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The White Dragon posted:My big controller problem has got to be FFT. FF7, yeah, O to confirm X to cancel but 1) you could change it and 2) that's basically SNES controls (A confirm B cancel). FF8 actually tripped me up quite a bit when they switched it, but I got used to X-confirm with Squaresoft's subsequent releases and off-flagship titles. Then I picked up FFT in... '01, '02 with no customization menu? God drat. When I picked up the game again I had gotten used to X as confirm and through a stroke of luck I was able to beat Velius. The prompt comes up to save before the rooftop battle and I accidentally cancel out of it without saving. Rafa of course proceeds to get killed immediately. I think at that point I just gave up and started a new file.
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# ¿ Jul 19, 2012 04:07 |
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# ¿ Apr 29, 2024 02:44 |
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ConanThe3rd posted:And yet with Dragon Quarter they dug so far down they reached China. It would have really helped Dragon Quarter if the game made it very explicitly clear that if you play through the game without using the dragon then the D-Meter will only rise up to about 45%. You're not going to get anywhere near 100% unless you use it multiple times.
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# ¿ Jan 1, 2013 13:50 |
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Blackbelt Bobman posted:Saga Frontier is fun as long as you make sure to take advantage of the unique characters in each scenario and build unique teams. Like with Lute, get Captain Hamilton ASAP and then train five gun users, and watch as all their regular attacks link together and do ridiculous damage Yeah, Saga Frontier is really fun once you know what you're doing. It just takes like 2-3 separate character playthroughs to get to that point and until then it will suck.
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# ¿ Feb 10, 2013 19:28 |
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That giant Leviathan just going around the city wrecking poo poo looks really cool.
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# ¿ Jun 11, 2013 04:32 |
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Can someone repost that hilarious picture of Lightening where she scowling right at the screen in the weird costume with the giant head and tiny body from earlier in the thread? I know this is most pictures of Lightening in 13-3, but this one was just the most pronounced. I think the costume had a lot of straps or something maybe?
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# ¿ Dec 10, 2013 04:41 |
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Defiance Industries posted:Here you go. While this one is amazing, I was looking for the in game version. I think it was one of the earlier costumes revealed.
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# ¿ Dec 10, 2013 05:23 |
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pichupal posted:Could it be this one? I think it's partly pre-release, but it didn't get that much better. I think that might be the right outfit, but she's literally scowling straight at the screen and looks angrier.
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# ¿ Dec 10, 2013 05:38 |
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Schwartzcough posted:Maybe one of these surly seductresses?
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# ¿ Dec 10, 2013 10:56 |
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NikkolasKing posted:Far as I'm concerned, it's the best OST in the series I don't know. The FF6 OST was able to make what would be a creepy and gross plot have emotional impact almost entirely due to the song that played during the relevant scenes. https://www.youtube.com/watch?v=-TzPDsBNtsw Also, as a bonus it completely blew my mind when I found out that t was a slower remix of Locke's Theme with different instrumentation. This is awesome. buddychrist10 fucked around with this message at 10:15 on Jan 12, 2014 |
# ¿ Jan 12, 2014 10:02 |
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Rirse posted:https://www.youtube.com/watch?v=fQrBSO74DzA Haha. Yule running right up to Caius 4 times with the loud thumping sound is hilarious.
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# ¿ Jan 29, 2014 17:39 |
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Fou-Lu from Breath of Fire 4 was a pretty great antagonist. As far as pure villains are concerned, Yuna from that game was really good too.
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# ¿ Apr 6, 2014 00:04 |
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The White Dragon posted:It's too bad that Breath of Fire 4 takes longer to fire up its engines than Xenosaga. I must've played that poo poo for like five, six hours and nothing interesting happened. Yeah Breath of Fire 4's pacing is some of the worst in the genre which is a real shame because the combat system (especially later when battles get hard enough to make you utilize it to its full potential), overall story and music is really good.
