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Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I have like two of the face masks and an extra and now 2 sets of full dragon forged abyssal armor. I'm mostly doing it to see if it'll bring a shitload of rift rewards to lower levels friends I have.

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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

NeurosisHead posted:

I just did the back to back grace periods for gens 32 & 33, then fought gen 34 five times in a row without seeing it's health bar move between fights. Ur-Dragon is a weird boss, but I got a Abyssinal Set from my first grace kill and dragon forged it in my second so I'll take it!

Yeah I just tried fighting Gen 34, and despite hammering on the heart locations (which didn't reveal but did have purple blood) they did not budge, I was wondering if I was just weak, which I very well could be

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
Someone really should probably close this thread

Mad Dragon
Feb 29, 2004

paco650 posted:

Console Ur-Dragons are in the five digit generations most likely, my friend. It goes into grace every couple of weeks, I think.
http://game.capcom.com/dragonsdogma/en/index.html
2016 01/27 12:00
Xbox 360 Generation 968 has appeared!
PlayStation®3 Generation 876 has appeared!

im cute
Sep 21, 2009

Mad Dragon posted:

http://game.capcom.com/dragonsdogma/en/index.html
2016 01/27 12:00
Xbox 360 Generation 968 has appeared!
PlayStation®3 Generation 876 has appeared!

No way, that's crazy low. Also weird that nearly 100 more online urdys dead on 360 when I thought it was the PS3 version that sold gangbusters

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
From what I heard the PS3 version has insane frame rate issues, so a lot of people probably didn't keep playing it for very long.

Lunchmeat Larry
Nov 3, 2012

2house2fly posted:

From what I heard the PS3 version has insane frame rate issues, so a lot of people probably didn't keep playing it for very long.

huh, it was fine for me.

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

2house2fly posted:

From what I heard the PS3 version has insane frame rate issues, so a lot of people probably didn't keep playing it for very long.

They were pretty bad. Big spells do equal damage to enemies and framerate but I still played it enough to get 100% trophies on PS3.

It's probably just that a lot of PS3 players went to PS4 but xbox players are still going because their alternative is to buy a bone

e:

Lunchmeat Larry posted:

huh, it was fine for me.

it was fine for nobody

Teratrain
Aug 23, 2007
Waiting for Godot
It was fine for nobody, but some people had an easier time dealing with it.

Deified Data
Nov 3, 2015


Fun Shoe

2house2fly posted:

From what I heard the PS3 version has insane frame rate issues, so a lot of people probably didn't keep playing it for very long.

I wouldn't call it insane but it wasn't great. I personally found it more tolerable than 360's screen-tearing.

Kiggles
Dec 30, 2007

paco650 posted:

No way, that's crazy low. Also weird that nearly 100 more online urdys dead on 360 when I thought it was the PS3 version that sold gangbusters

I believe the PS3 Ur got reset at some point or another.

Owl Inspector
Sep 14, 2011

It was a choice between terrible screen tearing or worse frame rate. I don't know how bad it was on 360 but the frame rate on PS3 was terrible, sometimes in funny ways with the right mystic knight setup where you could just about make the game stop moving for a few seconds.

Rubellavator
Aug 16, 2007

Definitely tons of framerate issues on 360. I felt like I was taking years off my 360's life every time I used a sigil or a riccochet.

Mad Dragon
Feb 29, 2004

Full Moon Slashing three Great Cannons is a good way to slow the game down to a crawl.

Teratrain
Aug 23, 2007
Waiting for Godot
The game does have a slight delay when you connect some attacks (Arc of Deliverance for example) for stylistic purposes, though.

That's still present in the PC version, which is great because it makes the attacks feel extra-beefy.

Lunchmeat Larry
Nov 3, 2012

Enallyniv posted:

It was fine for nobody, but some people had an easier time dealing with it.
Probably true, I played it right after PS3 Bayonetta so I think my eyes had adjusted to seeing things in a tenth of the proper framerate.

Bingo
Aug 18, 2003

I never see anyone talking about fracture dart but drat it's strong as hell. Between that and skull splitter, strider is turning out to be my favorite vocation by far.

Teratrain
Aug 23, 2007
Waiting for Godot
Fracture Dart is great, I was running it through post-Daimon BBI and once you've got the timing/aiming set on it, it's really great at knocking down enemies while still doing tons of damage.

Works a treat for knocking Daimon out of his vortex animation if you can get the distance right!

Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***
Just picked this up on PC last night. Got into the everfall just to spend an hour fighting tentacles.

Took me a very long time to realize... i can just leave, and very well should. And the worst part is, my pawns had basically been telling me "Hey jackass, maybe we should skidaddle."

I think other games have broken my brain when it comes to fights. The idea of just leaving and coming back later isnt presented too often in games. Which is actually kinda cool about Dragon's Dogma along with everything else it does.

Kiggles
Dec 30, 2007
Glad you're enjoying things. Normally people's reaction by that point is one of relative disappointment, but Everfall is a pretty OK dungeon. It just comes right after a super long tedious boring escort quest.

