Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«184 »
  • Post
  • Reply
Guillermus
Dec 28, 2009



Is it viable to play with 2h weapons now? I've picked a cheapish (300k) 2h axe with shitloads of crit damage, life steal and vit and boosted my unbuffed dps by 11k. I kinda miss my 1400LoH from my 1h (tho i hit like a pussy with them with 21k dps unbuffed).

http://eu.battle.net/d3/eu/profile/...866/hero/581385

My main problem is that after Ghom I stopped playing a while ago (almost 2 months) and I can't find how to gear up now to get more dps and not die in 2 seconds on the way to Azmodan.

Adbot
ADBOT LOVES YOU

AnacondaHL
Feb 15, 2009

"I'm curious!!"
"...ah...w-well..."

Guillermus posted:

Is it viable to play with 2h weapons now? I've picked a cheapish (300k) 2h axe with shitloads of crit damage, life steal and vit and boosted my unbuffed dps by 11k. I kinda miss my 1400LoH from my 1h (tho i hit like a pussy with them with 21k dps unbuffed).

http://eu.battle.net/d3/eu/profile/...866/hero/581385

My main problem is that after Ghom I stopped playing a while ago (almost 2 months) and I can't find how to gear up now to get more dps and not die in 2 seconds on the way to Azmodan.

Your gear is fine...you just need to drop Guardian's Path for Seize the Initiative.

Joink
Jan 8, 2004
insert inspirational text here

Tempest rush build 101

http://youtu.be/iOtN10Gx9Rc

Build used:
http://us.battle.net/d3/en/calculat...gTSk!Udc!YZYcYc

My profile with gear used:
http://us.battle.net/d3/en/profile/...188/hero/132602

Here it is. A 6 min Vault of the assassins clear with tempest rush. I pieced together a couple items of gear for this. Most notable is a SoJ with 30% damage to elites and 1.95 spirit regen. I replaced the attack speed on one of my rings with the SoJ and I bought high dps gloves without attack speed. The helm i've had for a while and gives 2.2 spirit regen along with dex/vit/crit.

The weapon is a 1084dps polearm with 143% crit dmg and 140dex. It sucks and worth almost nothing. My sheet dps in the video is only 50k. That said the only thing stopping me from doing this in act 3 is a good(skorn) 2H weapon. Any skorn with 1300+dps along with either LoH or Life on kill or life steal would be perfect.

Random observations
-Maximizing tempest rush up time is what this build is about. Killing trash comes from the mantra, sweeping winds, and tempest rush itself. Elites roll over easily from SSS. But everything revolves around keeping tempest rush on and sweeping winds from falling off. The only way this build can work is if you gain spirit while using tempest rush. That +3 spirit from sweeping winds is vital. With my sweeping winds at 3 stacks, I gain spirit while moving which allows me to refresh sweeping winds while moving. You see me do it a few times in the video.

-I have 24% movement speed from gear. I'd love to use fleet footed but my monk(along with almost every other monk) is chained to the One With Everything passive. Tempest rush with the Tailwind rune is +25% movement. Tempest rush itself gives a small, maybe 3% movement speed bonus so my monk moves around at +53%~ speed.

-I realize that killing the trash for xp is important which is why I went with the submission rune. A lot of monks have used Overawe for far to long and forgot other runes exist. Overawe is inferior for this build. When you watch my video, I am very conservative with my spirit. A few times I do pop my mantra for the extra damage but the entire point of your spirit is to fuel tempest rush.

-FoT with quickening is used to gain spirit when I need it. The teleport and mobility from Thunderclap rune is lost but I gain that mobility back from tempest rush. Goblins for example don't run fast enough to get away and thus die easily.

Issues and future improvements
-I lost Seize the Initiative. This is the one skill I lack that I want the most. That extra armor is huge especially when you use the Enchantress. I could use Mantra of evasion with Hard target or overhaul my gear with +armor or redo all my resists so I could drop OwE. Ultimately though with a very high dps, good pickup radius(I have 10yards in the video), along with life steal or life on kill, I don't think it's needed for act 3. All my resists are at 650.

-The skill choice id really like to make is replacing Serenity with Deadly reach with the Foresight rune for that extra 18%.

