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7.62 crashes constantly from a nasty memory leak. It will crash after it's been open for a few hours, regardless of what you're doing. Did you do much for cheesing cash? Mercs are stupid expensive to hire iirc.
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| # ¿ May 7, 2012 06:36 |
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| # ¿ May 24, 2013 07:06 |
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Ygolonac posted:There's straight-up obrez'd Mosin-Nagants, Luger's aren't that much of a stretch.
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| # ¿ May 7, 2012 06:43 |
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bunnielab posted:So, if I hit a tourist with a single round and the police become hostile does that mean I dont have the most current version of the Mod installed correctly? Or your .ini file is off. There's a setting for the way friendly fire works. by the way, remember to keep your guns pointed down. Paco started a fight with me (after connecting me to the Boblings), and i was like wtf i just killed like ten dudes for you man in this city five seconds ago and i had to put him down. fast forward a couple of hours and it happens again and I realized what happened, but it was way to long ago to go back.
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| # ¿ May 16, 2012 06:53 |
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Sperglord Actual posted:Two, actually - one for members of the major armed factions, another for civilian bystanders. The default is two free hits on armed people, but zero on civvies. basically yeah. If you hit that little button in the bottom corner to have dudes raise their guns, they'll keep 'em raised. It's really useful in firefights, popping around corners and having your sniper watch a location and stuff. By the way, when you enter Sagrada for all of those ambushes, did you enter by the school/stuff or the police station? Because I always entered by the police station and had to go find the ambushers.
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| # ¿ May 16, 2012 16:37 |
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Man, why does like no merchant carry boxes of 5.56x45? I keep having to buy up loving mini-14 magazines and unload 'em. Additionally, nice handling of that quest. I could never quite do it right. Probably because i'm really lazy.
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| # ¿ May 17, 2012 04:09 |
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Do you know where the dudes you hire to your base show up? like I can't find Stefan or the mechanic. (I also can't get the trader cause he died in that mission cause the game wasn't like 'HEY rear end in a top hat SAVE THIS DUDES LIFE" and I didn't realize how important he was to save. Are you having trouble finding/getting magazines? It seems that now merchants are actually carrying 5.56, even if it is just lovely made in palinero rounds, they can't seem to be bothered to carry that many magazines.
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| # ¿ May 19, 2012 07:21 |
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Sperglord Actual posted:Stefan Uribe is found in Cali-Cantinos, inside the church behind Rico Reyes. The mechanic hangs out in the bar in Ciudad de Oro. Yeah. I can't get anything other than 30rders for my AR-15 types for some reason. I know where they spawn originally, but I've recruited them to my base but they haven't appeared there. I am excited by all the guns and poo poo I'm getting, though it seems like everyonce in a while my mercs go completely loving dumb. THat last mission with the Jingo's was sorta wonderfully unfair, but I ended up doing a mission for the dudes in Olvega that's just a loving pain in the rear end. It's the same map as the "bushwhacked" map where you recover the gold, you start out near the trucks but not near you ride, and there's a poo poo load of dudes to shoot; but they are apparently hard to shoot because i'm not even a hundred yards from them and I can barely get a shot on these dudes in the middle of the day. Oh and it for supposedly being an 'ambush', i have no choice in where I start/my dudes are/anything which is lame as gently caress. Also your mercs should be standing around in town, not disappearing when you go to a doctor.
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| # ¿ May 19, 2012 20:06 |
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Sperglord Actual posted:I obviously haven't finished the mechanic quest in this session, but it worked fine in BSM 1.9 (and it's a vanilla quest anyway). I hope they didn't break it in 2.0 somehow. I mean maybe i just don't know where to look in there? I didn't see a location for any of the dudes on the minimap or anything Sperglord Actual posted:
It's the first mission for the Commendante in Olvega. You've gotta ambush a convoy from Artigo and let no more than 75% of the dudes from Olvega die which would be a lot easier if I had like ten minutes time to place my dudes properly.