Anyway, there is a PC thread if you have any questions about whether the game will run on your Intel integrated HD graphics
http://forums.somethingawful.com/showthread.php?threadid=3759580

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
This game's great in some places and loving abysmal in others, it feels like the game is constantly trying to gently caress you over with bullshit quests (kept meat and fish quest can go gently caress themselves in the arse) but some of the combat is great,story's godawful,character creation's great,exploring's good but there should have been horses to ride.

And everything sounds better in Japanese.

Genocyber
Jun 4, 2012

Brazilianpeanutwar posted:

And everything sounds better in Japanese.

Not Grigori. :colbert:

:love: David Lodge

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Genocyber posted:

Not Grigori. :colbert:

:love: David Lodge

Yeah something about an American dragon just sounds...wrong, but he does get better lines later on.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Things that would have made this game better, or what they should put in a sequel (if there ever is one)

.Axes,it's possible to make a really good Slaine lookalike with the character editor but it's just not the same without a big Axe

.Better Tattoos and scars, basically up all the already great customisation features.

.Make the setting less dungeons and dragons and more Fire and Ice.

.Don't go back to the Pawns, just let us pick our comrades and leave the magic stuff out of it, it did absolutely nothing for the story.

.More enemy types,less cyclops and chimeras.

.Better voices, let's have a sean bean voice or irish voices for our dwarf companions.

.Better rewards for quests, or just better quests in general, no more fetch quest for god sake, does anyone in tyool 2016 really enjoy fetch quests? seriously?

.Let us customise more than one companion, I made my character a perfect lookalike of Aragorn, made my main pawn a gimli lookalike and even got a legolas archer,managed to get a Gandalf from the rift and he was perfect.....then I exited the rift and found he had a chipmonk voice :cripes:

Anything I missed?

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Also that abyssal eye fight was great fun once I figured it out.

Danith
May 20, 2006
I've lurked here for years
I like the pawns just by the fact that I can grab a friends pawn and take him around with me. More games need to do something like that

Sylphosaurus
Sep 6, 2007

Brazilianpeanutwar posted:

Things that would have made this game better, or what they should put in a sequel (if there ever is one)
.Better Tattoos and scars, basically up all the already great customisation features.

.Make the setting less dungeons and dragons and more Fire and Ice.

.Don't go back to the Pawns, just let us pick our comrades and leave the magic stuff out of it, it did absolutely nothing for the story.
Those features are what made this such a fun game, we don't need another grimdark, pretentious setting such as A song of ice and fire but more goofy DnD campaign shenanigans viewed through the lens of a bunch of japanese developers. The pawns are also such a fun and original concept that this game would have felt even more unfinished without them.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Sylphosaurus posted:

Those features are what made this such a fun game, we don't need another grimdark, pretentious setting such as A song of ice and fire but more goofy DnD campaign shenanigans viewed through the lens of a bunch of japanese developers. The pawns are also such a fun and original concept that this game would have felt even more unfinished without them.

Late response here but what I meant with the pawns was the backstory of the pawns being these weird not human things that are completely subservient slaves.
I'd prefer if you could just hire people like you can now but there was no magic backstory they were just normal people.

im cute
Sep 21, 2009

Brazilianpeanutwar posted:

Late response here but what I meant with the pawns was the backstory of the pawns being these weird not human things that are completely subservient slaves.
I'd prefer if you could just hire people like you can now but there was no magic backstory they were just normal people.

I thought it was sort of interesting, but like a lot of the interesting things in Dogma it was not explored (except a little in Dark Arisen's story) and barely explained. Like, I could see how if you missed Selene's questline you could completely forget about Pawns being Pawns and the very end would make no goddamn sense at all.

Thumbtacks
Apr 3, 2013
I'm thinking about trying to speedrun this, preferably on NG Any% since NG+ runs are garbage and not fun. The problem is, I can't find a route at all. There are a few runs on youtube, but there are like 9 runs total on SDA and none of them discuss the run itself, which is irritating.

im cute
Sep 21, 2009

Thumbtacks posted:

I'm thinking about trying to speedrun this, preferably on NG Any% since NG+ runs are garbage and not fun. The problem is, I can't find a route at all. There are a few runs on youtube, but there are like 9 runs total on SDA and none of them discuss the run itself, which is irritating.

It's too bad, because there is a literal Speedrun Mode with its own rewards for completion. Would definitely do it on a NG+ with quest item forgeries all stacked and ready to roll.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Thumbtacks posted:

I'm thinking about trying to speedrun this, preferably on NG Any% since NG+ runs are garbage and not fun. The problem is, I can't find a route at all. There are a few runs on youtube, but there are like 9 runs total on SDA and none of them discuss the run itself, which is irritating.

the wikia has a pretty basic route, I'm not sure if you're going for anything more complex, but it does talk about some of the stuff they do so that might help?

Thumbtacks
Apr 3, 2013
The wikia route is for speed run mode, which is basically just "how quickly can you port here" and is always done in NG+ with every item you need ready to go and portstones placed everywhere relevant.

