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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I've been chipping through Dark Arisen on PS3 but I'm wondering when a good time to try the expansion content is. I'm about level 42 and just finished the first round of quests from the Duke (not the wyrmhunt ones).

Also if anyone wants to give my pawn a go, I just made him a Warrior after keeping him as a fighter for a good while, so he's pretty strong.
PSN: Captain_Novolin
Pawn name: Bitey Face

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I have a bad habit of doing sidequests as soon as I can so they ballooned me pretty quick :saddowns:

I think I've done most of the missable ones so I'm just burning through the story stuff now. I haven't been doing the "kill <X> monsters" outside of taking them and having them get completed as I go along.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Man, Grigori really isn't that difficult when you have pawns capable of doing a full bar of damage in about 10 seconds. I guess it's time to start chipping through the everfall and maybe head off to BBI. I'm kind of surprised how much harder all the enemies are in the post-game. Maybe I'm too used to being insanely overpowered.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Post-game is great because I went back to the Drake in the forest by the fort and while he was a pain when I first fought him (at like level 20 or something) I completely wrecked him, and it wasn't just because I have super powerful pawns.

I assume when you're first going through BBI You're supposed to run across death super early? As soon as I saw him I turned around and ran like hell, and he chewed up my strongest pawn like he was nothing so I'm pretty sure I made the right decision.

Also: Thanks to whoever gave my pawn a bitterblack weapon, when I purified it I got a kickin' rad shield.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
The bandit one is all about avoiding enemies until you get to the castle if you're low leveled. It's not too hard to do early, and is worth it for its effects on a later story quest. If you can get to the Witchwood you can get there pretty easily, since it's on that same path.

Am I crazy for wanting to go into new game + early? I have myself decked out in about as good of gear as I'll get before I dig into BBI, and I figure I can do that in NG+. I'll probably just zip through the story missions so I can get back to the everfall, but being able to buy portcrystals and some of the other things sound super useful.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I think the infinite-use character editing scroll starts being available in the post-game. The crazy depth in the character editor and how it actually changes gameplay when your character is short, tall, fat or skinny is one of my favourite things about the game. I've been tempted to make my pawn a super tiny dude with a crazy low pitched voice for a while, but I know that he'd be in a lower weight class and not able to haul all my poo poo like he's supposed to.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
The only way to do escort quests is to scout out the area ahead of time, drop a portcrystal and teleport there with your escort buddy.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Yeah, if you're still up for another recruit, I'm open for getting more RC :V. PSN is Captain_novolin and my pawn is called Bitey Face.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I'd love the eternal ferrystone but even just having them be cheap enough that I can load up without giving a poo poo is great. And set waystones pretty much everywhere.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I completely forgot that that quest took so long when I did NG+, and it was probably worse the second time because everything was dead a lot sooner. On the plus side it's practically impossible to fail now, as opposed to having a slight chance of going tits-up if you didn't know what you were doing.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

jobehaix posted:

You can't trade actual weapons, can you?

I think if you equip a pawn with a weapon they bring it with them to their host, but that doesn't help if it's something no pawns can equip.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Soonmot posted:

Is pilfer/master thief something I should grab on my strider? I read on the wiki that it prevents enemies from dropping anything if you use it, plus I don't know how I feel about losing an attack skill.

EDIT: Should I hit max rank in strider before switching to assassin, or does it not matter?

If you don't have Fivefold Flurry or Hundred Kisses yet I would stick with Strider until you unlock them, since they're both super useful if you intend to keep bows or daggers around. Hundred Kisses is great for murdering things you have to cling to since it hits a lot faster than a regular attack. It probably halved the time it takes me to down a chimera.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
If a weapon skill is useable by both classes it sticks around, and will even stay equipped. Some weapon skills are locked to specific classes, but most of the good ones will transfer between strider and assassin (and probably Rangers, too, but I haven't given one of those a try yet)

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Golems only take physical damage* which is complete poo poo. Just wait until you fight metal golems who not only take physical damage exclusively but have weak points that are set around an area, rather than on the monster. Some of them are in the air and are impossible to hit unless you are a bow using class or a mystic knight with magick/great cannon.

