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Okay, so I've been playing again trying to use as little quicksave abuse as possible. I just got to attacking the Old Mine for the boblings, with Pacquito, Bennie and Lambert as my main merc. I had been screwing around with the Devshop earlier so my dudes had some superior firepower (G36K's), NVG's, some better body armor/LBE gear, and Lambert, geared towards sniping had a WA2000 with a nightvision sight on. Things go slowly at first, since it is night, and I split my dudes between the two paths, bennie and pacquito to the left, lambert and Kelly to the right, moving forward carefully. Make contact on the left path, a couple of shots later he's down, and no one seems to have noticed. Bennie and pacquito move down to the end of the path, see some more dudes, engage. Eliminate maybe five or six baddies before someone scores a lucky shot on Bennie and pacquito covers her while she retreats up the path to bandage herself, she passes lambert on the way up as Lambert is moving to the tower to start picking off dudes. Running past that little midway path that connects the two side paths, Bennie gets caught off guard by a dude and catches another bullet. She pulls a grenade from her pocket and flings it down the path, but not very far. I order Kelly to start moving back towards Bennie to cover her, but she gets winged by a dude and takes her sweet time coming back up She moves back to the path, but I don't realize how high her adrenaline is until i realize she doesn't stand a chance of getting a shot off. I try to have her fire off a burst but before i know it she gets hit in the leg, dropping her rifle and hitting the ground. short on ideas, i have her grab a flashbang off her belt and fling it at the bad dudes. She completely blinds herself and her opponents, but it doesn't stop her from drawing her USP and rapidly firing off a few shots, managing to wing of them. Kelly arrives on the scene and finishes off the dazed enemies, managing to keep Bennie from bleeding out. I ended up having to clear out the bunker with just Kelly and Lambert since they were the least injured mercs, while Pacquito had taken a pretty serious hit and was around 65% health and pretty shredded body armor while Bennie couldn't actually, y'know, walk. They ended up setting up camp near the entrance area to prevent the enemy from flanking Kelly and Lambert, and ended up taking out three baddies. moral of the story: not save scumming is fun.
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| # ? Jul 13, 2012 06:45 |
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| # ? May 21, 2013 22:08 |
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SpookyLizard posted:Okay, so I've been playing again trying to use as little quicksave abuse as possible. I just got to attacking the Old Mine for the boblings, with Pacquito, Bennie and Lambert as my main merc. I had been screwing around with the Devshop earlier so my dudes had some superior firepower (G36K's), NVG's, some better body armor/LBE gear, and Lambert, geared towards sniping had a WA2000 with a nightvision sight on. Things go slowly at first, since it is night, and I split my dudes between the two paths, bennie and pacquito to the left, lambert and Kelly to the right, moving forward carefully. I tried that a few times, and ended up going back to quick save spamming due to crashes that set my progress back. Maximum saving, minimum loading. And for shame! Giving yourself all that gear, but no morphine to get Benicia up on her feet.
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| # ? Jul 13, 2012 13:45 |
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Iceshade posted:And for shame! Giving yourself all that gear, but no morphine to get Benicia up on her feet. Yeah! But let's give him a break. It's pretty easy to forget how usefull drugs are when things go south. I played without them for quite a while, as a wee little merc.
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| # ? Jul 13, 2012 14:06 |
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I never use drugs.
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| # ? Jul 13, 2012 14:58 |
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Oh, i still abuse the gently caress out of quicksave for crashes, but I just don't use quickload that often. I also didn't know that Morphine did that. I'll have to have mercs start carrying some.
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| # ? Jul 13, 2012 15:42 |
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The Bunnielab Apocalypse v1 http://dl.dropbox.com/u/17796446/Th...alypse%20v1.rar How to install: Copy the files in the archive to your game directory, answer Yes when asked to overwrite. IMPORTANT This will screw up your current game files, so if you plan to continue playing The Blue Sun Mod 2.0 you need to install these files on another installation. The easiest way to go about that is to just make a copy of your current game folder, rename it and then copy the TBA files there. How to get the game going: Start the game as normal, then at the end of the character setup there is a dialog option to "Play The Bunnielab Apocalypse". Since there are some limitations to the shops, I have included one of my "developer tools", a coin that pays for itself. There is only one battle at this time, you will have to go through the character creation process each time. This will change in the future when I have some spare time to do some more work on it. Have fun R@S Ras fucked around with this message at Jul 13, 2012 around 17:46 |
| # ? Jul 13, 2012 17:43 |
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SpookyLizard posted:Oh, i still abuse the gently caress out of quicksave for crashes, but I just don't use quickload that often. I also didn't know that Morphine did that. I'll have to have mercs start carrying some. http://forums.somethingawful.com/sh...1#post405395592
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| # ? Jul 13, 2012 17:52 |
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Will that let them up on their feet even with a crippled leg? Bennie never actually went unconscious or anything, she just got very, very close to dead.
