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Bentai
Jul 8, 2004


For anyone that is still up, SpaceX will be launching the first commercial spaceship to dock with the International Space Station in a little over an hour (4:55am eastern, 1:55am pacific) and there will be a stream up at http://www.spacex.com/webcast/

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Mr. Despair
Nov 4, 2009


39 perfect posts with each roll.


Man, I'm glad they added pod racers to this game!





e. holy crap it actually works well now!

Mr. Despair fucked around with this message at May 19, 2012 around 08:08

Hadlock
Nov 9, 2004

Welcome to the Jungle


SpaceX rocket is supposed to launch here in about an hour

http://www.nasa.gov/multimedia/nasatv/ustream.html

TOAST7312
Oct 18, 2010

AT: uHHH, nO DAD NO!


whiteshark12 posted:

you lot using the horizontal hangar to build planes have been missing out on the fun stuff.



Space: 1999, gently caress yeah!



I'm not missin' a drat thing.
And "Eagle Transporter"? PFFFTTTTT.



Try Eagle CARRIER.


Bentai posted:

For anyone that is still up, SpaceX will be launching the first commercial spaceship to dock with the International Space Station in a little over an hour (4:55am eastern, 1:55am pacific) and there will be a stream up at http://www.spacex.com/webcast/

Oh snap, interesting. Never seen a launch before actually, and apparently this one is important!

EDIT: Hah, ignition abort. Nobody aborts.

Good timing; I'll be off that day too to watch. Here's hoping nothing explodes.
VVVVVVVVVVVVVVV

TOAST7312 fucked around with this message at May 19, 2012 around 09:00

HoldYourFire
Oct 16, 2006

What's the time? It's DEFCON 1!

Dragon Launch aborted. Next window is in about three days.

Bentai
Jul 8, 2004


And there was a pad abort at zero, engine cutoff.

So that'll scrub this launch. Next window is Tuesday if I remember correctly.

ohgodwhat
Aug 6, 2005

Hebrew Hammer

That was pretty crazy. Supposedly the chamber pressure of one of the engines was high?

Loomer
Dec 19, 2007

A Very Special Hell

Too much pressure? They just need Jeb flying the drat thing.

Bentai
Jul 8, 2004


Yeah, one of the computers reported the chamber pressure of the #5 was too high.

*edit*
Next launch window is Tuesday, May 22 at 12:44:34am Pacific / 3:44:34am Eastern / 7:44:34 UTC.

SpaceX stated on their feed they have a 1-second window for this launch. drat that's narrow.

Makrond
Aug 8, 2009

Now that I have all the animes, I can finally
become Emperor of Japan!


Guys I figured out how planes work



edit:

I managed to turn this


into this

Makrond fucked around with this message at May 19, 2012 around 13:02

Dolphin
Dec 5, 2008


Mine is a lot more boring than you guys', but I think I'm figuring things out.

So far I've noticed that the most important variable is wing placement. If the wings aren't perfectly in the center of mass things tend to go...badly.

Falken
Jan 26, 2004

You think you can outrun my knives?



Or you can use canards to balance out the lift levels.

My spaceplane is a little complicated. It uses a set of regular jet engines to get through the thicker atmosphere, then switch over to a pair of ram air intake engines, then finally the aerospike.

Got to 50k up before I ran out of juice. I think I can improve her.

Makrond
Aug 8, 2009

Now that I have all the animes, I can finally
become Emperor of Japan!


Haha well I got it to fly.



gonna cruise to the north pole

Mucking About
May 30, 2011



^^^ That is ridiculously large and amazing. Woudn't the spaceship fold if you wobble a bit?

Could anyone help me with getting a Aerospike Rocket to fit directly under a tri-coupler? I browsed the part.cfg, trying to see why it woudn't fit while the others do, but I have had no luck so far.

Volmarias
Dec 31, 2002

This could be too paranoid to be effective, but it's a thought.

...

See, stuff like that make me confident in my decision to convert a Jovian moon mine shaft into a survival bunker!

I'm wondering if the space planes will have a special use as a delivery mechanism for smaller items

http://en.wikipedia.org/wiki/Air_launch_to_orbit

Once cost gets used in the game, a base expense of the launch aircraft could be recouped over several cheaper launches.

Volmarias fucked around with this message at May 19, 2012 around 13:40

Makrond
Aug 8, 2009

Now that I have all the animes, I can finally
become Emperor of Japan!


Samhem posted:

^^^ That is ridiculously large and amazing. Woudn't the spaceship fold if you wobble a bit?

Could anyone help me with getting a Aerospike Rocket to fit directly under a tri-coupler? I browsed the part.cfg, trying to see why it woudn't fit while the others do, but I have had no luck so far.

It is and I thought so as well but it's surprisingly not very wobbly at all. I even managed to land it on the side of a mountain after falling a few hundred kilometers short of the northern ice cap.

As for your question, usually if parts won't fit on the default tricoupler even though they look like they should, it's because their collision box is just a smidgen too large. You may also need to put jet fuel or structural fuel tanks on the tricoupler, as apparently the air-breathing engines can only be attached to certain objects.

zedprime
Jun 9, 2007


Makrond posted:

It is and I thought so as well but it's surprisingly not very wobbly at all. I even managed to land it on the side of a mountain after falling a few hundred kilometers short of the northern ice cap.

