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Caryna
Dec 9, 2009

I'm awesome.


Judas Priest posted:

Imagine if you have a sword in one hand and a q-tip in the other. You have to hit someone with each one, one at a time. You'll be better off without the q-tip.
Heh, yeah, I get the picture. My little HC monk is gonna get a shield instead of a q-tip then.

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Ryven
Sep 25, 2004


RoosterBrewster posted:

So does the order of defense for incoming attacks work like this?

-Dodge roll, if not dodged, go to next modifier
-Melee innate 30% damage reduction
-Gear damage reduction
-Damage reduction from armor+resists
-Block roll
-If not blocked, subtract damage amount by block amount

I don't think anyone's done sufficient tests to actually determine what order it goes in, but it's probably a bit more concise than that.

-Dodge Roll
-Enemy DR
-DR
-Block Roll - If Blocked, but total damage is higher, subtract block amount

Also, a couple things I've noticed in the past few days. Do some things end up going straight through Serenity? I'm speaking mainly of Oppressors from Act IV, or at least that's where I've seen it happen. Maybe it's just lag.

Vomik
Jul 29, 2003

Melting.


Is there a list somewhere of the gold amount rewarded for each quest?

Bruceski
Aug 21, 2007

World-changing power, absolutely no side effects!

When I hit the preloader (servers aren't up yet, just checking) they had the 1.02 patch notes in the news box but I hit play before noticing it since it's a small one and loaded quickly. There doesn't seem to be a way to get them back and they're not online yet. Anyone who hasn't updated yet willing to load it up and do a copypasta?

CrunchyTaco
Dec 25, 2007



Caryna posted:

Heh, yeah, I get the picture. My little HC monk is gonna get a shield instead of a q-tip then.

You get a 15% attack speed increase for just dual-wielding so yeah. That being said, shields are great. My DH uses a 1-h Crossbow and a shield and it's wonderful.

Digital Jedi
May 28, 2007

Wow....that feels good


When you put an item on the AH it lasts 2 days if not bought or bid. When the AH is down does the count still keep going or is it paused?

Knightmare
Aug 23, 2004

Show us what you got, what you got

Digital Jedi posted:

When you put an item on the AH it lasts 2 days if not bought or bid. When the AH is down does the count still keep going or is it paused?

Anecdotal but I'm pretty sure I've logged on after the AH came back up and had a few completed items that appeared to have expired during AH downtime, so I think it keeps going. I'd think the counter is a time from start date and doesn't get suspended.

ufarn
May 30, 2009


Am I supposed to be able to download the patch available, or does everyone get the run game -> exit to get patch -> Windows 7 error -> "game is already running" loop?

rawillkill
Aug 15, 2009


ufarn posted:

Am I supposed to be able to download the patch available, or does everyone get the run game -> exit to get patch -> Windows 7 error -> "game is already running" loop?

http://us.battle.net/d3/en/forum/topic/5573698215

Solution.

Josh Lyman
May 24, 2009

What in God's name
is happening
right now?


I was watching TrumpSC stream the other day, and once he got a mob down 5% or something, he would quickly equip magic find gear and then finish them off. However, a friend said that a blue post invalidated this strategy, that you needed MF gear before engaging the mob.

rawillkill
Aug 15, 2009


Josh Lyman posted:

I was watching TrumpSC stream the other day, and once he got a mob down 5% or something, he would quickly equip magic find gear and then finish them off. However, a friend said that a blue post invalidated this strategy, that you needed MF gear before engaging the mob.

I know a lot of people would farm Act 4 Inferno solo, get an enemy to 5% and have 3 characters decked out in MF gear join. So that works, I'm also pretty sure swapping gear works, if they didn't intend for that sort of stuff to happen they would have implemented a WoW-like combat/gear system.

flowinprose
Sep 11, 2001

Where were you? .... when they built that ladder to heaven...

rawillkill posted:

I know a lot of people would farm Act 4 Inferno solo, get an enemy to 5% and have 3 characters decked out in MF gear join. So that works, I'm also pretty sure swapping gear works, if they didn't intend for that sort of stuff to happen they would have implemented a WoW-like combat/gear system.