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| # ? Jul 13, 2012 22:12 |
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SpookyLizard posted:Will that let them up on their feet even with a crippled leg? Bennie never actually went unconscious or anything, she just got very, very close to dead. It restores any red body parts. Even crippled legs.
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| # ? Jul 13, 2012 22:40 |
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Iceshade posted:It restores any red body parts. Even crippled legs. Oh neat. Well that would've made life a whole helluva a lot easier. she still would've barely been the rear guard because of how little health she had left, but still.
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| # ? Jul 13, 2012 22:44 |
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Ras posted:The Bunnielab Apocalypse v1 Holy poo poo this is amazing, thank you so much. The store is kinda wonky, it seems like the selection is different every time and there seems to not be duplicates of most of the items.
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| # ? Jul 13, 2012 23:50 |
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Ok, I am having issues with the bot.inv editor. It loads up fine, but at some point while selecting gear the program flashed to a black (or dark green with black stripes) screen and locks there. What ever music or radio I have running still plays and it seems the computer isnt locked but even ctrl-alt-del will not work and I have to do a hard restart. Any ideas?
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| # ? Jul 14, 2012 01:24 |
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bunnielab posted:Ok, I am having issues with the bot.inv editor. It loads up fine, but at some point while selecting gear the program flashed to a black (or dark green with black stripes) screen and locks there. What ever music or radio I have running still plays and it seems the computer isnt locked but even ctrl-alt-del will not work and I have to do a hard restart. Any ideas? Are you running the editor in Windowed mode when it happens, like I explained here: http://forums.somethingawful.com/sh...1#post405482427 And yes, the shops are limited, it's why I added the gold coin, to give you a second chance to find some clips and other stuff that doesn't get added. The selection of the shops are hard coded, even if all the items have a 100% chance of appearing, only about 50% of them will turn up. I might be able to do some jerry-rigging in the code, adding each individual item to a container or something, then load that up instead of a shop. But then I would have to have a set number of each item, which might not suit everybody. I'll look into it for a later version though. The way it is now, you are dependent on luck and are forced to use what's available. It kind of makes you use some gear you normally wouldn't, and you'd still have some really good stuff for some of the mercs. I have decided to change the code a bit, having 5 encounters in a row instead of just one. I have the code already, just need to add the other 4 bot groups in the code. You will have the gold coin to update your team inventories between fights, and you'll have to use the Killbook to select and load the next battle. I think 5 is enough, playing any more in one sitting will probably end up in a CtD anyways. I'll release the updated version when I get home from work in a few hours, just need to do some testing first. EDIT: And here it is, 5 encounters in a row. If you don't want to make new inventories for all of them and just use the one from Bot_1.inv, copy and rename it to Bot_2.inv,Bot_3.inv and so on. http://dl.dropbox.com/u/17796446/Th...alypse%20v2.rar Ras fucked around with this message at Jul 14, 2012 around 12:44 |
| # ? Jul 14, 2012 07:14 |
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You know what I find could be interesting? Something like Evolution of Weapons, but more of an Arena style to it. You start the "campaign", and you are stripped off your weapons. You get a random weapon with some clips and ammo, and you'll have to make due with that one. Could be anything from a pistol to a sniper rifle. I'm not too sure how to balance it yet; it's just an idea. Is it possible to remove a merc's shoulders/main slot without deleting any other gear? Re-equipping for every fight would be a bit of a hassle.
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| # ? Jul 14, 2012 13:53 |
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Ras posted:Are you running the editor in Windowed mode when it happens, like I explained here: Actually I now think it is an issue with my video card. Which is kinda annoying. What does the gold coin do, I am not understanding you? Also, the bot editor, do I need to alter every variant or can I go and delete the variants I don't want out of the bot_1.inv file?
