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Too bad I won't be home for the release of the PTI. I guess that means I'll skip the after-update clogging... It'll be fun to make some tests for others
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| # ¿ May 8, 2012 02:28 |
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| # ¿ May 22, 2013 23:31 |
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iolo_the_bard posted:All that says is that you can group them together in collections, I don't think you can finish a room, get in an elevator and be deposited directly in the next room like the main game does.
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| # ¿ May 8, 2012 04:13 |
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I just want to say that Melvious is going down.![]() http://steamcommunity.com/games/por...977455975676491 Zedicus Mann fucked around with this message at May 8, 2012 around 20:36 |
| # ¿ May 8, 2012 20:33 |
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I messed around with the editor. Pretty nice. I got some ideas to use in real levels later on. Also, is there a console command or some way to hide the first person Portalgun? Zedicus Mann fucked around with this message at May 9, 2012 around 04:28 |
| # ¿ May 9, 2012 04:26 |
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Snakez posted:"cl_drawhud 0; r_drawviewmodel 0" should do it, usually
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| # ¿ May 9, 2012 04:46 |
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Gat posted:I am a really mature person and made a map that is a giant dong.
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| # ¿ May 10, 2012 02:07 |
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I want to see Pneumatic Diversity Vents in the editor along with anything else we were shown in pre-release that wasn't in the final game.![]() http://store.steampowered.com/video/620/5790 Zedicus Mann fucked around with this message at May 10, 2012 around 20:10 |
| # ¿ May 10, 2012 20:06 |
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I just did another playthrough of Portal 1. Approx. 1:15 playtime. It's really impressive how much the source engine has improved to Portal 2.
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| # ¿ May 11, 2012 02:31 |
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| # ¿ May 22, 2013 23:31 |
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![]() So maps can have custom visuals and custom story, eh? Interesting.
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| # ¿ May 11, 2012 20:49 |







