|
blackguy32 posted:I don't think I ever played the original seriously. All I ever did was use the hand gun to hold people up and follow people around in cardboard boxes while binding "Don't mind me, I am just a ordinary box"
|
# ? May 19, 2012 04:42 |
|
|
# ? Apr 25, 2024 15:15 |
|
I loved the poo poo out of the first one and by golly I love the fact that you're doing this. I can't wait for the opportunity to play it!
|
# ? May 19, 2012 05:30 |
|
I've had the honor of playing this. 10/10 great stuff, premium fun.
|
# ? May 19, 2012 15:40 |
|
The original one was some pretty hilarious bullshit but gimmicky so hopefully this time around it has more staying power.
|
# ? May 19, 2012 16:13 |
|
they plan on being able to edit how weapons behave on the fly via console
|
# ? May 19, 2012 16:21 |
|
Why am I not playing this right now?
|
# ? May 19, 2012 16:36 |
|
This really needs a goon beta.
|
# ? May 19, 2012 17:59 |
|
it was mentioned that one of the goals of development was the ability to modify weapon attributes like in the original Jaykin Bacon, but instead of via text file editing, using the console. Here is a video demonstrating this using the shotgun ricochet attribute. http://www.youtube.com/watch?v=yEgRb57Qzsk Dr. Derek fucked around with this message at 22:20 on May 19, 2012 |
# ? May 19, 2012 22:18 |
|
The above video basically encapsulates everything about jaykin bacon.
|
# ? May 19, 2012 22:19 |
|
Oh my god, I could easy see that being abused to melt some servers.
|
# ? May 19, 2012 23:06 |
|
Dr. Derek posted:it was mentioned that one of the goals of development was the ability to modify weapon attributes like in the original Jaykin Bacon, but instead of via text file editing, using the console. Here is a video demonstrating this using the shotgun ricochet attribute. I have no idea what I just saw. But if this is anything like Jaykin Bacon, I am very excited.
|
# ? May 20, 2012 03:39 |
|
notZaar posted:Oh my god, I could easy see that being abused to melt some servers. im assuming only admins will be able to edit the gun behaviors
|
# ? May 20, 2012 05:19 |
|
So, apparently it's possible to get a headshot with a fart...
|
# ? May 20, 2012 05:45 |
|
I'm pretty sure it's possible to get a headshot with almost everythingCow Tippin Sloth posted:im assuming only admins will be able to edit the gun behaviors Yes that makes sense!!
|
# ? May 20, 2012 06:42 |
|
Semisponge posted:So, apparently it's possible to get a headshot with a fart... You can kill anything with a well-placed fart if I recall correctly.
|
# ? May 20, 2012 06:50 |
|
Semisponge posted:So, apparently it's possible to get a headshot with a fart... It's comments like these that let me know this mod's in good hands.
|
# ? May 20, 2012 07:13 |
|
Please tell me they are planning on bringing back the entirely superflous MGS style health bar.
|
# ? May 20, 2012 12:45 |
Who's doing the voice of David Hayter? Why is there so much MGS stuff in this? Is it possible to fart while inside a stealth box? Which gun attributes will you allow people to customise? Why does Dr. Kleiner want to peel us apart? I've so many questions, and yet I know I'm downloading this on day one.
|
|
# ? May 20, 2012 13:45 |
|
All those questions can be answered by remembering that the original Jaykin Bacon was made by one guy as a sort of video game gumbo, taking models and levels and ideas from other mods and games and putting it all together. I think all those sound bytes are by Podunkian.
|
# ? May 20, 2012 13:49 |
|
It's stuff like this that makes me remember why I loved GoldSrc so much. There were so many crazy mods and people were genuinely interested in creating new, fun things whereas now in Source it seems like all the mods are either super serious, if they ever get made at all. The only thing comparable I can think of is S-Mod and Elevator: Source It seems like the move to source pretty much killed off most of the modding community, or they just started playing Garry's mod instead.
|
# ? May 20, 2012 14:54 |
|
Cromlech posted:Does Podunkian have any role in this mod's development or not? I haven't really had any role in the mod's development, but the team was awesome enough to let me take part in their playtests from really, really early on (though with my ~real vidja games jorb~, I'd been a little too busy to actually take them on). There's a lot of really cool and fun stuff in the mod, and it's cool to see the IDGAF mentality to weapon balance here in full force. The team for HL3JKS basically took all of my restraint against zany, mega-explosive weapons and threw it out the door, for better or for worse. The original mod was really my first foray into working with C++, and the mod just grew organically from messing around, implementing cool things from games I enjoyed. That's also around when I had my first taste of the MGS series with Snake Eater, and welp, let's just say I really enjoyed the series.