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| # ? Jul 14, 2012 14:08 |
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Iceshade posted:Is it possible to remove a merc's shoulders/main slot without deleting any other gear? Re-equipping for every fight would be a bit of a hassle. bunnielab posted:Actually I now think it is an issue with my video card. Which is kinda annoying. bunnielab posted:What does the gold coin do, I am not understanding you? bunnielab posted:Also, the bot editor, do I need to alter every variant or can I go and delete the variants I don't want out of the bot_1.inv file?
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| # ? Jul 14, 2012 17:10 |
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Ras posted:Go ahead and delete any variant you don't use, it will not cause any problems. Is there a way to keep multiple bot_#.inv files? If so how to you point the game at them? For real dude, that you so much, this is amazing.
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| # ? Jul 14, 2012 17:28 |
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Also, is there a list of shortcuts for inventory management and stuff? I know that I can shift+click to sell stuff or put it into my merc's inventory from the ground, and ctrl+click to put it into the trunk. Is there a shortcut to put stuff into the cabin? Or one to buy items?
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| # ? Jul 14, 2012 17:51 |
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bunnielab posted:Is there a way to keep multiple bot_#.inv files? If so how to you point the game at them? In the next version I'll include the INV file for the player, that way you can use the editor to add stuff you don't want to risk not getting in the shop. ************ SpookyLizard, I don't think so, on all accounts, sorry. Ras fucked around with this message at Jul 14, 2012 around 19:34 |
| # ? Jul 14, 2012 19:31 |
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Ras posted:In TBA v2 there are 5 Bot_#.inv files, those are the only one used in that version. Since I only added 5 encounters in the script I thought that would be enough. But you can rename ones you don't want to use, and name the back when you want them again. I recommend adding a description in the name so you can easily identify them. Just make sure that Bot_1.inv to Bot_5.inv always are located in the folder or the game will CtD at startup. That sucks. I was hoping to have someway to go shopping and stuff and have it being easier to purchase mags and ammo in bulk.
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| # ? Jul 14, 2012 21:50 |
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An Itty-Bitty Update Mostly to remind you that the Winchester still owns. ![]() Owning some bandits right here. ![]() Remember: if you can hear them, you can hurt them! ![]() .45 LC does not stop for vegetation. ![]() See this guy? Owned right in his ugly mug. ![]() ![]() Maybe the Garand owns too, just a little bit. ![]() Benny wants in on that owning. ![]() ![]() ![]() A package from Stefan Uribe came in while I was off doing Evolution of Weapons. How many orders does he get for select-fire Desert Eagles? ![]() Next up: Ricardo Q and his dirty crew.
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| # ? Jul 25, 2012 17:13 |
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I love that gun. So much. I ordered one off hand I was amazed when I realized that wasn't a bug and that I could autofire .44 mag into people.
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| # ? Jul 25, 2012 17:40 |
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I appear to have hit a bug in Blue Sun Mod 2.0, where Vittori de Castigo (and consequently everyone in Ciudad-de-Oro) turns aggo when I try to talk to him. Is there a way to reset my standing or something to avoid having to restart?
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| # ? Jul 26, 2012 03:09 |
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GLC posted:I appear to have hit a bug in Blue Sun Mod 2.0, where Vittori de Castigo (and consequently everyone in Ciudad-de-Oro) turns aggo when I try to talk to him. Is there a way to reset my standing or something to avoid having to restart? And "It's alive!", you had me worried there for a while Sperglord, good job that one.
