically the same thing but more specialized. And it actually does matter due to traits. Huh, alright, thanks. I had no idea there was a technical distinction there. Neat. Also kind of worrying that the tool kit is a weapon kit, but I suppose it is mostly focused on damage rather than conditions. Thoom posted:Edit for a question since I was savagely beaten to the point: is it the case that there is no cooldown for swapping kits as an engineer? It certainly looked that way in the video I saw. Swapping to Elixir from rifle and then to Grenade can be done without waiting, yeah. They don't suffer from GCD. They do suffer from their own CD though, so you'd have to wait to swap back.
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| # ? May 5, 2012 19:05 |
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I might make a Charr just to get this armour...![]()
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| # ? May 5, 2012 19:06 |
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breadcrumb trail posted:I might make a Charr just to get this armour... It's apparently (thanks Ktzi!) the Charr cultural heavy armor, so I might have to abandon the plan to make my melee charater Asura, because
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| # ? May 5, 2012 19:07 |
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Thoom posted:Grenade Kit/Bomb Kit/Mine Kit/Med Kit are all item kits, not weapon kits. There is a cooldown. The way it works is interesting. Lets say you switch to bomb kit. The cooldown on bomb kit is really fast. In like two seconds you could hit bomb kit again to switch back to your rifle or whatever. But your other kits go on a longer cooldown. When you hit bombkit, any other kits will go on a five or six second cooldown. And the trait in the tool line that says it reduces kit swapping cooldown reduces that to the same 2 seconds the standard kit to weapon swap takes. I was taking that trait a lot, because dancing between kits makes the class for me.
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| # ? May 5, 2012 19:08 |
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brainSnakes posted:There is a cooldown. The way it works is interesting. Alright, clearly everything is just a messy blur for me and I need to stop trying to remember technical details. Come back GW2, I can't remember anything.
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| # ? May 5, 2012 19:09 |
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Hahaha to be fair, i spent about half an hour in the beta trying every class out, and then i spent the entire beta on the engineer. I spent at least four hours testing his moves in the mists. So if anyones got specifically engineer oriented questions, i'm gonna pounce on them.
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| # ? May 5, 2012 19:13 |
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Joining in to express my excitement for this game after a great BWE. I haven't seen any love in the threads about the jump areas. The jump areas offer a little distraction that is hilariously fun. I only found one in the 10-20 Norn area but it was one of the highlights of my (very short) weekend. What is going to be the policy on letting non-goon friends into [GOON] guilds?
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| # ? May 5, 2012 19:13 |
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Orv posted:It's apparently (thanks Ktzi!) the Charr cultural heavy armor, so I might have to abandon the plan to make my melee charater Asura, because Woooooooo! Charrdian is validated! Fear my hammer and runes and charrzoooa!
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| # ? May 5, 2012 19:14 |
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Furiowned posted:Joining in to express my excitement for this game after a great BWE. I haven't seen any love in the threads about the jump areas. The jump areas offer a little distraction that is hilariously fun. I only found one in the 10-20 Norn area but it was one of the highlights of my (very short) weekend. I'm sure everyone will be gushing when we can repeatedly get knocked off the edge by retarded ravens and we don't have 5 hours left to play. And yes, I'm still loving angry about that. The last jump and everything. stinkyhole.
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| # ? May 5, 2012 19:16 |
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This is one of the best (Sans the Swedish Fish commentator) explanations of how DEs really work behind the scenes. I know I'm guilty of just rushing from heart, to DE, to something shiny in the previous BWE, but the amount of detail with this is amazing. It makes me want to take a completely different approach in the next BWE and really just immerse myself with these DEs. http://www.youtube.com/watch?v=6CyqGJHTjes Well played ANET.
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| # ? May 5, 2012 19:17 |
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Plavski posted:There's little love because they were loving annoying and tedious timesinks during a time-limited playing experience. Platforming and I get along like living bad guys and Jason Statham. Poorly. So I will never experience their majesty.
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| # ? May 5, 2012 19:18 |
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Furiowned posted:What is going to be the policy on letting non-goon friends into [GOON] guilds?
