|
I'm only in Nightmare, but I'm super bored at work so I've been messing around with the skill calculator. Would this build be viable for Inferno? http://us.battle.net/d3/en/calculat...gRTQ!VYc!abYbYb Between Inner Sanctuary with Consecration, Serenity with Ascension and Seven Sided Strike with Sustained Attack, there would be a small window where you'd actually be vulnerable in melee. Beacon of Ytar would help decrease the cooldowns even more. While standing in Inner Sanctuary, you could fight at a distance with Deadly Reach and Empowered Wave of Light. Or you could just roll a wizard or something. Thoughts? edit: I guess it might fall apart once you get mortared or lasered or plague lavaed or whatever. Electric Crayon fucked around with this message at May 22, 2012 around 19:25 |
| # ? May 22, 2012 19:20 |
|
|
| # ? May 24, 2013 21:53 |
|
skystream92 posted:He killed an alien and took his skull. Hah, that's what I thought too. He also spray painted it gold, to make it blingin'.
|
| # ? May 22, 2012 19:23 |
|
Just a quick question regarding 2x spirit generator attacks. How should I be using them? If I don't micromanage the poo poo out of them (ie 2 of one 1 of the other) is it even worth doing it? Can I just run around holding down my mouse button and spam another one on the keyboard and still benefit? Is the major benefit that you have a free aoe and a free single target attack that you use depending on the situation?
|
| # ? May 22, 2012 19:29 |
|
I don't know how viable it is on higher difficulties, but I have about 45% dodge and zero spirit generation issues in Act 4 normal using a daibo. I know it's suboptimal with regards to generating spirit and maintaining attack stagger, but the base calculated damage of AOE and direct damage skills (qualitatively speaking - but this is after switching from a legendary knuckle with similar DPS to a daibo with much higher damage per strike) seems to be much higher. Throwing on a ring with +% attack speed and +damage and runing so my mantras generate spirit has so far covered the faults of a two-handed weapon. And again, I know talk of character efficacy on Normal doesn't really matter, but as it stands I'm thinking very strongly that 2h will continue to be more than adequate perhaps until Inferno.
|
| # ? May 22, 2012 19:30 |
|
Hentai Tentacle Demon posted:Quickening isnt doing poo poo for me. It's still working.
|
| # ? May 22, 2012 19:55 |
|
Quickening is still a very good rune for fists of thunder because of the fact that its the fastest spirit generating ability. It may not have as much utility as the other generators but right now I'm using fot with quickening and spamming it while I have serenity up to boost my spirit then continue to kite and cyclone strike to pull mobs out of plague/desecrate and help separate champion packs while my team can pick off stragglers.
|
| # ? May 22, 2012 20:37 |
|
I'd just like to note that using hundred fists with fists of fury is still plenty to fuel the healing mantra protection stuff late hell. I know that doesn't mean poo poo in inferno but I like it a lot more. Stuff is easy peasy down here.
|
| # ? May 22, 2012 20:41 |
|
Are you monks in hell/inferno using life steal gear? The only way I heal currently is by using spirit or mantra of healing. It's working OK now in Act1 hell, but I'm trying to plan for what kind of gear I will want in the future. I might try out the mantra that gives a 30% chance of healing on attacks.
|
| # ? May 22, 2012 21:04 |
|
damage path posted:Are you monks in hell/inferno using life steal gear? The only way I heal currently is by using spirit or mantra of healing. It's working OK now in Act1 hell, but I'm trying to plan for what kind of gear I will want in the future. I might try out the mantra that gives a 30% chance of healing on attacks. We usually spam mantra of healing as a spirit dump. That heal in the first few seconds is what counts. And no, I have not seen too many monks with +life steal.
|
| # ? May 22, 2012 21:13 |
|
Anyone have some old inferno 1h weapons they don't need and want to sell b4 hitting the AH?
|
| # ? May 22, 2012 21:24 |
|
Mr Newsman posted:Just a quick question regarding 2x spirit generator attacks. I've experimented with this a bit an depending on what you want to do, you may need to micro or not. If you combine crippling wave with anything else, a little micro can let you get the third attack of crippling wave out at a faster rate, for example. I did this briefly, but I found it hard to keep micro-ing that consistently with everything going on. The other combination I tried was hundred fists (any rune) combined with deadly reach/foresight. Foresight gives 18% damage for 30 seconds, but only on the third strike. Hundred fists does more damage, has some AOE and knock-back. So I'd start with deadly reach, then shift to hundred fists for a bit, then hit with reach again if needed, etc. Combined with the damage buff from heavenly light I was really tearing through trash mobs. Then I found out I really missed having a stronger knock-back for champs/bosses, so I dropped deadly reach for lashing tail. Takes a bit longer to kill trash, but I know I'm not really close to having a good end-game weapon yet, so that's okay.
|
| # ? May 22, 2012 21:26 |
|
wei posted:
This is actually a super interesting build. Keep us updated!
