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MarsDragon posted:I hate how this always happens to Red Mages, though it's kind of inevitable with having White/Black Mages as classes. XI did it right, give the red mages something that neither white nor black get but that both would kill to have (Thinking of Refresh back in the 75-cap days, I quit before they raised it again but I assume there's a Refresh II nowadays) and then let them be a support role that can emulate a passable white/black mage but really shines at doing something completely different. ...which is basically impossible to pull off in a traditional FF, so I can't say I'm surprised. The hats really do go a long way towards making up for it.
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# ¿ Mar 14, 2013 07:29 |
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# ¿ Apr 28, 2024 13:08 |
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Shaezerus posted:Oh my god do not log back in to 11 right now or you will collapse into eternal despair. I know they made everything easier and raised the cap to 99... did they also kill what little charm the game actually had?
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# ¿ Mar 16, 2013 21:53 |
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fount of knowledge posted:I guess that depends on if you consider "play a melee class; idle in a city looking for a party for six hours", and "die on your way back from an exp party; lose several hours' worth of progress" to have been part of FFXI's "charm". If so then yes, the game definitely lost it.
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# ¿ Mar 16, 2013 22:13 |
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Ohtsam posted:Even sadder is that if you manage to get the highest card rank the game glitches out because the designers didn't think any would be that crazy.
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# ¿ Apr 6, 2013 23:03 |
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Miracon posted:Cards can indeed level up, in stats or in attack type. However, as far as I know leveling up just can happen randomly whenever you play a hand with that card. It's not guaranteed to happen. For those of you who don't know about this system, it's far more ridiculous than that. To get a perfect score, even before you started grinding, you had to make sure that each of your 100 cards had a different pattern of arrows on it! Granted, there are 256 possible, including "no arrows" which did actually spawn on cards... but man.
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# ¿ Apr 9, 2013 00:32 |
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Bought Final Fantasy Dimensions. I'm less than an hour in, but it's pretty good so far. Hard to get used to touchscreen controls, but I'll deal.
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# ¿ Apr 15, 2013 03:19 |
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Krad posted:I never understood the hype behind this game. Vaporware like Versus, sure. Type-0, definitely. Bravely Default...? Eh... I'm sure my younger self would've liked it. I guess.
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# ¿ Apr 17, 2013 23:36 |
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ApplesandOranges posted:If nobody is too far behind on levels, the 'best' party for Necron from an objective stand-point is Eiko, Steiner, Freya, and the last slot can be whoever you choose, but I usually go with Vivi. Necron is weak to Holy and Wind, so Eiko can do large amounts of damage with Holy, Steiner with the Excalibur and Bird Killer also deals a bunch. If you've fully powered up Dragon Crest, Freya works well, but if you haven't, you can either go with the much more expensive Dragon's Breath or stick to Jump. Vivi's Flares aren't the most powerful, but they're decent enough and with him in the party, Steiner can use Flare Sword, which pierces Protect (Necron likes to toss one up every so often). Might not be what you're interested in, because it's high variance, but if you only want to beat the game and don't want to grind too much...
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# ¿ Apr 26, 2013 03:08 |
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Saigyouji posted:It's difficult (well, even more so than usual, that is), but it's been done. The issue is that in the PAL version, you have to get there in 10 hours rather than 12.
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# ¿ Apr 26, 2013 22:44 |
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YggiDee posted:Not one of you typed The World Ends With You They omitted The Bouncer as well. No taste at all!
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# ¿ Apr 28, 2013 03:16 |
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Paperhouse posted:Speaking of TWEWY, how many of you actually managed to use both screens properly whilst in battle? I've got all the way up to Beat's chapter and I pretty much ignored the top screen the whole way, I found it loving impossible to actually co-ordinate doing both screens and passing the light puck appropriately. I just mash the d-pad. Is there actually a single human being who can use both screens properly?
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# ¿ Apr 28, 2013 17:04 |
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fount of knowledge posted:Also it's entirely possible to get through the game mashing directional buttons and solely focusing on Neku. ESPECIALLY once you get Joshua. This is how I did both the game and the postgame!
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# ¿ Apr 28, 2013 18:39 |
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Mill Village posted:Does 8 work like 7 where all the game data except the movies is on each disc? You could just swap to another disc to get past that part, and then switch back.
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# ¿ May 16, 2013 05:23 |
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Friendly Factory posted:The text was in Japanese, the voices were in English. Strange decision, considering FFX International had English voices and the option between Japanese and English text.