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| # ? May 5, 2012 19:22 |
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Mono has (rightly) gotten a lot of love for this new thread, but I think the best part is the name. Holy poo poo, this game actually *IS* fun. Well hot drat! It's sort of a relief and a surprise to get so hyped up and still walk away liking the game. Good poo poo OP.
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| # ? May 5, 2012 19:23 |
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Arnold of Soissons posted:Mono has (rightly) gotten a lot of love for this new thread, but I think the best part is the name. Well, now we know the game doesn't just look it.
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| # ? May 5, 2012 19:29 |
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brainSnakes posted:Mono while you're here, i got a totally insignificant change for ya as well. No correction is too minor! Also as a new thing everytime I post I'm going to include a screenshot. Just because.
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| # ? May 5, 2012 19:32 |
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Monomythian posted:No correction is too minor!
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| # ? May 5, 2012 19:36 |
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Monomythian posted:No correction is too minor! Oh, okay. In the weapon skills section you say weapon skills are affected by the weapon used and your race, when you mean class.
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| # ? May 5, 2012 19:38 |
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I guess I should point out that the W3 primer states that an unlimited amount of people can join W3. Unfortunately untrue. FE: Look what you have wrought, Mono!
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| # ? May 5, 2012 19:39 |
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Really a large part of what I enjoyed about the Beta is that there's almost no incentive whatsoever to avoid or gently caress over (nor can you, for the most part) your fellow players. More players in almost all cases is harmless or beneficial to you. It's not like your average MMO where another player jumping in feels like an intrusion to warrant bitterness. Whenever I see someone in a dynamic event I'm like "Woo! Back up!
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| # ? May 5, 2012 19:40 |
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Honestly the only time i ever got frustrated with the silent horde of pubbies i was destroying poo poo with was when two guys were standing on my corpses face, not fighting but also not rezzing me.
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| # ? May 5, 2012 19:47 |
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Captain Oblivious posted:Really a large part of what I enjoyed about the Beta is that there's almost no incentive whatsoever to avoid or gently caress over (nor can you, for the most part) your fellow players. More players in almost all cases is harmless or beneficial to you. It's not like your average MMO where another player jumping in feels like an intrusion to warrant bitterness. Yes, it creates a very social environment. I find that almost all MMOs are ironically very anti-social. They actively discourage spontaneous co-operation with aspects like competition over mobs and unshared quest progress. Both of you attack a mob at the same time? The one who attacked a split second later better break off if they don't want to waste their time. Everybody in GW2 always works together because it always benefits them. This is how MMOs should always be. The one unusual downside to this is that since it consequentially makes partying less important, I find I ended up soloing personal story quests more often than I would have liked. And some of those quests were a huge pain in the rear end to do alone. The unusually social nature of the non-instanced PvE content makes it harder to get a party together for the more traditional content you actually need it for.
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| # ? May 5, 2012 19:49 |
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breadcrumb trail posted:I might make a Charr just to get this armour... I honestly hope they have Heavy/Medium/Light for each of the three Legions (though being able to get Flame Legion armor would be badass as well)
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| # ? May 5, 2012 19:49 |
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Kenshin posted:Yeah, that's the Blood Legion armor, which you should (supposedly) be able to buy at higher levels. Even better is that you can dye any armor you want. I'm thinking that armor set would look good in orange & black.
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| # ? May 5, 2012 19:52 |
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A. Buchie posted:Even better is that you can dye any armor you want. I'm thinking that armor set would look good in orange & black. Black with gold trim. Pure class.
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| # ? May 5, 2012 19:58 |
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Pilsner posted:I'm not saying those events will be boring specifically, but I see no reason why they would exciting the 5th time you run into the same gang of centaurs, or the 4th time you get the same follow-up with that chick (or whatever). Your concern is correct. Anyone that says otherwise has been drinking the kool-aid. In about 6-7 hours of playing I saw about 6 separate events. Three of those events I saw three or more times and even in the first few hours of playing they became old and I'd do the absolute minimum to get a reward and let everyone else finish it. The first time is pretty good, subsequent are alright. It has more replay value than any other MMO leveling content, but at the same time don't kid yourself into thinking that its going to be highly replayable and still maintain the initial level of enjoyment.