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| # ? Jul 27, 2012 06:56 |
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Ras posted:And "It's alive!", you had me worried there for a while Sperglord, good job that one. Ain't getting rid of me that easily. Another This time the final Querano showdown happens in daylight. It makes the AI more proactive about murdering virtual mans. ![]() ![]() This is much more exciting, isn't it? ![]() ![]() Christina uses her Evolution-honed skills to pin down Amorales' anarchists from a distance. ![]() ![]() Paquito joins the police in flanking them. ![]() ![]() ![]() Then it's time to start avenging the family of Pablo Rodriguez. ![]() ![]() ![]() What he does is his business, and his business is what he does, but does he do his business in the street? ![]() Having some trouble with recoil there, Benny? ![]() I forget, is the number of bandit buddies randomized or tied to player level? This guy usually has more than two guards. ![]() No... No, you can't get away! ![]() ![]() The Boblings' gold has been stolen by Jingoes. Are you a bad enough merc to rescue the gold? ![]() Benny crawls forward with that stupidly long .44 Taurus. She makes four one-hit kills before withdrawing without a scratch. ![]() ![]() ...Then beats Wee Bob at quickdrawing for good measure. ![]() ![]() Hark! A Jingo ambush comes. ![]() ![]() ![]() THROUGH THE GATES OF HELL ![]() AS WE MAKE OUR WAY TO HEAVEN ![]() IN THE JINGO MINES ![]() pewpewpewpewpewpewpewpewpew ![]() ![]() ![]() pew ![]() boom ![]() ![]() ![]() A Jingo with a SPAS tried to ambush Benny from behind a column. He didn't try hard enough. ![]() The last man standing dropped his grenade without pulling the pin.
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| # ? Aug 2, 2012 04:03 |
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Did you really clear out the entire bunker using nothing but pistols? Goddamn.
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| # ? Aug 2, 2012 15:25 |
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It was a lot easier than I expected.
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| # ? Aug 2, 2012 19:53 |
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Sperglord Actual posted:It was a lot easier than I expected. To be honest, most areas are surpringsly easy if you get in the right rhythm. Especially tight in areas like the bunker. I wish there more of those.
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| # ? Aug 2, 2012 20:31 |
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SpookyLizard posted:To be honest, most areas are surpringsly easy if you get in the right rhythm. Especially tight in areas like the bunker. I wish there more of those. Me too, it was so fun as soon as I finished it I reloaded and did it a second time. The steam sale distracted me for a while, glad to see this thread is still kicking. I do wonder if there is a way (or a reason) to move it to Games? It seems like there are a ton of people there who really like "difficult" games.
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| # ? Aug 3, 2012 00:00 |
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I do the mission rescuing bennie repeatedly and with as little dudes as possible. I just did it with Pacquito and Kurt with just a couple of XM-177E2's. One of the dudes upstairs ended up fumbling with a grenade that ending up killing two dudes up there. Pacquito went up the stairs first, and sitting the survivor, wounded and stunned he took a snap shot at him. His gun jammed. I had him disengage the primary and switch to his secondary. One jacketed hollow point round of .45 ACP was enough to put the bandit down for good. He kicked rear end, ended up killing five dudes with a single magazine.
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| # ? Aug 3, 2012 02:56 |
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The 8/8 update It's a beautiful day in Algeira and people are dying. ![]() Why are you dying, people? ![]() Who is the tall dark stranger there? ![]() The one with the gun and the bug-eyed stare? ![]() Benny wants to play too. ![]() ![]() MORE SCUM! ![]() Apply directly to the forehead. ![]() unf ![]() *chik-chuk* ![]() Paquito [REDACTED]. ![]() ZOOM ![]() ENHANCE ![]() ZOOM ![]() ENHANCE ![]() ZOOM ![]() ENHANCE ![]() Slaughter sisters hard at work. ![]() "Alas, I am slain!" ![]() Payback time. ![]() ![]() ![]() ![]() Benny wiped out the first wave single-handed, but she needed some help with the reinforcements. ![]() ![]() ![]() ![]() ![]() Eighteenth century tactics prove suboptimal, forcing a retreat. Christina takes up the slack. ![]() "They call me Headshot Hope."
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| # ? Aug 8, 2012 17:16 |
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Like the line of bodies in that last post, loving sweet.
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| # ? Aug 12, 2012 14:40 |
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BRRRRROTHERRRRRS! IT'S BEEN TOO LOOOOONG! I screwed up, lost a bunch of progress and got distracted... But now we're back on the road! You may remember that Comrade Huh offers a selection of sniper rifles as a quest reward. Last time we took the M82. ![]() Jose el Gato and his precious camera. We never did find out what was on that camera. ![]() ![]() A reminder: pump shotguns with flechettes own. ![]() ![]() ![]() From the hip or from the shoulder, you're only safe behind a boulder! ![]() Now we come again to Comrade Huh's long list of informant assassinations. All together now, boys! ![]() ![]() This is our first trip to Olvega in the pro-government run - we haven't met Tanya at all. ![]() The rebels don't give a poo poo about our alignment yet, nor about the ruckus in their streets. This informant did park himself in a nice quiet corner... ![]() ![]() ![]() The third bandit from Santa Maria won't escape either. ![]() ![]() pew ![]() unf ![]() ![]() ![]() ![]() The Rk 95 is a pretty cool gun. ![]() The next informant is in El Vertigo. *yawn* ![]() ![]() ![]() I think it's about time to do the Krauf mission and inherit his truck. The car's trunk is getting cramped.