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| # ¿ May 19, 2012 22:41 |
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Sperglord Actual posted:
Give it time. They showed up for me eventually. The doctor showed up almost immediately, though. Stefan shows up in your office, right on your left as soon as you walk in. You can try calling him up on that field radio too. You can also call up MERC for mercs, and bobby rays for guns and things. Bobby Rays is a bit awkward ordering from but he does have non-lovely 5.56 and 7.62, so By the way, do you know of a way to make the enemy move up? There's a group of dudes stuck around on the corner on that mountain encounter, who have all gone prone and basically refuse to do anything other than shoot me and throw grenades. EDIT; also about that mission I was complaining about earlier: It'll piss off the government, so make sure to scrounge up uniforms from the dead dudes if you ever wanna go into a pro government town ever again. The dudes the Blue Sun dudes have you fight also carry uniforms that'll let you walk around towns fairly easily. SpookyLizard fucked around with this message at May 20, 2012 around 06:30 |
| # ¿ May 20, 2012 06:25 |
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Sperglord Actual posted:BSM 2.0 must have added a travel delay time or something, unless that were there all along and I just forgot. That's why I used spoiler tags?
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| # ¿ May 20, 2012 16:38 |
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That mission with to get the trader sucks. The merchants ended up dying when I did (I was also unaware of how important the mission was), is there any way to retry it without a new game?
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| # ¿ May 21, 2012 01:58 |
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Also here are some organizational tips and poo poo i've found: Those marked backpacks the traders sell? They don't do anything any other backpack doesn't, they just make it easier to identify different bags. I keep one for all the ammo my dudes use, one for grenades, one for traps (which can be loving murderous (show us this)), one for uniforms, one for general poo poo (radio, cleaning kits, extra medkits), one for alternate weapons for my dudes and one or two empty ones for carrying cool poo poo back to the armory. 40mm grenades can be stacked ontop of each other to save space. The game gives no indication as to how many are there unless you bring up the info pane, however. Loose ammo can be carried in stacks of up to 100 hundred. This is good for ammo that doesn't come in packs of fifty, like shells for your shotguns and rifle rounds. There's also a sorta bug where if you unload the ammo from a crate it'll be like 500 rounds in a stack of 2x2 but you can't add any ammo to it. You can however add ammo to the crates. Also on healing dudes: quick save before talking to the doctor. If the character disappears off the map after having them stay with the doc, reload. They may only show up if one of your mercs has line of sight to them, so you may wanna see to it that no one goes to the doctor alone.
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| # ¿ May 21, 2012 18:15 |
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bunnielab posted:Also I keep seeing (and buying) .458 Socom ammo, has anyone found a gun for this yet? Yeah. HK416 variant. By the way, those G3A3's loving own. Hardcore. Also, I skipped out on that mission because it frustrates me that I'm supposed to 'ambush' dudes but I don't actually get any like... preparation time. Just here's a map, shoot some dudes, have fun. Though I wish I had that's some goddamned nice loot, elephant and all. I should probably go back and do it. More protips: Claymores explode are not directed explosives. They just go boom every which way. Additionally, pressing the buttons on the remote detonator does not require time/anything. If it's in a mercs hand (even if it's before it's in their "hand"), you can press the detonation buttons and everything on the selected channel(s) goes boom). Be wary of these two facts. Also, don't try to open your locker mid combat. Stay off the radio during combat. Trust me on this.
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| # ¿ May 22, 2012 07:36 |
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Sperglord Actual posted:All aboard the pain train. Next stop: demolition junction! This means I think it means doesn't it?
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| # ¿ May 22, 2012 17:30 |
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You can handle that whole thing with explosives, by the way. For whatever reason, C4 and Claymores don't like being set off in sympathetic detonations. So you can drop a bunch of claymores there, on two different channels, hit the one group, when the next dudes come in, hit them, victory. Also, I just finished the game. I think i'm gonna start up a new game and actually see the entire civil war through this time. And maybe do your kinda thing with not hiring dudes, and just using free mercs.
