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After my previous LP I decided to make a LP video that's a little... less structured and more casual. Especially since the Hard Games thread is now LPing the entire Contra catalogue from the looks of it I don't think I'll actually be LPing the full game let alone the series here. But since I already recorded the footage before those fuckers (I'm really mad!) even started posting their videos I thought I'd at least make a first video just for fun. http://youtu.be/BXafxg0HdXg IGgy IGsen fucked around with this message at 18:33 on Jun 2, 2013 |
# ? Jun 1, 2013 13:09 |
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# ? Apr 25, 2024 18:53 |
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Mastigophoran posted:Has the frame blending been mentioned before? XIII is a weird game so maybe it's part of the game:
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# ? Jun 1, 2013 13:28 |
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Sword Lord posted:Call of Juarez game that came out this week So first, this game doesn't meet the three month rule. Add to that the quality of the video is low (modern game and the best quality is 360p? I can't make out poo poo) the commentary is not great; being neither informative, and maybe worst of all, basic mechanics aren't explained. When the world slows down it would probably be a good time to tell us how that happens, how long it lasts, etc. Before I would try this again I would: 1) Wait three months 2) Get better video quality 3) Not do live commentary
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# ? Jun 1, 2013 13:52 |
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Mastigophoran posted:Has the frame blending been mentioned before? XIII is a weird game so maybe it's part of the game: Nah, the frame blending is only used in the very, very beginning to give the whole "Christ, I got shot in the head" effect. I've decided that Vegas is inferior at simple video editing. I'm just going to go with AVI Synth/MeGUI., as test videos I made before don't show any of those graphical issues. And yeah, the volume was too low - I overcompensated for it being obnoxiously loud before.
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# ? Jun 1, 2013 14:48 |
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Missing Name posted:Nah, the frame blending is only used in the very, very beginning to give the whole "Christ, I got shot in the head" effect. I've decided that Vegas is inferior at simple video editing. I'm just going to go with AVI Synth/MeGUI., as test videos I made before don't show any of those graphical issues. And yeah, the volume was too low - I overcompensated for it being obnoxiously loud before.
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# ? Jun 1, 2013 15:54 |
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Missing Name posted:Nah, the frame blending is only used in the very, very beginning to give the whole "Christ, I got shot in the head" effect. I've decided that Vegas is inferior at simple video editing. I'm just going to go with AVI Synth/MeGUI., as test videos I made before don't show any of those graphical issues. And yeah, the volume was too low - I overcompensated for it being obnoxiously loud before.
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# ? Jun 1, 2013 16:26 |
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Lazyfire posted:So first, this game doesn't meet the three month rule. Add to that the quality of the video is low (modern game and the best quality is 360p? I can't make out poo poo) the commentary is not great; being neither informative, and maybe worst of all, basic mechanics aren't explained. When the world slows down it would probably be a good time to tell us how that happens, how long it lasts, etc.
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# ? Jun 1, 2013 22:28 |
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JT Jag posted:Or put a video of your live reactions in the corner of the video, throw it onto youtube right now, and become a ~superstar~ BRB, making a video of the first level of the Yaris game with a face cam, I'll be back when I am a YouTube Superstar.
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# ? Jun 1, 2013 23:02 |
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Lazyfire posted:BRB, making a video of the first level of the Yaris game with a face cam, I'll be back when I am a YouTube Superstar. Great now I remember the Yaris game
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# ? Jun 2, 2013 03:24 |
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Nohman posted:Odd thing to ask about but does anyone know whatever happened to The Dark Id? That guy went from consistently banging out great LPs with updates near daily to off the map in short order. Did he die or something? Yes I died. TV in hell is all PewDiePie LPs, the latter seasons of 24 and Prison Break, alongside DOTA2 matches. It really isn't that much worse than modern programming back in the living world to be honest.
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# ? Jun 2, 2013 03:54 |
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Crap, now we either have to make a new Sandcastle or someone needs to test post the GhostBusters game because this thread is haunted.
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# ? Jun 2, 2013 13:49 |
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A slightly esoteric question. I ran into this song somewhere on the internet: https://www.youtube.com/watch?v=qKPN_9l73Ow And recalled that a few months ago some LP used it in a very apropos way. The problem is, I have no idea which LP it was, and now it's bugging me. Anyone got a clue?
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# ? Jun 2, 2013 13:54 |
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Xander77 posted:A slightly esoteric question. I ran into this song somewhere on the internet: Was it Chocolate Donuts' Sleeping Dogs LP? https://www.youtube.com/watch?v=8kFJCZmaZjI
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# ? Jun 2, 2013 17:53 |
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Greekonomics posted:Was it Chocolate Donuts' Sleeping Dogs LP?
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# ? Jun 2, 2013 18:24 |
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A while ago someone posted some videos of a PS2 game about being a cameraman that had to warn a news reporter as she got attacked from behind and such in some kind of horror village setting. Anyone remember what I'm talking about? And if there's a thread for it because it seemed kind of interesting.
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# ? Jun 2, 2013 18:57 |
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Michigan: Report from Hell, probably.