As for your question, usually if parts won't fit on the default tricoupler even though they look like they should, it's because their collision box is just a smidgen too large. You may also need to put jet fuel or structural fuel tanks on the tricoupler, as apparently the air-breathing engines can only be attached to certain objects.
The aerospike is a rocket engine.

I have found no rhyme or reason to why it will or won't attach somewhere, tri couplers aren't the only place. Its collision model apparently extends beyond laterally beyond the visible model

I was really disapointed when "we're adding spaceplanes!" turned out they were just including a slightly tweaked version of the C7 stuff. All that talk about spaceplanes and we've got a spaceplane guy made me think we'd be getting some aerodynamic tweaks.

Dolphin
Dec 5, 2008


zedprime posted:

The aerospike is a rocket engine.

I have found no rhyme or reason to why it will or won't attach somewhere, tri couplers aren't the only place. Its collision model apparently extends beyond laterally beyond the visible model

I was really disapointed when "we're adding spaceplanes!" turned out they were just including a slightly tweaked version of the C7 stuff. All that talk about spaceplanes and we've got a spaceplane guy made me think we'd be getting some aerodynamic tweaks.
Yeah, as it is the game is a pretty decent rocket ~simulator, and this update just added an awful flight simulator. It's really bad. It's like flying wooden planks with engines strapped to them.

DrSunshine
Mar 23, 2009

The Pink Warrior should just shut up!


Dolphin posted:

Yeah, as it is the game is a pretty decent rocket ~simulator, and this update just added an awful flight simulator. It's really bad. It's like flying wooden planks with engines strapped to them.

You would have to admit that this would be the most drat thing.

EDIT: There we go







Actually it flies pretty well!

DrSunshine fucked around with this message at May 19, 2012 around 14:57

Asmodai_00
Nov 26, 2007



DrSunshine posted:

You would have to admit that this would be the most drat thing.

So would strapping a bunch of rockets to an already unstable plane:

ComradePyro
Oct 6, 2009


http://www.youtube.com/watch?v=0GAwqI_ZHnE
Wings are pretty hilariously broken.

withak
Jan 15, 2003

F != m * a

I think basically spaceplanes are there for the handful of people who know exactly how the oversimplified airplane physics model works. Anyone approaching it from a point of having played with flight sims before is going to find themselves probably unable to get off the ground.

HoldYourFire
Oct 16, 2006

What's the time? It's DEFCON 1!

I still don't understand how the bug whereby you can't take off from the runway wasn't caught in testing.

goddamnedtwisto
Dec 31, 2004

2010 deek deek jackson election election peasants landless 2010 party fknnewz land landless landless peasant party land reform News newz peasant peasants politics poverty

withak posted:

I think basically spaceplanes are there for the handful of people who know exactly how the oversimplified airplane physics model works. Anyone approaching it from a point of having played with flight sims before is going to find themselves probably unable to get off the ground.

Not really, the aircraft flight is actually pretty simple, you just have to get out of the rocketry mindset. Just completed my first orbit with a spaceplane on about my third or fourth design, even landed it properly (albeit nowhere near KSC), it's really not that hard.

HoldYourFire posted:

I still don't understand how the bug whereby you can't take off from the runway wasn't caught in testing.

It's not a bug, your wheels are too far back and your control surfaces don't have enough leverage to lift the nose and/or your plane is nose-heavy - my first design suffered from this. Look at where the rear landing gear are on any aircraft, they're normally only a tiny bit behind the centre of gravity.

Hmm, now I want to make a taildragger spaceplane...

Isorenieratane
Apr 3, 2011

Hey! Nice face you have...
FOR A GIANT IDIOT I MEAN!! AHAHAHAHAHA


How on earth do you get control surfaces to attach to wings properly? I can only seem to get them perpendicular to the wings which looks dumb as hell.

Deaf Mute
Sep 6, 2010


Isorenieratane posted:

How on earth do you get control surfaces to attach to wings properly? I can only seem to get them perpendicular to the wings which looks dumb as hell.

WASDQE rotate parts now, allows for some interesting rocket designs.

goddamnedtwisto
Dec 31, 2004

2010 deek deek jackson election election peasants landless 2010 party fknnewz land landless landless peasant party land reform News newz peasant peasants politics poverty

goddamnedtwisto posted:

Hmm, now I want to make a taildragger spaceplane...

Welp:



Amazingly it flies really well. Like really well. Look at the speedo. This is only a second or two after applying full throttle.



With a better tail design it would probably take off conventionally rather than just sort of jumping off the runway.

Landing, though, is a bit tricky:



Nicely lined up, maybe a little high, just roll off some speed...



Bugger.

Those calling it a poor flight simulator are probably not used to playing sims of planes crazily cobbled together out of random bits. This plane flies like a proper plane - but one with a really inefficient wing that stalls really easily and has a really violent nose-down behaviour on stall. Which is about right for the design, really.