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| # ¿ May 23, 2012 01:20 |
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Slappy Moose posted:Wow, this game looks like so much fun. I'm probably going to get it, because gently caress, you make it seem like a blast. While you aren't exactly mercenaries, you should play Silent Storm.
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| # ¿ May 23, 2012 04:25 |
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DrPop posted:IMO this game is a lot better than Silent Storm, even though it's very fun and all people who like milsurp should play it at least once. The "real time" combat system in this game is far superior to the roughly turn based one in SS. Yeah but SS has destructible terrain and stuff and a really terrible later part. Sperglord Actual posted:You can, but where's the drama in that? Paquito only had one brick of C4 Yeah, but it's hilarious to watch, especially if you don't have eyes that spot. beep >BOBOBOBOBOOOM> corpses everywhere. Stash explosives in the car/locker.
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| # ¿ May 23, 2012 16:39 |
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Clearly the solution is to do all of it. Ambush 'em with claymores, snipe the survivors with some .50 cal terror, and shoot up the rest of the dudes. Suppressors are broke as gently caress in this game by the way. When you start getting 5.56 and 7.62 suppressors it can make missions hilariously easy.
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| # ¿ May 23, 2012 21:14 |
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Also you can go to a bartender ask them to check your locker. It's right under the lets trade option. Useful for before you get the field radio or if you gently caress up and throw the radio in the locker. By the way, today's protip is that you can put a MAC-10 with it's stock folded in a holster, and it draws just as fast as a handgun. Use this knowledge to your advantage. Additionally, you can fit most subguns with stocks folded in the first chest LBE OR the best ammo pouch, the one that's 3x2 with no dividers. You can fit a lot of guns in that. A lot of shorter barreled weapons, like subguns or G3KA4's or those SA58 OSW's into those slots. They'll draw MUCH faster than taking them off of your shoulder. Admittedly you may not draw their stock but that takes a very little amount of time. My current game everyone has like three or four guns on them because of this. SpookyLizard fucked around with this message at May 24, 2012 around 16:59 |
| # ¿ May 24, 2012 16:54 |
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DrPop posted:Is there some other secret to offing Pedro Nunez than what you wrote here? I can't ice him without every going hostile. I'm there at 3:30 AM and there's no one around, but I still get the "the only guy who wanted to cooperate wants me dead" failure thing. Make sure none of your mercs can be seen, by ANY dudes other than Nunez. Quick save, and wait till it's between 2:30-3:30 (I've made it work between those hours, personally). Pop him with his own gun. Quick save beforehand, quick load a few times to make it work. If it still bugs out, enter/leave town try the next day, etc etc.
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| # ¿ May 24, 2012 23:02 |
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bunnielab posted:Im trying to do the mission where you do the convey thing with Willi but I cannot get it to start. I talk to the first guy, then the second but when I get to the end of the dialog bit my last two options are like: Leave your car with the bar owner. Take all your crap out of it and put it into a locker first. MadBimber posted:I'd say "Sarah Palino" is waaaay funnier. Jagged Alliance poo poo, more like. G11's own btw. Also, I just learned that the M82A3 has a weaver rail mount on it. You can put a reflex sight on that thing.