-Im still undecided on what is better for elite killing, SSS or Wave of Light with Wall of light rune. In the video you see me go to the next elite pack a few times and im waiting for the SSS cool down. But the 75 spirit cost of Wave of Light to much in my opinion. If I had the exalted soul passive, id probably use Wave of Light.


Is it better than other monk builds? Hard to say. I have no idea how quick a 6min valut clear is but at 50k dps I think its quick. One thing for sure is that it's very fun.


Thoughts/opinions/questions?

Feel free to link the video anywhere.

Joink fucked around with this message at Sep 3, 2012 around 20:18

Wario In Real Life
Nov 9, 2009


You should be able to survive A2 mobs with only 250ish resists and drop OWE for Fleet Footed. 70% movespeed would be pretty ridic.

Guillermus
Dec 28, 2009




This was completely amazing. I remember people talking on this thread about a tempest rush build but Guardian's path and gear didn't allow it to work properly but this is a great and fast way to grind money.

mexi
Mar 17, 2003
B-\


http://us.battle.net/d3/en/profile/...2/hero/12440552

where should I go from here? I have about 15 mil right now and feel like the main thing I should look at is replacing my weapons... but I love my Won Khim Lau

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Joink posted:

Tempest rush build 101
Are you certain that Guardian's Path is actually doing anything noteworthy for you? I seem to remember that it doesn't apply to Spirit regeneration, only Spirit gained by using primary attacks. Not sure how it interacts with Quickening, though.

Looks fun, at any rate. I've been considering a Tempest Rusher since before 1.0.4, but was going to take it in a more defensive direction. Looks like that might not be necessary though! Shame it seems to require some pretty expensive gear to function well, though.

Sunblood posted:

What the hell is going on with the UI in that video?
Oh hey, I meant to mention that as well. Trippy as gently caress.

Sunblood
Mar 12, 2006

I'm a freakin' blur here!



What the hell is going on with the UI in that video?

Joink
Jan 8, 2004
insert inspirational text here

Sunblood posted:

What the hell is going on with the UI in that video?

haha youtube did some anti skate thing. Should fix itself soon.


MMAgCh posted:

Are you certain that Guardian's Path is actually doing anything noteworthy for you? I seem to remember that it doesn't apply to Spirit regeneration, only Spirit gained by using primary attacks. Not sure how it interacts with Quickening, though.

Looks fun, at any rate. I've been considering a Tempest Rusher since before 1.0.4, but was going to take it in a more defensive direction. Looks like that might not be necessary though! Shame it seems to require some pretty expensive gear to function well, though.
Oh hey, I meant to mention that as well. Trippy as gently caress.

Yea, without Guardian's Path I lose spirit over time with sweeping winds up. I believe the 35% is applied to all spirit gained.

Vanmani
Jul 2, 2007
Who needs title text, anyway?

Ok, I haven't really played since 1.04, before which I was able to farm Act I easily, but not able to farm Act II at all. I've only got 2m in the bank, but I'm planning to play a bit more in the near future, so I will hopefully earn some moneys. At the moment I've got a crit build with almost 30% crit chance, 25k damage, 600AR, 22k hp, and ~1000LoH. Yay cyclones.

Anyone willing to give me some advice as to what I should be targeting as upgrades/builds for the future?

http://us.battle.net/d3/en/profile/...17/hero/6844489

Orbis Tertius
Feb 13, 2007



Vanmani posted:

Ok, I haven't really played since 1.04, before which I was able to farm Act I easily, but not able to farm Act II at all. I've only got 2m in the bank, but I'm planning to play a bit more in the near future, so I will hopefully earn some moneys. At the moment I've got a crit build with almost 30% crit chance, 25k damage, 600AR, 22k hp, and ~1000LoH. Yay cyclones.