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# ¿ Apr 6, 2014 00:34 |
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Artix posted:For starters, Light/Vanille/Fang is...okay? Biggest thing I can see is that you don't have a Synergist and you're double-dipping on Saboteur. If you're committed to that party, I would go with a Paradigm deck something like: Having both Saboteur's isn't too terrible because Vanille and Fang fullfil such different roles as Sabotuers (Vanille is more about increasing damage dealt, whereas Fang is more about crippling enemies to reduce damage received.) That team is pretty frail though so swapping out one of the characters for Snow might be pretty helpful. I went through the game with a main team of Fang, Snow and Vanille, and I usually had a pretty easy time. In general though it's best to start with an offensive paradigm to gain momentum early on and then swap to a defensive one once you need it. From there you can buff yourself/debuff the enemy so you can endure their attacks and regain enough offensive pressure to eventually stagger them. Also, you almost always want to have a damage dealing paradigm (3x COMs or COM/COM/RAV) and a stagger boosting paradigm (RAV/RAV/COM, RAV/RAV,SAB). So that can help simplify your paradigm deck decisions somewhat. The other four slots can be used for various HP maintaining (RAV/COM/MED for example), buffing and debuffing (SAB, SAB, COM for example) or defesive (SENT/MED,MED for example)combinations. buddychrist10 fucked around with this message at 00:04 on Aug 17, 2014 |
# ¿ Aug 16, 2014 23:57 |
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W.T. Fits posted:New Curtain Call DLC is up for anyone interested: That's really neat that they're including Romancing Saga music. Seven Heroes Battle is really good
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# ¿ Oct 2, 2014 22:16 |
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Firstborn posted:Wild Arms: I really liked the WA1 remake, XF or whatever. I didn't really like the sequels. I'm really hoping that the composer for the first 4 or so WA games will do another soundtrack because she is crazy talented. https://www.youtube.com/watch?v=m4uR39jNeGE https://www.youtube.com/watch?v=T-0uVT66vDU https://www.youtube.com/watch?v=M8hUaKdzVA4&list=PLB84D65CA40B2FF56&index=47 https://www.youtube.com/watch?v=Gmh2gQpb6MM&index=55&list=PLB84D65CA40B2FF56
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# ¿ Nov 1, 2014 05:05 |
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Started up the randomizer for FF6. I died a bunch in the opening sequence because one of the random enemies could cast level 2 spells. So far, Terra uses the Celes sprite and throws Ninja stars as her main weapon. Her two skills are Random Heavy magic which seems to be a bunch of percentage damage spells, and Random Rare which casts high level stuff like Love Token and Fire Ball. Lock has some dreadful Imp attack that tries to Imp one random target, and Blitz. Mog also has Blitz, Morph and an empty slot that I guess is for magic. Edgar is the most interesting and has Slots (most common outcomes are single target vanish, single target protect and throwing a Water Skean), Lore, and Magic with a few support spells.
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# ¿ Dec 15, 2014 05:09 |
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Is the guy with the glasses in the main four the same guy who voices Professor Layton? I've been playing Azran Legacy and they sound very similar.
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# ¿ Dec 21, 2014 08:45 |
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Volt Catfish posted:I hate snow because he's easily the worst character of the 6 battle wise and there''s no reason to use the fucker once you get party customization I don't think he's the worst really. I forget which, but one of either his physical or magical animations are the fastest which helps out his damage and stagger rates and he's by far the best Sentinel which is a nice niche. He's not as good as Fang, but I think he's better than Sazh.
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# ¿ Jan 4, 2015 23:39 |
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Pesky Splinter posted:This is my face right now at that statement: This is mine
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# ¿ Jan 6, 2015 18:57 |
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FFTA biggest problem is that the base accuracy on most attacks was something like 70%. It's such a stupid decision that does nothing but lengthen battles for no good reason.
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# ¿ Jan 18, 2015 19:20 |
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corn in the bible posted:all you had to do was use concentrate Forcing players to use up their support slot just to get reliable hit rates is not a good choice when designing a battle system. Dr Pepper posted:Attack from the side and back Attacking from the sides and back only boosted you to 70% and 80% hit rates. FFT handled it much better in that most regular damage attacks were reliable unless the enemy had an equip or skill to boost their evasion. buddychrist10 fucked around with this message at 19:34 on Jan 18, 2015 |
# ¿ Jan 18, 2015 19:31 |
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forbidden lesbian posted:i did not like FFTA2, as the sweet bunny assassins were nerfed Sort of. They couldn't Stop Breath everything but Blood Priced Ultimas worked almost as well, and could be used from far away. Also, while they weren't assassins, bunny summoner/red mages were the only mages that were any good in FFTA2.