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| # ¿ May 25, 2012 02:32 |
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bunnielab posted:No, I was offered the quest and can get up to the point where I have talked to his partner, my last dialog option is: You need to leave your car with the bartender. it's Protips that I should've figured out a long time ago but just did now: F1 shows the default controls. This includes useful things like using + and - to accelerate and decelerate time respectively. Pressing * (Number pad, not Shift+8), will remove the interface. Useful for dramatic screenshots. Home and End will raise and lower the camera. Insert and Delete will manually hide/unhide floors of buildings, Home goes up, delete goes down. SpookyLizard fucked around with this message at May 25, 2012 around 05:37 |
| # ¿ May 25, 2012 05:03 |
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Sperglord Actual posted:I didn't read the manual before playing either. v Neither did I, but I spent a lot of time using the loving scroll wheel to gain altitude with the camera. Which was really frustrating. More protips: Hold shift to make the speed up the movement of the camera. DrPop posted:How do you get people to fire RPGs and other stuff? I have Rob Yu holding a loaded RPG but no targeting options are available. You should click the button all the way on the bottom of the shooting options, (the largest bullet), and then right click on some place unoccupied until it says "launch". That's how it works for underbarrel grenade launchers and the M79 and China Lake. I figure the RPG's are pretty similar. EDIT: Additional important protip. If you go into your 7.62 Install Dir > Ini > Bluesonmod.ini, you can disable random encounters. I think it's "EnableEncounters" or "EnableRandomEncounters". It can make life a helluvalot easier. It may feel like cheating (it kinda is), but that's up to you. There's a bunch of settings to tweak in there, some require a new game, some don't. I turned off encounters in a new game after taking the base so I didn't trigger that convoy mission until i was good and goddamned ready for it. SpookyLizard fucked around with this message at May 25, 2012 around 16:38 |
| # ¿ May 25, 2012 16:23 |
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Slappy Moose posted:My vendors still have roughly jack poo poo. Maybe I'm doing the wrong missions, or I'm just not far enough yet. They have no bolt/sniper/single-shot, rifles besides Mosins, no assault rifles, and just some decent SMGs. No ballistic vests or anything either (I've been grabbing them off bodies). It's in the safe at the army base. Also, I'm fairly certain gear is tied to that Current Game Level thing, like Jagged Alliance's "Coolness" level. If you want to cheese money, you can up your starting money in the .ini file, but that means a new game. You could also dump some cash in the bank and up the interest rate too. Also, the badge that Paquito gives you and the permit that Stefan Uribe gives you open up extra inventories for the traders, which generally carry no body armor/LBE gear (anything under misc), but have piles of good guns, ammo, and gear. They've gotta be in your inventory and it gives the dealers an extra conversation option. Or if you really give no fucks about like progression and just wanna gear up your squad with the raddest guns, you could cheat and use the dev shop.
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| # ¿ May 25, 2012 19:45 |
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Slappy Moose posted:I just got the radio, like 5 minutes ago. Too bad I can't order 7.62 from Bobby Rays. All he has to offer is like a billion types of 9mm. Oh well. 7.62 is like a lot of RPG's in that you either need all your cash or none of it. Unless you're buying certain guns, (mostly the Stefan Uribe variants either from him/merchants or certain 'new' guns, most stuff is a couple grand, tops. Those fancy things go from 5K-20K though. Otherwise you won't need a lot of cash until you go and wanna buy a car.
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| # ¿ May 26, 2012 02:36 |
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Slappy Moose posted:I'm getting a lot of crash to desktops after playing for maybe an hour. I haven't noticed that I'm doing anything in particular, but the game will close and give me one of those "Send error report" windows, and that's it. Save a lot and quick save even more. You're limited to 5 quicksaves and 5 autosaves to begin with, I think, but I'm not sure where to change that setting though I think it's in the .ini
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| # ¿ May 27, 2012 16:50 |
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Most of my crashes happen on changing screens; most commonly leaving a sector makes it crash. Very rarely a quicksave will trigger it but that that's really rarely.
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| # ¿ May 27, 2012 19:04 |
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bunnielab posted:I would like to again thank Sperglord for putting forth the effort on this, I never would have bothered to give this game a second try if not for him. I am enjoying the hell out of it. Seconded. Between this acting like a guide and introducing me to BSM 2.0, this LP owns. And yeah, I find that kinda weird. I hadn't seen anywhere near the amount/variety of AK variants that I have NATO type guns.
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| # ¿ May 28, 2012 06:35 |
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bunnielab posted:And stuck again. I cannot get the guards at the villa to talk to me anymore. I am trying to finish the "Kill the bandits for the Mechanic" mission but I cant get the prompt for the location of the two brothers. You don't need the prompts. You can just go there and whack 'em. Additionally, you can get all the locations from Antonio Costia and maybe some of the other dudes, but really all you need to finish the quest is to kill the five dudes.