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| # ? May 5, 2012 20:01 |
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Reverend Dr posted:Your concern is correct. Anyone that says otherwise has been drinking the kool-aid. In about 6-7 hours of playing I saw about 6 separate events. Three of those events I saw three or more times and even in the first few hours of playing they became old and I'd do the absolute minimum to get a reward and let everyone else finish it.
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| # ? May 5, 2012 20:04 |
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Don't know if you want this in the OP or not, but here is a sneak preview to the 8 dungeon armor sets that were on show at Lions Arch during the BWE. Note, they do not show all light/med/heavy armor for each dungeon, but at least you'll kind of get an idea of what to expect. lv.35 dungeon: Ascalonian Catacombs heavy set: Ascalonian ![]() lv.45 dungeon: Caudecu's Estate heavy set: Nobleman ![]() lv.55 dungeon: Twilight Arbor heavy set: Nightmare ![]() lv.65 dungeon: Sorrows Embrace heavy set: Dredge ![]() lv.75 dungeon: Citadel of Flame heavy set: Flame Legion ![]() lv.80 dungeon: Crucible of Eternity medium set: Inquest ![]() lv.80 dungeon: Honor of the Waves heavy set: Koda ![]() lv.80 dungeon: Arah medium set: Orrian ![]() I think that the armor sets are gorgeous!
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| # ? May 5, 2012 20:05 |
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Ktzi posted:Black with gold trim. Pure class. Deep purple and black.
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| # ? May 5, 2012 20:05 |
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Reverend Dr posted:Your concern is correct. Anyone that says otherwise has been drinking the kool-aid. In about 6-7 hours of playing I saw about 6 separate events. Three of those events I saw three or more times and even in the first few hours of playing they became old and I'd do the absolute minimum to get a reward and let everyone else finish it. Go somewhere else bro. You don't have to stay there. I for one hosed off to other zones whenever I felt overly daunted by certain dynamic events in the zone I was presently at. Freewheeling it between zones is quick and rewarding.
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| # ? May 5, 2012 20:05 |
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Captain Oblivious posted:Really a large part of what I enjoyed about the Beta is that there's almost no incentive whatsoever to avoid or gently caress over (nor can you, for the most part) your fellow players. More players in almost all cases is harmless or beneficial to you. It's not like your average MMO where another player jumping in feels like an intrusion to warrant bitterness. I actually disagree but I am a surly malcontent hermit. Make no mistake it is tons and tons better in GW2 than any other mmo, but I still would have generally been happier left to my own devices. All of the wonderful depth in the combat basically flew out the window once more than 5 people got involved.
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| # ? May 5, 2012 20:11 |
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Dr. Video Games 0031 posted:Yes, it creates a very social environment. I find that almost all MMOs are ironically very anti-social. They actively discourage spontaneous co-operation with aspects like competition over mobs and unshared quest progress. Adding a further layer of delicious irony, while it is now more beneficial than ever to play with/be around other players, it's harder than ever to communicate with them because the chat implementation is so weak.
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| # ? May 5, 2012 20:13 |
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^^^^ It's being improved. Don't worry about it.Reverend Dr posted:Your concern is correct. Anyone that says otherwise has been drinking the kool-aid. In about 6-7 hours of playing I saw about 6 separate events. Three of those events I saw three or more times and even in the first few hours of playing they became old and I'd do the absolute minimum to get a reward and let everyone else finish it. 6 events in 6-7 hours? What the gently caress? Did you spend most of your time just standing around in town? CLAM DOWN fucked around with this message at May 5, 2012 around 20:18 |
| # ? May 5, 2012 20:14 |
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Thoom posted:Adding a further layer of delicious irony, while it is now more beneficial than ever to play with/be around other players, it's harder than ever to communicate with them because the chat implementation is so weak.
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| # ? May 5, 2012 20:14 |
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Failboattootoot posted:I actually disagree but I am a surly malcontent hermit. Make no mistake it is tons and tons better in GW2 than any other mmo, but I still would have generally been happier left to my own devices. All of the wonderful depth in the combat basically flew out the window once more than 5 people got involved. There is truth to this. Once you get 20 people wailing on a single veteran who is dynamically scaled up to have 20x as much HP, it just becomes two or three straight minutes of you looking at your skill bar hitting things once they leave cooldown.
