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For anyone that is still up, SpaceX will be launching the first commercial spaceship to dock with the International Space Station in a little over an hour (4:55am eastern, 1:55am pacific) and there will be a stream up at http://www.spacex.com/webcast/
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| # ? May 19, 2012 07:47 |
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| # ? May 21, 2013 08:08 |
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Man, I'm glad they added pod racers to this game!![]() e. holy crap it actually works well now!
Mr. Despair fucked around with this message at May 19, 2012 around 08:08 |
| # ? May 19, 2012 07:48 |
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SpaceX rocket is supposed to launch here in about an hour http://www.nasa.gov/multimedia/nasatv/ustream.html
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| # ? May 19, 2012 07:50 |
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whiteshark12 posted:you lot using the horizontal hangar to build planes have been missing out on the fun stuff. ![]() I'm not missin' a drat thing. And "Eagle Transporter"? PFFFTTTTT. ![]() Try Eagle CARRIER. Bentai posted:For anyone that is still up, SpaceX will be launching the first commercial spaceship to dock with the International Space Station in a little over an hour (4:55am eastern, 1:55am pacific) and there will be a stream up at http://www.spacex.com/webcast/ Oh snap, interesting. Never seen a launch before actually, and apparently this one is important! ![]() EDIT: Hah, ignition abort. Nobody aborts. ![]() Good timing; I'll be off that day too to watch. Here's hoping nothing explodes. VVVVVVVVVVVVVVV TOAST7312 fucked around with this message at May 19, 2012 around 09:00 |
| # ? May 19, 2012 08:18 |
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Dragon Launch aborted. Next window is in about three days.
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| # ? May 19, 2012 08:56 |
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And there was a pad abort at zero, engine cutoff. So that'll scrub this launch. Next window is Tuesday if I remember correctly.
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| # ? May 19, 2012 08:56 |
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That was pretty crazy. Supposedly the chamber pressure of one of the engines was high?
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| # ? May 19, 2012 09:00 |
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Too much pressure? They just need Jeb flying the drat thing.
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| # ? May 19, 2012 09:01 |
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Yeah, one of the computers reported the chamber pressure of the #5 was too high. *edit* Next launch window is Tuesday, May 22 at 12:44:34am Pacific / 3:44:34am Eastern / 7:44:34 UTC. SpaceX stated on their feed they have a 1-second window for this launch. drat that's narrow.
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| # ? May 19, 2012 09:01 |
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Guys I figured out how planes work![]() edit: I managed to turn this ![]() into this
Makrond fucked around with this message at May 19, 2012 around 13:02 |
| # ? May 19, 2012 12:20 |
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Mine is a lot more boring than you guys', but I think I'm figuring things out. ![]() So far I've noticed that the most important variable is wing placement. If the wings aren't perfectly in the center of mass things tend to go...badly.
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| # ? May 19, 2012 12:52 |
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Or you can use canards to balance out the lift levels. My spaceplane is a little complicated. It uses a set of regular jet engines to get through the thicker atmosphere, then switch over to a pair of ram air intake engines, then finally the aerospike. Got to 50k up before I ran out of juice. I think I can improve her.
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| # ? May 19, 2012 12:56 |
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Haha well I got it to fly.![]() gonna cruise to the north pole
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| # ? May 19, 2012 13:22 |
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^^^ That is ridiculously large and amazing. Woudn't the spaceship fold if you wobble a bit? Could anyone help me with getting a Aerospike Rocket to fit directly under a tri-coupler? I browsed the part.cfg, trying to see why it woudn't fit while the others do, but I have had no luck so far.
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| # ? May 19, 2012 13:33 |
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I'm wondering if the space planes will have a special use as a delivery mechanism for smaller items http://en.wikipedia.org/wiki/Air_launch_to_orbit Once cost gets used in the game, a base expense of the launch aircraft could be recouped over several cheaper launches. Volmarias fucked around with this message at May 19, 2012 around 13:40 |
| # ? May 19, 2012 13:36 |
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Samhem posted:^^^ That is ridiculously large and amazing. Woudn't the spaceship fold if you wobble a bit? It is and I thought so as well but it's surprisingly not very wobbly at all. I even managed to land it on the side of a mountain after falling a few hundred kilometers short of the northern ice cap. As for your question, usually if parts won't fit on the default tricoupler even though they look like they should, it's because their collision box is just a smidgen too large. You may also need to put jet fuel or structural fuel tanks on the tricoupler, as apparently the air-breathing engines can only be attached to certain objects.