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# ¿ May 19, 2013 23:28 |
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ImpAtom posted:Not to keep going on, but a good point of comparison for FFXIII is Resonance of Fate. Resonance of Fate released literally the same month. That game has a plot so incoherent that not even the Japanese players understood it until they released a book which explained the plot. It's a dumb, goofy and insane anime game. It was published by Sega who is not known for putting their best foot forward when it comes to this stuff either. Which is a shame, because the battle system was at least a little interesting (if ultimately over-reliant on something that consumes a limited resource and intuitively feels like it should be boss-fight-only) and some of the backgrounds were beautiful. e: also, holy poo poo, link me to a translation of this book, what the gently caress happened in that game?
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# ¿ May 25, 2013 17:23 |
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THE AWESOME GHOST posted:I can't check the video, what are the steps for the FF9 quest that made people miss it for 13 years? quote:If you go to the Tantalus hideout at the beginning of disc 4, you will find Zenero and Benero wondering where Marcus and Cinna are. You've likely seen this before, but this is actually the beginning of a side quest. Now, head to Memoria and proceed until you watch a cut-scene or fight a boss. Then head back to the hideout to find Genero wondering where Benero and Zenero are. Then repear this process seven more times and every time you go back to the hideout, you will find a new member of the family. The last five are girls and the final one seems to be a child, as she is really small. Once you talk to her, Zidane will comment on the huge family and you will now find a new chest containing a Protect Ring inside the hideout. e: f,b
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# ¿ May 27, 2013 07:25 |
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ApplesandOranges posted:Vayne can be a fairly sympathetic villian, looking at it from the right angles. He just made a bunch of really bad choices. e: also anyone in that game who didn't talk in iambs automatically got points for me after I met the Occuria
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# ¿ May 27, 2013 08:48 |
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ImpAtom posted:I don't know, I think this is basically what they need to do. If they're not trying to have universal appeal then maybe they can have some focus in their games. (mind you, I can't actually confirm BD:FF won't suck, but I liked 4 Heroes of Light a lot so I could use the same argument with that one probably not being US-targeted.)
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# ¿ May 27, 2013 09:31 |
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Bongo Bill posted:The worst case scenario is a return to the mid-90s, where half their titles don't get localized, but their best stuff still does. This is a real fear - even though they did confirm Bravely Default, consider that we almost didn't get loving Dragon Quest 6 until Nintendo stepped in to publish it.
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# ¿ May 27, 2013 09:39 |
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Mazed posted:Final Fantasy XIII did give random NPCs voiced dialogue. Of course there are literally what, three places where random NPCs even exist. "This is the throne of Eden!" "drat those Pulse l'Cie!" ad infinitum
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# ¿ May 28, 2013 13:42 |
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Cake Attack posted:Flamehounds are some serious bullshit though. They left one hell of a memory for me.
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# ¿ Jun 4, 2013 00:25 |
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ZenMasterBullshit posted:Man, if this came in different characters I would totally buy the Sazh trilogy.
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# ¿ Jun 7, 2013 19:43 |
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amaranthine posted:I know, right? Adding post-battle poses to Final Fantasy is totally gross and disrespectful to the series, I wish they'd go back to games like Final Fantasy 7, which totally didn't have Tifa conveniently thrusting out her breasts after you won every fight! They were awful back then too. You'd think we'd have made some progress since then.
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# ¿ Jun 12, 2013 22:28 |
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Azure_Horizon posted:Kitase just came out and said that if the HD re-releases do well, that they'll do XII. Not that I'm excited for that abysmal title getting remastered or anything, but some people do like it. ...A MAN CAN DREAM, DAMMIT
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# ¿ Jun 17, 2013 18:33 |
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Pureauthor posted:Also I think they gave Ultimecia some of Rinoa's weapons to equip in Dissidia. High point of FF8 was the speech from Laguna at the end that literally said something like "step 3: use the power of friendship and love to avoid becoming lost in time forever!" edit: At guy above, you just finished Disc 1? Love to get your impression when you get further, don't read this yet... Did you think there was an abrupt tonal shift when Disc 2 started?
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# ¿ Jun 18, 2013 04:11 |
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The White Dragon posted:You say this as if FF8 doesn't have abrupt tonal shifts every five minutes Now we'll never know, since now he knows to look for it
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# ¿ Jun 18, 2013 05:03 |
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Peel posted:Maybe Noel could have been some kind of barbarian/razor-edged lunatic from a future where all civilisation collapsed and he was one of the last people alive rather than the blandest dude in 700 years of history.
