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bhsman
Feb 9, 2008

A Duane of Thrones


Monk is one of those fortunate classes that I'm interested in playing and none of my friends are.

Male or female, though?

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Fake Plastic Ass
Oct 25, 2005
The ass speaks.

Needs quote from Electric Crayon:

quote:

I just wanna punch the poo poo out of monsters. I could use a Grandfather Axe of the Weasel or whatever, but gently caress it. Punch that bitch in the face. Tell him he has 3 seconds to live. Kick Diablo in the titty. Just wanna be a rude dude.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


Okay so A) Monk owns
And B) The only weapons that drop when you're a monk are bows that you can't even use. I am not even kidding. I am still using a 3.5dps hand axe because every single weapon that has dropped, including every single magic item I have found, is a bow.

S Danger K
Mar 25, 2009

Loading...


Monk is loving awesome, only level 5 but holy poo poo I am having so much fun.

Mindblast
Jun 28, 2006

Moving at the speed of death.


Blunt Force Trauma posted:

Okay so A) Monk owns
And B) The only weapons that drop when you're a monk are bows that you can't even use. I am not even kidding. I am still using a 3.5dps hand axe because every single weapon that has dropped, including every single magic item I have found, is a bow.

Yeah the rng can be a bitch like that. I had no trouble finding a variety of weapons but the rng decided my first 7 or so crafts were all int based.

PLANES CURE TOWERS
Jun 1, 2006

NO HUDDLES

NO RINGS
BUT WE GOT SWAG


Holy gently caress you can dual wield spears

Game of the year

Palpek
Dec 27, 2008

I never asked for this
lama, sheriff Truman.


strange
Nov 4, 2010

"Who's making lunch?"
Said James.


Sometimes I think I was literally the only person who enjoyed slapping dudes around as a martial arts assassin in LoD. I remember an ethereal cruel suwayyah dropped for me in a cow game once and I'd managed to get a 160/60damage armour and some insane dual leech crafted rings from a friend. I was the happiest 14 year old nerd ever.

I'm so excited to mess around with this class.

Attention Horse
Jan 5, 2012

Yo man, you are out of step with Imhotep!


It really annoys me for some reason that Monk never uses his weapons. He just carries them around and when poo poo goes down he just puts them away.

Grimwall
Dec 11, 2006

Product of Schizophrenia


Attention Horse posted:

It really annoys me for some reason that Monk never uses his weapons. He just carries them around and when poo poo goes down he just puts them away.

they addressed this in the forums, it will be more visible in more with a few more patches. they just didn't have the time to implement them.

ArtIsResistance
May 19, 2007

4. pussygrinder (featuring sheryl crow)

8. even closer (featuring justin timberlake and maynard james keenan)


Attention Horse posted:

It really annoys me for some reason that Monk never uses his weapons. He just carries them around and when poo poo goes down he just puts them away.

When I play Monk I play Monk to punch things to death so hard they explode. Weapons seem to detract from this.

PirateNipple
Apr 5, 2004



Does it matter what weapon types I use as a Monk? I feel a little silly running around in the earlygame with a sword and a dagger but since everything is based off of a % of weapon damage it's the best thing for me to do so far.

Also does it matter what is in the mainhand and what is in the offhand? My WOW instinct tells me to put something stronger in the mainhand.

dunkan
Jul 10, 2006

rage is everywhere

PirateNipple posted:

Does it matter what weapon types I use as a Monk? I feel a little silly running around in the earlygame with a sword and a dagger but since everything is based off of a % of weapon damage it's the best thing for me to do so far.

Also does it matter what is in the mainhand and what is in the offhand? My WOW instinct tells me to put something stronger in the mainhand.

I think the faster the better, but otherwise it doesn't matter.

Badly Jester
Apr 9, 2010


Bitches!


PirateNipple posted:

Also does it matter what is in the mainhand and what is in the offhand? My WOW instinct tells me to put something stronger in the mainhand.

Alas, I have no source, but I remember reading that skills are based off of your mainhand. Either way, it can't hurt to just follow your instinct.
Also, don't worry. I just finished Normal and there were plenty of nice fist weapons that I used over regular swords etc.

melon farmer
Oct 28, 2009

My boy says he can eat fifty eggs, he can eat fifty eggs!

Attention Horse posted:

It really annoys me for some reason that Monk never uses his weapons. He just carries them around and when poo poo goes down he just puts them away.

This is why fist weapons are the most baller!

Phoix
Jul 20, 2006
a jerk

DMBFan23 posted:

This is why fist weapons are the most baller!

I haven't even seen any fist weapons beyond the ones I started with but two Masterwork Daggers worked about as well. You punch so fast.

