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Hey dudes come play procitizen fucked around with this message at May 28, 2012 around 19:55 |
| # ? May 28, 2012 19:41 |
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| # ? May 22, 2013 08:39 |
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Way to crash the server idiot.
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| # ? May 28, 2012 19:53 |
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It wasn't my fault the server just couldn't put up with your lovely playing anymore!!!
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| # ? May 28, 2012 19:56 |
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Next time the you update the mod, throw me an invite please?
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| # ? May 28, 2012 20:26 |
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I think SVT could probably benefit from a few different spawn locations for Snake. In the time it took me to get my bearings and start moving I'd usually end up walking into half the other team heading straight for my spawn.
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| # ? May 28, 2012 20:37 |
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I hope all of you get invited to the beta so I can play SVT forever.
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| # ? May 28, 2012 20:44 |
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Another cool idea is the terrorists wear TERRORBOOTS which make your footsteps loud as heck, so Snake can figure out where the terrorists are without having to wildly swing the camera around in third person to peek around corners! Or maybe some kind of limited range radar or wall hug ability or something idk
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| # ? May 28, 2012 20:45 |
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QwertySanchez posted:I think SVT could probably benefit from a few different spawn locations for Snake. In the time it took me to get my bearings and start moving I'd usually end up walking into half the other team heading straight for my spawn. Yeah I got my turn at Snake after maybe 10 rounds as a Terrorist and the whole team just made a bee line straight to the spawn and that was it.
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| # ? May 28, 2012 20:48 |
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Snake having a better 3rd person camera in SvT would do wonders, but that's likely beyond the capabilities of Source.
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| # ? May 28, 2012 21:14 |
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I'd really friggen love an invite http://steamcommunity.com/id/holycalamity and in a bizarre twist of fate I am willing to bribe the first dev who contacts me who can get me in..
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| # ? May 28, 2012 21:21 |
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QwertySanchez posted:I think SVT could probably benefit from a few different spawn locations for Snake. In the time it took me to get my bearings and start moving I'd usually end up walking into half the other team heading straight for my spawn. Either that or only using larger maps for SvT works. I've only been able to watch video up until this point, but from what I've seen on CS_Office it might just be too small and cramped. That is one of the biggest benefits of that map in terms of CS play, rounds are short because there's almost no rush distance between the spawns and the choke points.
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| # ? May 28, 2012 21:39 |
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CS_Office is the best SvT map, if you think otherwise GO TO HELL.
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| # ? May 28, 2012 22:11 |
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Incidentally, requesting the sniper elite v2 killcam. Somehow. e: and on a slightly more doable note, maybe the poltergeist thing from TTT wherein you can nudge physics object while dead? Leandros fucked around with this message at May 28, 2012 around 22:22 |
| # ? May 28, 2012 22:18 |
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Leandros posted:e: and on a slightly more doable note, maybe the poltergeist thing from TTT wherein you can nudge physics object while dead? this would be awesome in BR
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| # ? May 28, 2012 22:48 |
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Is there anyway to create a "night time" effect on a map at will? SvT would be amazing if there was an option to have the map take place at night, and all terrorists have to use flashlights. Played some bacon with a few buds, and dustnight was by far the best SvT map due to the flashlight creating a circle of light around their user.
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| # ? May 29, 2012 01:36 |
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Source uses static light maps. You'd have to reload to a new map, but it's possible.
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| # ? May 29, 2012 01:44 |
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If you got no probs using Tunngle, and want to play some bacon source hit me up: http://steamcommunity.com/id/youaretheloser
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| # ? May 29, 2012 06:31 |
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In an act of avoiding my studies I randomly started work on an as perfect as possible replica (AND NOTHING MORE!) of the map killbox, without asking whether an official dev is doing that... So is it being made or not? And which config package should I be using (HL2 2006/2007/2009) when I make a map? What sort of ents can I look forward to? I hope the katamari balls will be making a comeback...
Leandros fucked around with this message at May 29, 2012 around 20:27 |
| # ? May 29, 2012 11:57 |
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We don't have anyone working on a killbox map so go for it (I think you should be using 2007? I'll check). We're going to add an ent like the katamari balls from the original map eventually, and also spawn points are jb_spawn_all
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| # ? May 29, 2012 23:10 |
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drat chimera posted:We don't have anyone working on a killbox map so go for it (I think you should be using 2007? I'll check). We're going to add an ent like the katamari balls from the original map eventually, and also spawn points are jb_spawn_all Right on, I'm almost done with it, just need to throw in working lifts and litter the map with guns and those barrels. Thinking maybe a 1-1 copy isn't a good idea, it's outdated as all hell, but I'm just gonna finish this first. e: I take it there's CS:S style ladders rather than HL2 ladders (i.e., func_ladder rather than func_useableladder)? The latter are horrible and rear end and really ruin the ladder climbing experience imo. Leandros fucked around with this message at May 30, 2012 around 00:34 |
| # ? May 29, 2012 23:46 |
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So there's nowhere I can download this? This thread is just for developers to talk to eachother about their work?