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| # ? May 19, 2012 13:51 |
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Makrond posted:It is and I thought so as well but it's surprisingly not very wobbly at all. I even managed to land it on the side of a mountain after falling a few hundred kilometers short of the northern ice cap. I have found no rhyme or reason to why it will or won't attach somewhere, tri couplers aren't the only place. Its collision model apparently extends beyond laterally beyond the visible model I was really disapointed when "we're adding spaceplanes!" turned out they were just including a slightly tweaked version of the C7 stuff. All that talk about spaceplanes and we've got a spaceplane guy made me think we'd be getting some aerodynamic tweaks.
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| # ? May 19, 2012 14:04 |
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zedprime posted:The aerospike is a rocket engine.
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| # ? May 19, 2012 14:37 |
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Dolphin posted:Yeah, as it is the game is a pretty decent rocket ~simulator, and this update just added an awful flight simulator. It's really bad. It's like flying wooden planks with engines strapped to them. You would have to admit that this would be the most drat thing.EDIT: There we go ![]() ![]() ![]() Actually it flies pretty well!
DrSunshine fucked around with this message at May 19, 2012 around 14:57 |
| # ? May 19, 2012 14:46 |
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DrSunshine posted:You would have to admit that this would be the most So would strapping a bunch of rockets to an already unstable plane:
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| # ? May 19, 2012 15:02 |
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http://www.youtube.com/watch?v=0GAwqI_ZHnE Wings are pretty hilariously broken.
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| # ? May 19, 2012 16:27 |
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I think basically spaceplanes are there for the handful of people who know exactly how the oversimplified airplane physics model works. Anyone approaching it from a point of having played with flight sims before is going to find themselves probably unable to get off the ground.
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| # ? May 19, 2012 16:34 |
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I still don't understand how the bug whereby you can't take off from the runway wasn't caught in testing.
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| # ? May 19, 2012 16:49 |
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withak posted:I think basically spaceplanes are there for the handful of people who know exactly how the oversimplified airplane physics model works. Anyone approaching it from a point of having played with flight sims before is going to find themselves probably unable to get off the ground. Not really, the aircraft flight is actually pretty simple, you just have to get out of the rocketry mindset. Just completed my first orbit with a spaceplane on about my third or fourth design, even landed it properly (albeit nowhere near KSC), it's really not that hard. HoldYourFire posted:I still don't understand how the bug whereby you can't take off from the runway wasn't caught in testing. It's not a bug, your wheels are too far back and your control surfaces don't have enough leverage to lift the nose and/or your plane is nose-heavy - my first design suffered from this. Look at where the rear landing gear are on any aircraft, they're normally only a tiny bit behind the centre of gravity. Hmm, now I want to make a taildragger spaceplane...
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| # ? May 19, 2012 17:12 |
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How on earth do you get control surfaces to attach to wings properly? I can only seem to get them perpendicular to the wings which looks dumb as hell.
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| # ? May 19, 2012 17:19 |
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Isorenieratane posted:How on earth do you get control surfaces to attach to wings properly? I can only seem to get them perpendicular to the wings which looks dumb as hell. WASDQE rotate parts now, allows for some interesting rocket designs.
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| # ? May 19, 2012 17:31 |
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goddamnedtwisto posted:Hmm, now I want to make a taildragger spaceplane... Welp: ![]() Amazingly it flies really well. Like really well. Look at the speedo. This is only a second or two after applying full throttle. ![]() With a better tail design it would probably take off conventionally rather than just sort of jumping off the runway. Landing, though, is a bit tricky: ![]() Nicely lined up, maybe a little high, just roll off some speed... ![]() Bugger. Those calling it a poor flight simulator are probably not used to playing sims of planes crazily cobbled together out of random bits. This plane flies like a proper plane - but one with a really inefficient wing that stalls really easily and has a really violent nose-down behaviour on stall. Which is about right for the design, really.
