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xzzy
Mar 5, 2009

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illectro posted:

So did I miss something or did they change it so that parachute landing have to be on water now?

I did several parachute landings on dry land last night.. are you blowing up or something?

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xzzy
Mar 5, 2009

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On the small screen of my ipod, it looked like a tarantula chasing them at first.

xzzy
Mar 5, 2009

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Hadlock posted:

Yeah it's going to take them two to three days to catch up with the ISS and get in a parking orbit, and another day to dock.

The entire three days will be spent testing systems though. They have a pretty rigorous sequence to follow before NASA will let them get within 1 mile of the ISS.

The day of the actual docking, they will maneuver progressively closer to the ISS, stopping at set intervals to run systems tests before it can proceed. Closest they get is 30 feet, at which point a robotic arm will capture the capsule.

xzzy
Mar 5, 2009

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Which leaves me curious what companies are out there dumping rocket pieces along highways.

I mean, what do these guys have that they don't throw away?

xzzy
Mar 5, 2009

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The teaching point is that if you ever start making games, do not ever think you need to run a forum. If you get the temptation, pay someone to kick you in the crotch until the temptation fades.

All they do is give your most fans a platform to cry about their problems.

xzzy
Mar 5, 2009

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Okan170 posted:

It'll be interesting if you can fly to orbit without leaving the cockpit, since its something most players beyond a certain point are basically doing anyway.

That's not the kerbin way. The throttle is at one end of the vehicle, and the brakes are at the other end so you can't pussy out and slow down without really thinking about it.

Because space is Serious Business, they have to fill out a three page request form for permission to reduce throttle.. and acquiring a pen requires EVA.

xzzy
Mar 5, 2009

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The approach was fine, you just didn't have enough thrust, that is, enough engines.

Put some srb's on your descent stage and eject them when you get a safe velocity.

xzzy
Mar 5, 2009

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Smelly posted:

Now I want the ability to make tiny jetpacks and strap them to Jeb.

It will become Jeb's mission to become a rocket.

Tiny jetpacks? Have you seen MIB3 yet? That's the kind of jetback Jeb would be using.

xzzy
Mar 5, 2009

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I'm gonna miss the tarantula spider explosions.

The new ones seem to fade too fast. You get a split second of fireball, then nothing.

xzzy
Mar 5, 2009

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But it's still an approximation because N-body problems are chaotic and we, as in the human race, are not in possession of a way to perfectly predict precisely where an orbiting body will next go.

It's pretty fascinating stuff, even though the math we do have (which approximates orbits) is way over my head.

xzzy
Mar 5, 2009

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Elukka posted:

Wrangling with Blender makes me sad and angry. I've tried looking for a comprehensive tutorial (of even just the basic modeling tools) for ages but they're all either outdated or just a hook to get you to buy their tutorial dvd.

Blender is kind of in a tough spot right now.. they had a major update come out last fall, and because it relies heavily on community support, the documentation hasn't caught up yet. Anything that has come out is probably a video "tutorial" that either spends an hour telling you how to make a cube or tortures your ears with someone mouth breathing into the mic.

I've been using Blender for several years now and the 2.6 update still managed to leave me feeling like a complete idiot. It's better in every way compared to the 2.4 series but man I hate starting back at the beginning.

xzzy
Mar 5, 2009

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Whiirrr posted:

Isn't the on-rails system made to make the game run better rather than focus on realism?

Yep.

xzzy
Mar 5, 2009

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Thwomp posted:

In the next version, at least they'll be able to hop out and take a stroll...maybe build a small, makeshift shelter/permanent munbase out of the wreckage?

Maybe??

Are you sure you want that? I forget which one it was, but there was that Mars movie where some stranded astronaut built a camp after being stranded and went crazy from it.

xzzy
Mar 5, 2009

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havenwaters posted:

Oh, right. Gravity you suck.

Technically it's an attraction force.

xzzy
Mar 5, 2009

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Does anyone know of a mod that makes building a rocket "out" easier?

That is, something to get a fatter rocket without having to stack a bunch of radial decouplers on top of each other? Even something like the tri-coupler would work if it spread the rocket out a bit more.

I'm just in the mood to build a really goddamn big rocket, and dicking with the stock structural parts is getting on my nerves.

xzzy
Mar 5, 2009

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Well that's how they do it in the real world. The only difference is more planning.. they calculate their burns precisely so they only have to do them once to get the desired result.

Granted the folks at NASA have a lot more computing available and KSP is built around flying by feel, but the point is still valid. Keep at it and you'll eventually learn how to conserve your burns.

xzzy
Mar 5, 2009

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Because it makes launches harder as you now have two enormous engines to get into space instead of just one. Plus fuel.

xzzy
Mar 5, 2009

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Kharmakazy posted:

Turning the ship around usually takes me several minutes each attempt even with the RCS due to the drat thing spinning and not being able to tell which way its going to go when I press which direction.

Are you watching the ship model or the meatball?

If you're watching the rocket, stop doing that. The meatball is one million times better for maneuvering the ship. Pressing in any given direction makes the meatball spin the same way every single time regardless of your ship's orientation so there's no guesswork about which direction to go.

xzzy
Mar 5, 2009

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illectro posted:

Just remember the computers used to land on the moon aren't even
As powerful as that ancient atari 2600 console froM the 1970's

Certainly, but they had a legion of math nerds back on Earth drawing the whole thing up and planning every single burn down to the second.