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| # ? May 5, 2012 20:15 |
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I played the same dynamic event like 4 times in the beta. Those loving bandits kept poisoning the water (Also, when the water is poisoned, it affects the whole town and even though you're not anywhere close to where the event's happenings are actually located, you still know What's Up which I thought was a nice touch) and it was just too fun stopping them. I was playing an Elementalist and was having a blast using the staff for the zone control from all the bandit hordes and to hang back and stop the bomber from rushing the pipe with Earth walls and stun fields and so much other stuff. It was just so much fun. I was also playing with a friend, and our schedules were such that we could only play together Sunday. We got on the same server, but I ended up outlevelling him because I had more time to play. We were both halfway through just rolling new characters so we could experience content together when we realized "Oh wait. gently caress that." guild wars two best game
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| # ? May 5, 2012 20:16 |
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Dr. Video Games 0031 posted:There is truth to this. Once you get 20 people wailing on a single veteran who is dynamically scaled up to have 20x as much HP, it just becomes two or three straight minutes of you looking at your skill bar hitting things once they leave cooldown. Exactly. If I were soloing that veteran I would be dodging and kiting and running and using my defensive cd's and weapon swapping and timing my utility skill usage and all sorts of other crap. Get 19 other people there and all of a sudden it was just put on ranged weapon and auto attack while I read forums. Well ok, I didn't actually do that. But I didn't need to weapon swap, or dodge, or kite, or make good use of my utility skills and I absolutely could have alt tabbed while auto attacking and probably still earned a gold for doing so in most events if doing so wouldn't have undermined the entire reason I was playing the game.
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| # ? May 5, 2012 20:21 |
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Pilsner posted:I certainly do want a PvE levelling game, I like that. However, I'm the type of player who thinks the levelling phase is the best part of the game, because you constantly get to new areas, get new spells and abilities, and perform some progression. Imagine a pre-made character in WoW that had all achievements, the best gear and a million gold. I would be bored playing him in two seconds. Thus, I do want some (actually, a SHITLOAD) progression in an MMO. If I wanted a no-progress game where people go straight to the end-game, so to speak, I'd play an FPS Deathmatch instead. ![]() So there's tons of world to explore, and what you can't see are hidden areas that house puzzles (jumping and otherwise). The first 5 skills on your skill bar are learned pretty early on for all of your weapons, so we'll talk about the last 5 skills. To unlock skills for your last 5 buttons you have to spend skill points, you get one skill point every time you level up but you can also find skill points in the world. You may have to fight an NPC to get it, collect an item off the ground, or read a book and get some lore. Some skill points can only be gotten after a group event is completed. Once you get to dungeons you can start running them for dungeon gear, each time you beat it you'll get a token for the dungeon. You can then spend the tokens for armor at a dungeon vendor. I believe it's one token for each piece of armor so you won't need to grind each one 50 times. The armor is equal in power to stuff you'll find out in the world so you don't have to do dungeons if you don't want to. Each dungeon has four ways through, one story mode and 3 explorable paths. After you beat the story mode you can do the exploration paths, although they may change that so you can choose either, would kind of suck if you have to drag your friends through story dungeons just so you can get to the explorable parts. There's also tons of things you can collect. Hearts, skill points, points of interest, daily [strike]quests[/strike] achievements, monthly achievements, account achievements, exploration achievements, PvP achievements. Pretty much tons of achievements. If you hate yourself you can do all of this for every profession in the game! Edit: On the bosses there are some bosses that do more than stand in one spot shooting out fire or whatever it is they do. One of the best ones I ran across was the one near Crossroad Haven when you get to help take over the monster ice fort. The boss would constantly charge around the place and getting hit would instantly down you. I would like to see more difficult monsters being added when the event scales up rather than a single monster get a billion health. Get some ranged monsters in that force players to move away from each other so it's not a giant mob of players standing in one spot. We were only seeing the early events, we know that later events (unless they only did it for the beta Yaos fucked around with this message at May 5, 2012 around 20:31 |
| # ? May 5, 2012 20:22 |
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| # ? May 24, 2013 11:49 |
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Reverend Dr posted:I think the problem is you suck at video games.
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| # ? May 5, 2012 20:24 |