It doesn't work (and neither would other people joining) because loot is supposedly generated on enemies from several screens away, before you even engage an enemy.

pixaal
Jan 8, 2004

God I fucking love Diablo 3 gold, it even paid for this shitty title

Richard M Nixon posted:

I would rather swing my sword every time while still reaping the +50% GF and +100 Vit that my badass q-tip offhand gives me.

Seriouspost: does life on kill only count mobs I land the killing blow on, or anything that dies on screen, or anything that dies that I've hit at least once?

Since Wizards get life on kill for recasting hydra, probably anything on screen.

AnonSpore
Jan 19, 2012

God I fucking love Diablo 3 gold, it even paid for this shitty title

I know this has been answered before, but I can't find it for the life of me. How much does monster damage scale per additional player in the game?

Spoggerific
May 28, 2009


flowinprose posted:

It doesn't work (and neither would other people joining) because loot is supposedly generated on enemies from several screens away, before you even engage an enemy.

Wouldn't this mostly negate the benefit of fortune shrines, unless there was some exception for them in loot rolls?

Speaking of magic find, I've been hearing that the magic/gold find in multiplayer games is actually averaged out across the party. Is this true? If so, how does it interact with the part of full valor stacks that guarantees rares on a boss kill?

AnonSpore posted:

I know this has been answered before, but I can't find it for the life of me. How much does monster damage scale per additional player in the game?

I've been hearing 110% life and 15% damage per extra player, up to 430% life and 145% damage with four players. This seems consistent with my experience in-game.

Tiger.Bomb
Jan 21, 2012


Just found out my Boj Anglers are bugged. I guess the +12% attack speed doesn't actually work? Does that mean the DPS on screen is inaccurate, or will my DPS increase when the patch fixing it is released?

Also, mine raises int and dex, not strength at all, for d3db is incorrect.

chumpchous
Oct 1, 2002


flowinprose posted:

It doesn't work (and neither would other people joining) because loot is supposedly generated on enemies from several screens away, before you even engage an enemy.

So then my strategy of wearing MF gear until I engage an enemy, quickly swapping to my fighting gear, and then swapping back when they're dead is fine, right?

Also I'm pretty sure the other strat works just fine. The MF gear of the people who join your party must be factored in because otherwise it would be even more gameable: Have one person with awesome MF, have them fight a monster down, and then join the game. You still get 4x the loot, and if you're only using the Mf of the well geared person, then they can wear whatever they want. In fact, if the loot is generated when you engage them, all you have to do is have your MF guy run ahead of everyone and then have everyone else come in and sweep up.

chumpchous fucked around with this message at May 30, 2012 around 06:52

scary ghost dog
Aug 5, 2007

...


chumpchous posted:

So then my strategy of wearing MF gear until I engage an enemy, quickly swapping to my fighting gear, and then swapping back when they're dead is fine, right?

Also I'm pretty sure the other strat works just fine. The MF gear of the people who join your party must be factored in because otherwise it would be even more gameable: Have one person with awesome MF, have them fight a monster down, and then join the game. You still get 4x the loot, and if you're only using the Mf of the well geared person, then they can wear whatever they want. In fact, if the loot is generated when you engage them, all you have to do is have your MF guy run ahead of everyone and then have everyone else come in and sweep up.

MF is averaged between the party. If one person has 100% and the other three have 0%, everyone has 25%.

enojy
Sep 11, 2001

my dj so bad

I've been solo farming inferno Butcher, whittling him down to 5%, then throwing my lovely MF gear on which results in 235% MF (combined with 5 stacks of Nephalem Valor.) It really seems to make no difference when I do this. Before I started swapping in the MF gear, I'd get the same drops -- 3 rares, occasionally 4, and about 6 magic items. If it were possible for me to enter his room and kill him, all the while wearing the MF gear, I'd try that out for more testing, but it's not going to happen.

enojy fucked around with this message at May 30, 2012 around 09:06

Downward Spiral
Nov 25, 2007

by Y Kant Ozma Post


Tiger.Bomb posted:

Just found out my Boj Anglers are bugged. I guess the +12% attack speed doesn't actually work? Does that mean the DPS on screen is inaccurate, or will my DPS increase when the patch fixing it is released?

One of the two possible attack speed mods is bugged right now. This should be fixed soon, even though it's not on the Known Issue's list on the forum yet.