|
| # ? May 22, 2012 21:30 |
|
I can't get the Quickening thing to work at all, no matter what I do. Either I'm missing something simple, or they fixed it and it's only affecting some people. I've had a pretty easy time up until just now at level 55 in Act 2 of Hell, and it's the champions/rares that were giving me problems until I got a great weapon. I've been doing the following: 1h with tons of dex + shield Keep an ally up at all times Keep Mantra of Healing up at all times, runed to increase the healing Use Sweeping Wind when I know I can keep it up Breath of Heaven for emergency heal With 30% block and roughly 55% dodge, I've really only needed to upgrade my weapon as I've gone along. A level 60 sword (-6 level requirement bonus) with 400dps and 500 life per hit makes you very tanky.
|
| # ? May 22, 2012 21:34 |
|
Has anyone tried a slow enemy movement speed build for hell/inferno? I'm thinking deadly reach for the first two hits then crippling for slow movement/AOE on the third. This is a rough shot at one: http://us.battle.net/d3/en/calculat...gZRk!UYX!YYYcZb I'll try it when I get home!
|
| # ? May 22, 2012 21:42 |
|
It's not fun or really viable in multiplayer but this seems to work in inferno. You play it sort of like a bard soloing in EQ1. Run around, let your AoE aura do the damage as everything slowly dies. ![]() Laser kicks let you get those hits in every now and then to finish stuff off or slow something down. The rest should be pretty obvious. edit: Forgot me some t's
|
| # ? May 22, 2012 21:47 |
|
On Quickening, it worked for me fine last night, then early this morning it wasn't proccing extra spirit. Mid morning before I went into work it was working again
|
| # ? May 22, 2012 22:13 |
|
What kind of passive spirit regen from gear is everyone running? I have none at the moment (Act 3 Hell) and I feel forced to run Chant of Resonance just so when I'm running away from a mob I can gain enough spirit back to heal or Serenity without having to run in for a melee and chance getting hit.
|
| # ? May 22, 2012 22:17 |
|
If you aren't ready to die at any moment you aren't playing monk correctly.
|
| # ? May 22, 2012 22:23 |
|
AlsoD posted:Forget the skills and things, that hat is the most amazing hat that I've seen. My hat has bells
|
| # ? May 22, 2012 22:39 |
|
Sweeping wind procs combination strike if you're planning to do spirit generators.
|
| # ? May 22, 2012 22:55 |
|
Majestic Bear Song posted:If you aren't ready to die at any moment you aren't playing monk correctly. Seems amusing so far, compared to the demon hunter I have softcore. I have to say, I really like the animations. Any hardcore-worthy builds people here would suggest?
|
| # ? May 22, 2012 22:59 |
|
After buying some new weapons from the auction house and changing my build around I've been waltzing through hell until this elite mob. Invulnerable minions, waller, fast Also they're spiders. I can run in and pop all my survival stuff to get the boss down to half life or so but then I have to disengage and wait for cooldowns. The problem comes whenever I go to disengage I have to dodge minions, webs, and then BAM the wall comes down and all my stuff is on cooldown and I die. I just ended up avoiding them and going to the next floor. That was one BS mob.
|
| # ? May 23, 2012 00:03 |
|
jisforjosh posted:On Quickening, it worked for me fine last night, then early this morning it wasn't proccing extra spirit. Mid morning before I went into work it was working again It seems like it's working for me at the moment. Someone on BN said they hotfixed it, but I don't see that it has changed at the moment.
|
| # ? May 23, 2012 00:07 |
|
Agent355 posted:After buying some new weapons from the auction house and changing my build around I've been waltzing through hell until this elite mob. What about Inner Sanctuary and Deadly Reach? I mean, that should keep the minions off you and you should be able to nail the boss from within your circle until the boss closes. It's a matter of switching to those skills and runing them, obviously, but it's a four-click build change.
|
| # ? May 23, 2012 00:11 |
|
In case it helps here's the dude I'm currently totally destroying hell with:![]() Hundred Fists / Fists of fury: Spirit gen with dash, self-explanatory Mantra of healing / BoP: Shielding, self-explanatory Sweeping wind / Blade storm: Nice for taking out lots of tiny crap and in case there's extra spirit to blow. Not to be used for Holy poo poo level elite packs. Seven Sided / Sudden Assault: Teleport + short invuln on demand to take a breather. Breath of Heaven / Blazing Wrath: 15% increased damage, not much else. Mystic Ally / Earth: 10% hp and a nice distraction. Probably eventually going to switch breath of heaven for the invuln bubble since I'm sure I'll have to. Get resist gear, it rocks.
|
| # ? May 23, 2012 00:21 |
|
So I just realized that Near Death Experience is amazing. New build for Hell Act III:![]() http://us.battle.net/d3/en/calculat...Xgjk!TcV!aZbYbc I basically run in and go nuts and usually by the time Near Death Experience has to resurrect me, I have Serenity back up. Makes really short work of those rear end in a top hat packs and works great for boss fights too. I'm not sure if Beacon of Ytar affects the Near Death Experience cooldown or not, but it seems like it does. E: (I need to find more spirit regen on my gear)
|
| # ? May 23, 2012 00:36 |
|
Quickening DEFINITELY wasn't working at about 8am yesterday morning. But is it working now? Are there patchnotes anywhere?