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| # ? Oct 19, 2012 23:14 |
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No joke, I almost removed this from my bookmarks today. I really like flechettes in this game. I noticed a thing, you do reload from a big brick of ammo. Isn't it faster to use counted bricks? I dimly remember so. Anyway, neat to see this going again!
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| # ? Oct 19, 2012 23:34 |
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Reloading from a pocket full of loose shells is fast enough that I haven't bothered trying to go faster. Topping off the mag takes almost no time at all.
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| # ? Oct 20, 2012 19:54 |
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I think that using a loose collection of rounds is faster than using the bricks. The game has fallen from the top of my list only because I've had my tactical shootin' needs to be satisified by XCOM, although now I want some horrible hybrid where you run around, stealing lasguns from government troops and using them to shoot up banditos and xenos alike.
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| # ? Oct 21, 2012 07:00 |
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So I got the urge to try playing this again and it turns out the BSM install files have been taken down. Anyone know where else I could get them?
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| # ? Oct 22, 2012 21:49 |
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Taken down for copyright infringement..? I still have the 1.9 installer ISO and the 2.0 beta RARs, but that's 800+ megabytes all told. Not sure where I could host them. (New update coming once Imgur stops being a dingus.)
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| # ? Oct 22, 2012 22:17 |
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That is weird. I haven't played at all sense this summer but will fire it up soon. I love this game so very much but damm I wish it was more stable.
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| # ? Oct 22, 2012 23:31 |
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| # ? May 21, 2013 22:08 |
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Dingus status: revoked. Updates posted: fifty. Uprange, Downrange ![]() ![]() The 'Record' function has been discussed before, but I normally don't use it. This occasion was an exception, since one thing it's really good for is moving all your squaddies at once without them bumping into each other and standing around in the open. ![]() It's pretty simple: click the button and start plotting out your commands. The game will move the selected merc forwards, without animation, as a preview. ![]() ![]() ![]() ![]() ![]() As a general reminder, it's almost always better to fight at night when you need to keep friendly NPCs alive. ![]() ![]() ![]() ![]() I normally hate the convoy mission, as many do, but it went really well this time. I was able to save both the guide and the dealer, and the only injuries sustained were from a single grenade at the outset. ![]() ![]() ![]() Then it's onward to Cali-Cantinos for the last of the easy hit jobs. ![]() Heading back, Team ![]() ![]() The team's loadout gets a shakeup before the next job: ![]() ![]() ![]() The Krauf mission goes as expected. Rob Yu spots the ambush leader coming in the dark and drops him with two rounds. ![]() His buddies react accordingly. ![]() ![]() brakka brakka brakka ![]() ![]() ![]() Another day, another hit. Last time I ended up just killing everyone. ![]() ![]() ![]() Dude visits lady, lady gives dude poisoned booze, dude dies. Not surprisingly, his guards go aggro. ![]() ...But we expected that. ![]() ![]() ![]() ![]() This is very much a HAHA gently caress YOU mission, mostly because of the large group of enemies who spawn behind you armed with a bushel of grenades. ![]() Paquito has a pill for that. ![]() ![]() ![]() Kelly does an end-around, pinning the last guards in a crossfire. Just another day at the office. ![]() ![]()
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| # ? Oct 22, 2012 23:52 |


























































































































