|
# ? May 20, 2012 17:46 |
|
Mr. Podunkian posted:I haven't really had any role in the mod's development, but the team was awesome enough to let me take part in their playtests from really, really early on (though with my ~real vidja games jorb~, I'd been a little too busy to actually take them on). There's a lot of really cool and fun stuff in the mod, and it's cool to see the IDGAF mentality to weapon balance here in full force. The team for HL3JKS basically took all of my restraint against zany, mega-explosive weapons and threw it out the door, for better or for worse. I wouldn't go as far as to say we've dropped all of your restraint about the crazy mega-explosive stuff, we do intend for it to be at least remotely balanced, it's just about striking the balance so it's as fun as possible whilst also being ridiculous in most ways. The stage you seen it at was with nearly exclusively ridiculous overpowered weapons, it did feel a bit different in my opinion to as it does at the minute (and will feel once we tweak stuff here and there and add the rest of the weapons we're meaning to add). That and the server options to limit it to the more "normal" weapons will be there if people really don't like the crazy weapons. We absolutely took what you said on board and it did help with direction, we're trying to keep it as enjoyable as possible for people who liked the original while adding our own spin on things. Also here's hoping I'll end up with a ~real vidja games jorb~ in however many years like yourself, this is pretty much my first foray into C++, following in your footsteps and all that. jimbomcb fucked around with this message at 20:13 on May 20, 2012 |
# ? May 20, 2012 20:03 |
|
I remember playing the original, and cracking up at literally everything. The sooner I get to play this the better! The MGS box was proably my favourite part of the whole mod, or maybe the hand-gun.
|
# ? May 20, 2012 20:03 |
|
By the way Podunkian, since you're reading this, I just want you to know that I'll remember what "I'll pee in your butthole" sounds like in your voice until the day I die.
|
# ? May 20, 2012 20:14 |
|
EDIT:not streaming any more but if you really care and have no life you can watch me be loving terrible at video games here I GUESS Semisponge fucked around with this message at 22:26 on May 20, 2012 |
# ? May 20, 2012 21:00 |
|
Oh wow, I loved the HL1 mod so drat much. TWO FER! Pretty excited about this.
|
# ? May 21, 2012 01:35 |
|
http://www.justin.tv/semisponge streaming again also I forgot I had to crouch while in the box because I"m a dumb idiot bad at video games
|
# ? May 21, 2012 03:18 |
|
Dr. Derek posted:it was mentioned that one of the goals of development was the ability to modify weapon attributes like in the original Jaykin Bacon, but instead of via text file editing, using the console. Here is a video demonstrating this using the shotgun ricochet attribute. Why is this not every video game? edit: Quoted wrong.
|
# ? May 24, 2012 17:35 |
|
By far my favourite hl2jks feature was the announcer saying HACKER for every headshot. So simple, yet so genius. Please tell me that this, at least, survives to the new version.
|
# ? May 24, 2012 17:54 |
|
Popehoist posted:By far my favourite hl2jks feature was the announcer saying HACKER for every headshot. So simple, yet so genius. Please tell me that this, at least, survives to the new version. It's in there
|
# ? May 24, 2012 23:39 |
|
I was first angry about the title of the thread. Then I saw what this is all about and I am very, very happy. I only regret that I never was aware of the original until now.
|
# ? May 25, 2012 01:44 |
|
My friends showed me the original last year, we played it once maybe and then didn't again, I think the big problem was we couldn't find any servers and had a hard time hosting ourselves. Hopefully this'll get more play time out of me and my buddies. if I knew how to texture 3d models I'd totally help out.
|
# ? May 25, 2012 01:47 |
|
http://www.moddb.com/mods/jaykin-bacon-episode-three/news/jaykin-bacon-episode-3-media-update-1 Media Update
|
# ? May 25, 2012 07:24 |
|
For SvT, does the handgun have more range then the knife? Otherwise it seems kind of pointless. I'm only saying this because SvT seems like it's supposed to be played more seriously than DM or Battle Royale.
|
# ? May 25, 2012 07:30 |
|
notZaar posted:For SvT, does the handgun have more range then the knife? Otherwise it seems kind of pointless. I'm only saying this because SvT seems like it's supposed to be played more seriously than DM or Battle Royale. Yes, it has farther range than the knife. Honestly it's just fun to get people with it.
|
# ? May 25, 2012 07:36 |
|
Dr. Derek posted:http://www.moddb.com/mods/jaykin-bacon-episode-three/news/jaykin-bacon-episode-3-media-update-1 Still no dubstep gun model
|
# ? May 25, 2012 11:45 |
|
http://steamcommunity.com/id/KaiserPanda gimme that sweet beta access.
|
# ? May 25, 2012 12:53 |
|
ModDB News post posted:If you're actually reading this and from something awful, post a link to your steam profile in the something awful thread, first 20 to do so get into the beta http://steamcommunity.com/id/kevb0 kevb0 fucked around with this message at 12:57 on May 25, 2012 |
# ? May 25, 2012 12:55 |
|
http://steamcommunity.com/id/Kikka So in for this.
|
# ? May 25, 2012 13:01 |
|
|
# ? Apr 25, 2024 15:15 |
|
Oh shiiiit. http://steamcommunity.com/id/tentaclesex
|
# ? May 25, 2012 13:04 |