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Hadlock posted:There's a bunch of surface objects now; whole forests, boulder fields on the moon (really, really helps with figuring your altitude when landing on the moon), etc. I crash landed in the middle of a perfectly circular clearing in the mountains north of KSC, surrounded by forest. I need to head up there and find out what object(s) are there. Definitely some new hidden surprises in this release. Trees and Munrocks are not new, sorry.
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| # ? May 18, 2012 22:54 |
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| # ? May 25, 2013 21:39 |
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I want to believe ![]()
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| # ? May 18, 2012 23:11 |
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I'm still playing around with sideways boosters, and I'm really looking forward to being able to do this in orbit, hopefully there is no limit to how fast I can spin up my ship once I get into orbit. Here's a video: http://www.youtube.com/watch?v=SdX5n3NbSC0 These pointed rockets seem very good, stronger thrust, lower fuel consumption. They need to attach to some rocket plane fuel tank but the regular tanks can feed into those no problem. 225 thrust, 7.6 fuel consumption compared to the standard rocket engine's 200 thrust, 8 fuel consumption. I've started putting the rocket jet fuel tank and toroidal aerospike rocket on the bottom of all my 0.14 rockets and I get a whole lot more fuel to work with. I think something like a mun-> minmus -> kerbin -> mun -> minmus -> kerbin -> mun -> minmus -> kerbin is possible without even having a crazy rocket like Abyssal Lurker's that did the 3 trips to the mun and back in version 0.14, the pointy rockets are just that good.
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| # ? May 18, 2012 23:12 |
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The lack of shadows has become somewhat tolerable in that it makes me use other guidelines for landing on surfaces. Still wish I knew why they went away (same settings as last version) maybe its a bug. Apparently you can trim the controls on spaceplanes using the alt-WASD keys, but I have no idea how that is supposed to be indicated. Maybe they'll improve handling in the next patch, somehow airplane design is monumentally more complicated that spaceship design, who knew!
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| # ? May 18, 2012 23:34 |
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Okan170 posted:Apparently you can trim the controls on spaceplanes using the alt-WASD keys, but I have no idea how that is supposed to be indicated. Maybe they'll improve handling in the next patch, somehow airplane design is monumentally more complicated that spaceship design, who knew! The attitude control indicators at the bottom left move when you use trim.
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| # ? May 18, 2012 23:41 |
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S.C. sweeps posted:So I was recreating the craptastic Linear RCS bug, shown in Abyssal Lurker's post, when I saw this feature on the Mun's surface. It's the Guardian of Forever.
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| # ? May 18, 2012 23:46 |
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I just can't stop landing on Minmas - this time using the smallest rocket (that doesn't use Overpowered RCS) http://www.youtube.com/watch?v=QWDcgHPB_oo
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| # ? May 18, 2012 23:54 |
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So the little "Avionics Package" nosecone actually provides you with Advanced SAS capabilities on Spaceplanes. I finally had a plane that I could fly, and it turns out it's because I added one of those nosecones.
MrDorf fucked around with this message at May 19, 2012 around 00:19 |
| # ? May 19, 2012 00:16 |
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Up we go, into the wild blue yonder!![]() ![]() ![]() ![]() We are now cruising at a comfortable height of 10,000 meters over the large Eastern landmass across the ocean to the East of KSC. The passenger cabin light has been turned on, and we shall be serving our in-flight meal shortly. I've modified some parts to allow for longer-range cruising. I made the wing sections contain lots of fuel, and a custom jet engine that doesn't choke at 8,000-10,000 meters. I have no idea how "cheaty" it is (this is the first time I've ever modified KSP parts!), but if anyone likes to make long-distance flights, I've attached my passenger plane and the parts. United Kerbal Air and Space Passenger Plane "Pack" DrSunshine fucked around with this message at May 19, 2012 around 00:27 |
| # ? May 19, 2012 00:21 |
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you lot using the horizontal hangar to build planes have been missing out on the fun stuff.![]() Space: 1999, gently caress yeah!