Mucking About
May 30, 2011



I think most of my spaceplane design problems would be solved if there was a ramp at the end of the runway.Does there happen to be a mod for this?

Hadlock
Nov 9, 2004

Welcome to the Jungle


Samhem posted:

I think most of my spaceplane design problems would be solved if there was a ramp at the end of the runway.Does there happen to be a mod for this?

Yes, this is doable, you can even use the stock parts to do it. Here, check out my tutorial on this technique

HoldYourFire
Oct 16, 2006

What's the time? It's DEFCON 1!

By the way I grabbed the lift/weight ratio for each of the wings:

Swept wing: 32
Delta wing: 27ish
Others: 20

I think that's right.

BombermanX
Jan 13, 2011


Mr. Despair posted:

Man, I'm glad they added pod racers to this game!





e. holy crap it actually works well now!



I'm glad you provided pictures!I created a pod racer but not as grand as this one. Hell yeah!
I managed to keep the throttle at 7 notches from the bottom and at a 10-degree incline. Coasts very well! I just wish the engines would bob up and down like the "real" pod racers

DrSunshine
Mar 23, 2009

The Pink Warrior should just shut up!


Mr. Despair posted:



quote:

"Oooh!! And there goes Quadrinaros' power coupling!"

Volmarias
Dec 31, 2002

This could be too paranoid to be effective, but it's a thought.

...

See, stuff like that make me confident in my decision to convert a Jovian moon mine shaft into a survival bunker!

Awesome; if I have JATOs (SRBs) on a win structure without control surfaces, I have to actually raise the landing gear to be able to pull back on the stick.

Chainclaw
Feb 14, 2009



With rotating parts, we can finally find out how they get the rockets to the launch platform.

I figure it's probably a crawler kind of like this.


It even moves really quickly.


Just about as stable as a Kerbal rocket, as well.

Young Freud
Nov 25, 2006

My old avatar sucked anyway.

How can you fly in this thing? That avionics package works wonders, in that I can now get planes off the ground, but holy poo poo, do they not get far. It seems my planes are too aerodynamically-unstable that they pitch way to far and can't level off. They start flipping around and slamming into the ground.

I'm hoping there's a MechJeb for planes soon.

The Butcher
Apr 20, 2005
Mmm... Gibson.

I remember some people posting a parts pack that had an unmanned command module. What was the name of that one?

Srebrenica Surprise
Aug 23, 2008

"L-O-V-E's just another word I never learned to pronounce."


goddamnedtwisto posted:

Those calling it a poor flight simulator are probably not used to playing sims of planes crazily cobbled together out of random bits. This plane flies like a proper plane - but one with a really inefficient wing that stalls really easily and has a really violent nose-down behaviour on stall. Which is about right for the design, really.
Harvester confirmed there's no stalling behavior present for .15 a few days before the release. You might be able to get it dynamically with hosed up airflow or drag bugs (someone suggested a shadow casting simulation on the GPU to make drag actually work properly in a reasonable computational framework) but that's kind of one of the issues.

The Butcher posted:

I remember some people posting a parts pack that had an unmanned command module. What was the name of that one?
KOSMOS has one apparently but it puts people in it anyway. The Probodobodyne one has one, I assume the Comsat plugin has one too because that's kind of the whole point of the mod but I haven't used it yet.

BombermanX
Jan 13, 2011


I just created a line of rocket cars. The fastest was Rocket Car V, reaching 207 m/s and having the crew survive! Rocket Car VI just broke the landspeed record with 210m/s! Check out this action shot right here:

BombermanX fucked around with this message at May 19, 2012 around 21:48

goddamnedtwisto
Dec 31, 2004

2010 deek deek jackson election election peasants landless 2010 party fknnewz land landless landless peasant party land reform News newz peasant peasants politics poverty

Srebrenica Surprise posted:

Harvester confirmed there's no stalling behavior present for .15 a few days before the release. You might be able to get it dynamically with hosed up airflow or drag bugs (someone suggested a shadow casting simulation on the GPU to make drag actually work properly in a reasonable computational framework) but that's kind of one of the issues.

Yeah stall's probably the wrong thing to call it because it's not actually a stall as such (as far as i can tell messing around there's no airflow modelling at all, just a fairly simple altitude/speed/lift relationship) - however the effective behaviour is the same, if you let the speed drop too far in level flight the plane just plummets out of the sky. With that particular design it's really pronounced.

It'll be interesting if they could somehow work more realistic aerodynamics into the game - especially if it included transonic and super/hypersonic effects, because that's where spaceplanes come into their own - but that's probably way beyond the limits of what can be expected of a little game like this. What they've got is more than good enough for cocking about.

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BombermanX
Jan 13, 2011


I managed to pull off that land speed thing with 2 tanks of fuel and an empty fuselage. Goddamn I wonder if I'm going to be able to go faster than 210 m/s... I wish we could see sonic booms in this game.

Edit: Since the ground isn't level, if the vehicle flies up into the air it is alright, but it has to land back on the wheels for it to count. At least that's what I call it to "count".

BombermanX fucked around with this message at May 19, 2012 around 21:56

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