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# ? Jun 2, 2013 18:58 |
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That's the one, thanks!
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# ? Jun 2, 2013 20:02 |
[VLP] Neither John Coltrane nor the Coal Train: Let's Play The Jazz Jackrabbit Series! Jazz Jackrabbit was a series of video games made by shareware PC game developer-turned-AAA studio Epic Megagames, now Epic Games. The games feature the titular Jazz Jackrabbit, fighting the evil turtle terrorist Devan Shell in a science-fiction universe taking place many years after The Tortoise and the Hare. Three entries have been made into the series: Two PC games and one handheld game, as well as a cancelled third PC game. We'll be looking at all four of these in this LP. Let's dive into the first game! Jazz Jackrabbit started a lot of things. It started the Jazz series, but it also started Cliff Blesziniski's career as a video game designer. Developed literally in his mother's house along with demoscene star Arjan Brussee, it put Epic Megagames on the map and started a legacy that continues to this very day. THE STORY (SHORT VERSION) THE STORY (LONG VERSION) Jazz came with a short comic in its manual. Check out these scans! EPISODES A note about episodes: Certain portions of the game are presented in a different aspect ratio than others. This is because Jazz's code is built in such a weird way that certain parts run in different graphics modes, meaning they would appear as different aspect ratios on computers at the time. This article on the Doom wiki explains it better. {I desperately need a good title for the thread, my current one is a gigantic stretch basically nobody will get. Any suggestions?} Segmentation Fault fucked around with this message at 01:24 on Jun 3, 2013 |
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# ? Jun 2, 2013 23:29 |
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Segmentation Fault posted:[VLP] Neither John Coltrane nor the Coal Train: Let's Play The Jazz Jackrabbit Series! Don't you call me Bucky, It's Jazz Jackrabbit perhaps? Or something with a bucky o'hare connection. As for the video, it seems to jump between modes for me, like for a while everything might be muted but then it gets a tad bit louder and then it lowers itself again. You might want to try checking to see if your video editing software isn't doing something screwy.
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# ? Jun 2, 2013 23:37 |
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^ That's autoducking.Segmentation Fault posted:[VLP] Neither John Coltrane nor the Coal Train: Let's Play The Jazz Jackrabbit Series! Your autoducking is really severe. When there's voice on the track the levels are pretty much perfect, but it gets way too loud when the game sound ramps back up to full volume. You might want to lower the starting volume and cut back on the attenuation.
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# ? Jun 3, 2013 00:12 |
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Goggle Fox posted:^ That's autoducking. Oh, okay, I never had to autoduck yet so I didn't even realize it.
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# ? Jun 3, 2013 00:17 |
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You also might want to compress your commentary. When it's quiet, it's really quiet, but when it gets loud, it's fine.
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# ? Jun 3, 2013 00:19 |
Heard loud and clear on the autoducking. I thought it was a little much myself but I was more worried about making the game look better. I had a fair amount of issues with the visuals, from the ZMBV codec being read wrong and red/blue channels getting swapped to the picture just being really blurry and ugly in general. How does the video look, ignoring the sound issue?gatz posted:You also might want to compress your commentary. When it's quiet, it's really quiet, but when it gets loud, it's fine.
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# ? Jun 3, 2013 00:20 |
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Segmentation Fault posted:Compress? I'm not sure I follow. It's an audio technique. I'm assuming you're using audacity, so check this out. If you don't want to bother with that, increasing the level of the two commentators to the lever of the louder third one will probably suffice. gatz fucked around with this message at 00:28 on Jun 3, 2013 |
# ? Jun 3, 2013 00:23 |
gatz posted:It's an audio technique. I'm assuming you're using audacity, so check this out. Our commentary is actually all on one track. The three of us are ~*~IRL friends~*~ so we'll meet up to do a recording session, and then maybe go grab dinner or something. Anyway I redid the audio and I think I got it working. Rather than compressing the audio, I lowered the volume of the game. The big complaint I noticed was that the commentary voice was fine but the game got too loud once we weren't talking, so I turned down the game audio before ducking, while ducking at half the intensity (I guess?) as I was before to make up for the game not being as loud. I think it sounds leagues better, and I'm rendering a new copy of the video now! It'll be up on youtube soon.
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# ? Jun 3, 2013 00:52 |
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Segmentation Fault posted:{I desperately need a good title for the thread, my current one is a gigantic stretch basically nobody will get. Any suggestions?} Never apologize for Coltrane jokes!
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# ? Jun 3, 2013 01:06 |
UZworm posted:Never apologize for Coltrane jokes! I never would, but I don't think people will make the connection with regards to "coal train" and Jazz. Anyway, the new video is being uploaded and will be here in about a half-hour from now.
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# ? Jun 3, 2013 01:25 |
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Segmentation Fault posted:I never would, but I don't think people will make the connection with regards to "coal train" and Jazz. Bit late for it now, but could you upscale the videos in the future so they use the higher-quality process on YouTube, please?