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| # ? May 19, 2012 00:23 |
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MrDorf posted:So the little "Avionics Package" nosecone actually provides you with Advanced SAS capabilities on Spaceplanes. I finally had a plane that I could fly, and it turns out it's because I added one of those nosecones. The 'avionics package' nosecone adds ASAS that's more like a very stiff stick than the lock-on-this-heading-forever spaceship ASAS. Makes planes a little more tolerable. I've actually been having some luck with my latest tests using a plane to get a rocket to the edge of the thicker band of atmosphere. It's still a massively impractical waste of time, but it's something! hailthefish fucked around with this message at May 19, 2012 around 00:29 |
| # ? May 19, 2012 00:24 |
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Completed my first un-MechJeb assisted landing on the Mun and a transfer from LKO directly to Minmus all in one day.![]() Some back of the envelope calculations, and one false start which put my orbit on the wrong inclination and I got this trajectory. ![]() Bye, bye Kerbin! ![]() Had to ditch the stage I usually use for a deorbit burn before I'd even circularised my orbit, but it didn't really seem to matter. That bit is now orbiting the Sun though, which is pretty cool. ![]() It's very cool watching the Mun oscillate back and forth across Kerbin. ![]() Decided to make a quick detour via the Mun. ![]() Even the ablative landing leg school of design couldn't save this. Not pictured: spacecraft sliding right to the bottom of the pit and exploding spectacularly.
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| # ? May 19, 2012 01:24 |
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I built this thing It was uncooperative at first but I used the well-tested method of adding more things until it stopped exploding ![]() It is stable on the runway ![]() It sort of flies, but doesn't like turning
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| # ? May 19, 2012 01:37 |
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I'm ready to bust some tanks with my K-10 Skyburst![]()
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| # ? May 19, 2012 01:44 |
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Has anybody else had 0.15 just up and crash on them? Complete with crash report and all?
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| # ? May 19, 2012 01:55 |
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![]() This is the appeal of spaceplanes and their dubious structural integrity.
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| # ? May 19, 2012 02:09 |
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I've been trying all day to rig up a spaceplane that can haul a rocket up to a decent altitude, basically using the plane as the first stage. No luck so far, as the carrier aircraft has trouble hauling a space rocket anywhere fast enough to be an effective launch platform. Basically, I'm trying to combine this with this, and have it be somewhat controllable.
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| # ? May 19, 2012 02:09 |
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I gave up trying to attach a rocket to a plane and started working on a plane made out of a booster. Detach engine, fire booster, hello space*! *afterlife
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| # ? May 19, 2012 02:16 |
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Trip Report: 12 hrs later. 2 Kerbal capsules now stranded in stable orbits. Rescue attempt failed because pilot used too much burn, consuming fuel at a higher rate. Therefore unable to do a deorbital burn and return to Kerbal surface. Further rescue attempts deemed necessary. Also, 8hrs till I have to leave for my trip. Still not packed (copying game to my laptop)
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| # ? May 19, 2012 02:18 |
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I've had some luck putting short rocket fuel canisters with munar landing rocket engines on them for some initial takeoff thrust. Once you clear the runway you can right click on the tank to disable flow, effectively shutting the engines off.
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| # ? May 19, 2012 02:31 |
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This patched conics system is loving awesome; I hadn't realized it would be this useful. For those who haven't seen it: ![]() ![]() Absurdly useful. The craft that got me there, which I really like: ![]() It's the first thing I've made that looks like an honest-to-goodness rocket. EDIT: Those VTOL Planes are loving awesome. JerikTelorian fucked around with this message at May 19, 2012 around 02:44 |
| # ? May 19, 2012 02:39 |
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So after finally spending some more time with v.15: I call it the Boomer Mk 2 (the Mk 1 has regular jets. Mk 2 has turbo for more goes fast) for its ability to delivery thermonuclear Kerbalcaust. Its design was stolen from what appears to be the Krussians: ![]() It does barrel rolls surprisingly well without catastrophic failure. ![]() With basic flight accomplished, time to get forward operating bases set on Mun and Minmus. Mun was conquered by Hermes II. Note the tiny spec below Kerbin that is Minmus. ![]() Why was II first? Because I had a longer trip to Minmus. ![]() Just over that mountain is Kerbin and Mun (with Hermes II setting up Munar base camp somewhere). That tiny black pixel that barely shows in the valley, that's our brave Minmus explorers. ![]() Some of my takeaways: 1) Adding breakingForce = 999 to the landing legs is absolutely still required. Still, I even had my first attempt at landing on the Mun end in failure when I landed at about 1.5m/s on the surface and my rocket collapsed like the WTC. Really bizarre. 2) The new patched conics system is amazing for planning really well done transfers. I had so much more fuel on hand for the Mun than I ever had outside of MechJeb. But that may be because..... 3) I found a hilarious bug that will give you infinite fuel. Whenever you pause/reload an in progress flight, whatever stage you were currently using will suddenly have all its tanks filled with fuel. So long as you keep taking a time out to check something else, you'll have all your current stage's fuel back. 4) When I first landed on "snow" on Minmus, I was hovering above the ground. When I reloaded the mission later, the craft had "sunk" down rather abruptly. If it had been on more of an incline, it would've possibly tipped. Still, love how smooth and great v.15 is looking and playing. Thwomp fucked around with this message at May 19, 2012 around 02:44 |
| # ? May 19, 2012 02:42 |
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I think learnt how to space plane![]() which made it to 15km up, and suffered a lack of any control, so jeb offered a revision ![]() ![]() I think it worked!