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| # ¿ May 28, 2012 15:32 |
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gently caress that mission in that rear end so hard. Sperglord Actual posted:One hangs out in the northwest corner of the Fuerte Calderon level and the other is on the east side of the cartel plantation. They're both named "The Elder" before you talk to them, and are surrounded by "bandit"s. All of the Santa Maria dudes you gotta whack are called "The Elder."
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| # ¿ May 28, 2012 23:17 |
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Slappy Moose posted:Does anyone know how to set up an ambush for bandits that you know are there? I keep getting messages where my guy is like "We have a chance to ambush some bandits, there are 9 of them." and then I don't know what to do. I can continue moving, where I might auto-enter the default "You've been ambushed" scenario, or I can enter the sector which is empty. Yeah, you don't really get to ambush people. Those missions basically have bandits siting in wait, but you're not in combat. You can start the fight when you want unless the bandits see you in which case they attack. There's no proper ambush. Ditto that mission for the Boblings. it'd actually own if you got a couple of minutes heads up to like mine up a road or something like that, set off claymores to stop a convoy, machinegun the survivors and poo poo but NOOOOOOOOOO you've gotta kite dudes into an ambush area and hope they don't go prone and take naps.
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| # ¿ May 29, 2012 18:25 |
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Slappy Moose posted:Aw, that sucks. A real convoy ambush (with mines and stuff) would be so loving rad in this game. Yeah. It's basically just a regular random encounter except you don't start in combat and with people immediately shooting you. Oh, and you won't necessarily start at the entry point you choose. Which sucks.
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| # ¿ May 29, 2012 20:37 |
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Sperglord Actual posted:Judging by how badly the framerate drops whenever large groups of NPCs fight or large explosions happen, they'd need to heavily optimize the engine first. And fix the memory leak. Hell, I'd settle for not even that but just being able to like actually hide dudes out, set up ambushes, blow dudes up and then shoot 'em to death. Something cool like that, y'know? I'd also love some sort of means adjusting fire rate when shooting semi-auto. I just want my dudes to play cops and mag dump into everything they shoot.
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| # ¿ May 29, 2012 21:25 |
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Slappy Moose posted:I think the general consensus here is that this game just needs to be remade for a modern engine by an experienced team. I'd pay so much money for something like that, gently caress. Which chick?
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| # ¿ May 30, 2012 04:10 |
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Which reminds me, is there any way to rapidily raise people's skills? Or is the only way console commands or other hax like shennagins?
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| # ¿ May 30, 2012 04:21 |
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This. Even if all you have is an old Ithica 37, go for it. Those smaller magazine shotguns can reload surpisingly fast. For skills to go up, do they need to actually hurt dudes or could I have someone just mag dump a FN MINIMI into a wall or something like that?
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| # ¿ May 30, 2012 17:59 |
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Is it just me or do the rebels suck at taking and holding things? Also, I woulda kept that dudes rifle. that rifle owns.
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| # ¿ May 31, 2012 03:16 |
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DrPop posted:How do you get the scope view to pop up? Also why does it look like all the guys in your game are wearing armor on the outside? The Aim Button. And certain armor is concealed, some aren't.
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| # ¿ May 31, 2012 19:28 |
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That's how that mission is supposed to work, Bunnielab. SOmething like that anyway. Also, you can only arm grenades in your 'quick access pockets', the pockets that are on the main interface bar. (it's not obvious btw) You can also just hit "remove bodies" and it drops all of their loot. Their money immediately goes to your wallet. You can also set it so that the militia costs are automatically paid out from the tax fund, if you want to keep that money seperate for whatever reason.
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| # ¿ Jun 1, 2012 11:33 |
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| # ¿ May 24, 2013 07:06 |
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Whenever shooting on FA (not burst, has to be FA), click and drag through multiple and you'll get a little arc, your dude will try to contain their fire to that arc. Silent storm didn't do this, but Jagged Alliance 2 did it. It's amazing.
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| # ¿ Jun 1, 2012 21:46 |