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# ¿ Jun 18, 2013 15:04 |
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ImpAtom posted:FFXIII-2 would have been roughly infinitely more tolerable if it was just willing to be silly as poo poo 24/7. Once it starts yapping about paradoxes my brain shuts down.
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# ¿ Jun 18, 2013 17:21 |
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That loving Sned posted:I had no idea whether the people of Cocoon lived on the inside or outside. One of the things I thought was interesting when I played the first Halo was seeing the land curve up into the sky, and join with the other side right at the very top. Even if it's very abstract or unexplained, they should at least give you a visual reference that you're not on any normal planet.
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# ¿ Jun 18, 2013 20:16 |
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Peel posted:Star Ocean 4 is the only 0% entry in my trophy list. I should probably sell it or something. e: poo poo, how did I forget Valkyria Chronicles, I loved that game
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# ¿ Jun 20, 2013 15:35 |
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Zonko_T.M. posted:The mist knacks will open up those outlying panels you can reach. There's charts or lists that will show you which job gets what abilities depending on which summon/knack you choose. You can only get up to three knacks, but I don't remember if it's possible to claim a fourth or later knack-space for a summon but no new super attack.
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# ¿ Jun 26, 2013 08:22 |
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Coughing Hobo posted:I can't think of any time I ever needed to grind in FFVI, even my first time through the game. Of course, I was like eight, and I didn't know how good Gau was...
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# ¿ Jul 1, 2013 21:44 |
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SpazmasterX posted:For the life of me I cannot think of a parallel between Ultimecia's Castle and any event in FFXI.
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# ¿ Jul 4, 2013 06:17 |
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Pyroxene Stigma posted:I don't think I've ever seen this opinion on the internet. There's a pretty clear divide between VI and VII+ fans, which I think is silly (being someone who grew up playing the SNES FFs and loved VII). 7 aged like poo poo, 8 somehow managed to remain playable. I can't actually comment on any of 7's merits, since it's in the club of FFs I couldn't get more than three hours into (single-digit prime-numbered ones) but 8 had me laughing at its plot (unintentionally) and breaking the incredible game mechanics over my knee thanks to the card game, and then the ending was so far over the top it felt like something out of Grant Morrison. Like, Laguna literally tells you to use the power of love and friendship. This isn't a thinly veiled JRPG metaphor, he actually says it.
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# ¿ Jul 4, 2013 07:40 |
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Paracelsus posted:What're the odds that the "God" she's talking about ends up being the final boss? I'm guessing something in the area of 100:1. Who's the God here? Do they worship Bhunivelze? Is Lindzei pulling the wool over everyone's eyes and you're doing his dirty work all game before you kill him?
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# ¿ Jul 5, 2013 00:16 |
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PunkBoy posted:Oh god, looks like I'm not doing the bestiary sidequest as well. ...and one was enough, since it was pretty awful, but you will get the majority of them if you just go through to the final boss and get in fights along the way.
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# ¿ Jul 6, 2013 16:44 |
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I admit it, I'm that guy who actually cares about this... but is Balthier's bow animation as slow as his gun animation? If so, I'd swap him and one of the other two you have free, because his gun animation is literally a fifth of a second longer than anyone else's and it's a huge drag on his DPS.
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# ¿ Jul 9, 2013 05:49 |
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Great Lakes Log posted:It's not that it's particularly long, I just think its boring and I don't care enough to actually go through the motions to finish the game. All I'm going to do on the final boss is get squall into limit break territory make him invincible and use Lion Heart over and over till the game is done. I don't care enough about the story to do this. Or even read about it! I assume you save the world.
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# ¿ Jul 12, 2013 02:12 |
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Fungah! posted:A way better time to do that is when he gets impaled by that ice spear, though. Not only do you get to pretend he died, you can stop playing the game three disks early!
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# ¿ Jul 12, 2013 03:35 |
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# ¿ Apr 28, 2024 13:08 |
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Elec posted:I'm at what I can only assume is a 'halfway' point in 12 IZJS. There's just so much to do with marks and stuff. Gaining levels seems to be somewhat slow going--in the high 40s now and just beat Gilgamesh, though story-wise I just fought Cid. (Loved that re-done theme from 5 during the Gilg fight) As for the Espers, depends on which you mean by "the last couple of optional" - the difficulty ramps up pretty steeply on the last one or maybe two, the others are all around the same level of challenge at the time you can take them on IMO. And yes, Reverse is insane. Do you have Decoy? I don't remember which jobs get it in IZJS.
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# ¿ Jul 12, 2013 06:15 |