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| # ? May 19, 2012 02:42 |
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Do the jets need a certain volume of air per second or are they simply altitude dependent? I basically strapped two rockets to a plane with a single ramjet, but at 35km and 1300m/s the ramjet still died until I was back down to about 7km. EDIT: After strapping a basic ram jet onto a rocket, launching into orbit, de-orbiting... The ram jet doesn't even engage until around 21km, doesn't provide enough thrust to overcome atmospheric drag until around 7km. SopWATh fucked around with this message at May 19, 2012 around 04:23 |
| # ? May 19, 2012 03:01 |
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Yes they are volume dependant according to the preview videos. Speed and altitude are the main factors.
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| # ? May 19, 2012 03:05 |
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I think half the gimmick of space planes might be to give it enough thrust at ~45 degrees to make it into space, then circularise with a small rocket thruster. edit: I'm pretty sure the eurofighter can't do this IRL: the easiest thing would be to allow things to go supersonic. Dred_furst fucked around with this message at May 19, 2012 around 03:09 |
| # ? May 19, 2012 03:07 |
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Anyone know if it's easier to go from Mun -> Minmus or Minmus -> Mun? My first attempt my lander's legs snapped the gently caress off from a 1m/s landing (and the craft bounced like 10 feet in the air ).![]() edit: I think they fixed warping while taxing something, so a rescue mission shouldn't be as bad as it used to be though.
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| # ? May 19, 2012 03:12 |
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Slightly off-topic, but there's gonna be a solar eclipse on Sunday for the west coast. Since I'm in the SF area, it'll be around 90% coverage. Last time I experienced this, it looked like a 1995 home video EVERYWHERE.
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| # ? May 19, 2012 03:12 |
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There's also a Venus transit on the 5th of June - won't be another one for over a century. Personally, I think landing on Minmus is easier than the Mun, but, getting to the Mun is easier.
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| # ? May 19, 2012 03:30 |
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JerikTelorian posted:This patched conics system is loving awesome; I hadn't realized it would be this useful.
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| # ? May 19, 2012 03:31 |
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![]() Uh.. what happened to my kerbalnauts?
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| # ? May 19, 2012 03:37 |
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Zool posted:If it showed your orbit after escaping you could use it to set up a free return. It can. Open up settings.cfg with notepad, look down 20 lines or so CONIC_PATCH_DRAW_MODE = 1 CONIC_PATCH_LIMIT = 2 Change that patch limit one to 3, I believe is what you're looking for. I forget what the draw mode one does,
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| # ? May 19, 2012 03:40 |
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Last ones for tonight. So I messed around with someone else's Eurofighter design and starting flying. I completely lost control and got into uncontrollable spins. I did manage to recover long enough to land though. ![]() But wait: ![]() I lost the engine during the spinning. I glided a good 10km or so before managing the landing near KSC. Either its a decent gliding design or there's something seriously out of wack with the lift/drag equations because it felt like I should've been falling a whole lot sooner. I'm leaving that Interceptor there as a trophy. The other thing I was experimenting with was equipping my Boomer bomber with a top mounted Kerb Bomba. ![]() You've got to be really careful when releasing it: ![]() Success! ![]() Oh and one last moment. I was trying to land one of my bombers and hit the ground a bit rough. Three of the four engines exploded and my landing gear was near failing...which my nose gear did. The cockpit was destroyed but the main fuselage continued on and rose up to stop midair in front of my dead Kerbals like some bizzaro Bat symbol.
