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Zedicus Mann
May 5, 2012

I believe in magic


Too bad I won't be home for the release of the PTI. I guess that means I'll skip the after-update clogging...

It'll be fun to make some tests for others

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Zedicus Mann
May 5, 2012

I believe in magic


iolo_the_bard posted:

All that says is that you can group them together in collections, I don't think you can finish a room, get in an elevator and be deposited directly in the next room like the main game does.
You never know. This is Valve we're talking about.

Zedicus Mann
May 5, 2012

I believe in magic


I just want to say that Melvious is going down.

http://steamcommunity.com/games/por...977455975676491

Zedicus Mann fucked around with this message at May 8, 2012 around 20:36

Zedicus Mann
May 5, 2012

I believe in magic


I messed around with the editor. Pretty nice.
I got some ideas to use in real levels later on.

Also, is there a console command or some way to hide the first person Portalgun?

Zedicus Mann fucked around with this message at May 9, 2012 around 04:28

Zedicus Mann
May 5, 2012

I believe in magic


Snakez posted:

"cl_drawhud 0; r_drawviewmodel 0" should do it, usually
Thank you.

Zedicus Mann
May 5, 2012

I believe in magic


Gat posted:

I am a really mature person and made a map that is a giant dong.

http://steamcommunity.com/sharedfil...ls/?id=68660898
I am pretty mature, but that's one map I'm going to have to dick around on.

Zedicus Mann
May 5, 2012

I believe in magic


I want to see Pneumatic Diversity Vents in the editor along with anything else we were shown in pre-release that wasn't in the final game.


http://store.steampowered.com/video/620/5790

Zedicus Mann fucked around with this message at May 10, 2012 around 20:10

Zedicus Mann
May 5, 2012

I believe in magic


I just did another playthrough of Portal 1. Approx. 1:15 playtime.

It's really impressive how much the source engine has improved to Portal 2.

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Zedicus Mann
May 5, 2012

I believe in magic



So maps can have custom visuals and custom story, eh? Interesting.

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