Anyone willing to give me some advice as to what I should be targeting as upgrades/builds for the future?

http://us.battle.net/d3/en/profile/...17/hero/6844489

You could use some more vit. ~30,000 health is a good number to shoot for, though many monks get by with less. Adding more attack speed will make your LoH return more health and help with spirit generation, damage and pumping out cyclones. Search the AH for gloves with 120+ dex, 9% attack speed, 7% crit chance. You should see plenty of results in the 2m to 5m range that will be a good upgrade over your current gloves

allumfsgofurm
Dec 16, 2009


Joink posted:

Tempest rush build 101

Can you post a link to your gear? Just wondering how much I need to invest to try this build out, looks like a lot of fun.

cat doter
Jul 27, 2006
Teenage Mutant Ninja Cripple

If that build is viable in act 3 and you can do fields of slaughter quickly, it'd probably be a crazy build for grinding xp.

Joink
Jan 8, 2004
insert inspirational text here

allumfsgofurm posted:

Can you post a link to your gear? Just wondering how much I need to invest to try this build out, looks like a lot of fun.

I logged out in my standard dual wield setup. When i get home from work ill add a link in my post with the proper gear equipped.

cat doter posted:

If that build is viable in act 3 and you can do fields of slaughter quickly, it'd probably be a crazy build for grinding xp.

It should work in act 3. I gave it a quick run through Stonefort and had no issues other than my dps is low due to a lovely 2H weapon. One modification id make to the build is dropping serenity for BoH with blazing wrath rune. That extra dmg for trash killing will go a long way.

Grimwall
Dec 11, 2006

Product of Schizophrenia


Joink posted:

I logged out in my standard dual wield setup. When i get home from work ill add a link in my post with the proper gear equipped.


It should work in act 3. I gave it a quick run through Stonefort and had no issues other than my dps is low due to a lovely 2H weapon. One modification id make to the build is dropping serenity for BoH with blazing wrath rune. That extra dmg for trash killing will go a long way.

Can you manage without SSS?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

So now that I can kind of farm Act 2, I finally landed and sold a genuine Decent Drop<tm> for about 3m, which is the most cash on hand I've had since release day. Any suggestions as to where it can go the farthest given my current gear/build? I'm thinking boots or belt with double res, but what else should I look for?

http://us.battle.net/d3/en/profile/...566/hero/892385

Gladstone
Dec 13, 2010


Joink posted:

Tempest rush build 101

This is very cool, I think dropping serenity in act 3 could be painful though especially against vortex or jailer w/ elemental affixes.

Very excited to see it in action when you're able to make it work for act 3.

EDIT: I have both wave of light/SSS in my current build. SSS is very good if your dps is high enough to one shot elites, the temp invulnerability has saved me plenty of times but the downside is that some elites i.e quill beast, moloks, dirty fat goblins run around too much and you can occasionally "waste" a SSS.

I would go with SSS if your dps is high enough to kill stuff without any hassle, but otherwise bell would be the way to go.

Guillermus posted:

Is it viable to play with 2h weapons now?

Yes but I wouldn't recommend it, unless you had a lot of funds. 2H's spirit generation isn't great, so you'd have to use quickening to get enough spirit to spam bells. Thunderclap is VASTLY superior, and without the mobility of thunderclap, moloks/fat goblins are horrible to deal with especially in groups or with a lot of trash.

I am now a permanent 2H monk, but it requires a lot more effort when it comes to positioning and kiting for farming act 3. I also don't have loh/ls though, so my views might not be wholly relevant.

Gladstone fucked around with this message at Sep 3, 2012 around 16:02

Synrax
Nov 19, 2005
Indeed

I've got a bunch of silly SSS questions probably from over thinking too much.

When SSS is cast, does it use a snapshot of Sheet DPS for calculation like Sweeping Winds, or does it calculate each hit individually?

When SSS is cast, it appears you leave the game plane. This is pretty obvious in co-op as the mobs will immediately aggro someone else. So does your aura effect like Overawe still effect the mobs? And if yes, where is the aura AOE radius applied; Does it follow your SSS position, or is it stationary where you casted it (the yellow ground symbol).

First question relates to bursting SSS with Blind; second with Overawe.

Gladstone
Dec 13, 2010


Synrax posted:

I've got a bunch of silly SSS questions probably from over thinking too much.

When SSS is cast, does it use a snapshot of Sheet DPS for calculation like Sweeping Winds, or does it calculate each hit individually?