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# ? Jun 3, 2013 02:01 |
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Been a while since I've done so this so anything looks or sounds screwy, let me know: The LP Double Feature: Amped 3 & Wario World Wario World Developer: Treasure Publisher: Nintendo Release Dates: US: June 23, 2003 JP: May 27, 2004 EU: June 20, 2003 AU: July 10, 2003 From stealing castle to finally getting one of his very own, Wario has come a long way. But a lot of it still boils down to one thing: being a greedy bastard. After having all of his treasure turned into monsters and his castle wrecked by a black jewel, you gotta punch, spin, crush and piledriver any living thing to get all your gold back! Had a lot of good buzz back when it was released with a few problem like being too short and/or the combat being a bit too repetitive. For the LP I'll be going for a 100% run. Not too sure if I'll show off the Wario Ware stuff but anything can change. Two guest per world is what I'm gonna aim for and if you played a good bit of this game and wanna commentate, feel free to add me on skype: GameboyHero. Videos: Amped 3: Developer: Indie Built Publisher: 2K Sports Release Dates: US: Nov 16, 2005 EU: Dec 2, 2005 While Amped 1 and 2 went for a more straight forward sports title (and a good alternative to SSX), Amped 3 wanted more. What we ended up was something that has to be seen. A variety of animation styles, some humor about itself and what we all came to see: snowboarding! The game did pretty well for itself as a 360 launch title but this would end up being the company's last title. Least they went out on a bang. This LP is more of a casual run through the game. Trying for just one guest per video. I mainly wanted to show off the game without any trouble. While there's not a lot to spoil gameplay wise, but let's keep the story bits in spoiler tags. Video:
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# ? Jun 3, 2013 02:22 |
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Is there something connecting these two games, like a theme or mechanic, or are they just two games you wanted to LP, so you decided to do them at the same time?
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# ? Jun 3, 2013 02:25 |
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Segmentation Fault posted:I never would, but I don't think people will make the connection with regards to "coal train" and Jazz. I love both Cole Train and Coal Train jokes! On the video itself. Looks good and audio seems ok though there are some times where it seems the game is a touch too loud against the commentary
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# ? Jun 3, 2013 02:26 |
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frozentreasure posted:Is there something connecting these two games, like a theme or mechanic, or are they just two games you wanted to LP, so you decided to do them at the same time? Adding to this, if it's the latter then you are definitely allowed to have two threads at the same time, one for each.
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# ? Jun 3, 2013 02:28 |
Aerdan posted:Bit late for it now, but could you upscale the videos in the future so they use the higher-quality process on YouTube, please? How big do they have to be in order to do that?
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# ? Jun 3, 2013 02:29 |
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Videos need a vertical resolution of at least 720 pixels to use the HD pipeline.
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# ? Jun 3, 2013 02:29 |
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Segmentation Fault posted:How big do they have to be in order to do that? At least 720 vertical pixels.
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# ? Jun 3, 2013 02:30 |
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GameboyHero posted:The LP Double Feature: Amped 3 & Wario World Aside from the odd idea of doing two completely unrelated games in one thread, the audio in the Amped 3 video is a bit shoddy. It's hard to hear you and your guest, whoever it was, I didn't catch their name due to this. The Wario audio wasn't too bad but it could still be cleaned up a little. You should try reducing the game volume or autoducking.
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# ? Jun 3, 2013 02:42 |
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Spiffo posted:Adding to this, if it's the latter then you are definitely allowed to have two threads at the same time, one for each. Sundowner posted:Aside from the odd idea of doing two completely unrelated games in one thread, the audio in the Amped 3 video is a bit shoddy. It's hard to hear you and your guest, whoever it was, I didn't catch their name due to this. The Wario audio wasn't too bad but it could still be cleaned up a little. You should try reducing the game volume or autoducking. The idea is that both games are a bit on the short side, in my opinion, to have their own threads. And I wanted to get to them so I thought "eh, why just do them at the same time and stick them in one thread?" and here I am. As for the audio issues I can go back and fix up Amped 3's audio. Our first WW take was a bit on the screwy side so I've been trying to clean up as much as I can without making the voices too scrambled. I'll keep trying and see which works out the best. Aside from those anything else that needs looking?
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# ? Jun 3, 2013 03:02 |
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The thing is that your thread discussion won't be focused if you have a thread containing two topics. Just create two threads, even if the game is short.
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# ? Jun 3, 2013 03:06 |
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Suspicious Dish posted:The thing is that your thread discussion won't be focused if you have a thread containing two topics. Just create two threads, even if the game is short. Yeah, I wouldn't worry too much. I underestimated how quickly I could beat Papo & Yo when I did it over the last couple of weeks. Turned out to only be 6 videos worth but baldurk has just approved it for archiving so I don't think the length of the game or thread will really matter too much. Edit: My wording makes it sound like I did it blind. I didn't, but I hadn't been timing my runs of the game beyond my first playthrough a while back, so I didn't realize it was done in 2~3 hours. Sundowner fucked around with this message at 03:17 on Jun 3, 2013 |
# ? Jun 3, 2013 03:08 |
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# ? Apr 25, 2024 18:53 |
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Can't argue with that, I suppose. Alright, I'll fix up the audio for both videos and get the threads posted in a few days.
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# ? Jun 3, 2013 03:14 |