*they technically take magic damage but it is so severely reduced that it is practically zero.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

sitchelin posted:

A large part of getting poo poo done in Dragon's Dogma revolves around your weapon because of the goofy way damage is applied. If your weapon doesn't reach the damage threshold, you basically do nothing. If you get even 1 point of damage above that threshold, you'll be hitting significantly harder. Spare no expense and get the biggest, meanest weapon you can and upgrade it ASAP and you'll find yourself cleaving through poo poo in no time.

The only time you shouldn't be aiming for the biggest single damage number is if you're going to fight something you 100% know is weak against a certain type of damage, and have a super powerful weapon that does that kind of damage. The main reason I'm keeping my Heaven's Key daggers around is because they're super effective against the ur-dragon, cursed dragons and undead poo poo.

I'm finally going through BBI after doing new game + (and clearing out all but one trophy, which i just need to grind a bit for) and I'm STILL terrified of the gorecyclops despite the fact that last time I fought it I barely took any damage since I just cheesed it by standing at its feet the whole time. It still took loving forever to die, though.

When do I have a good chance at taking out death? I think I'm somewhere around level 75 now.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I would kill for a lantern hotkey. Just replace one of the "help" things on the d-pad with an instant light/put away lantern button.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I liked the plot quite a bit but I wish there was more meat to it. The main quest feels kinda short and I wish there was more variation in areas so I didn't have to go to the catacombs for 3 different quests, or if they sent you to some of the more out of the way ones like dropping a quest by the beach or having anything but that one sidequest actually make you go to soulflayer canyon.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
The salvation robes are there for a single quest, and aren't really that good stat-wise. They'll probably be better than any single piece of armour, but when you combine it with all the others they're way out-classed, even when you first get them.

As for missing quests, that's what new game + and a wiki are for. The game is pretty good about pointing you to the witch and the duchess, since you get a conversation to start the Witch Hunt quest at a certain point in the plot and a big "HEY GO TALK TO THIS LADY" cutscene when you first leave the castle, but it's not super apparent you need to talk to the duchess a bunch of times before it'll start her quest line.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Thundarr posted:

Yeah, I missed the Duchess bit entirely. I never got a cutscene, and the one time I tried walking up to her tower the guard told me to gently caress off, so I never tried again until it was too late (because I was waiting for a cutscene or something). The Arisen's Band quest never triggered either. I think one of my pawns grabbed the tablet or something and then got themselves killed, since it isn't at the gravesite and it isn't in my bank.

There's one or two other quests that I know I missed and who knows how many that I don't know I missed. Trying to figure out what to touch on new game+ is going to suck.

I was going change my vocation to Magic Archer and start playing with that for giggles, but these post-game monsters are kind of scary so I may wait on that. If I initiate new game+, does progress in BBI get reset also? If so should I really worry about attempting to complete it on my first play through or is the stuff down deep just too hard for now?

BBI progress does get reset, but honestly it's worth just re-doing the game in new game + before you hit it anyway since you're probably going to want to do it eventually. Having a chance to get another complete set of armour/weapons dragonforged, getting a ton of portcrystals and just leveling up a bit more is totally worth it. The Arisen's Band quest is triggered as part of the chain with Witch Hunt, so by missing that you missed it, too.

Probably the best way to make sure you get the sidequests is to just use a wiki since when some fail/how they fail is pretty arbitrary and dumb most of the time.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

sitchelin posted:

Round 3 complete! Sacrednym/Capn Novolin should now have some extra RC and a powerful new weapon waiting for them. Final round before I remake my guy: Kirbysuperstar and whoever the gently caress Zxds7532 is.

When I purified it I got the best bow in the game :toot: Thank you!