As well as they could, they accounted for every single gram of weight that was used in the lunar missions.

xzzy
Mar 5, 2009

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I wouldn't be completely surprised to hear of some space travel oriented business or agency use this game (or one like it) as some kind of recruiting tool.

Granted, real space flight is a heck of a lot more difficult and probably requires some significant university education, but "gamification" is kind of a thing these days and maybe it could be used to steer kids into those college programs.

xzzy
Mar 5, 2009

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Yep, for big rockets, having a single engine supporting the weight of the vehicle will crush it.

Build a ring of SRB's around the base and make them the lowest point, it usually spreads out the weight enough that nothing gets destroyed.

Plus, SRB's are fun because who doesn't love more thrust.

xzzy
Mar 5, 2009

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Abyssal Lurker posted:

I suspect most non-kerbal space programs would frown on the concept of "impact-cushioning rocket".



A valid method of ensuring the survival of the crew!

You might be surprised, they thought it totally sane to send millions of dollars worth of computer hardware to Mars which used giant airbags to cushion the thing as it crashed to the planet surface.

http://www.youtube.com/watch?v=KyktvC7w7Js

They did it for real, too!

xzzy
Mar 5, 2009

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Someone should seriously frame up a proposal for NASA using fuel tanks as shock absorbers for a probe landing. Design them to crumple in a perfect accordion pattern and they'd go loving nuts for it.

xzzy
Mar 5, 2009

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MazeOfTzeentch posted:

If you say so

You know Jeb is in the capsule dusting his fingernails off on his spacesuit.

"Yep, planned it."

xzzy
Mar 5, 2009

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Iceshade posted:



Will it erase the whole persistent world? What about existing designs? If I can keep the designs, I can still put a kerb on the moon without having to fiddle around making that perfect moon-rocket again (although I suppose that is a lot of fun).

Pfft, nah. The fun is making an imperfect rocket and getting to the mun anyway.

xzzy
Mar 5, 2009

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Those voices are amazing.

xzzy
Mar 5, 2009

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RON PAUL ALL YEARS posted:

Of course this comes out right after I buy DCS Black Shark 2 to tide myself over until a Monday release, and right as it finishes loading

Don't worry, you won't get to play this tonight because the download server is completely hosed.

xzzy
Mar 5, 2009

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I was able to connect once.. but it barfed out a minute later trying to unzip a zip file I assume never actually downloaded. It accused me of my hard drive being full.

I'll just pick something off the mountain of games I've bought off Steam this week, and play this tomorrow.

xzzy
Mar 5, 2009

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Fucknag posted:

Now land him safely.

With 50% fuel? That's enough for a munshot.

xzzy
Mar 5, 2009

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It makes me curious that there exists a world where spaceflight is easier than flight in an atmosphere.

xzzy
Mar 5, 2009

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JerikTelorian posted:

I really don't like the new stock parts. Are there any decent part-packs out that people have been using to get more interesting/prettier rockets? I like NovaPunch Remix but it's not updated yet.

I'm a huge fan of the uglier parts. It really pounds home that KSP is a duct tape and bailing wire type of organization.

xzzy
Mar 5, 2009

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I just spent 9.95!! posted:

haven't seen this asked in my cursory ctrl+Fing of the last few pages, what's the deal with the SAS module now? There isn't one that... fits

I've been gluing my SAS module to the top of the crew capsule with one of the small decouplers. I put my RCS fuel up there too.

Attach my parachutes to the crew module itself.

xzzy
Mar 5, 2009

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Keiya posted:

Aren't arcs just orbits that happen to run into the surface at some point? :P (Or maybe orbits are just arcs that miss... eh, same difference.)

Yes. You still have a periapis but it's buried somewhere inside the planet. Specific to the game, if you zoom out far enough the periapis will show up.

xzzy
Mar 5, 2009

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eightysixed posted:

I wonder how many rockets I will smash into Mun before I successfully land

At least one.. people always underestimate how fast they're coming in. Which really isn't their fault, there's nothing in the game to help you train for a controlled landing.

Then you'll get a half dozen attempts where you burn too early because you're afraid to crater, and run out of fuel.

xzzy
Mar 5, 2009

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Next big feature needs to be balloons:

http://www.redbullstratos.com/

xzzy
Mar 5, 2009

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Beige posted:

He is almost certainly dead then
No wonder my space program has been going to poo poo. Sambert seems to be my lucky charm right now though.

I'm pretty sure Jeb never dies permanently. When the lists of names were added to the game, I swear I read something that said Jeb is a special case and will always be available in the pool of astronauts.

xzzy
Mar 5, 2009

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Virtualdub should be good for that. It has a number of output filters to control bitrate and/or video resolution.

xzzy
Mar 5, 2009

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Compression options are limited by the codecs you have installed on your system.

Like if you installed divx or something, it would appear as an option in that dialog (which can give some great compression).

(though I don't think divx is what the cool kids use anymore)

xzzy
Mar 5, 2009

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That seems like a fun challenge.. slingshot the mun and return using only engines that work in atmosphere.

Or to loosen it up a little, only use rockets when in atmosphere. That way you could land and get the ship home.

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xzzy
Mar 5, 2009

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I don't think there's a single decent forum software package on the entire internet.

Pretty much everyone who tries using one of them ends up hacking on the code for months or years to get it to work right.

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