For now it simply does not make you shoot/hit/laser faster, sorry

Josh Lyman
May 24, 2009

What in God's name
is happening
right now?


enojy posted:

I've been solo farming inferno Butcher, whittling him down to 5%, then throwing my lovely MF gear on which results in 235% MF (combined with 5 stacks of Nephalem Valor.) It really seems to make no difference when I do this. Before I started swapping in the MF gear, I'd get the same drops -- 3 rares, occasionally 4, and about 6 magic items. If it were possible for me to enter his room and kill him, all the while wearing the MF gear, I'd try that out for more testing, but it's not going to happen.
I believe MF only works on monsters, not bosses, but again, this is all speculation about when it activates, how it's handled when people join a party, etc.

superh
Oct 10, 2007

Touching every treasure

Josh Lyman posted:

I believe MF only works on monsters, not bosses, but again, this is all speculation about when it activates, how it's handled when people join a party, etc.

No, magic find most definitely works on bosses. The 75% bonus from a full stack of valor plus a bit of gear puts me at 112% or so, and bosses go from dropping three blues to three yellows and about five blues.

chumpchous
Oct 1, 2002


^^^ That's because the full neph buff guarantees 2 yellows from bosses. Kill a boss with 112 MF not from neph and watch 2 blues and a cracked sash drop.

That said, I've anecdotally noticed that killing a boss with 75 MF from neph usually gets me 2 rares and some blues, plus an occasional 3rd. Killing a boss with 300 mf (including neph) drops insane amounts of poo poo. Almost always 3 rares, sometimes 4, and at least 7 blues. It seems pretty consistent, but who knows.

scary ghost dog posted:

MF is averaged between the party. If one person has 100% and the other three have 0%, everyone has 25%.

I know that's my point: If loot were generated when the monster is off screen, you could just have one guy with tons of MF run ahead of your group, and then have everyone else run in after him and kill everything.

The only non-exploitable way to keep people from gaming MF is to poll the MF of the entire party periodically throughout a fight, and then average before rolling at the monsters death. I don't think they do it this way though.

chumpchous fucked around with this message at May 30, 2012 around 12:14

fuxxo
Feb 17, 2010

Fucking Pokemon, how do they Surf?


Not sure if this is the right place to ask or has already been answered, but is there any way to turn off the red jam effect when you're almost dead?

Doc_Uzuki
Jun 27, 2007


Is there a way to switch video settings without actually being in the game? Like Full Screen to Windowed?

Longbaugh01
Jul 12, 2001

"Surprise, muthafucka."

Doc_Uzuki posted:

Is there a way to switch video settings without actually being in the game? Like Full Screen to Windowed?

Probably in the D3Prefs.txt that's somewhere in your equivalent of My Documents.

Spidder
Jan 9, 2005


Is it just me or do some champions/elites that don't have the "fast" attribute move way too fast? I feel they just ignore snares and charge me anyways. This is Inferno by the way, if that has anything to do with it.

Baram
Oct 23, 2007


Downward Spiral posted:

One of the two possible attack speed mods is bugged right now. This should be fixed soon, even though it's not on the Known Issue's list on the forum yet.

For now it simply does not make you shoot/hit/laser faster, sorry

To expand on this, there's two different attributes that boost attack speed. One is "increases attack speed by x%" and that works directly off the item's attack speed, so despite it showing up on some armor pieces, it does not work on armor, only on weapons. The other is "attack speed increased by x%" which works off of your character's base(?) attack speed and it does work on armor.

They said in the recent article that they plan on buffing Legendary items, and expanding item affixes, but that they will not be retroactive. Hopefully they plan on fixing things like the attributes on armor that don't work and that sort of poor itemization. But that won't be until the patch that adds PVP into the game, which is slated to be 1.1.

Tiger.Bomb
Jan 21, 2012


Baram posted:

To expand on this, there's two different attributes that boost attack speed. One is "increases attack speed by x%" and that works directly off the item's attack speed, so despite it showing up on some armor pieces, it does not work on armor, only on weapons. The other is "attack speed increased by x%" which works off of your character's base(?) attack speed and it does work on armor.