When SSS is cast, it appears you leave the game plane. This is pretty obvious in co-op as the mobs will immediately aggro someone else. So does your aura effect like Overawe still effect the mobs? And if yes, where is the aura AOE radius applied; Does it follow your SSS position, or is it stationary where you casted it (the yellow ground symbol).

First question relates to bursting SSS with Blind; second with Overawe.

I can't answer the second, but I blind + overawe before casting SSS. It appears to make a significant difference, so I'm assuming its like SW with the snapshot of your sheet dps.

man thats gross
Sep 4, 2004


Any thoughts on this build, regarding skills or gear? This is without buffs or a follower. I managed to get to A4, but I'm getting my poo poo pushed in, and I'm dying a bit more often than I'd like farming A3. Resists are in the low 600s, crit damage is a measly 100%.

I'm thinking of saving up to replace the mainhand with a socketed dex butcher's sickle. I've got a star emerald waiting in the wings, and I'm hoping the huge jump in crit damage would make 6% LS even out with my current 850ish LoH.

http://us.battle.net/d3/en/profile/...8/hero/23295274

man thats gross fucked around with this message at Sep 3, 2012 around 18:56

AnacondaHL
Feb 15, 2009

"I'm curious!!"
"...ah...w-well..."

For the second, I'd say yes Overawe still is in effect, and affects the area around where you cast it. There's a visual red aura that you see on mobs affected by your overawe, which remains on mobs close to where SSS was cast. You can also hit mobs outside the range of your Overawe but in range of SSS, which doesn't trigger that visual aura. Damage dealt seems to be different for the two.

I've been learning how to use the aggro drop invincibility of SSS to my advantage, whether it's getting out of a surround against a wall, or just simply activating it while standing near my Enchantress so the mobs take optimal AOE and Overawe damage.

Not a Step
Feb 25, 2007
My life'd be a whole lot cooler if Vikings invaded every once in a while.

Is Andariel's Visage worth the money? Getting a socketed one is way out of my price range, but I can scrape together enough for a cheap dex based helm. I'm stacking poison resists, so its not a huge loss in resists over my current helm, but is the 9% attack speed and nova damage worth the fire vulnerability and loss of a socket?

Edit: Also, Im currently getting 7% attack speed and 4% crit chance (and some other mediocre stuff) off each of my rings. Is it worth replacing them with a Stone of Jordan for the elite damage, or is the attack speed + crit chance worth about the same?

Not a Step fucked around with this message at Sep 3, 2012 around 19:27

Gladstone
Dec 13, 2010


Not a Step posted:

Is Andariel's Visage worth the money? Getting a socketed one is way out of my price range, but I can scrape together enough for a cheap dex based helm. I'm stacking poison resists, so its not a huge loss in resists over my current helm, but is the 9% attack speed and nova damage worth the fire vulnerability and loss of a socket?

Edit: Also, Im currently getting 7% attack speed and 4% crit chance (and some other mediocre stuff) off each of my rings. Is it worth replacing them with a Stone of Jordan for the elite damage, or is the attack speed + crit chance worth about the same?

Andariels is a great helm, take full advantage of it if you're a poison monk. I'm not sure how the % fire damage taken will effect your EHP but if you have no problems surviving, then go hard.

As to whether a soj is worth it, it depends on your current sheet dps. Will you have no problem dropping x amount of sheet dps to kill elites faster? If you can still kill trash in the same amount of hits with a soj, then it will probably be a good buy.

Joink
Jan 8, 2004
insert inspirational text here

I edited the post with my profile with the gear I used for 2H. Ignore the spec I have listed. Next piece of gear im saving for is Inna's headpiece with spirit regen.

Gladstone posted:

This is very cool, I think dropping serenity in act 3 could be painful though especially against vortex or jailer w/ elemental affixes.

Very excited to see it in action when you're able to make it work for act 3.

It really depends on where my dps is at and taking advantage of the small immunity you get with SSS. The SoJ really does make a huge difference for elites. My goal for act 3 is over 100k dps. The SoJ would add another 30k dps for elites, putting them close to 1 shot territory depending on my crit dmg.

The Ezell
May 11, 2003
I play football. No, not that football. The other kind.