Odette
Mar 19, 2011



I just got off playing 4 hours straight on my Monk. My god, they are fun.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


Man, Seven Sided Strike is kind of a letdown. It's pretty powerful but it's not fun to use, you just turn in to a glowing symbol on the ground and then shoot some monk-shaped projectiles out Hopefully a rune makes it more visually interesting.

Crafted myself a nice staff and some +23 dex shoulderpads, and the barbarian I was questing with gave me some +17 dex bracers. I feel like a monster now. I went from being kind of weak to destroying entire armies of demons in a single combo of Crippling Strike w/ Mangle rune.

I'm also not using the skills I expected to be using pre-release. I'm switching it up a lot but I'm finding a lot of really fun little combos that I hadn't thought about. The skill system in this game is great.

I'm also finding that I need to play pretty drat defensively just in Act 2 on Normal. It's easy to get taken down quick. Crippling Strike and Seven Sided Strike are my only attack skills, otherwise I'm using blinding flash, the one that gives me 3 seconds of invulnerability, the spirit spent -> HP passive, and the skill that pulls enemies from around you closer (it's great when combined with that passive because it has no cooldown, plus it's just helpful in general).

Blunt Force Trauma fucked around with this message at May 15, 2012 around 12:10

Soothing Vapors
Mar 26, 2006

ALL SHALL LOVE ME AND DESPAIR


Odette posted:

I just got off playing 4 hours straight on my Monk. My god, they are fun.

I had every intention of playing a witch doctor but holy poo poo the monk is just such a spinning teleporting punching badass that even jars filled with spiders can't woo me away

Asimo
Sep 23, 2007



Soothing Vapors posted:

I had every intention of playing a witch doctor but holy poo poo the monk is just such a spinning teleporting punching badass that even jars filled with spiders can't woo me away
Yeah, same. I think I'll still be leveling the Witch Doctor later today, but played around with the monk a bit too... until I got the first rune. Oh, hello there.

Attention Horse
Jan 5, 2012

Yo man, you are out of step with Imhotep!


I was getting bored and kinda sleepy and then I suddenly unlocked "Way of the Hundred Fists". It's loving amazing, I'm punching goatmen so fast that they explode.

Attention Horse fucked around with this message at May 15, 2012 around 13:05

BeanBandit
Mar 15, 2001

"BeanBandit! Son of a bitch!"

Monk is definitely fun, but it does feel weird to be dual-wielding a club and a scimitar. I feel like I should restrict myself to daggers or fist weapons, but so far I haven't found any with decent DPS.

Is it a bad idea to just pay attention to the DPS values of weapons, and higher = better? It seems like that's way too easy, and I want to use faster weapons, even if they're lower DPS.

a foolish pianist
May 6, 2007
deadlift minimalist

I just started a monk this morning, and right off I found a fairly nice dagger. With two of them, he's a blender. Dashing in, blinding everything, using those electric fists, then tossing a kick in.

The sound effects are awesome, too. The blows sound really visceral.

Now off to the office to be a real adult for the day.

widds2v
Aug 23, 2004
Sorry, I'm socially retarded.

BeanBandit posted:

Is it a bad idea to just pay attention to the DPS values of weapons, and higher = better? It seems like that's way too easy, and I want to use faster weapons, even if they're lower DPS.

No, it is not a bad idea.

Skill damage is based off of a % of your weapon damage. For example, if you have an item equipped that has a range of 12-19 damage you would make a roll during your attack and get a number somewhere in there. Let's say you roll a 15, a skill that does 110% of weapon damage would hit for 16.5 damage.

The DPS of a weapon is just its damage divided by how fast it attacks. The reason DPS can be the same for a fast dagger or a giant 2-handed sword is that the giant 2-handed sword has a ton of weapon damage while the dagger does not. Given two equal DPS weapons you would do the same amount of damage over time, with the slow weapon having much much larger individual hits (however, slower) while the fast weapon would be like getting hit with a needle (extremely small damage amounts from skills, but you'd be hitting extremely fast).

Basically boils down to if you have a 12 DPS slow weapon versus a 5.4 DPS fast weapon, the slow weapon is going to demolish the fast weapon in your damage output. It may 'feel' awkward attacking a bit slower but you're doing substantially more damage.