|
| # ? May 23, 2012 00:41 |
|
Okita posted:So I just realized that Near Death Experience is amazing. New build for Hell Act III: Is all your healing coming from just BoH and life on hit? Your dmg reduction looks really low to be able to survive with just that, even with NDE, but I'm not that far into Hell yet.
|
| # ? May 23, 2012 00:54 |
|
Monk's Sweeping Wind: Inner Storm spirit regen is currently not working. Screenshots of said bug in action: http://imgur.com/a/5cBQn
|
| # ? May 23, 2012 01:16 |
|
TalonDemonKing posted:Monk's Sweeping Wind: Inner Storm spirit regen is currently not working. But you don't have sweeping wind up and at 3 stacks in that pic?
|
| # ? May 23, 2012 01:32 |
|
Yeah, if you want always-on spirit regen from a rune you want healing mantra. Sweeping Wind's gotta be at 3 stacks to pump you up.
|
| # ? May 23, 2012 01:36 |
|
sevorak posted:Is all your healing coming from just BoH and life on hit? Your dmg reduction looks really low to be able to survive with just that, even with NDE, but I'm not that far into Hell yet. It's a "kill them before they kill you" kind of build. I basically run in with Sweeping Wind then keep the Mantra of Conviction active effect going. I use Breath of Heaven after taking heavy damage, then just pop Serenity when I get really low again. After Serenity runs out, I can either squeeze in another Breath of Heaven(depending on how much damage I'm taking), or just wait til NDE resurrects me and Breath of Heaven/Serenity is usually back up after that. Unless they have extra health or shielding or something, they usually just die by the time the NDE res kicks in. In the case of those kind of mobs, I just do the usual thing but use the last second or so of Serenity to run away from the pack and summon my Air Ally to distract them and block projectiles while I kite and wait for Serenity to come back up and repeat this whole process. I like it because I can just charge into combat with reckless abandon and just go balls to the wall. It's pretty fun! (though I need like 4-5 more spirit regen/sec on my gear to really make it good)
|
| # ? May 23, 2012 01:40 |
|
Mad Wack posted:But you don't have sweeping wind up and at 3 stacks in that pic? It's an album. The first picture was without any buffs on. The second was Mantra + Chant of Resonance. The third was with 3 stacks of sweeping wind (Check the buffs at the bottom) + mantra. The fourth was without Mantra. The 6th is a screenshot of my build (To include inner storm). The problem is that I'm not getting 3 spirit/sec with 3 stacks of the Sweeping Wind; so I can't run Tempest Rush + Northern breeze (Spirit reduction to 8/sec) infinitly.
|
| # ? May 23, 2012 02:07 |
|
Have you tried other builds? I'm wondering if the rune as a whole is bugged or if its interaction with another skill is causing it, potentially.
|
| # ? May 23, 2012 02:13 |
|
I need a really good Inferno build, I beat act one in a group but I was sucking rear end.
|
| # ? May 23, 2012 02:30 |
|
Since I know resists are so good for inferno, I've been trying to up my overall resists since I've pretty much been ignoring them. Is it better to dump all points into one resist, and then use the One with everything passive, or should I go for "all resist" armor pieces and use the passive slot for something else?
|
| # ? May 23, 2012 02:32 |
|
CodfishCartographer posted:Since I know resists are so good for inferno, I've been trying to up my overall resists since I've pretty much been ignoring them. Is it better to dump all points into one resist, and then use the One with everything passive, or should I go for "all resist" armor pieces and use the passive slot for something else? I think individual resists surely have less 'item points' or whatever we call it in this game. I found fire resist to be the most plentiful and pretty cheap as well.
|
| # ? May 23, 2012 02:56 |
|
S Danger K posted:
This is me in act 2 inferno with about 40% resists and I'm getting absolutely wrecked.
|
| # ? May 23, 2012 02:59 |
|
CodfishCartographer posted:Since I know resists are so good for inferno, I've been trying to up my overall resists since I've pretty much been ignoring them. Is it better to dump all points into one resist, and then use the One with everything passive, or should I go for "all resist" armor pieces and use the passive slot for something else? Just stack 1 resist and use the passive. Much easier and cheaper to do. With skills active, im currently at 409 resistance (58% reduction) and 7800 armor (72% reduction) and 43% dodge. I can solo the beginning of act 2 inferno to the point that I can build up 5 stacks of Nephalem Valor and kill Maghada but its a painful process. I still prefer to farm the end of act 1 and sell the goods, buying better gear from the AH.
|
| # ? May 23, 2012 03:01 |
|
|
| # ? May 24, 2013 21:53 |
|
doomfunk posted:Have you tried other builds? I'm wondering if the rune as a whole is bugged or if its interaction with another skill is causing it, potentially. Unfortuantly I only had an hour to play before I went to work; so I wasn't able to fully check it out. I wanted to test to see if its actually cause of the +spirit item that I had recently acquired, but that'll have to wait till I get home. Edit: Kind of sad to see Monks with like, 4 defensive abilities.
|
| # ? May 23, 2012 03:09 |


