Gladstone posted:

Yes but I wouldn't recommend it, unless you had a lot of funds. 2H's spirit generation isn't great, so you'd have to use quickening to get enough spirit to spam bells. Thunderclap is VASTLY superior, and without the mobility of thunderclap, moloks/fat goblins are horrible to deal with especially in groups or with a lot of trash.

Wait, you know better than this gladstone. We've both done 2h with the standard cyclone build and it works just fine (spirit gen doesn't really matter in this build).

I wouldn't specifically recommend 2h but it's valid and potentially significantly cheaper for the dps than 2 1hers.

Not a Step posted:

Is Andariel's Visage worth the money? Getting a socketed one is way out of my price range, but I can scrape together enough for a cheap dex based helm. I'm stacking poison resists, so its not a huge loss in resists over my current helm, but is the 9% attack speed and nova damage worth the fire vulnerability and loss of a socket?

Buy a legacy Andy's? Sure the new ones are better but the old ones are cheap and still better dps than anything but a near-perfect rare helm.

Gladstone
Dec 13, 2010


The Ezell posted:

Wait, you know better than this gladstone. We've both done 2h with the standard cyclone build and it works just fine (spirit gen doesn't really matter in this build).

I wouldn't specifically recommend 2h but it's valid and potentially significantly cheaper for the dps than 2 1hers.

That's true, I was speaking from my current 2H build's perspective where thunderclap is just not enough spirit for me for me to drop bells every 3 seconds.

I'm still using quickening for my build, but with fleet foot for closing the distance between my monk and moloks/irritating ranged twats.

Sunblood
Mar 12, 2006

I'm a freakin' blur here!


Requesting another profile audit after spending ~20mil upgrading my stuff.

http://us.battle.net/d3/en/profile/...1494/hero/15585

I'm really unhappy with my weapons right now, especially the 600dps sword, but it has so much vit that I need to replace somewhere else before I can replace it with something that does more damage. I got up to Flawless Star emeralds in both which was a nice improvement. I'm basically just farming A2 right now but I know I can probably make good headway into A3. I just need to know what to focus on.

wei
Jul 27, 2006


Sunblood posted:

Requesting another profile audit after spending ~20mil upgrading my stuff.

http://us.battle.net/d3/en/profile/...1494/hero/15585

What I would do immediately is get max sockets and more stat points on your chest and legs, while maintaining double resists. Then get shoulders with dex, vit and double resists, and finally upgrade those weapons. While you're doing this a lot of options will open up, because you'd be in a good position to start losing resists and LoH for more DPS in the offense-oriented slots.

The neck is a big slot for crit chance so make sure to get it here. Since you're dual-wielding fast weapons make sure to look at +dmg on jewelry, because it's a cheap and very effective stat. Assuming your current setup, +20-40, for example, would be worth about 120 dex in terms of damage.

Joink posted:

Tempest rush build 101

Thanks for putting this up. I took the plunge and got my monk geared up for the build. It's working alright for Act 3, but my resists are currently too low (466) to be able to run it efficiently with this build. I'll just have to play the build a little more and continue upgrading my gear. It's definitely viable and faster than the standard build, provided you have the resources. I'm working on transitioning out of OwE right now.

http://us.battle.net/d3/en/profile/...777/hero/166070
http://www.diabloprogress.com/hero/.../Karalee/166070

I think the build you have is spot on. Submission instead of Overawe is a good call, since it's trash that slows you down (if you want to kill it) rather than elite fights. I toyed around with dropping Serenity, but that was hard to give up even in Act 2.

I don't think gaining spirit while rushing is critical, but I suppose that's just down to preference. Ideally the gap would be very small, but I wouldn't sacrifice too many stats for it. I'm happy enough with being able to rush for 30 seconds (corpse run!) even with Inner Storm down. A few quickening hits result in a full refill.

When I get the time, I'll try out Wave of Light and other things. I'm having lots of fun because D2, to me, was about trying out silly builds and making them work. The worst thing about this is that 34% movespeed feels slow now

Synrax
Nov 19, 2005
Indeed

For those with Inna's, which combo do you think is the best value to get the first set bonus? I'm on the fence about going the Inna route due to the cost and seems like a big loss in resistance or vit.

monkeu
Jun 1, 2000

HAIL TO THE MOTHERFUCKING CHIEF BABY!!