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| # ? May 29, 2012 23:59 |
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I was able to download it.
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| # ? May 30, 2012 00:01 |
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PUNCHITCHEWIE posted:So there's nowhere I can download this? This thread is just for developers to talk to eachother about their work?
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| # ? May 30, 2012 00:05 |
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Obeast posted:Post your Steam community profile in the thread and wait for an invite to the beta... Although, I posted mine a few days ago and still haven't heard anything back, so they might not be accepting anymore testers. The way people are allowed into the beta is by a whitelist, which is hardcoded into the game files, so we'll have to wait until a next release, that's all. Leandros fucked around with this message at May 30, 2012 around 00:39 |
| # ? May 30, 2012 00:11 |
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I am definitely interested to get in on this at the next opportunity, if possible. https://steamcommunity.com/id/Dessen
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| # ? May 30, 2012 00:18 |
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Postal is upset.Dr. Derek posted:Alright, everyone who posted a link to their steam community page before this post gets beta access, regardless of the previous limit of 20 as decided by postal. drat chimera posted:
So that's the official stance on invites.
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| # ? May 30, 2012 00:35 |
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e: ^^Looks like I'm late but oh well hopefully soon Aah! I can't believe I didn't see this until now. I played the old one so much. I'd enjoy giving it a try too if possible https://steamcommunity.com/id/saff "I love to reload during a battle" Saffycat fucked around with this message at May 30, 2012 around 00:51 |
| # ? May 30, 2012 00:36 |
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Mr. Sunabouzu posted:Postal is upset. Could I have an fgd in the meantime?
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| # ? May 30, 2012 00:43 |
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I'm really happy that you guys are making a Source version of Jaykin. I had soooo many good hours with the goldsrc version. I'll put my id down for the next beta, if you don't mind: https://steamcommunity.com/id/MadBimber
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| # ? May 30, 2012 02:19 |
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Leandros posted:Could I have an fgd in the meantime? We don't actually have any custom map entities as far as I know. The code checks out a .txt document to tell where player spawns/kerotan/snake is when the map is loaded under a specific gamemode. Currently the workflow is: Make a map> manually add the needed entities through .txt file> celebrate.
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| # ? May 30, 2012 02:47 |
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Never heard of this mod until a few days ago, but from what I've seen it's right up my alley. Hoping to snag an invite next time invites roll through. http://steamcommunity.com/id/Spleenman
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| # ? May 30, 2012 03:12 |
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What is the link for Jb_Beach?
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| # ? May 30, 2012 04:16 |
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I really enjoyed playing this mod on goldsrc. Would appreciate an invite next time they are given out. http://steamcommunity.com/id/oldmule
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| # ? May 30, 2012 04:26 |
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Mr. Sunabouzu posted:We don't actually have any custom map entities as far as I know. The code checks out a .txt document to tell where player spawns/kerotan/snake is when the map is loaded under a specific gamemode. Currently the workflow is: Make a map> manually add the needed entities through .txt file> celebrate. Not quite... There's no FGD as of yet, there's only a few entities needed though. jb_spawn_all - Generic spawns for deathmatch games. jb_spawn_svt_terrorist - SVT Terrorist spawns jb_spawn_svt_snake - SVT Snake spawn jb_obj_frog - SVT Kerotan The only reason the text files exist are to add/remove/modify entities in existing maps without doing dumb things like recompiling etc. jimbomcb fucked around with this message at May 30, 2012 around 06:36 |
| # ? May 30, 2012 05:30 |
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Oh man, I am getting so hyped for Jaykin' Bacon. If there's at all a way I could get an invite the next time they ship out, I'd love it. http://steamcommunity.com/id/Northan
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| # ? May 30, 2012 06:17 |
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Ok this sounds awesome hoping for an invite http://steamcommunity.com/profiles/76561197972617373/
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| # ? May 30, 2012 07:22 |
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You guys still taking weapon suggestions? Back when the first Jaykin' Bacon was new I suggested a chaingun which shot non-lethal explosions which could move people and I think that actually made it into the game. I don't know if they'd be feasible but the two alien weapons from I Come In Peace (54 minute mark) would be ace.
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| # ? May 30, 2012 07:36 |
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I'd love an invite to the next wave. I didn't get into the last one ![]() https://steamcommunity.com/id/varxx
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| # ? May 30, 2012 14:03 |
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Looking forward to this mod, I loved the first jaykin bacon that I had made part of Shadow Moses for a Snake vs Terrorists mode.
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| # ? May 31, 2012 02:21 |
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| # ? May 22, 2013 08:39 |
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I played quite a bit of HL2JKS with some The Specialists enthusiasts back in the day. Glad to see someone is bring it back to be enjoyed by all.
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| # ? May 31, 2012 02:38 |















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