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| # ? May 19, 2012 17:44 |
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I think most of my spaceplane design problems would be solved if there was a ramp at the end of the runway.Does there happen to be a mod for this?
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| # ? May 19, 2012 18:01 |
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Samhem posted:I think most of my spaceplane design problems would be solved if there was a ramp at the end of the runway.Does there happen to be a mod for this? Yes, this is doable, you can even use the stock parts to do it. Here, check out my tutorial on this technique
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| # ? May 19, 2012 18:35 |
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By the way I grabbed the lift/weight ratio for each of the wings: Swept wing: 32 Delta wing: 27ish Others: 20 I think that's right.
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| # ? May 19, 2012 18:43 |
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Mr. Despair posted:Man, I'm glad they added pod racers to this game! I'm glad you provided pictures!I created a pod racer but not as grand as this one. Hell yeah! I managed to keep the throttle at 7 notches from the bottom and at a 10-degree incline. Coasts very well! I just wish the engines would bob up and down like the "real" pod racers
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| # ? May 19, 2012 19:48 |
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quote:"Oooh!! And there goes Quadrinaros' power coupling!"
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| # ? May 19, 2012 20:08 |
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Awesome; if I have JATOs (SRBs) on a win structure without control surfaces, I have to actually raise the landing gear to be able to pull back on the stick.
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| # ? May 19, 2012 20:29 |
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With rotating parts, we can finally find out how they get the rockets to the launch platform. I figure it's probably a crawler kind of like this. ![]() It even moves really quickly. ![]() Just about as stable as a Kerbal rocket, as well.
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| # ? May 19, 2012 20:44 |
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How can you fly in this thing? That avionics package works wonders, in that I can now get planes off the ground, but holy poo poo, do they not get far. It seems my planes are too aerodynamically-unstable that they pitch way to far and can't level off. They start flipping around and slamming into the ground. I'm hoping there's a MechJeb for planes soon.
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| # ? May 19, 2012 20:57 |
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I remember some people posting a parts pack that had an unmanned command module. What was the name of that one?
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| # ? May 19, 2012 21:07 |
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goddamnedtwisto posted:Those calling it a poor flight simulator are probably not used to playing sims of planes crazily cobbled together out of random bits. This plane flies like a proper plane - but one with a really inefficient wing that stalls really easily and has a really violent nose-down behaviour on stall. Which is about right for the design, really. The Butcher posted:I remember some people posting a parts pack that had an unmanned command module. What was the name of that one?
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| # ? May 19, 2012 21:09 |
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I just created a line of rocket cars. ![]() BombermanX fucked around with this message at May 19, 2012 around 21:48 |
| # ? May 19, 2012 21:28 |
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Srebrenica Surprise posted:Harvester confirmed there's no stalling behavior present for .15 a few days before the release. You might be able to get it dynamically with hosed up airflow or drag bugs (someone suggested a shadow casting simulation on the GPU to make drag actually work properly in a reasonable computational framework) but that's kind of one of the issues. Yeah stall's probably the wrong thing to call it because it's not actually a stall as such (as far as i can tell messing around there's no airflow modelling at all, just a fairly simple altitude/speed/lift relationship) - however the effective behaviour is the same, if you let the speed drop too far in level flight the plane just plummets out of the sky. With that particular design it's really pronounced. It'll be interesting if they could somehow work more realistic aerodynamics into the game - especially if it included transonic and super/hypersonic effects, because that's where spaceplanes come into their own - but that's probably way beyond the limits of what can be expected of a little game like this. What they've got is more than good enough for cocking about.
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| # ? May 19, 2012 21:48 |
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| # ? May 21, 2013 08:08 |
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I managed to pull off that land speed thing with 2 tanks of fuel and an empty fuselage. Goddamn I wonder if I'm going to be able to go faster than 210 m/s... I wish we could see sonic booms in this game. Edit: Since the ground isn't level, if the vehicle flies up into the air it is alright, but it has to land back on the wheels for it to count. At least that's what I call it to "count". BombermanX fucked around with this message at May 19, 2012 around 21:56 |
| # ? May 19, 2012 21:50 |















