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| # ? May 19, 2012 04:39 |
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Nedlin Kerman Racing is now on the Mun!
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| # ? May 19, 2012 05:39 |
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The worst spaceplane. I think I may be going about this all wrong.
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| # ? May 19, 2012 05:41 |
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So can someone walk me through how to use the rendezvous module in mechjeb?
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| # ? May 19, 2012 05:47 |
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Hadlock posted:So can someone walk me through how to use the rendezvous module in mechjeb? I think it is still trying to be tweaked. The transfer orbit function is still bugging out. Doing things manually.
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| # ? May 19, 2012 05:58 |
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Just played around with the new version, had some fun doing various 'grand tour' arrangements between Kerbin / Mun / Minmus, landing, taking off, then going to the next destination. I way overestimated the lift required for multiple moon landings, to the extent that I ruined my main stage on the first landing by forgetting to lower the gear, yet successfully pulled off an additional landing on each moon with my 'backup' stage before successfully returning to Kerbin!![]() Also managed to pull off a dark-side Munar landing in one of the darker craters, was it pitch black in the last version like it is now? I could not see the ground at all and basically descended the last 2km at 5m/s. ![]() On another trip I was able to use the Mun for a gravity assist on the way to Minmus, not sure if it was due to that or engineering improvements, but my Kerbin departure stage had enough fuel left to last through landing on Minmus! On the way back I attempted another gravity assist which ended up pulling me down from Minmus / Mun transfer orbit to Mun / Kerbin transfer orbit, not sure if that really saved me any fuel towards my goal of simply reentering Kerbin though. ![]() I'm loving the new patched conic system, can't wait for the next version with expansion and different viewing options! It's really making rendezvous easier to achieve without precise calculations or figuring out mechjeb, assuming you have fuel to burn you can just overshoot the orbit of your target slowly until the patched conic system indicates there will be a intercept. Encountered two bugs with the patched conic system, one claimed I was in a stable orbit but I ended up escaping Kerbin orbit, the other kept insisting I was going to encounter the Mun's sphere of influence somewhere outside the orbit of Minmus! ![]() Most of my gravity assist attempts have either gone horribly wrong by passing on the wrong side of the planet or from the wrong direction and working against me, or have not been very impressive. Anybody have any advise / diagrams on how to reliably set up gravity assists? Some more pics: http://imgur.com/a/oDGNR Humbreto fucked around with this message at May 19, 2012 around 06:37 |
| # ? May 19, 2012 06:25 |
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BombermanX posted:I think it is still trying to be tweaked. The transfer orbit function is still bugging out. Doing things manually. yep sometimes mechjeb turns out to be more of a hinderance. I planned a rescue mission for my pilots stuck in Minmus orbit, first it screwed up the injection burn and I had to mess around to get it on a trajectory that would encounted the tiny SOI. I time accelerated down to perimin before I realised that If I did the capture burn I was going to be orbiting Minmus in the opposite direction to my target, so I burned just enough to bring my apomin down inside the SOI and then time accelerated out to flip my orbit around. Then things started to go right, I manually aligned the orbital planes and injected into a pretty good approximation of the orbit so I figured I'd try the automatic rendezvous, thakfully I saved because it kept doing ridoculous things, after about 20 minutes I just gave up and flew it manually. I got right on top of the target and then realised that I needed to separate the stages, so I had to switch control, hit space and then switch back. Then the second time I was ready to capture I realised I was setting up for a deorbit burn, so I had to abandon the approach, flip 180 degrees and then do it all again. Finally I 'caught' it but because I'd been planning on using mechjeb I had a engine in the middle of my capture zone, mechjeb needed a rocket, I could just fly with RCS. So the capsule sat off center which made the whole burn a balancing act, thankfully the capture was in the right part of the orbit, if it were in the wrong place then I'd have had to try to keep this captured for half the orbit. Both capsules ultimately returned to Kerbin, mission accomplished. Now to make that into a video
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| # ? May 19, 2012 06:44 |
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| # ? May 25, 2013 21:39 |
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So yeah I just started using Jet engines as regular engines you gotta jetison after 10km up, heh.
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| # ? May 19, 2012 07:26 |






















































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