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Artix
Apr 26, 2010

Roy's To-Do List
  • Conquer the entire continent.
  • Stop a dragon uprising.
  • Marry Lilina, declare self King of Lycia.
  • Be declared a Nintendo All-Star before game is even released


Is there a reason you can't just use the cropped image? It looks fine to me.

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Lunethex
Feb 4, 2013


gatz posted:

I did a sandcastle test post and there was a suggestion to resize the images I'm using, but I'm kind of confused.

Original: Cropped: Cropped & Resized:

It doesn't look exactly right to me, but I don't know much about image editing to know exactly what do fix. Thoughts?

When I compare the second and third images I see what you're getting at, it does blur it a little bit but I see that it will probably make a noticeable blur on the text too. Yeah, you can roll with the cropped images without worry, I agree with Artix.

Fragger
Aug 21, 2010


Having some issues with cropping Wii footage here. I put this clip through MeGUI to crop the image so that it is full screen and this is what I get. It seems ok but I can tell that there is some frame drops going on there. Also here is my script

code:
DirectShowSource("PrimeTest.mp4", audio=true).ChangeFPS(60).Crop(60,24,-46,-30).BilinearResize(1280,720).ConvertToYV12()
Am I using the wrong resize? Or is it something else I am missing? Or should I just say screw it and use the uncropped footage?

EDIT: vvv That did it! Thanks!

Fragger fucked around with this message at May 19, 2013 around 19:06

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.


DirectShowSource() is bad, don't use it. Use FFMS2 instead.

BioEnchanted
Aug 9, 2011


I'm trying to capture Project Eden again with my Dazzle DVC107 and Pinnacle Studio 11, but it crashes when I click the Start Capture button. It picks up sound and picture fine when at rest on the capture tab, but as soon as I click the button, it breaks. Why is it doing this, and how can I prevent it from happening again? By crashes I mean goes to the "This program is not responding" and to actually end the process I need to log off or shut down completely because task manager doesn't do it.

Final Edit: My specs are:

Advent DT1310b
Intel Core i5-2310 processor
8 GB DDR3-SDRAM Menory
1.5 Terabyte HDD
GeForce GT530 with 1GB dedicated memory
Dual-Layer DVD Rewriter
USB 3.0
Wireless LAN IEEE 802.11 n-standard
Wireless KB+M

BioEnchanted fucked around with this message at May 21, 2013 around 14:50

Maple Leaf
Aug 24, 2010

this reminds me of
THE BABY


I'm trying to overlay a video onto another, but I only want it visible at certain points, and I want it to fade in and out when it's visible. Here's an example of what it is I'm trying to do: I have it visible when I want, and I got it to fade in, but not fade out. Also, the two videos are off-sync: when I scroll through the items, you can see the name changes on the main screen, but the overlayed video actually plays at 0:00, rather than 0:10, when it faded in. It starts again at 0:00 at 0:42.

Here's my script, in case I'm not coming through very clearly:

code:
avisource("video.avi")

ms = crop(0,0,-0,-240).lanczosResize(1200,720)
ls = Crop(40,240,-40,-0)

l2 = ls.fadeio(10)

trim(ms,0,299)+trim(ms,300,475).overlay(l2,mask=showalpha(l2),x=880,y=480)+trim(ms,476,1255)+trim(ms,1256,2044).overlay(l2,mask=showalpha(l2),x=880,y=480)

Xenoveritas
May 9, 2010


I've written a script that handles fading one clip over another - but as you note, when you do it like that, the second clip starts to play at the beginning when you fade it in.

Your example does the same thing for the same reason:

code:
trim(ms,300,475).overlay(l2,mask=showalpha(l2),x=880,y=480)
This portion takes ms, trims it to frames 300-475, and then overlays l2 starting at frame 0 over it. The simple fix is to repeat the trim on l2: l2.trim(300,475).

This is also why it doesn't fade out - the fade in from l2 = ls.fadeio(10) starts at frame 0, but the fade out is at the end of the clip, and only the first 175 frames are visible from the above statement. Adding the Trim will cut out the fade in. So the final fix would be something like:

code:
trim(ms,300,475).overlay(ls.trim(300,475).FadeIO(10), \
    mask=showalpha(ls.trim(300,475).FadeIO(10)),x=880,y=480)
Needless to say instead of duplicating the cuts/fade in the mask, you might want to make separate variables for each chunk.

twig1919
Nov 1, 2011


I can run FRAPS and ePSXe in order to record a game, and the game runs fine. However, if I try to run audacity to record commentary while playing the game video/audio lags. I am running a core i7 920, GeForce GTX 260, emulator on C drive, and Fraps recording to D drive. Fraps is recording game video/audio, while Audacity records the microphone. I am playing the game at 1920X1080. Is this just too much for my computer to handle, or is there something else causing it to lag? Is there any way that I can re-setup to be able to do live commentary?

twig1919 fucked around with this message at May 22, 2013 around 15:33

Maple Leaf
Aug 24, 2010

this reminds me of
THE BABY


Xenoveritas posted:

Needless to say instead of duplicating the cuts/fade in the mask, you might want to make separate variables for each chunk.

Yeah, I can already tell that doing all of that for every individual cut is going to be nuts.

Thanks, though. Your solution got it working for me.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


Maple Leaf posted:

Yeah, I can already tell that doing all of that for every individual cut is going to be nuts.

Thanks, though. Your solution got it working for me.

Even simpler: Overlay the entirety of ls onto ms and call that ms2 or something, then do Dissolves between ms and ms2.

majormonotone
Jan 25, 2013

oh no


Is it possible to record off of the 3DS XL? If not, is there any way to jury-rig it or something? I know there's a 3DS recorder but it's not XL compatible.

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ChaosArgate
Oct 10, 2012

Relax. Where you're going, there is no weapon triangle.


majormonotone posted:

Is it possible to record off of the 3DS XL? If not, is there any way to jury-rig it or something? I know there's a 3DS recorder but it's not XL compatible.

If you had a good understanding of how the internals worked and how to split the video connections, you could probably make your own solution. Other than that, sorry, no dice.

Edit: I just found this so forget what I said. http://www.3dsvideocapture.com/product-list/4

ChaosArgate fucked around with this message at May 23, 2013 around 01:12

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