Synrax posted:

For those with Inna's, which combo do you think is the best value to get the first set bonus? I'm on the fence about going the Inna route due to the cost and seems like a big loss in resistance or vit.

The pants are pretty much best in slot for monks with the attack speed, 1% crit, movement speed and guaranteed dex and double sockets. I also have the helm and the belt, and managed to hold on to my stacked resist (poison) on all 3 of the pieces, kept vit on the helm, and put ammys in the pants to make up for the high vit I lost on my old pair. Overall I don't regret a single piece, and would only maybe switch belts if I managed to get my hands on a good Witching Hour (which is crazy expensive).

Here's my gear if you want to check it out:

http://us.battle.net/d3/en/profile/...8/hero/12617938

The 3 set bonus isn't anything to write home about, but each piece was a good offensive upgrade for me individuallly, so 0.33 spirit regen was just icing on the cake.

Gladstone
Dec 13, 2010


I went for the helm + chest. Saving my belt slot for a witching hour eventually.

As monkeu said, the pants are BIS when it comes to dps, the mobility is also too good to pass. I would like to get a pair eventually, but my vit is already as low as it is and cannot really take another hit.

Best value in terms of stats would depend on what resistance you stack and whatnot. I see the top dps poison monks on diabloprogress going for chest + pants since the new andariels are crazy, and witching hour is bis for end game.

edit: however the top monks tend to have obscenely good inna chest + pants, like rolls on the chest with 180 dex/vit 3 sockets, and pant with 90 dex, 180 vit so for us average monks going belt + helm would probably allow you to retain the majority of your vit/resistance from your normal chest/pants.

Best value in cost would probably be belts + either helm/pants if you can get a decent deal.

4 piece would be super sick for the tempest rush monks too, permanent inner storm!

Gladstone fucked around with this message at Sep 4, 2012 around 11:36

yum
Oct 27, 2005


http://us.battle.net/d3/en/profile/...23/hero/2584394

Aw yeah good bye One With All. 23k HP and 450~ resist all is a bit low but until I get enough money for nats ring and Vile Ward I don't see myself getting more until my paragon level makes up for the missing MF.

I can't party with more than 2 people with this setup. Things don't die fast enough

edit: Helm and pants best deal for Innas. I only have the belt because I got it for cheap at 1d12hr. Considering swapping it for legacy hellcat or witching hour

wei
Jul 27, 2006


I like helm/pants for 2 piece too. The helm has a very good combination of static affixes, which is very hard to find on other rare helmets. It has 2 random affixes compared to the other 3 armor pieces which only get 1, which allows for a bit more customization. Also, (crappier) Inna's Radiances have been declining in price unlike the pants, because it's the only armor piece exclusive to monks.

That 4th bonus is nice for TR builds, but I think it's poor design. No other class set locks you to a skill like that. I guess almost every monk already has Sweeping Winds on their bar anyway, so much for build diversity. I wish we had a nice resource bonus like the WD or DH set (0.33 spi/sec is a joke when you can get up to 2.5 from one item). Oh well, it could be worse. Just look at the Wizard set.

Tempest Rush stuff:

I'm liking Wave of Light a lot more than SSS. With how close elites can sometimes spawn, it's really nice to have my elite killing skill available at all times. At 90k DPS and +27% damage to elites, the weaker stuff in A3 die to two bells. At worst, it's 3-4 bells and a few FoT attacks. Between Serenity and the insane generation of Quickening, this is pretty easy to pull off without dying.

I dropped Fleet Footed for StI, and Act 3 is doable even with 466 resists. Once I fix up my gear and can drop OwE, it'll be nice to get that movespeed back. I'm very happy with the build so far. The biggest surprise so far would be how Tempest Rush is actually viable at killing trash. I originally thought I would skip most white packs but I may as well kill them now.

Joink, I agree with most of your write up but I would suggest trying a few runs without Chant of Resonance. Halting a rush makes me sad too, but in most cases you get a full refill just stopping to use FoT to finish off the last few monsters in a pack. It's still better DPS than TR so I don't think you lose much time, if any. Tremors and golgors make great spirit regen punching bags.