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Oxxidation posted:

Man, Death is a chump if you've got 100% Sleep resistance. Takes forever to whittle him down, but an Assassin with Bloodlust and Autonomy can wreck him even without top-tier weaponry.

On the other hand, the twin Condemned Gorecyclops in the Chamber of Fate hahahahahaha gently caress YOU.

I fought one of them (after the mages there kicked my poo poo in with some instakill maelstroms) and looked over at the other before running out the door.

I really should take on Death at some point, I'm pretty close to beating BBI, but I stopped because I don't feel like I'm doing enough damage compared to the rest of my party. I'm switching from daggers to a sword, since I think part of it is because I'm just shy of the damage threshold, but unfortunately that means I have to try to grind with a crappy sword until i's dragonforged so I can take my Pawn's good one.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Soonmot posted:

I'm still only level 25 or so, but what should I be looking for in jewelry? Most times resists are only in the single digits.

Same for weapons, I just did the Idol quest and gave the gold idol to the blacksmith to open up the cool weapons, but all his energy weapons are 10-20 points below my current 1 star daggers. Will the fire/ice/elec damage make up for the decrease in strength?

If they meet up with resistances, yes, but otherwise probably not. Damage is calculated strangely so 99% of the time it's better to have a bigger single number than splitting it between strength and magic. Better equipment opens up as you do more story stuff, so don't worry about it too much.

I spent most of the game using just whatever jewelry I found lying around and it worked pretty well. You'll eventually want to focus on resistances but it's not too big of a deal until you start fighting cockatrice, where you'll REALLY want petrification resistance.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Rusted weapons inflict torpor and maybe other status effects? They're situationally useful, but in general I stick with regular weapons because switching is too much of a pain in the rear end for me.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Buying portcrystals, or at least collecting the ones around the map again, is really useful since there's a handful of places that I'm glad I'm able to fast travel to, and the portal that lets you warp to the Ur-Dragon is really nice, too. There's also a healthy chunk of pretty interesting lore in the end-end game that's worth it, too. Especially if you fail/do the thing that's obviously not the way to progress after you start it.

It's worth doing once for sure, but not more than that.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Hopper posted:

Are you sure? That was the first vendor I checked but did not see them. Granted it was 2 am and I was tired but I am almost 100% sure he did not have them...or they are considere something weird and not tools...I'll check again

I think they might be under special. I keep forgetting to bring them so there's a bunch of locked doors everywhere that I thought "oh I'll come back for this" but never did.

Unrelated: If my pawn has knowledge from one of the tactics scrolls, but one I hire doesn't, does that pawn gain it if I use one, or am I unable to use it because my pawn already knows it?

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Soonmot posted:

Add Soonmot, too. I have a mid 40's Warrior that can help out. She'll probably be a strider soon as I', looking to switch from assassin to fighter with my main.

I'm in the Everfall are there any inns or rest spots anymore? My pawns are at no health and I'm running out of healing supplies.

The innkeeper moves to the Pawn guild. Just jump onto the first level, where the quest lady is, and take the door out.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Even just popping in and out of the rift will heal up your pawns.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
You can also use ferrystones as normal while you're in the everfall, so if you decide you want to go from it to dicking around on BBI or just wandering Gransys, hunting for dragons you totally can.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Thundarr posted:

Getting a metal golem to punch itself to death was rad. Murdering a gorecyclops that couldn't hit me back was rad. Finding out that I had bait on me that summoned a curse dragon as soon as the gorecyclops died (and that could very much hit me) was not rad. :gonk:

I was a couple bars into fighting a Firedrake and was just holding my own when a cursed dragon decided to swoop in and join the fight. I ran away mighty quick.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Big L posted:

As a DD newb, I've been wondering about pawns. I've been traveling with my main pawn and a support pawn. Will this affect my exp gains or the game in general? As in will I eventually level too quickly? :ohdear:

Having more pawns actually drops the amount of exp you get, but it's not very noticeable until you're dealing with bosses. It'll make things easier because you'll have another pair of hands (or two) but it doesn't really matter in the long run. As long as your pawns aren't 30 levels above you and just flattening everything you see it shouldn't make that much of a difference.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Online is a hot mess where the Ur-Dragon has an absurd amount of HP and damage is pooled between everyone fighting it. If you're lucky you will knock out a heart, but it's really not worth fighting until it goes into its near-death mode when players have a shot of actually killing it.