They said in the recent article that they plan on buffing Legendary items, and expanding item affixes, but that they will not be retroactive. Hopefully they plan on fixing things like the attributes on armor that don't work and that sort of poor itemization. But that won't be until the patch that adds PVP into the game, which is slated to be 1.1.

Such a bummer.

Diametunim
Oct 26, 2010


Development Hell, how in the gently caress do I get it to spawn? I've remade like 400 times on nightmare difficulty with no luck. I've read/watched people say 4 crypts randomly spawn and I've read/watched people just run into a random crypt and get teleported there.

This is what I'm talking about for anyone who doesn't know about Development Hell.
http://www.ign.com/wikis/diablo-3/Development_Hell

Josh Lyman
May 24, 2009

What in God's name
is happening
right now?


chumpchous posted:

That said, I've anecdotally noticed that killing a boss with 75 MF from neph usually gets me 2 rares and some blues, plus an occasional 3rd. Killing a boss with 300 mf (including neph) drops insane amounts of poo poo. Almost always 3 rares, sometimes 4, and at least 7 blues. It seems pretty consistent, but who knows.
That might be a first kill thing. I killed skeleton king on Inferno last night with full neph, and got something along those lines in my drop.

edit: v Of course

Josh Lyman fucked around with this message at May 30, 2012 around 20:53

mitztronic
Jun 17, 2005

i can taste myself moving...

Laminar Flow


Josh Lyman posted:

That might be a first kill thing. I killed skeleton king on Inferno last night with full neph, and got something along those lines in my drop.

You only get a bonus for first kill during normal mode

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...


Does anyone know what the giant showstopping bug was that required them to pull EU offline in the middle of peak time? 'Cuz from the news item it seems to be the same old problems with the AH that people have been living with for two weeks.

The Broletariat
May 23, 2004
I wonder if there's beer on the sun?

Whenever I try to take a screen shot, it comes out as a picture of my desktop. Does anyone know why?

Bobo the Red
Aug 14, 2004
Lay off the marmot

The Broletariat posted:

Whenever I try to take a screen shot, it comes out as a picture of my desktop. Does anyone know why?

Blizzard doesn't want you taking screenshots

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!

What's the full deal with Inferno Enrage timers? I keep getting conflicting info and unless I'm bad at d3db (likely) there isn't a page for it.

redstormpopcorn
Jun 10, 2007
Aurora Master

Bobo the Red posted:

Blizzard doesn't want you taking screenshots
Screenshots taken with the key you have bound in settings (default SysRq/PrtScn) get auto-dumped to your Documents\Diablo III folder.

Vulpes
Nov 13, 2002
Like a fox...

Evilreaver posted:

What's the full deal with Inferno Enrage timers? I keep getting conflicting info and unless I'm bad at d3db (likely) there isn't a page for it.

On elites/rares: If the mob is engaged for more than X minutes, it will gain an ability called 'out of time', which causes a dot effect on everyone who is in combat with it. This dot rapidly ramps up until one or two ticks will kill you - at that point you can't even go near the mob without instantly dying. This ability does not seem to reset when the mob is disengaged, so it can leave mobs permanently unkillable.

On bosses: The only one I know of is the Butcher, if you don't kill him after 3 minutes the entire floor catches on fire and you pretty much die.

Zo
Feb 22, 2005

LIKE A FOX


Hah, so one of my alt accounts got flagged for suspicious activity. Probably false positive but whatever. I forget my secret question answer and I don't have the serial code for diablo 3 since I bought it online.

Their phone line has been full all day, as in I can't even get in the queue. Basically has anyone recovered their account like this and what.kind of questions should I expect?

No authenticator, that's used on my main account.

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Alkanos
Jul 19, 2009

Ia! Ia! Cthulhu Fht-YAWN

Vulpes posted:

On elites/rares: If the mob is engaged for more than X minutes, it will gain an ability called 'out of time', which causes a dot effect on everyone who is in combat with it. This dot rapidly ramps up until one or two ticks will kill you - at that point you can't even go near the mob without instantly dying. This ability does not seem to reset when the mob is disengaged, so it can leave mobs permanently unkillable.

On bosses: The only one I know of is the Butcher, if you don't kill him after 3 minutes the entire floor catches on fire and you pretty much die.

Why would they add this?

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