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# ¿ Jan 18, 2015 22:31 |
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forbidden lesbian posted:Yeah, that figures, I was hoping maybe some of them might be a little worth it. Ah well, not a big loss. It depends on your party composition. Early on as Tempo mentioned it can be handy to pick up the basic Sentinel, Medic, and maybe Saboteur abilities for those that don't have it. I mainly stuck with a team of Snow/Vanille/Fang so giving Fang some basic Medic abilities really helped out. Late game it's nice to get Ravager, Commando, and Sentinel as high as you can get them on everyone as well as having two good Saboteurs and Medics because each class gives passive bonuses to the rest of the team based on their class level.
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# ¿ Feb 1, 2015 18:21 |
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Snow and Vanille work pretty well together for the most part. Even if you don't add another Medic, Vanillle is the best one and Snow is the best Sentinel so you can get by just by grabbing Cure if you want to use Sazh or Fang.The only character I wouldn't use with those two is Hope since you really want two good physical attackers.
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# ¿ Feb 1, 2015 18:41 |
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Give Me All Your Love is pretty good too.
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# ¿ Mar 11, 2015 00:48 |
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MrLonghair posted:FF6j: Takes about 20-30 minutes in FF6. Right after you get Edgar.
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# ¿ Mar 11, 2015 23:00 |
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I love how one of your party members slow claps after Ramuh fries the behemoth.
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# ¿ Mar 17, 2015 01:19 |
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I'm very much looking forward to reviving Aeris by purchasing the $10 Ultra Phoenix Down DLC.
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# ¿ Jun 16, 2015 13:31 |
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One really nice thing about the more recent Dragon Quest games is that they give the party members incredibly smart AI so if you want to grind it's really easy. Towards the end of DQ6 DS remake you could put everyone on Don't Use MP and they would still exploit weaknesses and find the strongest damage skills between item casts and free abilities to end battles very quickly.
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# ¿ Jul 8, 2015 01:39 |
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Hamsterlady posted:What's with the iPhone and Steam ports of the old FF games, anyway? The monsters look immaculately beautiful and then all the other art looks like it was done by an intern's 13 year old kid I never noticed the old Exdeath blue armor form poking out of the top of this form until seeing this sprite just now.
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# ¿ Jun 26, 2016 03:35 |
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Paperhouse posted:I'm not sure about the answer to your question, but I feel like the Yell tactic is going to be quicker if you already have it. Even if not it may be worth getting it because it makes the battle really easy. You can also use Accumulate if you have it to boost your attack as well as speed A spell caster with ample magic boosting equipment could also probably have enough health to tank the lightning stab and then drop a sufficiently powerful Flare/Holy/Summon on him.
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# ¿ Oct 9, 2016 04:20 |
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Evil Fluffy posted:When did strategy guides turn in to such garbage anyways? The one for SaGa Frontier flat out had wrong information for tons of stuff, like saying end game bosses had 10-15k HP, and the only useful information in it was the gold bar money trick. I don't think it even told you what happened if Blue lost the duel with Rogue, just that you should buy a bunch of laser guns(?) to use in the fight. To be fair, if you don't have an insider helping decipher the mechanics, Saga would be a tremendously difficult game to make a strategy guide for. With the way the encounter system is designed it is entirely possible for an endgame boss to have 10k HP or 80k+ and bringing laser guns to the Blue/Rouge duel is an entirely valid strategy.
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# ¿ Dec 27, 2016 01:38 |
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# ¿ Apr 29, 2024 02:44 |
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TurnipFritter posted:Disruptive Wave has been around since 3 (maybe 2?), but usually it was reserved for like, the final bosses or otherwise very important story bosses. But in 8 it's like, every boss for half the game. 8 also introduced a Tension system so I can understand why they gave it to so many bosses. Without it you'd just tension up to 100 vs every boss, but Wave of Ice makes it a lot more of a risk vs reward system.
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# ¿ Aug 3, 2017 20:10 |