Disargeria
May 5, 2010


Blunt Force Trauma posted:

Okay so A) Monk owns
And B) The only weapons that drop when you're a monk are bows that you can't even use. I am not even kidding. I am still using a 3.5dps hand axe because every single weapon that has dropped, including every single magic item I have found, is a bow.


http://us.battle.net/d3/en/forum/to...263?page=16#314

quote:

We’re certainly aware of how we’re handling our skill animation sets, as well as your feedback regarding the monk specifically. While working on any piece of the game we have to make production calls on what has the biggest benefit for the time we’re spending on it, because time is quite simply a very precious commodity. We made some choices, some that you may not agree with, to ensure a solid level of animations throughout the game. To make a call on not displaying a weapon during a skill may allow us to animate a multitude of spell casts for a demon, a higher priority animation for another character, or unique animation to ensure an in-game cutscene feels epic. Making the tough calls on when and where the game and players as a whole will benefit most is one of the most difficult things the producers, designers and artists have to do.

It’s worth noting that in addition to making those tough calls we take a logical approach to skill animations, and there are some where we purposely do not show a weapon. This is mostly for summoning or buff abilities where a weapon doesn’t play into the skill, such as mantras, or Inner Sanctuary. There are other skills where we purposely do not show a weapon because the concept of the skill is not connected to a weapon, such as Seven-Sided Strike and Lashing Tail Kick. In addition there are skills that purposely do not show a weapon because the skill is conceptually about the monk using his fists or hands, such as Way of the Hundred Fists or Exploding Palm.

There are skills though that don’t fall into any of those, and just should have been showing weapons. When you gave us that feedback we absolutely heard your requests for additional animations, and we added a full animation suite to the three skills where we felt the impact would be the greatest; Dashing Strike, Crippling Wave, and Deadly Reach. For us that was not only a great use of our resources to get it done, but we thought it was a very visible way to relate to you that we’ve been listening.

So, all of that background and info said, we still have plans to make even more changes and improvements in patches released fairly shortly after release. In a patch we plan to change Exploding Palm, Way of the Hundred Fists, and Fists of Thunder so they don’t hide fist weapons. Since the idea is that these skills are about the monk using their fists, it just makes sense to allow fist weapons to continue to show. In addition, as we continued to refine the monk class and our design philosophies for itemization, our ideas about what weapons make sense for the monk have changed over time. To see that philosophy shift through we’re looking at simply giving monks the ability to wield more types of weapons, complete with full animation support for their skills.

Hopefully that explains some of our intent with skill animations, and not just with the monk, all of the same thought and care (if not more) has gone into crafting the animations for each class and their skills. We're of course looking forward to getting the game into your hands in a couple weeks, and seeing how everyone enjoys the class they choose, and the skills they wield.

http://us.battle.net/d3/en/forum/to...263?page=18#343


quote:

The additional weapon types are specific to monks. The original monk design was very different, and very weapon dependent. As that design changed the number of usable weapons didn't really keep up to match, and so we're working to correct that.

melon farmer
Oct 28, 2009

My boy says he can eat fifty eggs, he can eat fifty eggs!

widds2v posted:

No, it is not a bad idea.

Yeah basically, I mean there may be favorable effects like life leech, resource regen, or cold damage (if it still slows monsters down that is) that might make you trade off a couple DPS but otherwise max that DPS

Electric Crayon
Jul 20, 2004

Oh, it's you!


I don't think I'm ever changing my hotbar again after I get Hundred Fists, Exploding Palm and Seven Sided Strike. That's like Peak Monk right there.

Miles O'Brian
May 22, 2006

We don't fight fer food, fer teef, or for gunz. We fight cos we woz born to fight. And win.


Dashing Strike > Cyclone Strike > Vulture Claw Kick

Mental Midget
Apr 18, 2005

"Oh, no, I feel great. I just ordered some more vitamins. I see you were exercising. So was I. I taped '20 Minute Workout' and played it back at high speed so it only took ten minutes and I got a really good workout. You wanna come in and have a mineral water or something?"

Electric Crayon I named my monk RudeDude and it just feels so right.

Got a couple hours in last night before the constant disconnects got to me. I didn't have a chance to try that macro stuff on the last page using 3 spirit builders but it looks very, very interesting. Anyone give it a try yet and can report back?

Redjakk
Apr 24, 2007

cormano es mi hermano


Cyclone Strike works really well paired with a Barbarian. Monk and Barb, side-by-side melee buddies.

Attention Horse
Jan 5, 2012

Yo man, you are out of step with Imhotep!


I'm having fun with the Monk so far, but I felt something was missing... and then I finally remembered what was wrong - where the hell are the gems and sockets in items? I'm in Act 2, Level 17 and I haven't seen a single gem.

Mental Midget
Apr 18, 2005

"Oh, no, I feel great. I just ordered some more vitamins. I see you were exercising. So was I. I taped '20 Minute Workout' and played it back at high speed so it only took ten minutes and I got a really good workout. You wanna come in and have a mineral water or something?"