For anyone else thinking about trying this: If you're already running a 2H build most elite fights play the same way, with the addition of Tempest Rush. To transition, it's just a matter of replacing your attack speed gear and picking up a Stone of Jordan and a spirit regen hat. Note that there currently is an issue with Tempest Rush, where the game will disconnect you every now and then. I thought it was just me but it seems to be fairly common: https://www.google.com.au/search?q=...chrome&ie=UTF-8

exquisite tea
Apr 21, 2007

and she told me, "Listen honey. There's hundreds of strong men out there. I like men who are kind, who are honest, men who can be open with me."

I'm interested in trying that 2H Tempest Rush build on my lovely Monk alt. What benchmarks should I be aiming for to do A2 comfortably, and does my weapon need life steal?

AnacondaHL
Feb 15, 2009

"I'm curious!!"
"...ah...w-well..."

I have never seen a disconnect once when using Tempest Rush, and I tested it extensively pre-1.04, and was using it alot last night while dicking around doing achievements. This was at 35% movespeed and infinite Tailwind.

I did, however, see some visual bugs, where I'd approach an enemy, it would disappear for a second, then re-appear. I think I could even hit an kill it while invisible, after which the dying animation would make it re-appear. There were occasional lag moments that may have been my computer or Internet connection, but also could have been me loading the zones too fast.

Agro ver Haus doom
Jul 27, 2011

by Y Kant Ozma Post


I thought the movement speed % bonus was 25%?

man thats gross
Sep 4, 2004


Agro ver Haus doom posted:

I thought the movement speed % bonus was 25%?

Fleet Footed can take you beyond the cap.

Edit: Also, I'm loving the change-over from LoH to LS. Picked up a much higher DPS weapon with crit, LS, and a socket, so I'm sitting at 5.7% LS and 219 crit damage, and my unbuffed DPS soared by 11K, to just under 38K unbuffed, 45K with BoH, 69K when Blinding Flash is up, and who the hell knows what my effective DPS is considering MoC and the lightning bonus from my Won. Anyway, poo poo is just melting. Very nice change of pace.

man thats gross fucked around with this message at Sep 4, 2012 around 15:12

wei
Jul 27, 2006


exquisite tea posted:

I'm interested in trying that 2H Tempest Rush build on my lovely Monk alt. What benchmarks should I be aiming for to do A2 comfortably, and does my weapon need life steal?

I don't know exactly, but if I had to guess I would say about 40k DPS. EHP isn't much different from what is required from a standard build. I'd opt for globes and pickup radius instead of life steal. Your damage isn't going to be high enough for LS to be useful. TR's coefficient is 25%, I'm not sure if that's worthwhile. I would test it but I don't have any LoH gear.

AnacondaHL posted:

I have never seen a disconnect once when using Tempest Rush, and I tested it extensively pre-1.04, and was using it alot last night while dicking around doing achievements. This was at 35% movespeed and infinite Tailwind.

I did, however, see some visual bugs, where I'd approach an enemy, it would disappear for a second, then re-appear. I think I could even hit an kill it while invisible, after which the dying animation would make it re-appear. There were occasional lag moments that may have been my computer or Internet connection, but also could have been me loading the zones too fast.

It might be a 1.04 thing, since the disconnect reports on Blizzard's forums are dated after that. With 24% movespeed it doesn't seem to happen as much. I'll see if I can figure out what triggers it. I haven't noticed any visual bugs yet.

Gladstone
Dec 13, 2010


welp, I just bought new rings yesterday so replacing my ias gear for cd instead while retaining damage is going to be a pain.

Good to see that the build is viable in act 3 though.

I'll probably just stick with what I currently have, though I'd like to incorporate mf into some of my pieces now. I can probably afford to drop 20k dps to get around 250+ with 5 stacks.

Jealous of the no OWE set up, I'll make the transition eventually!

Adbot
ADBOT LOVES YOU

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT


Oh god, I just realized that the Inna's pants I found rolled All Resist as their random property.

+66 to all resistances.

It got a low dex roll though, only +91.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«184 »