Any% is more fun since you have to run everywhere and start from scratch. The route's weird, though, and has some bizarre quest manipulation. There are YouTube videos but both seem to take different routes. It's still basically "blast arrows forever" but there's weird stuff you can do with the early game, which is the hardest part to do right/quickly

Theoretically it takes about an hour. I've sketched out a rough route, I think

Start mage, easier to do early game (can heal ox, easier to kill hydra/ogre)
grab DA poo poo from inn in cassardis, sell for ~320k + grab eternal ferrystone
get to GS
buy potent green x9 and mushroom x1 (for first everfall shortcut)
grab wakestone quest from austine (for 2 shards)
do some weird platforming to drop down everfall
port to GS
buy like 20 greenwarish and like 100 large mushrooms (lots of running) + ranger weapons
swap to ranger, equip poo poo (biting wind, fireboon on pawn)
buy fuckton of periapts from baldy + wakestone shard
talk to max, grab text and cult quests
port to GS again (porting is faster than walking, usually)
turn in reaper's scorn (need the gold for maker's finger later)
shearing wind loving everywhere, head to dragonforged's cave for Cypher
grab bronze idol
shearing wind to crypt
zoom through catacombs, say hi to weird old guy
periapt up, kill everything asap (i think this might be faster as a mage in NG+ but with NG you wouldn't have shearing wind)
head back to GS, talk to Duke, grab griffin/trials quests
give caxton idol, grab sixfold arrow
buy a lot more mushrooms and blast arrows
kill griffin early, turn it in
sleep for a week, rip baldman
talk to mercedes and duke's guy
periapt blast arrow salomet, go kill julian on the way to salomet 2.0
get to tower, get up tower, shoot salomet again, loot tower while he's monologuing
port back, talk to guy, run to halfway, run back, kill cockatrice
go back, talk to guy, talk to duke in solar, grab duke, jump off, throw him into the room
break out of jail with skeleton key (i guess get the key above the stairs? haven't found faster way)
run into treasury, grab all the money, leave
slice up to the wall, kill poo poo blah blah blast arrows
head to toasty mountain (you can ignore talking to the dragonforged entirely)
pray chimera AI doesn't gently caress you
finger dargon
restock on poo poo from the apothecary and fourneval
warp back to GS, head into everfall from pawn's guild (you don't need to talk to the duke at all, weirdly)
jump off right side to closest chamber, kill the eye
leave room, turn around, walk right back in, pray RNG doesn't gently caress you
spend 15 minutes farming wakestones
go kill scheneschanal
godsbane
FIN


i tried it earlier and did it in about two-ish hours, which isn't terrible but could be a lot better. I don't know how similar that route is to the NG+ SRM route.

Thumbtacks fucked around with this message at 01:52 on Aug 13, 2016

Thumbtacks
Apr 3, 2013
There's also a Portcrystal I forgot about in the everfall part 1 (and in dragonforged cave) so if you drop one at windbluff that saves a bit of time, not sure where to drop the second one though....

Thumbtacks fucked around with this message at 11:32 on Aug 13, 2016

Gildiss
Aug 24, 2010

Grimey Drawer

Thumbtacks posted:

There's also a Portcrystal I forgot about in the everfall part 1 (and in dragonforged cave) so if you drop one at windbluff that saves a bit of time, not sure where to drop the second one though....

I place one on the ledge of the Witchwood exit. Makes returning to the hut and accessing the second area much easier.

Irony.or.Death
Apr 1, 2009


If you're speedrunning you don't have any reason to set foot in the Witchwood, though. I'd probably try leaving it at the far exit from the catacombs to save on travel when you have to head to toasty mountain.

Thumbtacks
Apr 3, 2013
That's probably the best place for it, yeah. That would save a decent amount of time.

Also I think just running is faster than Cutting wind spam, although it requires more mushrooms.

im cute
Sep 21, 2009

If you did the wise thing and made copies of all quest items, you only ever need portcrystals at:

Gran Soren (permanent anyway, and you'll be turning in practically every quest here)
Waycastle (you'll need to come here and return to Gran Soren late in the story, as well as turn in ancient slabs at nearby Watergod's Altar)
Hillfigure Knoll (grab the portcrystal if you need it, turn in The Cypher and Watergod's Altar quests to Maximillian, go meet Duke to finish Wyrmhunt Quests)
Bluemoon Tower (for Salomet and potentially Griffin's Bane if you can't kill it in one go at Moonshower Cliffs)
Windbluff Tower (for Pride Before a Fall)
Greatwall Encampment (for the endgame)

Every other 100% necessary quest happens either in Gran Soren or in the Everfall. I don't know whether Gale Harness regular running is faster than Shearing Wind+Instant Reset spam, but you'll need 30-50 Liquid Vims regardless, in addition to many many Periapts and Blast Arrows and a Maker's Finger for Grigs.

Thumbtacks
Apr 3, 2013
I'm talking about an NG speedrun, not NG+

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OwlFancier
Aug 22, 2013

So I just picked this up in the steam sale.

It's... weird. I'm trying to play an archer, I got to the city and upgraded into a ranger and it just kind of feels like I'm repeatedly waling on enemies doing little of value while my pawns annihilate everything.

Is there some trick to the combat I'm not getting?

E: I am enjoying literally carrying my party even if I cannot metaphorically carry them however.

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