Attention Horse posted:

I'm having fun with the Monk so far, but I felt something was missing... and then I finally remembered what was wrong - where the hell are the gems and sockets in items? I'm in Act 2, Level 17 and I haven't seen a single gem.

Are you keeping up to date with the blacksmith? Someone in the Loot thread said they crafted this item with a gem socket. As far as the gems themselves, I'd be interested to know at what level people start seeing them drop.

Torka
Jan 5, 2008



Redjakk posted:

Monk and Barb, side-by-side melee buddies.

Revol
Jul 31, 2003

EHCIARF EMERC...
EHCIARF EMERC...


My one confusion about Monks is how weapons work, which I think is being discussed here now. So... the normal weapons that I can equip do add to my power and attack? It just isn't visible?

bhsman posted:

Monk is one of those fortunate classes that I'm interested in playing and none of my friends are.

I'm talking to a girl through online dating who's playing D3 too, but she's gonna play Monk too. :/

And she started playing D3 at 3AM today and barely taking any breaks today, so when I get home from work she's already gonna be way ahead of me :/

And she says she's only going to meet me in person when she "gets bored of Diablo 3" :/

gently caress you Diablo 3 for ruining my love life :/

Mr Beens
Dec 2, 2006


widds2v posted:

No, it is not a bad idea.

Skill damage is based off of a % of your weapon damage. For example, if you have an item equipped that has a range of 12-19 damage you would make a roll during your attack and get a number somewhere in there. Let's say you roll a 15, a skill that does 110% of weapon damage would hit for 16.5 damage.

The DPS of a weapon is just its damage divided by how fast it attacks. The reason DPS can be the same for a fast dagger or a giant 2-handed sword is that the giant 2-handed sword has a ton of weapon damage while the dagger does not. Given two equal DPS weapons you would do the same amount of damage over time, with the slow weapon having much much larger individual hits (however, slower) while the fast weapon would be like getting hit with a needle (extremely small damage amounts from skills, but you'd be hitting extremely fast).

Basically boils down to if you have a 12 DPS slow weapon versus a 5.4 DPS fast weapon, the slow weapon is going to demolish the fast weapon in your damage output. It may 'feel' awkward attacking a bit slower but you're doing substantially more damage.

Only with skills that have cooldown though, as if a skill doesn't have any cooldown it attacks using the speed of the weapon.
If you are using spammable skills then DPS is the number you look at.

Mental Midget
Apr 18, 2005

"Oh, no, I feel great. I just ordered some more vitamins. I see you were exercising. So was I. I taped '20 Minute Workout' and played it back at high speed so it only took ten minutes and I got a really good workout. You wanna come in and have a mineral water or something?"

Revol posted:

My one confusion about Monks is how weapons work, which I think is being discussed here now. So... the normal weapons that I can equip do add to my power and attack? It just isn't visible?

They do add to your power and attack. Interestingly, compared to the beta, a lot of the Monk's attack animations do show you wielding your weapon now. The D3 dev team has said they plan to patch in even more animation edits for the Monk that show the weapon(s) being wielded when appropriate.

Judas Priest
Jul 25, 2003
Breaking the law, breaking the law

http://us.battle.net/d3/en/calculat...diXk!dUY!cccYYa

This is what I'm thinking so far. Way of the hundred fists will (should?) boost the criticals you get by a huge amount and make sweeping wind very effective.

Really not sure what to use for passives.

Electric Crayon
Jul 20, 2004

Oh, it's you!


Mental Midget posted:

Electric Crayon I named my monk RudeDude and it just feels so right.

Monks are the rudest. Good job.

kanonvandekempen
Mar 14, 2009


Revol posted:

I'm talking to a girl through online dating who's playing D3 too, but she's gonna play Monk too. :/

And she says she's only going to meet me in person when she "gets bored of Diablo 3" :/

gently caress you Diablo 3 for ruining my love life :/

Seems like the game is doing you a favour here, have some standards.

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Trilin
Dec 15, 2009



Revol posted:

My one confusion about Monks is how weapons work, which I think is being discussed here now. So... the normal weapons that I can equip do add to my power and attack? It just isn't visible?


I'm talking to a girl through online dating who's playing D3 too, but she's gonna play Monk too. :/

And she started playing D3 at 3AM today and barely taking any breaks today, so when I get home from work she's already gonna be way ahead of me :/

And she says she's only going to meet me in person when she "gets bored of Diablo 3" :/

gently caress you Diablo 3 for ruining my love life :/

Uh yeah drop that poo poo like it's hot. Monk is the only love you need.

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