Offline you should be fine, though. I think I took it down at around 76 the first time, and at around 85 I was able to kill it in under 20 minutes easily.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
You should be heading for the main city. There isn't anything that you can get locked out of until the quest to meet the duke and if you're doing bulletin board quests you're drinking from an essentially infinite well, they're somewhat randomly generated (there are a ton of set ones that it pulls from) and doing too many will just overlevel you with no real benefit.

The game isn't great about checkpointing (it does it whenever you rest or enter the rift), but you can save at any time out of combat, so it's worth it to do that every now and then.

E: If the game straight up doesn't have a main quest for you to do, rest in the encampment by talking to mercedes, it triggers the next quest.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Mordiceius posted:

I did the quest where I took the hydra head to the city and then some pawn guy told me to go to the Eversomething.

I was trying to do side quests and then they all lead me to this area near the encampment filled with about 50 sword and board bandits. I just feel like overall I have very little idea where I should/shouldn't be going because all my sidequests lead me to places I get my rear end kicked.

The one that asks you to go into the forest near there is pretty easy to get to, you just need to run like hell past the bandits, and everything else can be put off for a little while until you do that stuff for the pawn. Worst case scenario is you miss them on your first run, but catch them on NG+.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
If it's not given to you by a person, ignore it. Certain parts of the map are leveled so areas in the southwest near the bandit fortress and way up north will be really tough, even when you're supposed to go there.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

bluegoon posted:

I can't stop picking people up and chucking them over ledges, it's breaking the immersion for me completely.

Pick up a pig and throw it at a pawn, it's even better than throwing people off rooftops (not quite as good as dumping them down the everfall, though)

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I beat the Gazer really easily by hiding behind a pillar that was just above the staircase and slowly plonking arrows at its eye. Run around when it starts shooting tentacles and keep behind cover when it does that big glowy stare thing and you should be fine. The only attack that's worth worrying about is when it makes that big magic eye but that's pretty easy to deal with and lets you do a TON of damage.

I did kill that cursed dragon after you pick up that key, but I ended out popping in and out of the hallways to heal either with magic or by just letting my health regenerate since I had some immortal's armour on.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
That room has like 3 corrupted pawns with high maelstrom. I died to one, used a wakestone, then as I was getting up I got hit by a second one. gently caress that room.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Now go through BBI again to fight the Post-Daimon Daimon :unsmigghh:


(Holy poo poo that fight sucks, especially when all of your pawns are dead and you can barely touch it with your bow)

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
When a bitterblack weapon/armour drops it sets three possible options for what it will purify to, and which of the three you get is determined by you and your main pawn's class when you purify. If one of you is in a yellow class (strider, ranger) you will have a chance to purify an item that can be used by a yellow class, for example. If both of you are a yellow class, it will always purify to something useable by a yellow class. Keep in mind that hybrid classes count for both colours, so if you're looking for a bow and your class is Assassin, you should swap to Strider to be sure to get a yellow class weapon. Hybrid class items (magick bows, magick sheilds) drop from whatever class uses something similar, iirc, so Magick Bows fall under the yellow category and magick shields under red.

That said you can still have poo poo luck and keep getting a billion longbows and magick bows instead of the shortbow or daggers you're looking for.

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
There's a dragon in the forest near the shadow Fort before the end of the game. He'll probably wreck your poo poo before you're pretty much ready to fire the endgame, though. Dragons don't gently caress around in this game

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